Blind Justice is a stance mod for Nikanas, specializing in high mobility combined with fast overhead slashes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Combo Name Button Combination Length Avg Dmg Multi/s
Guiding Light
Default Melee Attack
300%
Default Melee Attack
200%
Default Melee Attack
2x 200%
Default Melee Attack
2x 200%
Default Melee Attack
200% DmgSlashSmall64.png
400% Knockdown b.svg
2.6s 731%/s
Zatōs Creed
Default Melee Attack
100%
360° Attack
100%
200%
360° Attack
100%
200%
300% Lifted b.svg
Default Melee Attack
300%
3.05s 426%/s
Up +
Destined Path
Default Melee Attack
100%
200%
Default Melee Attack
100%
200%
200% DmgImpactSmall64.pngDmgSlashSmall64.png
Default Melee Attack
400% Ragdoll b.svg
1.7s 706%/s
Block +
Heeding Call
Default Melee Attack
100% DmgImpactSmall64.png
100%
100% DmgImpactSmall64.png
2x 100%
Default Melee Attack
300%
Slam
200% DmgImpactSmall64.png
400% Knockdown b.svg
2.45s 571%/s
(Up + Block) +
Windless Cuts
Heavy Attack
500% DmgSlashSmall64.pngKnockdown b.svg
Heavy Attack
500% DmgSlashSmall64.pngKnockdown b.svg
N/A N/A%/s
(Heavy Attack)
Parting Knee
360° Attack
100% DmgImpactSmall64.png
3x 100% Lifted b.svg
0.91s 440%/s
(While Sliding)
Setting Sun
Default Melee Attack
200%
Default Melee Attack
200%
Default Melee Attack
200%
N/A N/A%/s
(While In Air)
Guiding Wire
Default Melee Attack
215%
N/A N/A%/s
(While Wall Latching)
Resting Place
Default Melee Attack
1000% DmgSlashSmall64.png
N/A N/A%/s
(On Knocked

Down
 Enemy)
360° Attack 360° Attack   Slam Slam Attack   Ranged Ranged Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E)
Heavy Attack Heavy Attack  (PC default MMB)
Block Block  (PC default RMB)
Up Forward Movement  (PC default W)
Multipliers and Hits
Default Melee Attack
200%
 Attack does double damage 
Default Melee Attack
2x 100%
 Attack hits twice 
Exclusive Procs
DmgImpactSmall64.png Impact or Stagger 
Knockdown b.svg  Knockdown 
Lifted b.svg  Lifted 
Ragdoll b.svg  Ragdoll 
Finisher  Front, Back, or Ground Finisher 
DmgImpairSmall64.png  Impair (PvP only) 
Shaded rows are combos shared across all stances of the weapon type.

Notes[edit | edit source]

  • Many of the attacks do bonus DmgSlashSmall64.pngSlash damage
    • The first and second attack of Guiding Light does 100% bonus DmgSlashSmall64.pngSlash damage.
    • The second attack of Heeding Call does 100% bonus DmgSlashSmall64.pngSlash damage.
    • The third attack of Destined Path does 100% bonus DmgSlashSmall64.pngSlash damage.
  • The Slide Attack is unique from other Nikana stances; the scabbard is used in addition to the blade. In addition, the attack also procs the Lifted status effect, unlike other stances.
  • Heeding Call can proc the Zaw Arcane ExodiaHunt64x.pngExodia Hunt on its slam attack.
    • Sepfahn Zaws are the only Nikana Zaws.

Trivia[edit | edit source]

  • This stance's combo animations were first seen at Tennolive 2014.
  • Blind Justice is the third Nikana Stance, following Mod TT 20px.pngTranquil Cleave and Mod TT 20px.pngDecisive Judgement. It is the only one out of the three that is uncommon.
  • The name "Blind Justice" was confirmed by Geoff Crookes to be a nod to the fictional Japanese character Zatoichi, who was a blind swordsman best known for his use of the reverse-grip style of swordsmanship. The name of the first combo Zatōs Creed is a further reference to the name.
  • Like Mod TT 20px.pngDecisive Judgement, Blind Justice changes the weapon's grip during attacks, in this case using a single-hand reverse-grip style of holding the Nikana. Blind Justice is also the only stance that completely changes the weapon's animations, with unique movements for blocking, stealth attacks, counterattack finishers, wall attacks, and idle animations.
  • Unlike Mod TT 20px.pngTranquil Cleave and Mod TT 20px.pngDecisive Judgement, which portrays FrostIcon272.pngFrost performing the combo, Blind Justice shows BansheeIcon272.pngBanshee instead.

Media[edit | edit source]

Patch History[edit | edit source]

Update 14.10

  • Introduced


See Also[edit | edit source]

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