WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

The Boltor is an automatic rifle that rapidly fires heavy bolts that can pin your foes to the walls.

The Boltor is a TennoIcon Tenno assault rifle with the characteristic of firing bolt projectiles instead of conventional bullets. This weapon requires the user to take into account projectile travel time while aiming at targets, as well as the projectile drift, making the Boltor difficult to use effectively beyond medium ranges.

This weapon is a requisite ingredient for Boltace Boltace.

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage.
  • Bolts fired stick to their target, and will fling bodies on kill.
    • The body will damage targets in its path.
    • Corpses can be pinned to terrain.

Advantages over other Primary weapons (excluding modular weapons):

  • Flung bodies help in dealing with crowds.
  • Low recoil.
  • Normal Attack (wiki attack index 1)
    • Above average magazine (60)
    • Above average ammo max (540)
    • Above average fire rate (8.750 attacks/sec)
    • Above average disposition (●●●●○ (1.30x))
  • Incarnon Form (wiki attack index 2)
    • High average number of crits per shot (0.66)
    • Very high fire rate (10.000 attacks/sec)
    • Above average ammo max (540)
    • Above average disposition (●●●●○ (1.30x))
    • Above average crit multiplier (2.80x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Projectiles have travel time with slight arcing.
  • Normal Attack (wiki attack index 1)
    • Very low crit chance (10.00%)
    • Low reload speed (2.60 s)
    • Very low total damage (25)
    • Low status chance (14.00%)
    • Low crit multiplier (1.80x)
  • Incarnon Form (wiki attack index 2)
    • Below average average number of procs per shot (0.27)
    • Low reload speed (2.60 s)
    • Very low total damage (12)
    • Below average crit chance (22.00%)
    • Very low status chance (9.33%)

Comparisons:

Acquisition[]

The Boltor's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Venus to Mercury Junction.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Neurodes
2
AlloyPlate
100
Salvage
900
PolymerBundle
600
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits15,000

This weapon can be sold for Credits64 7,500, it is also a requisite ingredient for Boltace Boltace.

Notes[]

  • An update on February 5, 2013 nerfed the Boltor to have 12.5 damage per shot. Soon after it was given a slight buff to 18.0 damage per shot, which is still less than the 25 on its initial release. On December 12, 2013, it was given a buff from 18 to 25 damage, same as when it was released.
  • Hotfix 7.7.3 (2013-04-12) addressed the issue of frame rate affecting the fire rate of weapons and several weapons have had their baseline values changed. This update reduced the firing rate value of the Boltor from 11.7 to 8.8.

Incarnon Genesis[]

Evolution[]

  • Installing the Boltor Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow, and 60 Silphsela Silphsela.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Prioritize DmgSlashSmall64 Slash Damage and gain Multishot.
    • Incarnon Form turns the weapon in a rapid-fire pseudo-shotgun with 3 base multishot, increased overall damage stats, added DmgSlashSmall64 Slash damage, and slightly faster fire rate, but with lower accuracy resulting in a shotgun-like spread pattern.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Boltor's Incarnon Form uses a separate "magazine" with each charge producing 8 rounds to a maximum of 160. Once all ammunition is expended, the Boltor reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Hunter's Mantra:
  • Perk 2: Crimson Overture:
    • Increase Damage by +12 (Boltor) / +2 (Telos / Prime).
    • On Kill: Increase Damage by +2 and +20% Ammo Efficiency for 5 seconds. Stacks up to 4x (Boltor) / 3x (Telos / Prime).

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Swift Deliverance:
    • +60% Projectile Speed.
  • Perk 2: Extended Volley:
    • Increase Magazine Capacity by +20.
  • Perk 3: Rapid Reinforcement:
    • +60% Reload Speed.

Evolution IV[]

  • Unlock Challenge: Kill 40 enemies while sliding.
  • Perk 1: Elemental Balance:
    • Increase Status Chance by +20% (Boltor) / +20% (Telos) / +18% (Prime).
  • Perk 2: Survivor's Edge:
    • Increase Critical Chance by +8% (Boltor) / +4% (Telos) / +10% (Prime).
    • Increase Status Chance by +8% (Boltor) / +4% (Telos) / +10% (Prime).
  • Perk 3: Commodore's Fortune:
    • Increase Critical Chance by +12% (Boltor) / +6% (Telos) / +14% (Prime).

Tips[]

  • Use the Mod TT 20px Rifle Ammo Mutation mod to gain extra ammo if needed, or alternatively bring along Squad Ammo Restore. Carrier's Mod TT 20px Ammo Case is also a good option.
    • Alternatively, bring along a good sidearm/melee weapon if you find yourself in a situation with no ammo.
    • Mods like Mod TT 20px Ammo Drum can also help with ammo efficiency problems.
  • The bolts, like the Kunai Kunai, stagger enemies, making it useful for mild crowd control.
  • With the slow travel time and high rate of fire, the Boltor can sometimes hit an enemy with four or five bolts at once, after a Tenno has disengaged from fighting that target to recover shields/health or to move to another objective.

Trivia[]

  • Originally the weapon shared the same icon and description as Braton Braton, while the blueprint icon and in-game model shared that of Burston Burston. As of a visual update on February 8, 2013, it now has a unique appearance and description.

Media[]

Boltor Skins

Edit

Patch History[]

Hotfix 31.7.1 (2022-07-28)

  • Fixed ragdolled enemies flying towards your next shot when killed with the Boltor DoT damage.

Update 22.12 (2018-02-09)

  • Status chance increased from 10% to 14%.
  • Critical chance increased from 5% to 10%.
  • Critical damage increased from 1.5x to 1.8x.

Update 21.3 (2017-08-02)

  • Optimized firing sound performance of the Boltor.

Update 19.5 (2016-12-22)

  • Magazine size reduced from 60 to 30 in Conclave.

Update 19.0 (2016-11-11)

  • Fixed Boltor projectiles absorbing/preventing melee damage for a short time.
  • Fixed projectile weapons with Punch Through not going through allies.

Update 17.9 (2015-10-28)

  • Day of the Dead Skin released.

Update 16.5 (2015-05-12)

  • Available for use in Conclave.

Hotfix 14.0.11 (2014-07-30)

  • Boltor damage multiplier reduced from 2.0 to 0.75.

Update 12.4 (2014-03-05)

  • Fixed muzzle flash FX on Boltor.

Update 12.3 (2014-02-27)

  • Fixed Boltor not using energy colour.

Update 11.3 (2013-12-12)

  • Projectile flies faster, Upped damage (18 - 25), Higher Crit chance.

Update 10.3 (2013-10-09)

  • Fixed animation bug with Boltor if reload is interrupted by melee.

Update 9.0 (2013-07-13)

  • Refined the tint options.

Update 7.7 (2013-04-03)

  • Reduced fire rate to 8.3 from 11.7.

Update 7.x Weapon Balance (2013-03-22)

  • Tweaks to Recoil feel and Accuracy values. Projectile speed increased from 60 to 65. Added force feedback to its firing sound.
  • Decreased reload time from 2.37 to 2.15.

Update 6.2 (2013-02-08)

  • Boltor Model Updated: A new look for a new favourite weapon!

Hotfix 6.1.3 (2013-02-05)

  • Changed Boltor stats.

Hotfix 6.1.2 (2013-02-05)

  • Boltor tweaks: Faster fire rate, less damage.

Update 6.0 (2013-01-29)

  • Introduced.

See also[]

Advertisement