The Bonewidow is a heavily armored, melee-oriented Necramech, armed with its signature tower shield and exalted heavy sword to engage enemies in close quarters combat.
Acquisition[]
Component blueprints for the Bonewidow are available for 3,500 from the Necraloid Syndicate at Rank 2 - Clearance: Modus, while the main Bonewidow blueprint is available for 10,000 at Rank 3 Clearance - Odima rank.
Crafting the components additionally requires:
- Rank 1 - Outworlder with Solaris United to acquire Goblite Tears
- Rank 3 - Trusted with the Ostron to acquire Star Crimzian
- Rank 2 - Acquaintance with the Entrati to acquire Thaumic Distillate, Adramal Alloy, and Devolved Namalon
- (Optional) Rank 4 - Friend with the Entrati to be able to buy the Processed Vome Residue bait needed to fish for the Myxostomata for its Cranial Foremount
- Cranial Foremount can also be randomly dropped from Requiem Obelisks on the Cambion Drift
Damaged Necramech components are dropped by enemy Necramechs that appear in Isolation Vault Bounties or purchased from Father.
Damaged Necramech components, built Bonewidow components, Goblite Tears, and Star Crimzian can be traded between players. Trading for gems or fully built components will bypass the Syndicate rank requirements. However, Bonewidow component blueprints and the main blueprint cannot be traded.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
1 |
Time: 72 hrs |
Rush: 50 | |||||
Market Price: 375 | Blueprint Price: 10,000 | ||||
Casing | |||||
15,000 |
1 |
100 |
20 |
15 |
Time: 12 hrs |
Rush: 25 | |||||
Engine | |||||
15,000 |
1 |
120 |
2 |
750 |
Time: 12 hrs |
Rush: 25 | |||||
Capsule | |||||
15,000 |
1 |
4 |
20 |
6 |
Time: 12 hrs |
Rush: 25 | |||||
Weapon Pod | |||||
15,000 |
1 |
6 |
80 |
45 |
Time: 12 hrs |
Rush: 25 |
Abilities[]
1 25 |
Meathook Skewer and hold a target. Use again to hurl the victim damaging them and anyone near the impact site. Introduced in Update 29.5 (2020-11-19) |
Strength:30 / 35 / 40 / 50 % ( Impact explosion damage) 5 / 10 / 15 / 20 %/s ( Impact damage per second) 25 / 30 / 35 / 40 % (lifesteal conversion rate of health drain) | |
Duration:N/A | |||
Range:10 / 12 / 15 / 17 m (explosion radius) | |||
Misc: 100 % ( Impact status on hit) |
2 25 |
Shield Maiden Raise Bonewidow's shield to block incoming forward damage. While active, bash enemies with a Maiden's Kiss. Introduced in Update 29.5 (2020-11-19) |
Strength:1,000 / 1,200 / 1,500 / 2,000 HP (shield durability) 1.25 / 1.5 / 1.75 / 2x (reflected damage multiplier) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
3s (invulnerability duration) |
3 50 |
Firing Line Sweep surrounding enemies into the line of fire with a force beam. Introduced in Update 29.5 (2020-11-19) |
Strength:N/A | |
Duration:5 s ( Lifted duration) | |||
Range:10 / 15 / 20 / 25 m | |||
Misc:
180 / 240 / 300/ 360 °/s (speed) |
4 50 +2.5/s |
Exalted Ironbride Summon a devastating exalted blade. Introduced in Update 29.5 (2020-11-19) |
Strength:800 / 1000 / 1250 / 1500 ( Blast & Heat damage) | |
Duration:N/A | |||
Range:N/A |
Notes[]
- Strangely, player-built Necramechs possess Flesh and Shield health types and Ferrite Armor type rather than Tenno Flesh, Tenno Shield, and Tenno Armor that Warframes use, or Machinery and Proto Shield that enemy Necramechs use.
- Claiming the Bonewidow's completed blueprint from the foundry additionally requires an open arch-weapon slot, as the Bonewidow comes pre-equipped with the Mausolon.
