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The Boltor is an automatic rifle that rapidly fires heavy bolts that can pin your foes to the walls.

The Boltor is a LotusWhite.png Tenno assault rifle with the characteristic of firing bolt projectiles instead of conventional bullets. This weapon requires the user to take into account projectile travel time while aiming at targets, as well as the projectile drift, making the Boltor difficult to use effectively beyond medium ranges.

This weapon is a requisite ingredient for Boltace.png Boltace.


  • This weapon deals primarily DmgPunctureSmall64.png Puncture damage.
  • Bolts fired stick to their target, and will fling bodies on kill.
    • The body will damage targets in its path.
    • Corpses can be pinned to terrain.


  • Flung bodies help in dealing with crowds.
  • Low recoil.
  • Normal Attack
    • Above average magazine
    • Above average effective fire rate
    • Above average max ammo


  • Projectiles have travel time with slight arcing.
  • Normal Attack
    • Very low crit chance
    • Very low damage
    • Low reload speed
    • Low status chance
    • Below average crit multiplier



The Boltor's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Venus to Mercury Junction.

Manufacturing Requirements
Time: 24 hrs
Rush: PlatinumLarge.png 35
MarketIcon.png Market Price: PlatinumLarge.png 150 Blueprint2.svg Blueprints Price:CreditsLarge.png15,000

This weapon can be sold for Credits64.png 7,500, it is also a requisite ingredient for Boltace.png Boltace.


  • This weapon was introduced on January 30, 2013.
  • An update on February 5, 2013 nerfed the Boltor to have 12.5 damage per shot. Soon after it was given a slight buff to 18.0 damage per shot, which is still less than the 25 on its initial release. On December 12, 2013, it was given a buff from 18 to 25 damage, same as when it was released.
  • Hotfix 7.7.3 (2013-04-12) addressed the issue of frame rate affecting the fire rate of weapons and several weapons have had their baseline values changed. This update reduced the firing rate value of the Boltor from 11.7 to 8.8.


  • Use the Mod TT 20px.png Rifle Ammo Mutation mod to gain extra ammo if needed, or alternatively bring along Squad Ammo Restore. Carrier's Mod TT 20px.png Ammo Case is also a good option.
    • Alternatively, bring along a good sidearm/melee weapon if you find yourself in a situation with no ammo.
    • Mods like Mod TT 20px.png Ammo Drum can also help with ammo efficiency problems.
  • The bolts, like the Kunai.png Kunai, stagger enemies, making it useful for mild crowd control.
  • With the slow travel time and high rate of fire, the Boltor can sometimes hit an enemy with four or five bolts at once, after a Tenno has disengaged from fighting that target to recover shields/health or to move to another objective.


  • Originally the weapon shared the same icon and description as Braton.png Braton, while the blueprint icon and in-game model shared that of Burston.png Burston. As of a visual update on February 8, 2013, it now has a unique appearance and description.


Boltor Skins Edit

Patch History[]

Update 22.12 (2018-02-09)

  • Status chance increased from 10% to 14%.
  • Critical chance increased from 5% to 10%.
  • Critical damage increased from 1.5x to 1.8x.

Update 21.3 (2017-08-02)

  • Optimized firing sound performance of the Boltor.

Update 19.5 (2016-12-22)

  • Magazine size reduced from 60 to 30 in Conclave.

Update 19.0 (2016-11-11)

  • Fixed Boltor projectiles absorbing/preventing melee damage for a short time.
  • Fixed projectile weapons with Punch Through not going through allies.

Update 17.9 (2015-10-28)

  • Day of the Dead Skin released.

Update 16.5 (2015-05-12)

  • Available for use in Conclave.

Hotfix 14.0.11 (2014-07-30)

  • Boltor damage multiplier reduced from 2.0 to 0.75.

Update 12.4 (2014-03-05)

  • Fixed muzzle flash FX on Boltor.

Update 12.3 (2014-02-27)

  • Fixed Boltor not using energy colour.

Update 11.3 (2013-12-12)

  • Projectile flies faster, Upped damage (18 - 25), Higher Crit chance.

Update 10.3 (2013-10-09)

  • Fixed animation bug with Boltor if reload is interrupted by melee.

Update 9.0 (2013-07-13)

  • Refined the tint options.

Update 7.7 (2013-04-03)

  • Reduced fire rate to 8.3 from 11.7.

Update 7.x Weapon Balance (2013-03-22)

  • Tweaks to Recoil feel and Accuracy values. Projectile speed increased from 60 to 65. Added force feedback to its firing sound.
  • Decreased reload time from 2.37 to 2.15.

Update 6.2 (2013-02-08)

  • Boltor Model Updated: A new look for a new favourite weapon!

Hotfix 6.1.3 (2013-02-05)

  • Changed Boltor stats.

Hotfix 6.1.2 (2013-02-05)

  • Boltor tweaks: Faster fire rate, less damage.

Update 6.0 (2013-01-29)

  • Introduced.

See also[]