FANDOM


Blood Rush is an uncommon Melee mod that increases critical chance as the Melee Combo Counter increases.

StatsEdit

Rank Effect Cost
0 +5.5% 4
1 +10.9% 5
2 +16.4% 6
3 +21.8% 7
4 +27.3% 8
5 +32.7% 9
6 +38.2% 10
7 +43.6% 11
8 +49.1% 12
9 +54.5% 13
10 +60% 14

NotesEdit

  • Blood Rush multiplies critical chance based on the Melee Combo Counter tier increase.
    • Without a Combo Counter, Blood Rush provides no bonus to critical chance. At 2x, it provides 1 + 0.60 × (2 - 1) = 160% critical chance and at 3x, 1 + 0.60 × (3 - 1) = 220% critical chance.
  • Blood Rush does work with quick melee strikes, as they do increase the Combo Counter, which is counted and maintained even if the weapon is not actively equipped.
  • Blood Rush cannot be equipped on EWDiwata DiwataEWExaltedBlade Exalted Blade, EWValkyrTalons Valkyr TalonsEWIronStaff Iron Staff, or Desert Wind Desert Wind.
  • Pairs very well with Mod TT 20pxBody Count, Mod TT 20pxDrifting Contact or Mod TT 20pxGladiator Rush, which allow players to keep the Combo Counter up more consistently.
  • Since thrown attacks from Glaive weapons aren't affected by the Combo Counter, they also will not receive any bonus from Blood Rush.

CalculationEdit

The formula for calculating the increased critical chance reached by the mod is as follows:

Crit Chance = Weapon Crit Chance × [1 + Mod Crit Bonus + Blood Rush Bonus x (Combo Multi - 1)] + Static Crit Bonus

For example, a weapon with 20% base critical chance, modded with maxed Mod TT 20pxTrue Steel (+120%) and Blood Rush, and with a Combo Multiplier of 4.0x would reach 20% × (1 + 120% + 60% × (4.0 - 1)) = 80% chance to crit.

The table below displays the critical chance that a melee weapon can achieve depending on its base critical chance and current combo multiplier.

Base Crit Chance Difference Per Multiplier Combo Multipliers (No Critical Chance Increase at 1x)
1x 2x 3x 4x 5x 6x 7x 8x 9x 10x 11x 12x
2 1.2 2 3.2 4.4 5.6 6.8 8 9.2 10.4 11.6 12.8 14 15.2
4 2.4 4 6.4 8.8 11.2 13.6 16 18.4 20.8 23.2 25.6 28 30.4
6 3.6 6 9.6 13.2 16.8 20.4 24 27.6 31.2 34.8 38.4 42 45.6
8 4.8 8 12.8 17.6 22.4 27.2 32 36.8 41.6 46.4 51.2 56 60.8
10 6 10 16 22 28 34 40 46 52 58 64 70 76
12 7.2 12 19.2 26.4 33.6 40.8 48 55.2 62.4 69.6 76.8 84 91.2
14 8.4 14 22.4 30.8 39.2 47.6 56 64.4 72.8 81.2 89.6 98 106.4
16 9.6 16 25.6 35.2 44.8 54.4 64 73.6 83.2 92.8 102.4 112 121.6
18 10.8 18 28.8 39.6 50.4 61.2 72 82.8 93.6 104.4 115.2 126 136.8
20 12 20 32 44 56 68 80 92 104 116 128 140 152
22 13.2 22 35.2 48.4 61.6 74.8 88 101.2 114.4 127.6 140.8 154 167.2
24 14.4 24 38.4 52.8 67.2 81.6 96 110.4 124.8 139.2 153.6 168 182.4
26 15.6 26 41.6 57.2 72.8 88.4 104 119.6 135.2 150.8 166.4 182 197.6
28 16.8 28 44.8 61.6 78.4 95.2 112 128.8 145.6 162.4 179.2 196 212.8
30 18 30 48 66 84 102 120 138 156 174 192 210 228
32 19.2 32 51.2 70.4 89.6 108.8 128 147.2 166.4 185.6 204.8 224 243.2
34 20.4 34 54.4 74.8 95.2 115.6 136 156.4 176.8 197.2 217.6 238 258.4
36 21.6 36 57.6 79.2 100.8 122.4 144 165.6 187.2 208.8 230.4 252 273.6
38 22.8 38 60.8 83.6 106.4 129.2 152 174.8 197.6 220.4 243.2 266 288.8
40 24 40 64 88 112 136 160 184 208 232 256 280 304
42 25.2 42 67.2 92.4 117.6 142.8 168 193.2 218.4 243.6 268.8 294 319.2
44 26.4 44 70.4 96.8 123.2 149.6 176 202.4 228.8 255.2 281.6 308 334.4
46 27.6 46 73.6 101.2 128.8 156.4 184 211.6 239.2 266.8 294.4 322 349.6
48 28.8 48 76.8 105.6 134.4 163.2 192 220.8 249.6 278.4 307.2 336 364.8
50 30 50 80 110 140 170 200 230 260 290 320 350 380

Crit Chance = Weapon Crit Chance × [1 + Mod Crit Bonus + Blood Rush Bonus x (Combo Multi - 1)] + Static Crit Bonus

  • Blood Rush Bonus: This is the bonus provided by Mod TT 20pxBlood Rush based on its rank. Using mods from the Gladiator Set will increase this bonus further. For example, using two Gladiator Mods will effectively bring the total value up to 80%.
  • Combo Multi: This is the multiplier from your melee combo counter.
  • Mod Crit Bonus: This is the total of all other equipped mod bonuses added together (excluding Static and Blood Rush bonuses).
  • Static Crit Bonus: This is the bonus provided by mods like Mod TT 20pxCat's Eye (+60%) or special abilities like ArcaneAvenger64x Arcane Avenger (+45%). These bonuses stack additively with each other.

A spreadsheet that performs the same calculation, and also allows to enter your Crit Chance % from Crit Mods and the CC% per combo, can be found online here.

TriviaEdit

  • Prior to Update 26.0, Blood Rush provided +165% critical chance per combo level. Critical chance was calculated according to the following equation:
Crit Chance = [Base Crit Chance × (1 + Mod Crit Chance) + Static Critical Chance Modifiers] × [1 + (Blood Rush Multiplier × Combo Multiplier)]

See AlsoEdit

Patch HistoryEdit

Hotfix 27.5.5
  • Fixed the Blood Rush Critical Chance boost not resetting when the Melee combo counter is reset.

Hotfix 27.5.4

  • Fixed Blood Rush bonuses not resetting if you’re the Operator when the Combo expires.

Update 26.0

  • Changed from multiplicative to additive with other mods. Now only multiplies base critical chance. Critical chance bonus went from 165% to 60%.
  • (Undocumented) Added buff icon.

Update 18.5

  • Added as potential reward from Lua Spy missions.

Hotfix 18.4.1

Last updated: Update 26.0

Community content is available under CC-BY-SA unless otherwise noted.