Blind Rage is a mod that increases Ability Strength while reducing Ability Efficiency of Warframe abilities.
Stats[]
Rank | Ability Strength | Ability Efficiency | Cost | Strength / Cost |
---|---|---|---|---|
0 | +9% | -5% | 6 | 1.5% |
1 | +18% | -10% | 7 | 2.6% |
2 | +27% | -15% | 8 | 3.4% |
3 | +36% | -20% | 9 | 4% |
4 | +45% | -25% | 10 | 4.5% |
5 | +54% | -30% | 11 | 4.9% |
6 | +63% | -35% | 12 | 5.25% |
7 | +72% | -40% | 13 | 5.54% |
8 | +81% | -45% | 14 | 5.79% |
9 | +90% | -50% | 15 | 6% |
10 | +99% | -55% | 16 | 6.19% |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Orokin Vault | Orokin Derelict Vault | A | 4.17% | 1 | 0.0417 |
Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from official drop table repository.
Notes[]
- At rank 5, Blind Rage will give 24% more Ability Strength than Intensify for the same cost, but abilities will use more energy. At this rank, a fully-ranked Streamline alone is sufficient to negate the downside.
- Fleeting Expertise can be used to negate a maxed Blind Rage's downside at the cost of Ability Duration.
- Can be stacked with Intensify, Transient Fortitude, Augur Secrets and Power Drift to provide a total of +223% Ability Strength.
- You may also stack it with Energy Conversion to get a total of 273% after collecting an Energy Orb.
Tips[]
- Combining this with Fleeting Expertise will grant you +5% ability efficiency, 35% when stacked with Streamline, and a total of 129% increase in Ability Strength with Intensify. This will cause most abilities to be shortened considerably, so consider only ranking this mod up to 5 or 6 and combining it with Streamline instead, otherwise use it with builds that do not rely on duration (such as Gara's offensive Mass Vitrify build).
- Warframes with lower energy pools may prefer to use lower ranks of this mod to cast more of their abilities. (I.e: Excalibur, Nekros, Valkyr, etc.)
- Using this mod, Transient Fortitude, and Fleeting Expertise on an Ash will yield incredible results, as it will allow you to deal exceedingly high amounts of damage from range with the Blade Storm ability for little energy cost.
- Garuda can make effective use of Blind Rage and easily offset the efficiency penalty as she can quickly replenish her energy reserves with Bloodletting then recover the resulting sacrificed HP with a Blood Altar.
- Gyre benefits from this mod quite well as the Ability Strength bonus affects the energy that Cathode Grace restores while it is active, which can help offset the efficiency penalty in the long term.
- Synergizes well with the Zariman-exclusive Molt Reconstruct, as the increased Energy cost translates to larger Health restored to self and allies.
- Voracious Metastasis benefits from Blind Rage by increasing both self-heal and restored Energy to allies.
Gallery[]
Patch History[]
Hotfix 15.0.9 (2014-10-30)
- Fixed an issue with Corrupted Mod Transient Fortitude not being equippable simultaneously with Blind Rage.
Update 10.3 (2013-10-09)
- Introduced.
See also[]
- Streamline
- Intensify
- Transient Fortitude
- Maximized, maximum Warframe ability calculations.
Corrupted Mods | |
---|---|
Warframe | Blind Rage • Catalyzing Shields • Fleeting Expertise • Narrow Minded • Overextended • Transient Fortitude |
Rifle | Critical Delay • Depleted Reload • Heavy Caliber • Tainted Mag • Vile Acceleration • Vile Precision |
Shotgun | Burdened Magazine • Critical Deceleration • Frail Momentum • Tainted Shell • Vicious Spread |
Pistol | Anemic Agility • Creeping Bullseye • Hollow Point • Magnum Force • Tainted Clip |
Melee | Corrupt Charge • Spoiled Strike |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)