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*Less effective for players as explosions (either by [[Plasma Grenade|grenades]], [[Ogris|rockets]], etc) will not be blocked by the blunt. Enemies will also take advantage of players who are standing or crouching still, increasing the chance of them to throw a grenade.
 
*Less effective for players as explosions (either by [[Plasma Grenade|grenades]], [[Ogris|rockets]], etc) will not be blocked by the blunt. Enemies will also take advantage of players who are standing or crouching still, increasing the chance of them to throw a grenade.
 
*Enemies will hide behind Blunts as if they are cover, like they normally do to their environment.
 
*Enemies will hide behind Blunts as if they are cover, like they normally do to their environment.
  +
*Triggered explosives like the [[Castanas]] will explode on immediately on impact.
   
 
==Tips==
 
==Tips==

Revision as of 10:30, 28 November 2015

The Blunt is an item occasionally carried by some Grineer units during missions, visible as a large backpack with orange lights. When deployed, the Blunt inflates into a small, black wall that Grineer units can use as cover to defend from enemies, and can be deployed anywhere on the map. The Blunt itself has a limited amount of health, and unlike environmental cover can be destroyed with any attack. A Blunt can only be deployed once per unit.

Notes

  • Currently, the only Grineer units known to carry Blunts are Lancers, Elite Lancers, TroopersBallista, Eviscerators and Seekers, along with any compatible Eximus variants.
    • Eximus-deployed blunts do not share the Eximus buffs from their owners.
    • Shadow Grineer units with the packs can also place them, which can be frustrating as they will often act as obstacles for the player.
  • The frequency of Blunt spawning appears to start Level 10 afterwards.
  • Grineer units will deploy Blunts in special, specifically noded places.
  • Blunts are independent of their users and will remain active even if the owner is dead.
  • Grineer units summoned by Shadows Of The Dead can deploy Blunts, if they're carrying any.
  • The health of the Blunt will depend on the level of its user.
  • There is an unspecified limit of how many blunts can be placed in a mission. Inflated blunts count towards this limit, preventing enemies from placing new ones past this limit except in the spots that previous ones were deflated. This can be exploited by making enemies lay the blunts in one area, preventing them from using them in another although the limit of blunts is not known.
  • Thematic variants for the Grineer Sealab (Drekar) and Grineer Settlement (Arid) also exist. The Arid version is sandy and dark red, with reddish-orange lights, whilst the Drekar version is dark blue and dark grey, with white highlights and yellow-orange lights. They are otherwise identical to regular blunts.
  • Less effective for players as explosions (either by grenades, rockets, etc) will not be blocked by the blunt. Enemies will also take advantage of players who are standing or crouching still, increasing the chance of them to throw a grenade.
  • Enemies will hide behind Blunts as if they are cover, like they normally do to their environment.
  • Triggered explosives like the Castanas will explode on immediately on impact.

Tips

  • Destroying Blunts can allow minimal, temporary, relief from enemies as an enemy may run to a deflated Blunt's location to place a new one.
  • Due to large units, like Bombards, being unable to take cover, the Blunts serve as obstacles for these enemies.
  • If placed in a doorway, it can impede enemies from getting through.
  • Attacking enemies while they are placing a blunt will force them to reset their deployment animation.

Bugs

  • The packs may hover above the air and act as a physical barrier when a Grineer unit is killed before deploying it, much like Shield Lancer's shields would create an invisible barrier when killed. This lasts until the body disappears but can block a player's projectiles and bullets from going through the area where the pack is.

Gallery