The Boltor is a Tenno assault rifle with a unique characteristic of firing bolt projectiles, instead of conventional bullets. This weapon requires the user to take into account projectile travel time while aiming at targets, as well as the projectile drift, thus rendering the Boltor somewhat difficult to use effectively beyond medium ranges. Its high Puncture damage makes it an excellent rifle against armored targets.
This weapon can be sold for 7,500, it is also a requisite ingredient for
Boltace.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 | ![]() 2 | ![]() 100 | ![]() 900 | ![]() 600 | Time: 24 hrs |
Rush: ![]() | |||||
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Characteristics
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This weapon deals primarily Puncture damage.
Advantages:
- High
Puncture damage – effective against armor.
- Decent status chance.
- Good fire rate.
- Good accuracy.
- Low recoil.
- On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
- Has a
polarity.
Disadvantages:
- Low
Impact and
Slash damage – less effective against shields and health.
- Low critical chance.
- Below average critical multiplier.
- Projectiles have travel time with slight arcing.
- Slow reload speed.
Comparisons:
- Boltor, compared to Telos Boltor:
- Lower base damage (25.0 vs. 30.0)
- Lower critical chance (10% vs. 30%)
- Lower critical multiplier (1.8x vs. 2.4x)
- Lower status chance (14% vs. 16%)
- Lower fire rate (8.75 rounds/sec vs. 9.33 rounds/sec)
- Smaller magazine (60 rounds vs. 90 rounds)
- Slower reload speed (2.6 s vs. 2.4 s)
- Lack of an innate Truth effect
- Different polarities (
vs.
)
- Lower Mastery Rank required (2 vs. 12)
- Boltor, compared to Boltor Prime:
- Lower base damage (25.0 vs. 46.0)
- Lower critical chance (10% vs. 12%)
- Lower critical multiplier (1.8x vs. 2x)
- Lower status chance (14% vs. 34%)
- Lower fire rate (8.75 rounds/sec vs. 10 rounds/sec)
- Slower reload speed (2.6 s vs. 2.4 s)
- Less accurate (25 vs. 50)
- Different polarities (
vs.
)
- Lower Mastery Rank required (2 vs. 13)
Weapon Loadouts
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- See Category:Boltor Build to see how players mod this weapon.
- See Category:Boltor Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
Tips
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- Use the
Rifle Ammo Mutation mod to gain extra ammo if needed, or alternatively bring along Squad Ammo Restore. Carrier's
Ammo Case is also a good option.
- Alternatively, bring along a good sidearm/melee weapon if you find yourself in a situation with no ammo.
- Mods like
Ammo Drum can also help with ammo efficiency problems.
- The bolts, like the
Kunai, stagger enemies, making it useful for crowd control.
- With the slow travel time and high rate of fire, the Boltor can sometimes hit an enemy with four or five bolts at once, after a Tenno ducking behind cover. This can be useful with low shields or health.
Notes
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- This weapon was introduced on January 30, 2013.
- An update on February 5, 2013 nerfed the Boltor to have 12.5 damage per shot. Soon after it was given a slight buff to 18.0 damage per shot, which is still less than the 25 on its initial release. On December 12, 2013, it was given a buff from 18 to 25 damage, same as when it was released.
- Hotfix 7.7.3 addressed the issue of frame rate affecting the fire rate of weapons and several weapons have had their baseline values changed. This update reduced the firing rate value of the Boltor from 11.7 to 8.8.
Trivia
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- Originally the weapon shared the same icon and description as
Braton, while the blueprint icon and in-game model shared that of
Burston. As of a visual update on February 8, 2013, it now has a unique appearance and description.
Media
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Boltor Skins
Patch History
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Update 22.12
- Status chance increased from 10% to 14%.
- Critical chance increased from 5% to 10%.
- Critical damage increased from 1.5x to 1.8x.
- Optimized firing sound performance of the Boltor.
- Magazine size reduced from 60 to 30 in Conclave.
- Fixed Boltor projectiles absorbing/preventing melee damage for a short time.
- Fixed projectile weapons with Punch Through not going through allies.
- Day of the Dead Skin released.
- Available for use in Conclave.
- Boltor damage multiplier reduced from 2.0 to 0.75.
- Fixed muzzle flash FX on Boltor.
- Fixed Boltor not using energy colour.
- Projectile flies faster, Upped damage (18 - 25), Higher Crit chance.
- Fixed animation bug with Boltor if reload is interrupted by melee.
- Refined the tint options.
- Reduced fire rate to 8.3 from 11.7.
- Tweaks to Recoil feel and Accuracy values. Projectile speed increased from 60 to 65. Added force feedback to its firing sound.
- Decreased reload time from 2.37 to 2.15.
- Boltor Model Updated: A new look for a new favourite weapon!
- Changed Boltor stats.
- Boltor tweaks: Faster fire rate, less damage.
- Introduced.
See also
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Boltor Prime, the Prime counterpart of this weapon.
Bolto, the sidearm counterpart of this weapon.
Boltace, the melee counterpart of this weapon.
Telos Boltor, the Arbiters of Hexis custom version.
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