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<onlyinclude>
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<onlyinclude>{{AbilityU10.3
{{AbilityU10.3
 
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
| name = Blazing Chakram
 
| name = Blazing Chakram
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| hotkey = 2
 
| hotkey = 2
 
| energy = 25
 
| energy = 25
| description = Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.
+
| description = Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.
| damage = 100 / 125 / 175 / 225 (health restore)
+
| damage = 100 / 150 / 200 / 250 (damage)<br>400 / 600 / 800 / 1000 (boosted damage)<br>60% / 75% / 85% / 100% (vulnerability)
| range = 4 / 5 / 6 / 8 m
+
| range =
| duration = 10 s
+
| duration = 10 / 11 / 13 / 15 s
| misc = 100 (damage on impact)<br>100% (status chance)
+
| misc = 50% / 65% / 80% / 100% (health orb chance)<br>20% / 25% / 30% / 35% (energy orb chance)<br>30 m (uncharged throw distance)<br>70 m (charged throw distance)
 
| info =
 
| info =
*Nezha throws his Universe Ring which inflicts '''100''' {{Icon|Proc|Heat|Text}} damage with a '''100%''' status chance to enemies upon impact. The chakram will ricochet off enemies or objects a maximum of '''5''' times before returning. Enemies killed within '''10''' seconds of being struck by the chakram will release a healing pulse that restores '''100 / 125 / 175 / 225''' health within a radius of '''4 / 5 / 6 / 8''' meters to Nezha and his allies.
+
*Nezha throws his Universe Ring '''30''' meters towards the target aim, which will ricochet off enemies or objects on impact for a maximum of '''5''' times<sup>(Confirmation needed due to recent changes)</sup> before returning. The chakram deals '''100 / 150 / 200 / 250''' {{Icon|Proc|Heat|Text}} damage to enemies it touches and marks them for '''10 / 11 / 13 / 15''' seconds, with guaranteed {{Icon|Proc|Heat|Text}} [[Status Effect|status effect]]. Marked enemies take '''60% / 75% / 85% / 100%''' increased damage from all sources and have a '''50% / 65% / 80% / 100%''' chance to drop a [[Pickups#Orbs|Health Orb]], and a '''20% / 25% / 30% / 35%''' chance to drop an [[Pickups#Orbs|Energy Orb]], upon death.
**Health restore is affected by [[Ability Strength]], while the damage is '''not'''.
+
**Damage and vulnerability debuff are affected by [[Ability Strength]], while orb drop chances are '''not'''.
 
**Mark duration is affected by [[Ability Duration]].
**{{Icon|Proc|Heat|text}} status effect deals '''50%''' of Blazing Chakram's base damage per tick over 7 ticks in '''6''' seconds.
 
 
**Throw distance is '''not''' affected by [[Ability Range]].
***The combined {{Icon|Proc|Heat|text}} damage dealt to each enemy is '''100''' on-impact, and '''(50% * 100 * 7) = 350''', resulting in each enemy taking a total of '''450''' damage over '''6''' seconds due to being struck by the chakram.
 
  +
**Casting animation of '''~0.75''' seconds is affected by {{m|Natural Talent}} and {{m|Speed Drift}}.
**Enemies struck by the chakram are ragdolled.
 
  +
***Can be cast while moving, but will interrupt any other action.
**Duration is affected by [[Ability Duration]].
 
  +
*Holding down the ability key (default {{key|2}}) will charge the chakram to increase its damage, up to '''400 / 600 / 800 / 1000''' {{Icon|Proc|Heat|Text}} damage, and make it fly '''~70''' meters in a straight line forward and backward. Can hit multiple enemies in one throw.
**Pulse radius is affected by [[Ability Range]].
 
  +
**Boosted damage is affected by [[Ability Strength]].
*If Blazing Chakram is activated again by pressing the ability key (default {{Key|2}}) while the chakram is in flight, Nezha will teleport to its current position.
 
  +
**Boosted throw distance is '''not''' affected by [[Ability Range]].
  +
**Charging animation is '''not''' affected by {{m|Natural Talent}} and {{m|Speed Drift}}.
  +
**When throwing a charged chakram, enemies will be rag-dolled by it for a few meters.
  +
***A charged Blazing Chakram loses its ability to ricochet off walls and enemies.
 
*If Blazing Chakram is activated again by pressing the ability key (default {{Key|2}}) while the chakram is in flight, Nezha will teleport to its current location.
 
**Nezha '''cannot''' teleport to the chakram if it is inside or too close to a wall.
 
**Nezha '''cannot''' teleport to the chakram if it is inside or too close to a wall.
 
**Teleporting will '''not''' consume energy.
 
**Teleporting will '''not''' consume energy.
 
*Bouncing from surfaces can extend the chakram's travel distance.
 
*Bouncing from surfaces can extend the chakram's travel distance.
 
*The chakram's position is indicated as a waypoint onscreen and as a circular icon on the minimap.
 
