The Bore mod increases Puncture damage of a pistol by 20% per rank for a maximum of 120% at Rank 5.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +20% | 6 |
1 | +40% | 7 |
2 | +60% | 8 |
3 | +80% | 9 |
4 | +100% | 10 |
5 | +120% | 11 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Razorback Armada | Razorback Armada | A | 5.53% | 1 | 0.0553 |
Near Relay that is being attacked during Razorback Armada event |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Eidolon Gantulyst | 100% | 0.84% | 0.84% | 119 | 1 | 0.0084 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Acquisition[]
- This mod was acquired by surviving at least 30 minutes in the Operation: Mutalist Incursions Event.
- Obtainable from re-accruing Razorback Armada
- Was also obtainable from the Divine Will Tactical Alert.
Notes[]
- Can be combined with No Return and Jugulus Spines to provide a 300% increase to Puncture damage.
- When calculating total raw damage, a weapon will require a Puncture damage percentage equal to 75% of its total base damage to equal the raw damage increase provided by a standard elemental mod (which increases corresponding elemental damages by 90%). The higher the Puncture damage percentage over 75%, the more viable this mod will be as opposed to an elemental mod, and vice versa for lower values. These calculations only pertain to raw damage, and do not take into consideration enemy armor/flesh/shield damage multipliers.
Trivia[]
- One of the few mods that depicts a Warframe with non-standard color schemes, in this case a Nyx with her Immortal skin.
Bugs[]
- This mod appears to have no effect on the Burst Laser.
Patch History[]
Update 15.5 (2014-11-27)
- Introduced.
See also[]
Physical Damage Mods | ||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)