WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Blood Rush is an uncommon Melee mod that increases critical chance as the Melee Combo Counter increases.

Stats

Rank Effect Cost
0 +15% 4
1 +30% 5
2 +45% 6
3 +60% 7
4 +75% 8
5 +90% 9
6 +105% 10
7 +120% 11
8 +135% 12
9 +150% 13
10 +165% 14

Notes

  • Blood Rush multiplies critical chance based on the Melee Combo Counter.
    • Without a Combo Counter, Blood Rush provides no bonus to critical chance. At 1.5x, it provides 1.65 × 1.5 = +247.5% critical chance and at 2.0x, 1.65 × 2.0 = +330% critical chance.
  • Blood Rush does work with quick melee strikes, as they do increase the Combo Counter, which is counted and maintained even if the weapon is not actively equipped.
  • Blood Rush does not work with Warframe ability weapons, which include Exalted Blade, Hysteria, and Primal Fury.
  • Pairs very well with Body Count or Drifting Contact, which allow players to keep the Combo Counter up more consistently.

Calculation

The formula for calculating the increased critical chance reached by the mod is as follows:

Crit Chance = Modded Crit Chance × (1 + Blood Rush Multiplier × Combo Multiplier)

For example, a weapon with 15% base critical chance, modded with maxed True Steel (+60%) and Blood Rush, and with a Combo Counter of 2.5x would reach 0.15 × 1.6 × (1 + 1.65 × 2.5) = 123% chance to crit.

Base Crit Chance Difference Per Multiplier Combo Multipliers (No Critical Chance Increase at 1x)
1x 2x 3x 4x 5x 6x 7x 8x 9x 10x 11x 12x
2 0.8 2 2.8 3.6 4.4 5.2 6 6.8 7.6 8.4 9.2 10 10.8
4 1.6 4 5.6 7.2 8.8 10.4 12 13.6 15.2 16.8 18.4 20 21.6
6 2.4 6 8.4 10.8 13.2 15.6 18 20.4 22.8 25.2 27.6 30 32.4
8 3.2 8 11.2 14.4 17.6 20.8 24 27.2 30.4 33.6 36.8 40 43.2
10 4 10 14 18 22 26 30 34 38 42 46 50 54
12 4.8 12 16.8 21.6 26.4 31.2 36 40.8 45.6 50.4 55.2 60 64.8
14 5.6 14 19.6 25.2 30.8 36.4 42 47.6 53.2 58.8 64.4 70 75.6
16 6.4 16 22.4 28.8 35.2 41.6 48 54.4 60.8 67.2 73.6 80 86.4
18 7.2 18 25.2 32.4 39.6 46.8 54 61.2 68.4 75.6 82.8 90 97.2
20 8 20 28 36 44 52 60 68 76 84 92 100 108
22 8.8 22 30.8 39.6 48.4 57.2 66 74.8 83.6 92.4 101.2 110 118.8
24 9.6 24 33.6 43.2 52.8 62.4 72 81.6 91.2 100.8 110.4 120 129.6
26 10.4 26 36.4 46.8 57.2 67.6 78 88.4 98.8 109.2 119.6 130 140.4
28 11.2 28 39.2 50.4 61.6 72.8 84 95.2 106.4 117.6 128.8 140 151.2
30 12 30 42 54 66 78 90 102 114 126 138 150 162
32 12.8 32 44.8 57.6 70.4 83.2 96 108.8 121.6 134.4 147.2 160 172.8
34 13.6 34 47.6 61.2 74.8 88.4 102 115.6 129.2 142.8 156.4 170 183.6
36 14.4 36 50.4 64.8 79.2 93.6 108 122.4 136.8 151.2 165.6 180 194.4
38 15.2 38 53.2 68.4 83.6 98.8 114 129.2 144.4 159.6 174.8 190 205.2
40 16 40 56 72 88 104 120 136 152 168 184 200 216
42 16.8 42 58.8 75.6 92.4 109.2 126 142.8 159.6 176.4 193.2 210 226.8
44 17.6 44 61.6 79.2 96.8 114.4 132 149.6 167.2 184.8 202.4 220 237.6
46 18.4 46 64.4 82.8 101.2 119.6 138 156.4 174.8 193.2 211.6 230 248.4
48 19.2 48 67.2 86.4 105.6 124.8 144 163.2 182.4 201.6 220.8 240 259.2
50 20 50 70 90 110 130 150 170 190 210 230 250 270

Crit Chance = Weapon Crit Chance × [1 + Mod Crit Bonus + Blood Rush Bonus x (Combo Multi - 1)] + Static Crit Bonus

  • Blood Rush Bonus: This is the bonus provided by Mod TT 20px Blood Rush based on its rank. Using mods from the Gladiator Set will increase this bonus further. For example, using two Gladiator Mods will effectively bring the total value up to 60%.
  • Combo Multi: This is the multiplier from your melee combo counter.
  • Mod Crit Bonus: This is the total of all other equipped mod bonuses added together (excluding Static and Blood Rush bonuses).
  • Static Crit Bonus: This is the bonus provided by mods like Mod TT 20px Cat's Eye (+60%) or special abilities like ArcaneAvenger Arcane Avenger (+45%). These bonuses stack additively with each other.


Advertisement