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| cardonly =
 
| cardonly =
 
| name = Bloodletting
 
| name = Bloodletting
| gameimage = Garuda_BloodLetting.png
+
| gameimage = Bloodletting130xWhite.png
| cardimage =
+
| cardimage = BloodlettingModx256.png
 
| hotkey = 3
 
| hotkey = 3
| energy = ?
+
| energy = 0
 
| description = Garuda sacrifices her health to generate energy.
 
| description = Garuda sacrifices her health to generate energy.
 
| damage =
 
| damage =
 
| duration =
 
| duration =
 
| range =
 
| range =
  +
| misc = -50% (health deducted)<br/>18 / 20 / 22 / 25 % (energy gain)<br/>2 HP (minimum health threshold)
| misc =
 
 
| info =
 
| info =
*Garuda slashes herself with her talons as she spins into the air, sacrificing a portion of her health and converting it into energy based on the amount of health deducted. Health drain stops at 2 health points.
+
*Garuda slashes herself with her talons as she spins into the air, sacrificing up to '''50%''' of her maximum [[Health]] and restoring up to '''18% / 20% / 22% / 25%''' of her maximum [[Energy]] capacity. Garuda cannot reduce her health below '''2''' health points using Bloodletting.
  +
**Health cost is 50% of Garuda's '''maximum HP''', including mods.
  +
**Energy gain is the listed % of her '''maximum energy''', including mods.
  +
**Energy gain is affected by [[Ability Efficiency]]. For example, 160% Efficiency results in 62.5% Energy gain, while 175% Efficiency results in a 100% gain. This follows the formula:
  +
**:{{MathText|Total Energy Gain {{eql}} Base Energy Gain {{div}} (2 - Ability Efficiency)}}.
  +
**Bloodletting can be cast if Garuda has less than 50% of her maximum HP remaining, but will only restore energy proportionate to the amount of HP sacrificed. For example, if she has 25% of her health left (or 50% of 50%) when Bloodletting, the energy gain will be halved.
  +
**Percentage of health deducted is '''not''' affected by mods.
  +
**Casting speed is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
  +
*Cannot be cast if Garuda has 2 or less health points.
  +
*This ability does not trigger health damage into energy conversion mods like {{M|Rage}} or {{M|Hunter Adrenaline}}.
 
| stance =
 
| stance =
 
| augment =
 
| augment =
 
| tips =
 
| tips =
  +
*High enough armor, Energy, and the use of {{M|Quick Thinking}} can effectively make this ability put the '''Death's Gate''' passive at a constant max state with a small failsafe with energy.
| max = {{Maximization|Bloodletting}}
 
  +
*This ability gains no benefits from increasing your max HP. Having lower max HP lets you use flat HP regeneration such as health orbs or Oberon's '''Renewal''' to generate more energy more quickly.
  +
* Use of '''Blood Altar''' and this ability can give Garuda a near infinite supply of energy. Because '''Blood Altar''' heals a percentage of your max HP, having higher max HP will make you more durable standing in your altar without impacting your energy generation rate.
  +
<noinclude>
 
| max = {{WFmax|main|garuda3}}
  +
</noinclude>
 
| bugs =
 
| bugs =
 
}}
 
}}
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==See also==
 
==See also==
*[[Garuda]]
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*{{WF|Garuda}}
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__NOTOC__
  +
[[de:Aderlass]]
  +
[[es:Flebotomía]]
 
[[Category:Garuda]]
 
[[Category:Garuda]]
  +
[[Category:Update 24]]

Revision as of 20:23, 12 November 2019

BloodlettingModx256 Bloodletting130xWhite
3
Bloodletting

Garuda sacrifices her health to generate energy.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: -50% (health deducted)
18 / 20 / 22 / 25 % (energy gain)
2 HP (minimum health threshold)

Info

  • Garuda slashes herself with her talons as she spins into the air, sacrificing up to 50% of her maximum Health and restoring up to 18% / 20% / 22% / 25% of her maximum Energy capacity. Garuda cannot reduce her health below 2 health points using Bloodletting.
    • Health cost is 50% of Garuda's maximum HP, including mods.
    • Energy gain is the listed % of her maximum energy, including mods.
    • Energy gain is affected by Ability Efficiency. For example, 160% Efficiency results in 62.5% Energy gain, while 175% Efficiency results in a 100% gain. This follows the formula:
      Total Energy Gain = Base Energy Gain ÷ (2 - Ability Efficiency).
    • Bloodletting can be cast if Garuda has less than 50% of her maximum HP remaining, but will only restore energy proportionate to the amount of HP sacrificed. For example, if she has 25% of her health left (or 50% of 50%) when Bloodletting, the energy gain will be halved.
    • Percentage of health deducted is not affected by mods.
    • Casting speed is affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
  • Cannot be cast if Garuda has 2 or less health points.
  • This ability does not trigger health damage into energy conversion mods like Mod TT 20px Rage or Mod TT 20px Hunter Adrenaline.

Augment

BloodForgeMod
Main article: Blood Forge

Blood Forge is a Warframe Augment Mod for GarudaIcon272 Garuda's Bloodletting130xWhite Bloodletting to reload her equipped weapon up to a percentage.


Rank Reloaded Up To Cost
0 25% 6
1 50% 7
2 75% 8
3 100% 9

Tips & Tricks

  • High enough armor, Energy, and the use of Mod TT 20px Quick Thinking can effectively make this ability put the Death's Gate passive at a constant max state with a small failsafe with energy.
  • This ability gains no benefits from increasing your max HP. Having lower max HP lets you use flat HP regeneration such as health orbs or Oberon's Renewal to generate more energy more quickly.
  • Use of Blood Altar and this ability can give Garuda a near infinite supply of energy. Because Blood Altar heals a percentage of your max HP, having higher max HP will make you more durable standing in your altar without impacting your energy generation rate.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Expand/Collapse


See also