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Blind Justice is a stance mod for Nikanas, specializing in high mobility combined with fast overhead slashes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Guiding Light
(While Not Moving)
Default Melee Attack
300% DmgImpactSmall64.png
Default Melee Attack
200%
Default Melee Attack
2x 200%
Default Melee Attack
2x 200%
Default Melee Attack
200% DmgSlashSmall64.png
400% Knockdown b.png
730.8%/s 2.6s BlindJusticeCombo0.gif
Zatōs Creed
(While Moving)
Default Melee Attack
100%
360° Attack
100%
200%
360° Attack
100%
200%
300% Lifted b.png
Default Melee Attack
300%
426.2%/s 3.0s BlindJusticeCombo1.gif
Heeding Call
(While Blocking & Moving)
Default Melee Attack
5x 100%
Default Melee Attack
300% DmgImpactSmall64.png
Slam
200%
400%
571.4%/s 2.5s BlindJusticeCombo2.gif
Destined Path
(While Blocking)
Default Melee Attack
100%
200%
Default Melee Attack
100%
200%
200% DmgImpactSmall64.pngDmgSlashSmall64.png
Default Melee Attack
400% Ragdoll b.png
705.9%/s 1.7s BlindJusticeCombo3.gif
Windless Cuts
(Heavy Attack)
Heavy Attack
500% DmgSlashSmall64.pngKnockdown b.png
Heavy Attack
500% DmgSlashSmall64.pngKnockdown b.png
0.0%/s N/A NikanaComboHeavy.gif
Parting Knee
(While Sliding)
360° Attack
2x 100%
100% Lifted b.png
100%
439.6%/s 0.9s NikanaBlindJusticeComboSlide.gif
Setting Sun
(While In Air)
Default Melee Attack
200%
Default Melee Attack
200%
Default Melee Attack
200%
0.0%/s N/A NikanaComboAir.gif
Guiding Wire
(While Wall Latching)
Default Melee Attack
215%
0.0%/s N/A NikanaBlindJusticeComboWall.gif
Resting Place
(On Knocked Down Enemy)
Default Melee Attack
1000% DmgSlashSmall64.png
0.0%/s N/A NikanaComboFinisherGround.gif
360° Attack 360° Attack • Slam Slam Attack • Ranged Ranged Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
200%
 Attack does double damage 
Default Melee Attack
2x 100%
 Attack hits twice 
Exclusive Procs
DmgImpactSmall64.png Impact
DmgSlashSmall64.png Slash
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 
*Combos that are shared across all stances of the weapon type.

Notes[]

  • Many of the attacks do bonus DmgSlashSmall64.png Slash damage
    • The first and second attack of Guiding Light does 100% bonus DmgSlashSmall64.png Slash damage.
    • The second attack of Heeding Call does 100% bonus DmgSlashSmall64.png Slash damage.
    • The third attack of Destined Path does 100% bonus DmgSlashSmall64.png Slash damage.
  • The Slide Attack is unique from other Nikana stances; the scabbard is used in addition to the blade. In addition, the attack also procs the Lifted status effect, unlike other stances.
  • Heeding Call can proc the Zaw Arcane ExodiaHunt64x.png Exodia Hunt on its slam attack.
    • Sepfahn Zaws are the only Nikana Zaws.

Trivia[]

  • This stance's combo animations were first seen at Tennolive 2014.
  • Blind Justice is the third Nikana Stance, following Mod TT 20px.png Tranquil Cleave and Mod TT 20px.png Decisive Judgement. It is the only one out of the three that is uncommon.
  • The name "Blind Justice" was confirmed by Geoff Crookes to be a nod to the fictional Japanese character 座頭市 (Zatoichi), who was a blind swordsman best known for his use of the reverse-grip style of swordsmanship. The name of the first combo Zatōs Creed is a further reference to the name.
  • Like Mod TT 20px.png Decisive Judgement, Blind Justice changes the weapon's grip during attacks, in this case using a single-hand reverse-grip style of holding the Nikana. Blind Justice is also the only stance that completely changes the weapon's animations, with unique movements for blocking, stealth attacks, counterattack finishers, wall attacks, and idle animations.
  • Unlike Mod TT 20px.png Tranquil Cleave and Mod TT 20px.png Decisive Judgement, which portrays FrostIcon272.png Frost performing the combo, Blind Justice shows BansheeIcon272.png Banshee instead.

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Added a forced Impact proc to Guiding Light's first attack
  • Removed the forced Impact procs from Heeding Call's first attack.
  • Removed the forced Impact proc from the first hit of Heeding Call's third attack.
  • Removed the forced Impact procs from Parting Knee

Update 14.10 (2014-10-08)

  • Introduced

See Also[]

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