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[[Category:Primary Weapons]]

Revision as of 20:47, 20 June 2015

Boltor
Boltor
Statistics
Weapon Slot Primary
Weapon Type Rifle
Trigger Type Auto
Utility
Flight Speed 65.0m/s
Noise Level ~45.0m
Fire Rate 8.8 rounds/sec
Accuracy 25.0
Magazine Size 60 rounds/mag
Max Ammo 540 rounds
Normal Attacks
Impact wImpact 2.5
Puncture wPuncture 20.0
Slash wSlash 2.5
Miscellaneous
Polarities Script error: The function "Pol" does not exist.
Introduced Update 6.0
The Boltor is an automatic rifle that rapidly fires heavy bolts that can pin your foes to the walls.


The Boltor is a Tenno assault rifle with a unique characteristic of firing bolt projectiles, instead of conventional bullets. This weapon requires the user to take into account projectile travel time while aiming at targets, as well as the projectile drift, thus rendering the Boltor somewhat difficult to use effectively beyond medium ranges. Its high Puncture damage makes it an excellent close-quarters rifle against heavily armored targets.

This weapon can be sold for Credits64 7,500, it is also a requisite ingredient for Boltace.

Manufacturing Requirements
Credits64
25,000
Neurodes
2
AlloyPlate
100
Salvage
900
PolymerBundle
600
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: PlatinumLarge150 Blueprint2 Blueprints Price: Credits 15,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Good base damage.
    • Deals high Script error: The function "Proc" does not exist. damage – effective against armor.
  • Fair accuracy.
  • Low Recoil.
  • Has a Script error: The function "Pol" does not exist. polarity.
  • Good rate of fire.

Disadvantages:

  • Bolts have a small amount of travel time to medium range and ineffective beyond that.
  • Bolts have a fair amount of projectile drop, reducing accuracy at medium to long range.
  • Inefficient ammo economy.
  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage.
  • Low critical chance and damage.
  • Long reload time.

Comparisons:

  • Boltor, compared to the Boltor Prime:
    • Lower base damage (25.0 vs. 55.0).
      • Lower Script error: The function "Proc" does not exist. damage (2.5 vs. 5.5).
      • Lower Script error: The function "Proc" does not exist. damage (20.0 vs. 49.5).
      • Has Script error: The function "Proc" does not exist. damage (2.5 vs. 0.0).
    • Lower critical damage (1.5x vs. 2.0x).
    • Slower rate of fire (8.8/sec vs. 10.0/sec).
    • Slightly higher reload time (2.6s vs. 2.4s).
    • Lower accuracy (25.0 vs. 50.0).
    • Doesn't have Script error: The function "Pol" does not exist. polarity.
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Tips

  • Use the Rifle Ammo Mutation mod to gain extra ammo if needed, or alternatively bring along Team Ammo Restore.
  • Alternatively, bring along a good sidearm/melee weapon if in a tight spot with no ammo.
  • Mods like Ammo Drum can also help with ammo efficiency problems.
  • The bolts, like the Kunai, stagger enemies, making it useful for crowd control.
  • The innate Script error: The function "Pol" does not exist. polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
  • With the slow travel time and high rate of fire, the Boltor can sometimes hit an enemy with four or five bolts at once, after a Tenno ducking behind cover. This can be useful with low shields or health.

Notes

  • This weapon was introduced on January 30, 2013.
  • An update on February 5, 2013 nerfed the Boltor to have 12.5 damage per shot. Soon after it was given a slight buff to 18.0 damage per shot, which is still less than the 25 on its initial release. On December 12, 2013, it was given a buff from 18 to 25 damage, same as when it was released.
  • Update 7.7.3 addressed the issue of frame rate affecting the fire rate of weapons and several weapons have had their baseline values changed. This update reduced the firing rate value of the Boltor from 11.7 to 8.8.

Trivia

  • Originally the weapon shared the same icon and description as Braton, while the blueprint icon and in-game model shared that of Burston. As of a visual update on February 8, 2013, it now has a unique appearance and description.

Media

Skins

See also

  • Boltor Prime, the Prime counterpart of this weapon.
  • Bolto, the sidearm counterpart of this weapon.
  • Boltace, the melee counterpart of this weapon.