FANDOM


Blood Rush is an uncommon Melee mod that increases critical chance as the Melee Combo Counter increases.

StatsEdit

Rank Effect Cost
0 +5.5% 4
1 +10.9% 5
2 +16.4% 6
3 +21.8% 7
4 +27.3% 8
5 +32.7% 9
6 +38.2% 10
7 +43.6% 11
8 +49.1% 12
9 +54.5% 13
10 +60% 14

NotesEdit

  • Blood Rush multiplies critical chance based on the Melee Combo Counter tier increase.
    • Without a Combo Counter, Blood Rush provides no bonus to critical chance. At 2x, it provides 1 + 0.60 × (2 - 1) = 160% critical chance and at 3x, 1 + 0.60 × (3 - 1) = 220% critical chance.
  • Blood Rush does work with quick melee strikes, as they do increase the Combo Counter, which is counted and maintained even if the weapon is not actively equipped.
  • Blood Rush cannot be equipped on EWDiwata DiwataEWExaltedBlade Exalted Blade, EWValkyrTalons Valkyr TalonsEWIronStaff Iron Staff, or Desert Wind Desert Wind.
  • Pairs very well with Mod TT 20pxBody Count, Mod TT 20pxDrifting Contact or Mod TT 20pxGladiator Rush, which allow players to keep the Combo Counter up more consistently.
  • Since thrown attacks from Glaive weapons aren't affected by the Combo Counter, they also will not receive any bonus from Blood Rush.

CalculationEdit

The formula for calculating the increased critical chance reached by the mod is as follows:

Crit Chance = Weapon Crit Chance × [1 + Mod Crit Bonus + Blood Rush Bonus x (Combo Multi - 1)] + Static Crit Bonus

For example, a weapon with 20% base critical chance, modded with maxed Mod TT 20pxTrue Steel (+120%) and Blood Rush, and with a Combo Multiplier of 4.0x would reach 20% × (1 + 120% + 60% × (4.0 - 1)) = 80% chance to crit.

Base Crit Chance Difference Per Multiplier Combo Multipliers (No Critical Chance Increase at 1x)
1x 2x 3x 4x 5x 6x 7x 8x 9x 10x 11x 12x
5 3 5 8 11 14 17 20 23 26 29 32 35 38
10 6 10 16 22 28 34 40 46 52 58 64 70 76
15 9 15 24 33 42 51 60 69 78 87 96 105 114
20 12 20 32 44 56 68 80 92 104 116 128 140 152
25 15 25 40 55 70 85 100 115 130 145 160 175 190
30 18 30 48 66 84 102 120 138 156 174 192 210 228
35 21 35 56 77 98 119 140 161 182 203 224 245 266
40 24 40 64 88 112 136 160 184 208 232 256 280 304
45 27 45 72 99 126 153 180 207 234 261 288 315 342
50 30 50 80 110 140 170 200 230 260 290 320 350 380
55 33 55 88 121 154 187 220 253 286 319 352 385 418
60 36 60 96 132 168 204 240 276 312 348 384 420 456
65 39 65 104 143 182 221 260 299 338 377 416 455 494
70 42 70 112 154 196 238 280 322 364 406 448 490 532
75 45 75 120 165 210 255 300 345 390 435 480 525 570
80 48 80 128 176 224 272 320 368 416 464 512 560 608
85 51 85 136 187 238 289 340 391 442 493 544 595 646
90 54 90 144 198 252 306 360 414 468 522 576 630 684
95 57 95 152 209 266 323 380 437 494 551 608 665 722
100 60 100 160 220 280 340 400 460 520 580 640 700 760

Crit Chance = Weapon Crit Chance × [1 + Mod Crit Bonus + Blood Rush Bonus x (Combo Multi - 1)] + Static Crit Bonus

  • Blood Rush Bonus: This is the bonus provided by Mod TT 20pxBlood Rush based on its rank. Using mods from the Gladiator Set will increase this bonus further. For example, using two Gladiator Mods will bring the total value up to 80%.
  • Combo Multi: This is the multiplier from your melee combo counter.
  • Mod Crit Bonus: This is the total of all other equipped mod bonuses added together (excluding Static and Blood Rush bonuses). If you have a Rank 5 Mod TT 20pxTrue Steel (+120%) and a Rank 3 Mod TT 20pxTrue Punishment (+40%) equipped, your total Mod Crit Bonus totals to 160%.
  • Static Crit Bonus: This is the bonus provided by mods like Mod TT 20pxCat's Eye (+60%) or special abilities like ArcaneAvenger64x Arcane Avenger (+30%). These bonuses stack additively with each other.


TriviaEdit

  • Prior to Update 26.0, Blood Rush provided +165% critical chance per combo level. Critical chance was calculated according to the following equation:
Crit Chance = [Base Crit Chance × (1 + Mod Crit Chance) + Static Critical Chance Modifiers] × [1 + (Blood Rush Multiplier × Combo Multiplier)]

See AlsoEdit

Patch HistoryEdit

Update 26.0
  • Changed from multiplicative to additive with other mods. Now only multiplies base critical chance. Critical chance bonus went from 165% to 60%.
  • (Undocumented) Added buff icon.

Update 18.5

  • Added as potential reward from Lua Spy missions.

Hotfix 18.4.1

Last updated: Update 26.0

Community content is available under CC-BY-SA unless otherwise noted.