WARFRAME Wiki
WARFRAME Wiki
WARFRAME Wiki
WARFRAME Wiki
Official wiki
9,107
pages
m (Formatting, and added that Melee Elementalist doesn't increase Slash tick damage.)
Tag: source edit
mNo edit summary
Tag: source edit
 
Line 19: Line 19:
 
**Damage is affected by [[Ability Strength]], {{M|Steel Charge}}, {{M|Savage Silence}}, {{M|Radiant Finish}}, {{Arcane|Arcane Fury}}, {{Arcane|Arcane Blade Charger}}, [[Melee#Combo Counter|Combo Counter]] multipliers, and {{D|Viral}} status.
 
**Damage is affected by [[Ability Strength]], {{M|Steel Charge}}, {{M|Savage Silence}}, {{M|Radiant Finish}}, {{Arcane|Arcane Fury}}, {{Arcane|Arcane Blade Charger}}, [[Melee#Combo Counter|Combo Counter]] multipliers, and {{D|Viral}} status.
 
***Blade Storm gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with {{Weapon|Venka Prime}} equipped at 13x combo.
 
***Blade Storm gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with {{Weapon|Venka Prime}} equipped at 13x combo.
***The {{Weapon|Innodem}}s additive stats from Evolution II: Perk 2: increase the attack speed by 25%.
+
***The {{Weapon|Innodem}}'s additive stats from Evolution II: Perk 2 (Bladed Harmony) increase the attack speed by 25%.
 
***Melee damage mods '''do not''' increase damage, including {{M|Finishing Touch}} and {{M|Covert Lethality}}, {{M|Primed Pressure Point}} and {{M|Spoiled Strike}}.
 
***Melee damage mods '''do not''' increase damage, including {{M|Finishing Touch}} and {{M|Covert Lethality}}, {{M|Primed Pressure Point}} and {{M|Spoiled Strike}}.
 
***Mods that affect Status Damage such as {{M|Melee Elementalist}} also '''do not''' increase the damage of Slash ticks.
 
***Mods that affect Status Damage such as {{M|Melee Elementalist}} also '''do not''' increase the damage of Slash ticks.

Latest revision as of 04:15, 8 November 2024

BladeStormModx256 BladeStorm130xWhite
4
EnergyOrb0
+6-12/mark
Blade Storm

Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:750 / 1000 / 1500 / 2000 (DmgTrueSmall64 True damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:50 m

Misc: 3 (number of hits per mark)
2 (number of Shadow Clones)
DmgSlashSmall64 Slash status per hit
50 % (invisible mark discount)
100 % (energy discount for Teleport on marked enemy)

Info

  • Ash toggles a state of intense focus as he searches for targets to assassinate. During targeting mode, enemies within AbilityRangeBuff50 meters from Ash that are seen near the aiming reticle become highlighted and tagged with a death mark above their head, consuming EnergyOrb12 energy per enemy.
    • Leaving this range while targeting will unmark enemies and refund the energy.
  • When 1 or more enemies are marked, reactivating the ability will create 2 Shadow Clones that teleport to each marked enemy, striking them with 3 Finisher attacks that inflict AbilityStrengthBuff750 / 1000 / 1500 / 2000 DmgTrueSmall64 True damage per hit with a guaranteed DmgSlashSmall64 Slash status effect.
  • Reactivating Blade Storm with no marks will toggle off targeting mode instead.
    • While in targeting mode, Ash emits black smoke and his vision darkens.
    • Blade Storm has no casting animations, so Ash can still perform all other functions normally such as maneuvering, casting other abilities, and firing or reloading weapons.
    • Ash cannot re-enter targeting mode while his Shadow Clones are attacking marked enemies.
  • Ability Synergy:
    • Invisibility by means of SmokeScreen130xWhite Smoke Screen or other allied abilities will halve the energy cost of Blade Storm to EnergyOrb6 energy per enemy.
    • While Blade Storm is attacking, Teleport130xWhite Teleport can be cast on a marked enemy at 0 energy cost to include Ash in the assault. Ash becomes invulnerable for the duration as he teleports and strikes all remaining marked enemies in a cinematic sequence.
      • While joining Blade Storm costs no energy, Ash must have enough energy to cast Teleport to join.
      • Strikes by Ash deal the same damage as his clones, but will attack enemies not targeted by his clones at the moment. He consumes marks, which generally accelerates the assault, when the enemy is not dying from the first hit.
      • Ash can regenerate his shields during the animation.

Augment

RisingStormMod
Main article: Rising Storm

Rising Storm is an AshIcon272 Ash Warframe Augment Mod that allows the clones generated by BladeStorm130xWhite Blade Storm to contribute additional hits to the Melee Combo Counter, as well as increases the duration the Melee Combo Counter lasts.

