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'''Berserker''' is a [[mod]] for that temporarily increases a melee weapon's attack speed on a [[Critical Hit]].
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'''Berserker''' is a [[mod]] that temporarily increases a melee weapon's attack speed on a [[Critical Hit]].
   
 
==Stats==
 
==Stats==
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*Berserker will activate on critical hits from any melee weapon, including those summoned by [[Abilities]] such as [[Exalted Blade]], [[Primal Fury]], and [[Hysteria]].
 
*Berserker will activate on critical hits from any melee weapon, including those summoned by [[Abilities]] such as [[Exalted Blade]], [[Primal Fury]], and [[Hysteria]].
 
** Furthermore, Berserker will trigger if a [[Melee 2.0#Channeling|Channeled]] melee weapon blocks a critical hit from an enemy.
 
** Furthermore, Berserker will trigger if a [[Melee 2.0#Channeling|Channeled]] melee weapon blocks a critical hit from an enemy.
*The attack speed bonus stacks up to '''3''' times, up to a maximum total benefit of +75%.
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*The attack speed bonus stacks up to '''3''' times for a total maximum benefit of +75% attack speed.
 
**Each stack has its own duration and will wear off separately.
 
**Each stack has its own duration and will wear off separately.
   
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==Trivia==
 
==Trivia==
*Prior to {{ver|13.8.1|fix}}, Berserker would treat the melee [[Stealth]] damage bonus as a critical hit, activating or refreshing the speed bonus. However, despite the damage numbers still displaying as yellow, they are no longer counted as critical hits.
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*Prior to {{ver|13.8.1|fix}}, Berserker would treat melee [[Stealth]] [[Damage 2.0/Finishing Damage]] as a critical hit, activating or refreshing the speed bonus. However, despite their damage numbers still displaying as yellow, finishing attacks are no longer automatically considered critical hits.
   
 
==Gallery==
 
==Gallery==

Revision as of 12:53, September 17, 2016

Not to be confused with the Berserker Warframe, Valkyr.

Berserker is a mod that temporarily increases a melee weapon's attack speed on a Critical Hit.

Stats

Rank Effect Duration Cost Conclave
0 +5% +4s 4 C5
1 +10% +8s 5 C6
2 +15% +12s 6 C7
3 +20% +16s 7 C8
4 +25% +20s 8 C9
5 +30% +24s 9 C10

Notes

  • Berserker will activate on critical hits from any melee weapon, including those summoned by Abilities such as Exalted Blade, Primal Fury, and Hysteria.
    • Furthermore, Berserker will trigger if a Channeled melee weapon blocks a critical hit from an enemy.
  • The attack speed bonus stacks up to 3 times for a total maximum benefit of +75% attack speed.
    • Each stack has its own duration and will wear off separately.

Tips

  • Berserker works best with melee weapons whose critical chance is 20% or greater, allowing for much greater attack speed.
  • This mod synergizes well with True SteelTrue Punishment, Blood Rush or Maiming Strike, as the increase in critical hit chance will make it more likely for this mod to activate.

Trivia

  • Prior to Hotfix 13.8.1, Berserker would treat melee Stealth Damage 2.0/Finishing Damage as a critical hit, activating or refreshing the speed bonus. However, despite their damage numbers still displaying as yellow, finishing attacks are no longer automatically considered critical hits.

Gallery

Patch History

See also

  • Fury, the passive version of this mod.
  • Quickening, the channeling version of this mod.
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