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| duration = 10 / 15 / 20 /25 s |
| duration = 10 / 15 / 20 /25 s |
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|info = |
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− | * Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring ''' |
+ | * In [[Archwing]] missions, Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring '''20 / 40 / 60 / 80''' meters in radius surrounding it. The smaller bubble blocks all projectiles (friendly and hostile) from passing through it. Damage dealt to this bubble by enemies causes allies within '''40 / 60 / 80 / 100''' meters to be healed for '''1 / 1.25 / 1.3 / 1.5x''' of the damage dealt. The larger bubble also redirects all incoming hostile fire towards the smaller central bubble. |
+ | ** In [[Landscape]] missions, the range of this ability is reduced down to '''2 / 4 / 6 / 8''' meters in bubble radius and '''4 / 6 / 8 / 10''' meters in healing radius. |
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**Healing multiplier is affected by [[Ability Strength]]. |
**Healing multiplier is affected by [[Ability Strength]]. |
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**Bubble radius and healing range are affected by [[Ability Range]]. |
**Bubble radius and healing range are affected by [[Ability Range]]. |
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+ | [[es:Señuelo benevolente]] |
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[[Category:Amesha]] |
[[Category:Amesha]] |
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[[Category:Update 19]] |
[[Category:Update 19]] |
Revision as of 17:04, 11 September 2018
2 50 |
Benevolent Decoy Creates beacons that draw enemy fire, converting the damage into healing pulses. Introduced in Update: Specters of the Rail 0.0 (2016-07-08) |
Strength:1 / 1.25 / 1.3 / 1.5x healing multiplier | |
Duration:10 / 15 / 20 /25 s | |||
Range:20 / 40 / 60 / 80 m bubble radius 40 / 60 / 80 / 100 m heal radius |
Info
- In Archwing missions, Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring 20 / 40 / 60 / 80 meters in radius surrounding it. The smaller bubble blocks all projectiles (friendly and hostile) from passing through it. Damage dealt to this bubble by enemies causes allies within 40 / 60 / 80 / 100 meters to be healed for 1 / 1.25 / 1.3 / 1.5x of the damage dealt. The larger bubble also redirects all incoming hostile fire towards the smaller central bubble.
- In Landscape missions, the range of this ability is reduced down to 2 / 4 / 6 / 8 meters in bubble radius and 4 / 6 / 8 / 10 meters in healing radius.
- Healing multiplier is affected by Ability Strength.
- Bubble radius and healing range are affected by Ability Range.
- Bubble duration is affected by Ability Duration.
- It is possible to stack Benevolent Decoy multiple times at the same location to increase its duration by the base duration, to a maximum of 3x the base duration.
- Three separate instances of Benevolent Decoy may be active at a time, stacked Benevolent Decoys only count for one instance.
- Has an instant cast and does not interrupt other activities.
Tips & Tricks
- Using this in combination with Watchful Swarm grants near perfect immunity from attacks.
- Using this while Vengeful Rush is active will improve its healing multiplier, healing radius and its duration.
- Benevolent Decoy is capable of healing any damage dealt to Archwing Mobile Defense Satellites, making it useful in keeping the objective from being destroyed.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases bubble duration to 32.5 seconds.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces activation cost to 22.5 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases bubble radius to 128 meters and healing radius to 160 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases heal multiplier to 232.5%.
- Has no negative effect on this ability.