Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage resistance.
|Strength:40% / 50% / 75% / 80% (shield/health restoration)|
25% / 30% / 40% / 50% damage resistance
|Duration:3 / 5 / 7 / 10 s|
|Misc:50m (affinity range)|
- Trinity restores 40% / 50% / 75% / 80% of her allies' shields and health within shared Affinity range (default 50 meters). Allies will be granted 25% / 30% / 40% / 50% damage resistance for 3 / 5 / 7 / 10 seconds.
- Shield/health restoration and damage resistance are affected by Ability Strength.
- Damage resistance duration is affected by Ability Duration.
- Heal range is set to shared affinity range, and is not affected by Ability Range. However, it can be increased by Mending Unity.
- Damage resistance is capped at 75%, achievable by a 50% increase in Ability Strength.
- Damage resistance affects damage taken to shields and overshields, in addition to health.
- Despite the in-game text calling it resistance, the ability grants a damage reduction effect independent of innate resistances and resistance mods like Adaptation.
- The effects of Blessing are applied to Trinity, Tenno, Lures, Hacked Drones and Companions.
- Blessing does not grant immunity from Status Effects such as Knockdowns and staggers.
- Even if Trinity enters bleedout while casting, the healing and damage resistance will still be granted, and Trinity's allies will be able to safely revive her. The damage resistance for Trinity still applies, even while being downed.
- The damage resistance will not offer protection from damage taken in the Vampire Challenge of Nightmare Mode, but Blessing will heal Trinity and her allies.
- After the oxygen has completely run out in Survival, Blessing will replenish Trinity's health and shields as well as grant damage resistance. However, health and shields will still be depleted at a rapid rate, eventually leaving Trinity and her allies at 5 health. After an ally's shields have been depleted at this stage of the mission they will stay depleted, similar to the No Shields Nightmare mode challenge, and Blessing cannot recover them anymore.
- Does not restore or create overshields.
- Does not affect static Defense mission objectives such as cryopods and generators, but does affect mobile objectives such as Tenno operatives in Sortie defense missions.
- While active, electricity-like energy waves will appear on all affected characters and companions; the color is affected by Trinity's energy color.
- Cast time delay of 0.5 seconds.
- Can be recast while active. Blessing's previous damage resistance values will be overridden.
- Building up overshields with Vampire Leech while Blessing is on provides Trinity and her team with a constant substantial damage buffer, since recasting Blessing will always leave a small window of no damage reduction, and Blessing's damage reduction applies to the generated shields and overshields.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 30.6 seconds.
- Has no negative effects on this ability.
- Maximized Ability Efficiency reduces cost to 25 energy.
- Reduces duration to 4 seconds.
- Maximized Ability Range has no positive effects on this ability.
- Reducesshield/health restoration to 32% and damage resistance to 20%.
- Maximized Ability Strength increases shield/health restoration to 100% and damage resistance to 75%.
- Casting Blessing after a Nova casts Molecular Prime will cause the explosions to have your energy color.