Rising Storm

Tips & Tricks

  • Blade Storm can be activated while zooming in with a ranged weapon. This can be used to more precisely pick targets. 
  • You are invincible while using BladeStorm130xWhite Blade Storm. This can be used to give time to regenerate your shields.
  • BladeStorm130xWhite Blade Storm can be used to pick up items that are very far away or in dangerous situations (an item surrounded by 5 enemies for example). This generally requires a sentinel's Mod TT 20px Vacuum skill for maximum effectiveness. Simply target an enemy near something you want to pick up and activate the ability. Since you return to your starting point you will return to your "safe spot" but will have picked up health orbs, energy orbs, resources, and even mods.
  • Blade Storm can be used to start long melee combo chains to gain additional bonus melee damage.
  • Blade Storm can be empowered by performing melee combo chains before casting, as the ability's damage benefits greatly from the bonus melee damage multiplier.
  • Since Blade Storm deals DmgTrueSmall64 True damage, the ability is well suited to dealing with Conculysts and Battalysts.
  • Ash's second ability, SmokeScreen130xWhite Smoke Screen, synergizes well with this ability, reducing both the energy cost per mark and Ash's vulnerability when marking enemies.
    • Similarly, ArcaneTrickery Arcane Trickery also synergizes well, since it can be triggered by Blade Storm and reduces the cost per mark.
  • Blade Storm allows Ash to easily trigger ArcaneUltimatum Arcane Ultimatum, giving him a boost in survivability.
  • Blade Storm finishers also trigger ExodiaMight Exodia Might with Zaws, allowing substantial health regeneration without the use of Mod TT 20px Life Strike.
  • Considering Blade Storm has a 100% chance to proc Bleed, dealing 43.75% of the base damage 10 times in 9 seconds, the ability actually does 2,000 + ((2,000×0.4375)×10) = 10,750 damage in 9 seconds, making it one of the most powerful abilities in the game if modded and used accordingly.
  • If used during sliding, Blade Storm seems to use a shorter version of finishing animations, which reduces total animation time.
  • Blade Storm benefits greatly from the effects of Mod TT 20px Body Count, Mod TT 20px Drifting Contact, and Mod TT 20px Gladiator Rush. Instead of having a 3 second delay before the combo counter disappears, the delay will be 3+12+10+6 = 31 seconds.
    • Using the Mod TT 20px Rising Storm augment will further increase the delay.
  • Since Ash only spawns 2 Shadow Clones, it's highly suggested to equip attack speed mods as the time needed for the Shadow Clones' animations can make gameplay sluggish, especially if a large amount of enemies are marked.
  • Joining Blade Storm has multiple benefits for Ash:
    • Becoming invulnerable allows Ash to ignore status effects, such as DmgToxinSmall64 Toxin, and regenerate his shields.
    • The rate in which attacks are dealt is increased as there will be 3 attackers instead of 2.
    • The amount of hits added to the combo counter from the ability will be higher than if Ash were to not join.
  • Using Teleport on an unmarked enemy while Ash's Shadow Clones are attacking marked ones will result in the unmarked enemy being marked without consuming any energy. Ash will then join Blade Storm until all marks are expended.
    • Enemies attacked by Blade Storm this way are only attacked once.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Bugs

  • On certain unspecific occasions Ash will become invulnerable after using Blade Storm. It should also be noted that Blade Storm can cause lag commonly.
  • Very rarely, after using Blade Storm, Ash will float and become invincible. He is unable to jump or fall down, use melee weapons (or primaries/secondaries in some cases), or use Blade Storm again. Pressing E will teleport to a random enemy and perform a purely aesthetic Blade Storm attack which does no damage. This appears to occur when Blade Storm's initial target is killed before Blade Storm begins.
    • On some occasions (most likely related to latency), Ash will remain vulnerable whilst being unable to exit this bugged state without getting killed (as in, actually dying and using a revive charge, as revived by a teammate will not end this glitch).
    • This may occur when the initial target for Blade Storm is killed (by another player/procs) during the teleporting animation, causing Ash to teleport to his casting location, and initiate this bug.
    • To deactivate the bug, Ash can prompt a "falling out of level" event by power wall climbing to the sky if there is a wall in the map that allows him to. This will respawn Ash to a random location on the ground and deactivate the bug.
  • Very Rarely, when Ash finishes using Blade Storm he will appear at the location where he used it with 0 Health, unable to move, unable to use weapons, and unable to be damaged by enemies. Any on screen prompts that occur, such as Defense and Interception wave prompts, will not be presented to Ash in this state. Ash cannot be revived as he isn't considered down despite the fact that he has 0 health. The only way to fix this bug is to wait for the mission to end or leave the mission.
  • If wielding a melee weapon when cast, Blade Storm will occasionally perform Finisher attacks on enemies. This does not occur if the player is hosting.
  • Occasionally, Ash will fall out of the map after using Blade Storm, where he will either teleport back to the original casting position or die.
  • If Blade Storm is cast and Ash's holograms seek out a MindControl130xWhite Mind Controlled target, they will attack the target indefinitely until either the Mind Controlled target dies or its duration expires.
  • Attempting to use Blade Storm against another player when fighting in the Dojo will cause Ash to become invincible and hover in the air. In this state, Ash can only move and use firearms.
  • When Ash has no melee weapon equipped, it is possible in some cases for Ash to attain an unmodded Skana after using Bladestorm. This Skana is not listed in the end of mission screen, nor in the in-game gear list, and is lost upon dying or completion of the mission.
  • When used on a Crewship during Railjack missions, and using teleport to join the fray, Ash can grow 10x in size and will be too large to move around not only the Crewship but also the Railjack. Player will have to return to dock to reset size.

Expand/Collapse

See also[]