• Excalibur performing Zatōs Creed.
  • Excalibur performing Guiding Light.
  • Excalibur performing Heeding Call.
  • Excalibur performing Destined Path.

Blind Justice is a stance mod for Nikanas, specializing in high mobility combined with fast overhead slashes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos Edit

Combo Name Button Combination
Zatōs Creed BlackBasex64BlackBasex64BlueBasex642xBlackBasex64
Guiding Light* BlackBasex64BlackBasex64BlackPausex64BlackBasex645xBlackBasex642xPurpleBasex64Slash b130%BlackBasex64200%
Heeding Call* BlackBasex64BlackBlockx64+BlackBasex64180%BlackBasex642xBlackBasex64180%RedBasex643x150%
Destined Path* BlackBasex64BlackChargex64150%BlackBasex64BlackBasex642x130%BlackBasex643x180%PurpleBasex64Ragdoll b3x
Windless Cuts  BlackChargex641050%

Parting Knee Slide + BlueBasex64

Setting Sun In Air + RedBasex64

Guiding Wire Wall Dash + BlackBasex64

Resting Place Knockdowned Enemy + BlackBasex64440%
BlueBasex64 360° Attack  RedBasex64 Slam Attack  PurpleBasex64 Proc

 Melee Attacks

BlackBasex64   Melee  
BlackBlockx64   Block  
BlackUpx64   Direction (Up)  
BlackChargex64 Hold  
BlackPausex64   Pause  

 Multipliers and Hits

BlackBasex64200%   Attack does double damage  
BlackBasex642x   Attack hits twice  

 Exclusive Procs

Knockdown b   Knockdown  
Ragdoll b   Ragdoll  
Finisher b   Ground Finisher  

Combo Name Button Combination
Zatōs Creed EEE2XE
Guiding Light* EE  Pause ESlash b5XE2XE130%Slash bE200%
Heeding Call* ERMB  + E180%E180%E2XE180%E150%3X
Destined Path* E  Hold + E150%EE130%2XE180%3XEBlast b3X
Windless Cuts Hold E , Release
Parting Knee Slide + E
Setting Sun In Air + E
Guiding Wire Wall Dash + E
Resting Place Knockdowned Enemy + E1600%
Normal    All Targets    Slam/Ragdoll    Proc
  • PS4:     E  = Combops4circle   RMB  = R2
  • XBOX:  E  = B    RMB  = RTrigger


  • Zatōs Creed can be performed while melee is not equipped.
    • This is the first stance to change the default quick attack of a melee class into its full basic combo.
  • The second-last attack of Heeding Call features a kick of some sort that has a guaranteed ragdoll that can punt an enemy hundreds of meters in a large enough room. It would seem that it utilizes a Puncture Proc.
  • Guiding Light has the longest range of all the combos that utilize forward dashes, with a range of around 12 meters.
    • The dash distance is not fixed, but has forward momentum; if dashing out into open air, the momentum can carry the player much further than 12 meters. This effect can be triggered by performing the combo on even a small elevation, such as cryogenic ice deposits, or on top of ramps.
    • This dash also hits five times.
  • The last slash of Destined Path can knock away even heavy units, ragdolling them into flight.
  • Blind Justice changes the slide attack as well, featuring a reverse-grip spin attack.
  • Guiding Light's dash can be further extended by tapping crouch to slide after the first two melee attacks are executed while sprinting.
  • Because of the way charge attacks work, holding E  when not in the middle of a combo will start Destined Path. In order to perform Windless Cuts, hold E  after at least the second attack in any combo.


  • This stance's combo animations were first seen at Tennolive 2014.
  • Blind Justice is the third Nikana Stance, following Mod TT 20pxTranquil Cleave and Mod TT 20pxDecisive Judgement. It is the only one out of the three that is uncommon.
  • The name "Blind Justice" was confirmed by Geoff Crookes to be a nod to the fictional Japanese character Zatoichi, who was a blind swordsman best known for his use of the reverse-grip style of swordsmanship. The name of the first combo Zatōs Creed is a further reference to the name.
  • Like Mod TT 20pxDecisive Judgement, Blind Justice changes the weapon's grip during attacks, in this case using a single-hand reverse-grip style of holding the Nikana. Blind Justice is also the only stance that completely changes the weapon's animations, with unique movements for blocking, stealth attacks, counterattack finishers, wall attacks, and idle animations.
  • Unlike Mod TT 20pxTranquil Cleave and Mod TT 20pxDecisive Judgement, which portrays Frost performing the combo, Blind Justice shows BansheeIcon272 Banshee instead.


Patch HistoryEdit

Update 14.10
  • Introduced

See AlsoEdit

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