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Grineer Bombards wield the Ogris Ogris, whose projectiles have a minor homing ability; these rockets can be shot down. In larger areas their rockets are more easily avoidable, but they can be quite dangerous in enclosed areas, due to the 4m blast radius of the rockets. They can be identified by their white/grey armor. They have a significantly high amount of armor, which makes most weapons without Script error: The function "Proc" does not exist. damage almost useless.

Like other heavy Grineer units, Bombards can also perform seismic shockwaves when players get too close, knocking them down with a radial blast. This ability has a long cooldown and can be used more than once over a long period of time.

The Script error: The function "Proc" does not exist. damage from their Ogris has no special modifiers to Warframe health, armor or shields, which positions the Bombard at the armored health focused end of the Grineer damage spectrum, together with the Scorch and Napalm.


Farming Tips

These tips are based on opinion and may not be true. They should be viewed as advice and not solid facts.

  • Playing Mobile Defense/Defense/Survival seems to spawn Bombards after 5 Waves or 10 Minutes. Mobile Defense has them spawning right at the beginning.
    • Kiste, Ceres (mobile defense) appears to be a good area to farm Bombards.

Tactics

  • Though bearing similar tactics to those of the Grineer Napalm, the Bombard can run and fire full blast against stationary targets with a fire rate faster than the Napalm.
  • Their attention to targets is tunnel-visioned, in spite of their AoE weaponry, thus frequently points at one enemy at a time.
  • When encountered a Bombard can be "startled", forcing him in delivering a panic shot towards the attacker. This rocket is three times faster than a regular Ogris shot and does not home onto targets.
  • Rockets are very dangerous:
    • AoE damage penetrates solid walls (cover is ineffective)
    • AoE damage can set off Explosive Barrels
    • Homing capabilities make them trickier to dodge
  • Rocket base damage is 65 damage at level 1.
  • Getting behind a rocket by sliding under or jumping over it is often the only safe option (rocket only follows targets within a 270 degree cone)
  • Rockets can be shot down with good enough aim, though it must be done quickly to avoid inflicting self-damage.
  • Rockets can collide with any object, including corpses. They are also affected by MagIcon272 Mag's Magnetize130xWhite Magnetize ability.
  • Often, in large areas, rockets have been observed to completely circle around the player after missing them and coming in for another pass, but often when the rocket collides after some time being airborne, the physical rocket will be gone but the sound of it will continue for quite some time afterwards.
    • If the rockets stay alive and on course towards their targets for more than 20 seconds, they will stop producing smoke on their exhausts, but this does not stop their warheads from exploding.
  • Bombards deliver a Script error: The function "Proc" does not exist. status, causing, by chance, significant knockbacks to those who are caught in the blasts of the rockets.
    • It is advised to use Knockdown resistance mods such as Mod TT 20px Sure Footed and Mod TT 20px Fortitude to reduce these risks.

Tips

  • Using a slam attack to deliver a knockdown can be extremely effective, as with all heavy units, by making it vulnerable to finishers.
  • Utilizing the Bullet Jump or roll maneuvers can allow players to dodge incoming missiles.

Trivia

  • Before Update 11.0 (2013-11-20), the Bombard and the rest of the heavy Grineer units used to have powerful shields and reduced armor.
  • A Bombard is a cannon or mortar used in medieval times. During sieges they were used to break down the walls of the enemy fortress so the army could get to the enemy. This description fits the Bombard nicely as they will often break players out of cover with rocket blasts and provide a heavy source of firepower for the troops in front. 
  • If playing as ValkyrIcon272 Valkyr, one can Rip Line onto a rocket fired by the Bombard (or Ogris in general). 

Variants

Kuva Bombard General Drops
FortressRocketBombard
Introduced Undetermined Mod Drops:
Mod TT 20px True Steel 0.7587%
Mod TT 20px Warm Coat 0.7587%
Endo Endo 0.7587%
Mod TT 20px Expel Grineer 0.3318%
Mod TT 20px Tactical Pump 0.3318%
Mod TT 20px Condition Overload 0.015%
Mod TT 20px Sanctuary 0.015%
Mod TT 20px Sure Footed 0.015%
Tileset Grineer Asteroid Fortress
Weapon AT Ogris
Sheev Sheev (Disarmed)
Codex Scans 3
Statistics
Cloned Flesh 300
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 500
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity 500
Base Level 4

Tusk Bombard General Drops
Tusk Bombard
Introduced Undetermined Mod Drops:
Mod TT 20px True Steel 0.7587%
Mod TT 20px Warm Coat 0.7587%
Endo Endo 0.7587%
Mod TT 20px Expel Grineer 0.3318%
Mod TT 20px Tactical Pump 0.3318%
Mod TT 20px Crimson Dervish 0.015%
Mod TT 20px Sanctuary 0.015%
Mod TT 20px Sure Footed 0.015%
Endo Endo 0.015%
Tileset Plains of Eidolon
Weapon Ogris Ogris
Anti-air Rockets
Sheev Sheev (Disarmed)
Codex Scans 3
Statistics
Cloned Flesh 300
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 500
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity 500
Base Level 4
  • Single shot charged rocket, with bonus speed but severely slow re-fire rate and no homing capabilities.
  • Has the same laser sights and charge-up sound as the Ballista.

Tusk Mortar Bombard General Drops
EidolonMortarBombard
Introduced Undetermined Mod Drops:
Mod TT 20px True Steel 0.7587%
Mod TT 20px Warm Coat 0.7587%
Endo Endo 0.7587%
Mod TT 20px Expel Grineer 0.3318%
Mod TT 20px Tactical Pump 0.3318%
Mod TT 20px Crimson Dervish 0.015%
Mod TT 20px Sanctuary 0.015%
Mod TT 20px Sure Footed 0.015%
Endo Endo 0.015%
Other Drops:
Devar Grey Pigment
Tileset Plains of Eidolon
Weapon Kraken Kraken/Mortar
Sheev Sheev (Disarmed)
Codex Scans 3
Statistics
Cloned Flesh 300
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 500
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity ?
Base Level ?
  • Long range artillery, very dangerous.
  • Immune to backstab finishers.
  • Has no eximus variant.

Nightwatch Bombard General Drops
NightwatchBombard
Introduced Undetermined Mod Drops:

Mission Tactical Alert
Weapon AT Ogris
Sheev Sheev (Disarmed)
Codex Scans 3
Statistics
Cloned Flesh 300
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Ferrite Armor 500
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 500
Base Level 1
  • Has no eximus variant.

Media

Patch History

Update 22.20 (2018-05-17)

QoL Changes
  • Reduced explosion radius from 6m to 4m .
  • Lowered the Tusk Bombard’s base health from 350 to 300.
  • Fixed smoke trail behind rocket to persist for life of projectile (trail was disappearing after 8s of flight time, making it very hard to see the rocket).
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