- Has an innate loot pickup radius of 6m.
- Polarizing the Bonewidow increases its max rank by 2, capping at rank 40 (80 with an Orokin Reactor installed) after 5 polarizations.
Trivia[]
- Bonewidow was originally called "Thano Tech Powersuit" in Home Devstream 6.
- Its Shield Maiden ability derives its name from the Norse warrior-women.
- Father states he designed Bonewidow after Mother, being "cold, calculating, ruthlessly efficient".
Gallery[]
Patch History[]
Update 37.0 (2024-10-02)
- The following abilities now apply their Damage Vulnerability against enemy Shields and Overguard (previously they only applied to enemy Health):
- Bonewidow’s Firing Line
Update 36.0 (2024-06-18)
- Players who haven’t completed The War Within are now prevented from equipping the Necramech Summon to their Gear Wheel.
- Moved Damaged Necramech pieces from Necraloid’s offerings in the Necralisk to Father.
- Players are given the Voidrig Blueprints upon completing the Heart of Deimos, but the majority of the acquisition path is hidden behind The War Within. While we initially added these items to Necraloid in Update 34: Abyss of Dagath, we found that players still had difficulty finding them, especially if they had not yet progressed in the Main Story Path. Moving them to Father is lore-consistent and should help reduce the grind further.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:
- Lavos, Nidus, Nidus Prime, and Kullervo all have buffs to their Armor values as a result of this change.
- Ex: Nidus Prime’s Armor stat increased from 910 (previous) to 1,050 (new with this update) with max Steel Fiber Equipped. With all 3 Umbral Warframe Mods equipped, this buff results in a difference of 1198 Armor (previous) to 1470 Armor (new with this update).
- Garuda and Garuda Prime’s received buffs to their Modded Energy pool.
- ie. Garuda Prime’s Energy stat has been increased from 800 (previous) to 912 (new with this update) with max Primed Flow equipped.
Necramech Changes
Necramechs have also been updated to apply Health / Shield / Energy / Armor values to Max Rank stats.
Necramech Stat Changes:
BONEWIDOW
Health: Base Rank - 1880 (from 1800) / Max Rank - 2880 (from 3600)
Shields: Base Rank - 430 (from 300) / Max Rank - 630 (from 600)
Armor: Base Rank - 480 (from 500)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- Necramech Acquisition Changes
Another part of a Tenno’s path is improving their gear, especially once they’ve unlocked their Operator. In addition to the Focus Point acquisition changes covered above in the System Changes section, we’ve made the following tweaks to improve player acquisition for Necramechs:
- Added Damaged Necramech Components to Loid’s Store for purchase. Players can purchase Damaged Necramech Casings, Engines, Pods, and Weapon Pods from the Necraloid Syndicate at Rank 1 for 2,500 Standing each.
- With the number of components needed to build your Necramech, the drop tables may not always be in your favor. Similar to Voruna and Citrine, we are adding the ability to purchase missing components directly from a vendor as a way to offset the grind.
Hotfix 33.0.11 (2023-05-24)
- Fixed Voidrig and Bonewidow becoming disarmed after switching to Pugil mode.
- This was an issue with the “swap weapons” binding being unintentionally enabled for Necramechs - it is now disabled again. Swiping with Pugil can be done by using the melee binding as intended.
Update 33.0 (2023-04-26)
- Fixed the Bonewidow Necramech no longer playing the shield-bash animation when using Shield Maiden.
Update 31.6 (2022-06-09)
- Added abilities videos to the Necramech abilities screen.
Hotfix 31.5.8 (2022-05-11)
- Updated the descriptions for Ironbride
Update 30.9 (2021-11-11)
- Necramech Drop Rate & Crafting Cost Changes
Necramechs have started to play a vital role within the System - from being part of the Railjack experience, to a great tool in our Open Worlds. While their firepower provides an advantage, the time and resource investment required to obtain one has shown to be a deterrent to newer players. As The New War approaches, we aim to alleviate that initial friction and provide an easier path of obtainment.
