The Boar Prime is the Prime version of the Boar, featuring higher damage, critical chance, critical multiplier, status chance, and fire rate. It was released alongside Mag Prime and Dakra Prime.
Characteristics[]
Advantages over other Primary weapons (excluding modular weapons):
- High magazine size.
- Very high overall status chance.
- Wide spread is ideal for crowd control.
- Normal Attack (wiki attack index 1)
- High total damage (320)
- High average number of procs per shot (0.9)
- Very high average number of crits per shot (1.2)
- High disposition (●●●●● (1.34x))
- Incarnon Form (wiki attack index 2)
- High fire rate (8.000 attacks/sec)
- High disposition (●●●●● (1.34x))
Disadvantages over other Primary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 30% from 18m to 25m target distance (distances are affected by Projectile Speed).
- Ammo inefficient.
- Strong recoil, although manageable.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (10.0m/%)
- Below average crit chance (15.00%)
- Very low maximum falloff distance (25.0 m)
- Low reload speed (2.75 s)
- Below average ammo max (120)
- Low status chance (11.25%)
- Incarnon Form (wiki attack index 2)
- Below average crit chance (20.00%)
- Low reload speed (2.75 s)
- Below average magazine (20)
- Very low total damage (30)
- Below average ammo max (120)
- Below average status chance (24.00%)
Comparisons:
- Boar Prime (Normal Attack), compared to Boar (Normal Attack):
- Higher base damage per projectile (40.00 vs. 22.00)
- Higher total damage (320 vs. 176)
- Higher base critical chance (15.00% vs. 10.00%)
- Higher base critical multiplier (2.00x vs. 1.50x)
- Higher base status chance (11.25% vs. 7.50%)
- Higher average damage per tap (368 vs. 184.8)
- Higher burst DPS (1718.56 vs. 770.61)
- Higher sustained DPS (1046.54 vs. 493.05)
- Farther starting damage falloff distance (18.0 m vs. 15.0 m)
- Greater max damage reduction at ending falloff distance (70.00% vs. 50.00%)
- Higher fire rate (4.670 attacks/sec vs. 4.170 attacks/sec)
- Slower reload time (2.75 s vs. 2.70 s)
- Higher Mastery Rank required (11 vs. 2)
- Lower disposition (●●●●● (1.34x) vs. ●●●●● (1.45x))
Acquisition[]
Stock | Barrel | Receiver | Blueprint |
---|---|---|---|
Lith B1 Rare (V) Meso B1 Rare (V) Meso B3 Rare (V) Neo B8 Rare (V) |
Axi D4 Uncommon (V) Axi V2 Uncommon (V) Lith M2 Uncommon (V) Meso M1 Uncommon (V) |
Axi R1 Common (V) Axi S4 Common (V) Lith L4 Common (V) Lith M1 Common (V) |
Meso F4 Uncommon (V) Neo B3 Common (V) Neo D1 Common (V) Neo N9 Common (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Vaultings[]
- On June 29, 2015, it was announced that the Boar Prime would enter the Prime Vault and be retired from the reward tables on July 7, 2015. Any preexisting components or fully-built weapons would remain as is.
- Boar Prime, along with Mag Prime and Dakra Prime, was again accessible from June 28th 2016 to July 26th, 2016 when the Prime Vault was unsealed.
- Boar Prime, Dakra Prime, Mag Prime, Rhino Prime, Ankyros Prime, and Boltor Prime vaults were unsealed on June 27th, 2017 to August 1st, 2017.
- Boar Prime, along with Mag Prime, Nova Prime, Soma Prime, Dakra Prime, and Vasto Prime, were unvaulted from November 13, 2018 to January 29, 2019.
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Boar Incarnon Genesis from The Circuit's Steel Path to place on their Boar with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Boar Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 60 Tasoma Extract.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fires three short-range beams that chain link enemies.
- Incarnon Form becomes a continuous beam weapon that can fire up to 3 beams that automatically target enemies, with each beam chaining up to 2 nearby enemy within 9 meters of the initial target, with each chain doing 80% of the previous one's damage. While in Incarnon Form, it inflicts pure Heat damage with increased Critical Chance, Critical Multiplier, and Fire Rate. However, it has reduced damage and Zoom, and the main beam has a maximum range of 20 meters.
- While Sinister Reach cannot be equipped on Boar or its variants, Galvanized Acceleration can be used to increase the maximum range of the main beams.
- Unlike other beam weapons, Punch Through has no effect on both the main beam and the chain beams.
