(Replacing mod links with Template:M, replaced: Blood Rush → {{M|Blood Rush}}, Fury → {{M|Fury}} (2), Maiming Strike → {{M|Maiming Strike}}, Quickening → {{M|Quickening}} (2), True Punishment → {{M|True Punishment}}, [...)
(Patch History)
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==Patch History==
==Patch History==

Revision as of 09:53, March 4, 2018

For the Berserker Warframe, see Valkyr.

Berserker is a mod that temporarily increases a melee weapon's attack speed on a Critical Hit.


Rank Effect Duration Cost
0 +5% +4s 4
1 +10% +8s 5
2 +15% +12s 6
3 +20% +16s 7
4 +25% +20s 8
5 +30% +24s 9


  • Berserker will activate on critical hits from any melee weapon, including those summoned by abilities such as Exalted Blade, Primal Fury, and Hysteria.
    • Furthermore, Berserker will trigger if a Channeled melee weapon blocks a critical hit from an enemy.
  • The attack speed bonus stacks up to 3 times for a total maximum benefit of +75% attack speed.
    • Each stack has its own duration and will wear off separately.
  • Does not speed up the animation of Stealth Finishers


  • Berserker works best with melee weapons whose critical chance is 20% or greater, allowing for much greater attack speed.
    • In some cases, it can be used in lieu of Mod TT 20pxFury and/or Mod TT 20pxQuickening.
  • This mod synergizes well with Mod TT 20pxTrue SteelMod TT 20pxTrue Punishment, Mod TT 20pxBlood Rush or Mod TT 20pxMaiming Strike, as the increase in critical hit chance will make it more likely for this mod to activate.


  • Prior to Hotfix 13.8.1, Berserker would treat melee Stealth Finisher Damage as a critical hit, activating or refreshing the speed bonus. However, despite their damage numbers still displaying as yellow, finishing attacks are no longer automatically considered critical hits.


Patch History

See also

  • Mod TT 20pxFury, the passive version of this mod.
  • Mod TT 20pxQuickening, the channeling version of this mod.
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