Before the death of this we had it where only explosions could kill use, but sadly now it seems that Rage and quick thinking won't activate at the exact same time... Meaning its use almost non and far from an immortal build.
Before the death of this we had it where only explosions could kill use, but sadly now it seems that Rage and quick thinking won't activate at the exact same time... Meaning its use almost non and far from an immortal build.
Probably because using that combination was a crutch for not playing the game in how it was intended to be played? No game should have immortality, they just removed a method of nearly obtaining it. It was total crap anyhow and didnt belong.
not anymore, limbo with an energy siphon should help make up that last bit of energy while in the void, giving 6.24 effective health a second, or 10.56 if the whole team has energy siphon
QT is a huge mess, alot of times I dont take any energy damage at all, meaning I die, tho I had alot of energy saved up.. Its rly stupid.
Dude, read the tips that means you where going to die anyways because the blow was more than both your shields, health and armor could withstand
The stagger effect is what makes it worthless now.
What good is all that if every time you dip into QT range anything over level 40 is going to stun lock you anyways.
These are some of the dumbest arguments that can ever be made. One person is butthurt because DE nerfed their cheese gameplay strat while another person is butthurt that someone does something they think is cheating. DE nerfed this mod combo for one reason mainly, cause it was meta. Meta gameplay restricts endgame content to a few select combos, and in this case it's the qt/rage combo. Imagine building a game for years with a stream of content raging from new warframes and weapons, open worlds, etc. only to have a few select players telling everyone else that this combo is the only way to play the game efficiently and every other content is irrelevant. Wow, it's like DE doesn't want people to ignore a majority of the game and only use qt/rage to reach endgame.
... and here, I was thinking that abusing the Rolling Guard + shield gating on almost every frame is already boring compared to simply avoid too much incoming damage via moving. But it seems, there are players out there who finds this game too hard w/o godmode, and can bring up excuses, which are (seems) logical, but the fact is still the same. You are too lazy to evaluate a combat situation and avoid lethal amount of damage.