- Incarnon Form becomes a continuous beam weapon that can fire up to 3 beams that automatically target enemies, with each beam chaining up to 2 nearby enemy within 9 meters of the initial target, with each chain doing 80% of the previous one's damage. While in Incarnon Form, it inflicts pure Heat damage with increased Critical Chance, Critical Multiplier, and Fire Rate. However, it has reduced damage and Zoom, and the main beam has a maximum range of 20 meters.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving headshots and then pressing the Alternate Fire button. 50 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Boar's Incarnon Form uses a separate "magazine" with each charge producing 3 rounds to a maximum of 150. Once all ammunition is expended, the Boar reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Reified Bane:
- Increase Damage by +10.
- On Reload From Empty: Increase Damage by +10.
- The damage bonus is applied after finishing a reload while the magazine is empty, and lasts indefinitely until a manual reload is initiated while the magazine is not empty. Refilling the magazine through other means (such as with Blood For Ammo) will not remove the bonus.
- Perk 2: Fortress Salvo:
- Increase Damage by +16.
- With Armor Over 450: +4 Punch Through
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Ready Retaliation:
- On Reload From Empty: +100% Reload Speed.
- As the reload speed bonus is only applied at the end of the first reload from empty, the bonus will not apply to the first reload, only subsequent ones.
- On Reload From Empty: +100% Reload Speed.
- Perk 2: Mercenary Chamber:
- Increase ammo capacity to 195.
- Perk 3: Practiced Grip:
- Increase Accuracy by +50%.
Evolution IV[]
- Unlock Challenge: Kill 30 enemies without reloading.
- Perk 1: Elemental Balance:
- Increase Status Chance by +12%.
- Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +96% .
- Increase Status Chance by +12%.
- Perk 2: Critical Parallel:
- Increase Critical Chance by +20%.
- Increase Critical Damage Multiplier by +0.5x.
- Perk 3: Survivor's Edge:
- Increase Critical Chance by +10%.
- Increase Status Chance by +6%.
Tips[]
- Using the Shotgun Scavenger aura, Ammo Case, Squad Ammo Restore, and/or the Shotgun Ammo Mutation mod is highly recommended due to the weapon's high fire rate. It tends to use up ammo quickly, especially when equipped with fire rate mods. Also, using Carrier's Ammo Case can assist with retaining and regaining ammo.
Trivia[]
- It was released in Update 10.0 (2013-09-13), along with the Mag Prime and Dakra Prime.
- Its central drum section rotates when firing (not that obvious as it is quite fast) and reloading, making it a non-static model.
- The Boar Prime, along with the Dakra Prime, is specifically mentioned as being a Tenno creation, unlike other Prime items said to be created by the Orokin.
- Prior to an unknown update, Boar Prime's codex description incorrectly stated that it gained an increased magazine size and fire rate at the cost of damage in comparison to regular Boar. This was because the codex description was not updated to reflect the major shotgun buffs in Update 17.
- The Boar Prime's bullet spread is not fully random, but is instead sampled off an 8-pointed star.
- This can be tested by sustained firing of the weapon against a flat wall. After a full magazine, bullets will fall into a perfect 8-pointed star shaped pattern.
Media[]
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
40 Ammo per Pick Up:
- Boar Prime
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning:
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 3.75% to 11.25%.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 2 to 11.
- Damage increased from 23 to 40 (per pellet).
Hotfix 20.7.4 (2017-06-27)
- Relics were unvaulted for a limited time.
Hotfix: Specters of the Rail 0.13 (2016-07-26)
- Boar Prime returned to the vault.
Hotfix: Lunaro 7 (2016-06-29)
- Fixed incorrect Prime item drop values in T4 Mobile Defense and Survival. The return of Mag Prime, Dakra Prime, and Boar Prime skewed the drop tables accidentally, and for that we apologize.
Hotfix: Lunaro 6 (2016-06-28)
- Added to the Void for a limited time.
Hotfix 18.4.7 (2016-02-04)
- Increased the damage of the Boar series in Conclave.
- Increased the ammo pool of the Boar series in Conclave.
Hotfix 16.11.2 (2015-07-08)
- Fixed the Boar Prime appearing in ultra rare Loot Crates. It has been replaced with the Scindo Prime Blueprint.
Hotfix 14.8.1 (2014-09-25)
- Fixed an issue where having a status chance greater than 100% on the Boar Prime would cause the UI to display “0”.
Hotfix 12.0.2 (2014-02-06)
- Tweaks to Boar Prime sounds.
Update 11.5 (2013-12-19)
- You can now search Orokin Derelict Defenses for the Boar Prime Receiver!
Hotfix 11.0.4 (2013-11-22)
- Boar Prime proc chance lowered.
Update 10.5 (2013-10-23)
- Boar Prime energy color is now tint-able.
Update 10.2 (2013-09-27)
- After greasing the gears of the Boar Prime it now moves when firing and reloading.
See Also[]
- Boar, the original counterpart of this shotgun.
- Prime, the Orokin enhancement to a Warframe or weapon.