Enemy Necramechs now have a 50% chance to drop a Necramech part across the board, evenly distributed. The battle required to defeat an enemy Necramech is not easy nor quick. This increased chance of getting a Necramech part helps to reduce the time investment needed in order to gather the mandatory parts to build your first Necramech.
- FIXES:
- Fixed Eidolons being forcibly moved with Bonewidow’s Firing Line ability. While this may sound harmless, a full squad of Bonewidows could displace the Eidolon into water instantly spawning multiple Vomvalysts.
- Fixed Bonewidow’s Meathook giving Affinity when it misses an enemy and costs 0 Energy.
Update 30.7 (2021-09-08)
- Fixed a script error when casting Bonewidow’s Shield Maiden ability.
Update 30.3 (2021-05-25)
- Fixed some broken Bonewidow animations.
Update 30.2 (2021-05-12)
- Fixed a harmless script error that could occur for Clients with a poor network connection joining a mission with a Bonewidow using their Exalted Ironbride.
Update 29.8 (2021-02-11)
- Fixed Bonewidow's Meathook working against Coildrives and Dropships. As reported here.
Hotfix 29.6.6 (2021-01-12)
- Fixed the Day of The Dead Voidrig Helmet Skin and Snake Voidrig Helmet Skin not being compatible with Bonewidow.
Hotfix 29.6.5 (2021-01-09)
- Fixed up elemental trails and FX for Bonewidows Exalted Ironbride.
Hotfix 29.6.4 (2021-01-06)
- Fixed Bonewidow’s Meathook Health absorb percent progression not following its ability ranks sequentially.
Hotfix 29.6.2 (2020-12-22)
- Fixed an issue where Bonewidow could Grab the Exploiter Orb. Oh lord!
Hotfix 29.6.2 (2020-12-22)
- Fixed issues with Bonewidow’s Firing Line not replicating with custom energy colours.
Update 29.6 (2020-12-18)
- Bonewidow’s Ironbride can now do a neutral and forward Heavy Attack that throws a damaging projectile!
- You can now control the direction of Bonewidow’s Meathook ability instead of being stuck in the initial direction before activating.
- Bonewidow Necramech can be purchased in the Market for Platinum. Necramech’s also have their own category in the Market!
- Fully crafted components for the Necramech/weapons are now tradeable.
- Fixed crash that could occur if a Bonewidow was using Ironbride at the wrong moment on returning to Town.
Hotfix 29.5.8 (2020-12-11)
- Fixed Bonewidow’s Shield Maiden not functioning properly after it’s been destroyed for Client players.
Hotfix 29.5.7 (2020-12-10)
- Bonewidow Changes & Fixes:
On today’s menu we have a hearty serving of Bonewidow changes & fixes. Let’s breakdown the nutritional facts here: Arquebex is a very high damage weapon for Voidrig, as it makes sense for his damage output kit. Bonewidow is our Melee Necramech more focused on survivability and endurance. Exalted Ironbride is not going to match 1:1 with Arquebex, but that doesn’t mean Ironbride (or the rest of her kit) should be overshadowed. The below aim to address common Community feedback to provide Bonewidow that extra dash of spice.
- Necramech Melee Mods (Pressure Point, Fury, Reach) now apply to Exalted Ironbride.
- Renamed Bonewidow’s Shield Maiden ‘Shield Bash’ to ‘Maiden’s Kiss’.
- Reduced Bonewidow’s Maiden’s Kiss to cost 15 Energy.
- Bonewidow’s Meathook thrown enemies now have 100% Status Chance.
- Bonewidow’s Meathook now drains a percent of the target's max Health vs flat damage. When the target is thrown the Damage dealt is a percentage of the target's current Health.
- Both of these changes help to scale Meathook with varying enemy levels.
- Bonewidow Necramech can now reflect damage while blocking with Shield Maiden (this is exclusive to the player’s version of Bonewidow).
