so im pretty sure most of you have heard of or encountered the infamous rage+quickthinking combo. if you use energy u basically drain ur imortality pool and in a way kill urself unless ur trinity who can not only fully heal herself but also steal energy.
cus of this i have a theory
blessing also gives invincibility and is affected by continuity, constitution and narrow minded but unaffected by range mods. link is also affected by duration(not sure if a target needs to be linked in order for damage reduction to happen). since health is energy and energy is health, if trinity has like 100hp and fully heals w/ bless(70 energy at max streamline) then its basically giving you 10 energy back into the pool(in otherwords u can do this forever). quickthinking is there incase you mess up but the penalty will go away in time. w/ max duration (helmet25%+contin30%+const28%+narrow99%) at around +182% or about 28seconds invincibility. on the downtime that trinity needs to be damaged in order to use blessing, the party can use rage+quickthinking as well to regain their own energy and then have the cycle made anew with the next blessing.
if anyone has trinity and the mods, can u try this build out?(have flow and vitality for maximum affect)