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| range = 30 m (targeting range)
 
| range = 30 m (targeting range)
 
| duration = 6 (plasma ammo)
 
| duration = 6 (plasma ammo)
| misc = 130° (firing arc)<br/> 3/s (shots per second)<br/>100 % ({{Icon|Proc|Heat|text|white}} status chance)<br/>? m (area of effect)<br/>+50% (damage bonus per hit)<br/>3 (limit of active turrets)
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| misc = 130° (firing arc)<br/> 3/s (shots per second)<br/>3 (limit of active turrets)<br/>100 % ({{Icon|Proc|Heat|text|white}} status chance)<br/>? m (area of effect)<br/>+50% (damage bonus per hit)
 
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| cardonly = {{{1|}}}
 
|info =
 
|info =

Revision as of 12:16, 15 June 2020

BlazeArtilleryModx256 BlazeArtillery130xWhite
2
EnergyOrb50
Blaze Artillery

Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:100 / 150 / 200 / 500 (Script error: The function "Proc" does not exist. damage per shot)
AbilityDurationBuff Duration:6 (plasma ammo)
AbilityRangeBuff Range:30 m (targeting range)

Misc: 130° (firing arc)
3/s (shots per second)
3 (limit of active turrets)
100 % (Script error: The function "Proc" does not exist. status chance)
? m (area of effect)
+50% (damage bonus per hit)

Info

  • Protea launches the plasma turret attached to her utility belt, expending 50 Energy to deploy it to hover in the air facing toward the aiming reticle. Once deployed, Blaze Artillery hovers in place and acquires enemy targets within direct line of sight, a range of 30 meters, and a 130 degree cone in front of it. Each turret comes loaded with 6 plasma charges with a fire rate of 3 charges per second. Blaze Artillery lasts until all of its plasma charges are depleted or the time required to fire all charges elapses; up to 3 plasma turrets may be active at once.
    • Energy cost is affected by Ability Efficiency.
    • Targeting range is affected by Ability Range.
    • Plasma ammo is affected by Ability Duration.
    • Deploying animation speed is affected by casting speed, from mods such as Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • Firing arc, shots per second, and limit of active turrets are not affected by mods.
    • Artillery duration is shown on the ability icon, as well as displayed on the rear of the turret as a holographic circle.
  • When an enemy is targeted, the turret fires a plasma stream to inflict 100 / 150 / 200 / 500 Script error: The function "Proc" does not exist. damage with 100% status chance within a ? meter radius around its target; plasma streams can pierce through all enemies in their path. Blaze Artillery's overall damage increases by 50% for each successful hit against all enemies caught in a plasma stream, stacking for subsequent plasma charges.
    • Damage per shot is affected by Ability Strength.
    • Damage bonus per hit, status chance, and area of effect are not affected by mods.
    • The amount of the damage multiplier from enemies hit is shown on the rear of the turret.
    • Plasma turret will attempt to fire at different targets in range throughout the artillery's lifetime.
    • Enemies within coverage of a Nullifier Crewman's bubble will not be targeted by the turret.
  • Ability Synergy:
    • Blaze Artilleries contribute damage to Temporal Anchor's recorded damage pool for the implosion on rewind.
  • Can be recast while active to deploy multiple turrets.
  • Casting Blaze Artillery is an upper-body animation that allows movement.
  • Blaze Artillery is an invulnerable object that hovers in front and above Protea as she deploys it.
    • Once deployed, the compact state of the plasma turret disappears from Protea's utility belt.
  • Blaze Artillery turret uses a custom model that resembles a floating flak turret with dual cannons. Cannons visually recoil when firing plasma charges, as particle effects pour out from the firing cannon followed by the plasma stream surging through the air at high speed.
    • On expiration, the turret collapses in on itself in a warping effect; if the expiring turret is the last active instance, it will instantly reappear on Protea's utility belt in the compact state.

Tips & Tricks

  • Face toward a crowd of enemies then place a turret. To maximize the plasma ammo count, engage the turret against a number of enemies or heavy units that require several attacks to kill.
  • Preemptively place turrets toward directions where enemy forces are likely to come into view.
  • Mod for Ability Duration to increase both the plasma ammo count and the time a turret remains active.
  • Damage bonus is based on the number of enemies hit by a single plasma stream. Blaze Artillery quickly raises its damage multiplier when used in crowded hallways and tight corridors, where plasma streams can pierce through multiple enemies aligned with the shot.
  • Plasma turrets prefer to target the closest enemies and switch between targets in range. Use this behavior to your advantage to spread the damage around and apply Script error: The function "Proc" does not exist. status effects to stun enemies with a lingering damage over time.
  • Arrange lines of Shrapnel Vortexes with GrenadeFan130xWhite Grenade Fan parallel to each other, creating a funnel to push enemies into the center lane. Deploy turrets to strike the enemies in single file, helping raise each plasma turret's damage multiplier.
  • Activate TemporalAnchor130xWhite Temporal Anchor and place multiple turrets. Direct damage from plasma turrets, including the damage over time from Script error: The function "Proc" does not exist. status effect are recorded to fuel the temporal implosion.
    • Energy spent on the turrets are returned once Protea rewinds.
    • Alternatively, use the temporal implosion to pull enemies to the center, then deploy turrets to increase their damage multipliers quickly.

Maximization

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See Also