- Bonewidow will now absorb enemy attacks for a few seconds after activating Shield Maiden, and the absorbed damage will be added to the shield’s Health.
- Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.
- Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time!
- Removed Ammo UI when Bonewidow is wielding Ironbride.
- Fixed a crash when using Bonewidow’s Meathook on a Deimos Mitosid.
- Fixed Bonewidow’s Shield Maiden not deactivating upon Transferring out/back in. This resulted in your shield being on your chest (not active). However, when you pressed Melee you would do Maiden’s Kiss, and it would cost Energy, instead of the normal Necramech unarmed attack.
- Fixed Bonewidow’s Firing Line affecting Companions/Pets.
- Fixed Bonewidow’s Firing Line ragdolling you.
- Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.
- Fixed Bonewidow Melee attacking while using Shield Maiden (Maiden’s Kiss attack) would show Atlas' Landslide ability pop-up text.
- Fixed Bonewidow’s Firing Line animation not matching its current shield state correctly.
- Fixed Bonewidow’s rear hit box getting hit from front attacks.
- Fixed Bonewidow visual-only "Ability Use Prevented" problem after toggling Shield Maiden and Ironbride off.
- Fixed enemy Bonewidows not knowing how to initiate a Maiden’s Kiss. Pucker up!
- Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.
- Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.
- Fixed Bonewidow’s Shield Maiden not deactivating after redeploying/Transferring in and out but still bashing with Shield instead of normal Melee. This also fixes a related issue where Ironbride would only execute the first attack in its combo chain instead of the full loop.
- Fixed an issue with Bonewidow’s Shield Maiden blocking bounds becoming very small when attacked. This was causing Bonewidow to take damage instead of the shield.
- Fixed Bonewidow’s Meathook not properly skewering the target if done by a Client player. Previously the ragdoll would appear to float around.
- Fixed enemies held by Bonewidow’s Meathook able to cast abilities.
- Fixed Bonewidow’s Meathook not displaying "Not Enough Energy" UI message.
- Fixed enemies on Bonewidows Meathook teleporting to their last known spot instead of just being dropped when activating Shield Maiden at the same time.
Hotfix 29.5.6 (2020-12-01)
- BONEWIDOW ABILITY CHANGES:
Bonewidow has had a bit of an iterative release - there’s all the changes we made post-test cluster weekend, some pretty nasty bug fixes, and now, another big round of changes. Feedback regarding Bonewidow’s abilities have brought forth the upcoming Ability overhaul changes you see below! We appreciate all the suggestions on our second Necramech thus far, take a look at the new changes:
MEATHOOK:
An important raised issue with Bonewidow is being unable to regenerate Health, as Bonewidow is geared towards the more “tankier” focused Necramech in comparison to Voidrig. This change to Meathook aims to tackle that head on.
- Held enemies will lose Health over time, the Health lost will be transferred into Bonewidow. Held enemies will also have Damage Over Time applied to them.
- Drain speed and % of Health transferred can be upgradable.
- Improved Meathook grab to feel sharper and more consistent.
- We found that the animation was sliding forward before the grab trigger was enabled, so if the AI was close, you would slide past before the grab would ever engage.
SHIELD MAIDEN:
- Damage Reflection added to the shield, incoming blocked damage will be reflected back at the target.
- Damage Reflection can be upgraded with level and Strength Mods.
- Meleeing with Shield Maiden will give you access to the Shield Bash you get while using Exalted Ironbride.
FIRING LINE:
Firing Line needs to work as a better set up to let Exalted Ironbride shred enemies, and we’ve ensured it’s casting leads to better set up opportunities with these changes:
- Added the Lifted Status to enemies hit for 5 seconds (upgradeable by Mods).
- 1.5x Damage multiplier on Lifted enemies.
EXALTED IRONBRIDE:
- Radial ragdoll added to 3rd melee strike with the ability to Critical hit - but not full knock back as to keep enemies contained within striking distance.
