WARFRAME Wiki
Advertisement
WARFRAME Wiki


BlazingChakramModx256 BlazingChakram130xWhite
2
EnergyOrb25
Blazing Chakram

Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (damage)
400 / 600 / 800 / 1000 (boosted damage)
60% / 75% / 85% / 100% (vulnerability)
AbilityDurationBuff Duration:10 / 11 / 13 / 15 s
AbilityRangeBuff Range:N/A

Misc: 50% / 65% / 80% / 100% (health orb chance)
20% / 25% / 30% / 35% (energy orb chance)
30 m (uncharged throw distance)
70 m (charged throw distance)

Info

  • Nezha throws his Universe Ring 30 meters towards the target aim, which will ricochet off enemies or objects on impact for a maximum of 5 times(Confirmation needed due to recent changes) before returning. The chakram deals 100 / 150 / 200 / 250 Script error: The function "Proc" does not exist. damage to enemies it touches and marks them for 10 / 11 / 13 / 15 seconds, with guaranteed Script error: The function "Proc" does not exist. status effect. Marked enemies take 60% / 75% / 85% / 100% increased damage from all sources and have a 50% / 65% / 80% / 100% chance to drop a Health Orb, and a 20% / 25% / 30% / 35% chance to drop an Energy Orb, upon death.
  • Holding down the ability key (default 2 ) will charge the chakram to increase its damage, up to 400 / 600 / 800 / 1000 Script error: The function "Proc" does not exist. damage, and make it fly ~70 meters in a straight line forward and backward. Can hit multiple enemies in one throw.
    • Boosted damage is affected by Ability Strength.
    • Boosted throw distance is not affected by Ability Range.
    • Charging animation is not affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • When throwing a charged chakram, enemies will be rag-dolled by it for a few meters.
      • A charged Blazing Chakram loses its ability to ricochet off walls and enemies.
  • If Blazing Chakram is activated again by pressing the ability key (default 2 ) while the chakram is in flight, Nezha will teleport to its current location.
    • Nezha cannot teleport to the chakram if it is inside or too close to a wall.
    • Teleporting will not consume energy.
  • Bouncing from surfaces can extend the chakram's travel distance.
  • The chakram's position is indicated as a waypoint onscreen and as a circular icon on the minimap.
  • Uncharged throws will never hit the same enemies twice - even if the chakram would hit an enemy a second time, it will just pass through it. Charged throws, however, can hit an enemy a second time on return.

Augment

ReapingChakramMod
Main article: Reaping Chakram

Reaping Chakram is a Warframe Augment Mod for NezhaIcon272 Nezha which increases BlazingChakram130xWhite Blazing Chakram's damage for each enemy hit by the attack. Additionally it increases the spawn percentage for health orbs for each enemy hit.

Reaping Chakram

Tips & Tricks

  • The applied vulnerability mark is independent of the ring's damage and can be applied to enemies immune to Blazing Chakram's damage such as Arson Eximus, enemies with invulnerability phases, or to most bosses that are immune warframe abilities (with the notable exception of Eidolons).
  • The mark is removed in nullifier fields, however its duration is not decreased by effects such as Ancient Disruptor auras or the Executioner's natural debuff reduction.
  • The initial ignite proc does not have increased damage from the vulnerability mark, however the remaining procs do benefit. The mark damage multiplier counts as a Heat Mod Multiplier in the standard Script error: The function "Proc" does not exist. proc damage calculation and each ignite tick therefore = Chakram Damage × [(1 + Vulnerability Multiplier) / 2 ].
  • A Chakram hitting an already marked enemy will have its damage increased, however the subsequent ignite procs are calculated based on the unincreased damage (ie the procs cannot double-dip on the vulnerability mark).
  • After activating Divine Spears and throwing a Chakram at impaled enemies, 2 additional rings are created and will bounce off enemies. If the Chakram is charged, the extra rings will have similarly increased damage and behavior.
  • The two different Restorative Orb drop chances are calculated separately from each other and from the enemies standard drop table, as such it is possible for a single enemy to drop multiple orbs, even several of the same type.
  • Enemies killed instantly by the Chakram's damage will still benefit from the additional restorative orb drop chances, even though though the vulnerability mark is applied after the initial damage instance.

Bugs

  • in games with moderately high latency, the chakram may veer wildly off-course or be seen shaking in midair while moving slowly, then disappear before striking an enemy. This is likely caused by the ring's position being calculated host-side, rather than client-side.

Expand/Collapse

See Also

Advertisement