*The chakram's position is indicated as a waypoint onscreen and as a circular icon on the minimap.
  +
*Both uncharged and charged throws are capable of hitting the same enemy multiple times.
  +
*Blazing Chakram can be detonated mid flight similarly to a throwing weapon
  +
**This does not appear to deal damage- its primary function appears to be to force the early return of the Chakram.
  +
**This requires a melee weapon to be equipped. Pressing the heavy attack key while a melee weapon is equipped and the Chakram is still on an outbound path will cause the Chakram to "explode", then return to Nezha.
  +
*'''Ability Synergy:'''
  +
**If {{A|Fire Walker}} is active when using Blazing Chakram's teleportation, Fire Walker will overheat at the destination and deal '''500 / 750 / 1000 / 1250''' {{Icon|Proc|Heat|text}} damage, with a '''10% / 25% / 50% / ?''' {{Icon|Proc|Heat|Text}} [[status chance]], within a radius of '''3 / 4 / 5 / 6''' meters, as well as leaving a lingering ring of Fire Walker's flames.
  +
***Explosion damage is affected by [[Ability Strength]].
  +
***Damage does '''not''' bypass obstacles in the environment and diminishes with distance.
  +
***Explosion radius is affected by [[Ability Range]].
  +
***Fire Walker will stay active after teleporting.
  +
**Blazing Chakram striking an enemy impaled by {{A|Divine Spears}} produces a second chakram, which fires at a nearby enemy.
  +
***Secondary chakrams can create additional ones off of speared enemies.
  +
***A charged throw will also produced charged chakrams, which will not seek out enemies or bounce, and often fly off in random direction. Therefore, uncharged throws are much more well-suited to generate many chakrams and ramp up {{M|Reaping Chakram}}'s bonus damage.
 
| augment =
 
| augment =
  +
[[File:ReapingChakram.png|200px|left]]
| tips =
 
  +
{{main|Reaping Chakram}}
| bugs =
 
  +
{{#lst:Reaping Chakram|intro}}
}}
 
  +
{{#lsth:Reaping Chakram|Stats}}
</onlyinclude>
 
  +
{{clr}}
  +
| tips = *The applied vulnerability mark is independent of the ring's damage and '''can''' be applied to enemies immune to Blazing Chakram's damage such as Arson Eximus, enemies with invulnerability phases, or to most bosses that are immune warframe abilities (with the notable exception of Eidolons).
  +
*The mark is removed in nullifier fields, however its duration is '''not''' decreased by effects such as Ancient Disruptor auras or the Executioner's natural debuff reduction.
  +
*The initial ignite proc does not have increased damage from the vulnerability mark, however the remaining procs do benefit. The mark damage multiplier counts as a ''Heat Mod Multiplier'' in the standard '''{{Icon|Proc|Heat|text}}''' proc damage calculation and each ignite tick therefore = Chakram Damage {{mul}} [(1 + Vulnerability Multiplier) / 2 ].
  +
*A Chakram hitting an already marked enemy will have its damage increased, however the subsequent ignite procs are calculated based on the unincreased damage (ie the procs cannot double-dip on the vulnerability mark).
  +
*After activating Divine Spears and throwing a Chakram at impaled enemies, 2 additional rings are created and will bounce off enemies. If the Chakram is charged, the extra rings will have similarly increased damage and behavior.
  +
*The two different Restorative Orb drop chances are calculated separately from each other and from the enemies standard drop table, as such it is possible for a single enemy to drop multiple orbs, even several of the same type.
  +
*Enemies killed instantly by the Chakram's damage will still benefit from the additional restorative orb drop chances, even though though the vulnerability mark is applied after the initial damage instance.
  +
<noinclude>
  +
|max = {{WFmax|main|nezha2}}
  +
</noinclude>
  +
| bugs = *in games with moderately high latency, the chakram may veer wildly off-course or be seen shaking in midair while moving slowly, then disappear before striking an enemy. This is likely caused by the ring's position being calculated host-side, rather than client-side.
 
}}</onlyinclude>
  +
 
==See Also==
 
==See Also==
[[Nezha]]
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*{{WF|Nezha}}
  +
  +
[[es:Chakram en llamas]]
 
[[Category:Nezha]]
 
[[Category:Nezha]]
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]

Revision as of 22:56, 4 March 2020

BlazingChakramModx256 BlazingChakram130xWhite
2
EnergyOrb25
Blazing Chakram

Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (damage)
400 / 600 / 800 / 1000 (boosted damage)
60% / 75% / 85% / 100% (vulnerability)
AbilityDurationBuff Duration:10 / 11 / 13 / 15 s
AbilityRangeBuff Range:N/A

Misc: 50% / 65% / 80% / 100% (health orb chance)
20% / 25% / 30% / 35% (energy orb chance)
30 m (uncharged throw distance)
70 m (charged throw distance)

