(Created page with "{{WeaponInfoboxU11 | name = Boltor | image = Boltor.png | mastery level = 2 | slot ...")
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!Resource !!Quantity
!Resource !!Quantity
|{{Icon/Resource|Neurodes|text}} ||2
|Boltor Prime Barrel || 1
|{{Icon/Resource|Alloy Plate|text}} ||100
|Boltor Prime Stock || 1
|{{Icon/Resource|Salvage|text}} ||900
|Boltor Prime Receiver || 1
|{{Icon/Resource|Polymer Bundle|text}} ||600
|{{Icon/Resource|Orokin Cell|text}} ||10
|{{Icon|Credits|text}} ||25,000
|{{Icon|Credits|text}} ||25,000

Revision as of 03:03, March 6, 2014

Weapon Slot Primary
Weapon Type Rifle
Trigger Type Auto
Fire Rate 8.8 rounds/sec
Accuracy 25.0
Magazine Size 60 rounds/mag
Max Ammo 540 rounds
Normal Attacks
Impact wImpact 2
Slash wSlash 2

Please note that this page is a work in progress and is currently mostly based on the information for the Boltor

The Boltor Prime is the Prime version of the Boltor projectile rifle, released in Update 12.4. This requires the user to take into account projectile travel time while aiming at targets, as well as the projectile drift, which renders the Boltor Prime largely ineffective beyond medium ranges for most users. Despite this, the Boltor can still easily punish close-range targets. Its high Puncture damage makes it an excellent close-quarters rifle against the Grineer.

This weapon can be sold for Credits647,500.


This weapon deals primarily Puncture damage.


  • High base damage.
  • Deals high Puncture damage which deals extra to armored enemies.
  • Average rate of fire.
  • Fair accuracy.
  • Low Recoil.
  • A Vazarin Pol polarity slot.
  • Infested Runners do not explode on death when killed by the projectiles of this weapon.


  • Bolts have a small amount of travel time to medium range and ineffective beyond that.
  • Bolts have a fair amount of projectile drop reducing accuracy at medium to long range.
  • Inefficient ammo economy.
  • Low Slash and Impact damage.
  • Low critical chance.


Upon reaching Mastery Rank 2 the Boltor can be purchased for Platinum64150 or its blueprints for Credits6415,000.

Manufacturing Requirements
Resource Quantity
Boltor Prime Barrel 1
Boltor Prime Stock 1
Boltor Prime Receiver 1
OrokinCell64 Orokin Cell ||10
Script error 25,000
Build time 24 hours
Rush Build Platinum6425

Weapon Loadouts

Main article: Category:Boltor Build

See the user build section for builds using this weapon.


  • Use the Rifle Ammo Mutation mod to gain extra ammo if needed, or alternatively bring along Team Ammo Restore.
  • Alternatively, bring along a good sidearm/melee weapon if in a tight spot with no ammo.
  • Mods like Ammo Drum can also help with ammo efficiency problems.
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