- Exalted Ironbride now has a slight aim assist that will help prevent over swing.
Shield Bash
The Shield Bash has been expanded to work whenever you have a Shield equipped, not just when you have a Sword and Shield!
- Gun/Shield: The melee 'E' Key
- Sword/Shield: The left mouse button
- Added Lift Status to Shield Bash.
General:
- Truncated Bonewidow jump Melee strikes by 1 second to improve responsiveness.
- Fixes:
- Fixed Bonewidow’s Meathook grabbing Dargyns.
Hotfix 29.5.5.1 (2020-11-27)
- Fixed Bonewidow’s Exalted Ironbride not using any Mods.
- Fixed Bonewidow appearing under the wrong category in player Profiles.
Hotfix 29.5.4 (2020-11-25)
- 3 Polarity slots, Vazarin/Vazarin/Madurai, have been added to Bonewidow. This was an oversight on our part, and should have come with Bonewidow on launch, similar to Voidrig.
- If you've already Polarized those slots, we'll move your chosen Polarity to a Universal slot. IF you've Polarized all 9 slots you’ll be given a Forma.
- Bonewidow's Meathook ability will no longer skewer Deimos Ashens and Deimos Saxum due to breaking throwing functionality and overall wonkiness.
- Fixed inability to use Bonewidow’s Exalted Ironbride after melee attacking during the equip animation.
- Fixed Bonewidow’s Exalted Ironbride becoming invisible after Transferring in and out of Bonewidow.
- Fixed deactivating Bonewidow’s Exalted Ironbride while Shield Maiden blocking resulting in your active weapon to display as "Pugil", and you will still be holding the Ironbride in your hand. This prevents you from both firing your gun and shield bashing until you release your block and allow the de-equip animation to play.
Hotfix 29.5.3 (2020-11-23)
- Fixed Bonewidow’s Exalted Ironbride behaving poorly on Clients (i.e not appearing).
Hotfix 29.5.2 (2020-11-20)
- Firing Line now has a forced stagger to de-mobilize enemies hit by its rays.
- Shield Maiden now has a larger Health pool and increased angle of blocking (160 by default, 220 when holding Shield and Exalted Ironbride)
- Exalted Ironbride now has a base damage value of 1500 at Max Rank (increased from original 1000)
- Exalted Ironbride now has a base Critical Chance of 45% with a 3x multiplier (increased from original 5% and 1.5x).
- Fixed Bonewidow’s Exalted Ironbride ‘Drain / Second’ stat not appearing when hovering over the ability icon in the Arsenal.
Hotfix 29.5.1 (2020-11-19)
- Fixed Bonewidow’s Weapon Pod Blueprint requiring 45 Tinks. It will now require 45 Scrap as originally intended (obtained from dismantling Servofish at The Business in Fortuna).
- We’ll be reviewing the backend to see if any players spent the 45 Tink and rushed the Blueprint crafting.
- Fixed Bonewidow’s Exalted Ironbride ‘Drain / Second’ stat not appearing when hovering over the ability icon in the Arsenal.
- Fixed Bonewidow sinking when Exalted Ironbride is being held.
- Fixed Bonewidow Exalted Ironbride Energy per second displaying 2 instead of the correct 2.5.
Update 29.5 (2020-11-19)
- Introduced
Necramech | ||
---|---|---|
Types | Bonewidow • Voidrig | |
Weapons | Cortege • Mausolon • Morgha | |
Exalted | Arquebex • Ironbride | |
Mods | ||
Madurai (Offense) |
Augur • Blitz • Continuity • Fury • Intensify • Pressure Point • Rage • Reach • Rebuke • Seismic Wave | |
Vazarin (Defense) |
Aviator • Deflection • Drift • Efficiency • Friction • Redirection • Refuel • Repair • Steel Fiber • Thrusters • Vitality | |
Naramon (Utility) |
Enemy Sense • Flow • Hydraulics • Slipstream • Streamline • Stretch |