Info

  • Nezha throws his Universe Ring 30 meters towards the target aim, which will ricochet off enemies or objects on impact for a maximum of 5 times(Confirmation needed due to recent changes) before returning. The chakram deals 100 / 150 / 200 / 250 Script error: The function "Proc" does not exist. damage to enemies it touches and marks them for 10 / 11 / 13 / 15 seconds, with guaranteed Script error: The function "Proc" does not exist. status effect. Marked enemies take 60% / 75% / 85% / 100% increased damage from all sources and have a 50% / 65% / 80% / 100% chance to drop a Health Orb, and a 20% / 25% / 30% / 35% chance to drop an Energy Orb, upon death.
  • Holding down the ability key (default 2 ) will charge the chakram to increase its damage, up to 400 / 600 / 800 / 1000 Script error: The function "Proc" does not exist. damage, and make it fly ~70 meters in a straight line forward and backward. Can hit multiple enemies in one throw.
    • Boosted damage is affected by Ability Strength.
    • Boosted throw distance is not affected by Ability Range.
    • Charging animation is not affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • When throwing a charged chakram, enemies will be rag-dolled by it for a few meters.
      • A charged Blazing Chakram loses its ability to ricochet off walls and enemies.
  • If Blazing Chakram is activated again by pressing the ability key (default 2 ) while the chakram is in flight, Nezha will teleport to its current location.
    • Nezha cannot teleport to the chakram if it is inside or too close to a wall.
    • Teleporting will not consume energy.
  • Bouncing from surfaces can extend the chakram's travel distance.
  • The chakram's position is indicated as a waypoint onscreen and as a circular icon on the minimap.
  • Both uncharged and charged throws are capable of hitting the same enemy multiple times.
  • Blazing Chakram can be detonated mid flight similarly to a throwing weapon
    • This does not appear to deal damage- its primary function appears to be to force the early return of the Chakram.
    • This requires a melee weapon to be equipped. Pressing the heavy attack key while a melee weapon is equipped and the Chakram is still on an outbound path will cause the Chakram to "explode", then return to Nezha.
  • Ability Synergy:
    • If FireWalker130xWhite Fire Walker is active when using Blazing Chakram's teleportation, Fire Walker will overheat at the destination and deal 500 / 750 / 1000 / 1250 Script error: The function "Proc" does not exist. damage, with a 10% / 25% / 50% / ? Script error: The function "Proc" does not exist. status chance, within a radius of 3 / 4 / 5 / 6 meters, as well as leaving a lingering ring of Fire Walker's flames.
      • Explosion damage is affected by Ability Strength.
      • Damage does not bypass obstacles in the environment and diminishes with distance.
      • Explosion radius is affected by Ability Range.
      • Fire Walker will stay active after teleporting.
    • Blazing Chakram striking an enemy impaled by DivineSpears130xWhite Divine Spears produces a second chakram, which fires at a nearby enemy.
      • Secondary chakrams can create additional ones off of speared enemies.
      • A charged throw will also produced charged chakrams, which will not seek out enemies or bounce, and often fly off in random direction. Therefore, uncharged throws are much more well-suited to generate many chakrams and ramp up Mod TT 20px Reaping Chakram's bonus damage.

Augment

ReapingChakramMod
Main article: Reaping Chakram

Reaping Chakram is a Warframe Augment Mod for NezhaIcon272 Nezha which increases BlazingChakram130xWhite Blazing Chakram's damage for each enemy hit by the attack. Additionally it increases the spawn percentage for health orbs for each enemy hit.

Reaping Chakram

Tips & Tricks

  • The applied vulnerability mark is independent of the ring's damage and can be applied to enemies immune to Blazing Chakram's damage such as Arson Eximus, enemies with invulnerability phases, or to most bosses that are immune warframe abilities (with the notable exception of Eidolons).
  • The mark is removed in nullifier fields, however its duration is not decreased by effects such as Ancient Disruptor auras or the Executioner's natural debuff reduction.
  • The initial ignite proc does not have increased damage from the vulnerability mark, however the remaining procs do benefit. The mark damage multiplier counts as a Heat Mod Multiplier in the standard Script error: The function "Proc" does not exist. proc damage calculation and each ignite tick therefore = Chakram Damage × [(1 + Vulnerability Multiplier) / 2 ].
  • A Chakram hitting an already marked enemy will have its damage increased, however the subsequent ignite procs are calculated based on the unincreased damage (ie the procs cannot double-dip on the vulnerability mark).
  • After activating Divine Spears and throwing a Chakram at impaled enemies, 2 additional rings are created and will bounce off enemies. If the Chakram is charged, the extra rings will have similarly increased damage and behavior.
  • The two different Restorative Orb drop chances are calculated separately from each other and from the enemies standard drop table, as such it is possible for a single enemy to drop multiple orbs, even several of the same type.
  • Enemies killed instantly by the Chakram's damage will still benefit from the additional restorative orb drop chances, even though though the vulnerability mark is applied after the initial damage instance.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • in games with moderately high latency, the chakram may veer wildly off-course or be seen shaking in midair while moving slowly, then disappear before striking an enemy. This is likely caused by the ring's position being calculated host-side, rather than client-side.

Expand/Collapse

See Also