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| name = Benevolent Decoy
 
| name = Benevolent Decoy
 
| gameimage = BenevolentDecoy.png
 
| gameimage = BenevolentDecoy.png
| cardimage = Bloomer_game_icon.png
+
| cardimage = BenevolentDecoyMod.png
| hotkey = 1
+
| hotkey = 2
 
| energy = 50
 
| energy = 50
 
| description = Creates beacons that draw enemy fire, converting the damage into healing pulses.
 
| description = Creates beacons that draw enemy fire, converting the damage into healing pulses.
 
| cost = 50
 
| cost = 50
| Heal Multiplier = ? / ? / ? / 1.5
+
| damage = 1 / 1.25 / 1.3 / 1.5x healing multiplier
| range = ? / ? / ? / 80 m
+
| range = 20 / 40 / 60 / 80 m bubble radius<br />40 / 60 / 80 / 100 m heal radius
| Healing Range = ? / ? / ? / 100m
+
| duration = 10 / 15 / 20 /25 s
| duration = ?/?/?/25 sec
 
 
|info =
 
|info =
  +
* In [[Archwing]] missions, Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring '''20 / 40 / 60 / 80''' meters in radius surrounding it. The smaller bubble blocks all projectiles (friendly and hostile) from passing through it. Damage dealt to this bubble by enemies causes allies within '''40 / 60 / 80 / 100''' meters to be healed for '''1 / 1.25 / 1.3 / 1.5x''' of the damage dealt. The larger bubble also redirects all incoming hostile fire towards the smaller central bubble.
* Amesha creates a sphere on the map similar to two Mag Magnetize bubbles inside each other that draws enemy fire. This sphere has an increased aggro multiplier similar to Nyx absorb. Damage dealt into the bubble will instantly heal allies for ? / ? / ? / 1.5x damage dealt within ? / ? / ? / 100m of the center of the sphere. Being inside the sphere does not seem to grant invulnerability to damage enemies will simply aim at the closest portion of the sphere to them and fire through it potentially hitting you if you are in the projectile flight path.
 
  +
** In [[Landscape]] missions, the range of this ability is reduced down to '''2 / 4 / 6 / 8''' meters in bubble radius and '''4 / 6 / 8 / 10''' meters in healing radius.
  +
**Healing multiplier is affected by [[Ability Strength]].
  +
**Bubble radius and healing range are affected by [[Ability Range]].
  +
**Bubble duration is affected by [[Ability Duration]].
  +
* It is possible to stack Benevolent Decoy multiple times at the same location to increase its duration by the base duration, to a maximum of 3x the base duration.
  +
* Three separate instances of Benevolent Decoy may be active at a time, stacked Benevolent Decoys only count for one instance.
  +
* Has an instant cast and does not interrupt other activities.
 
|tips =
 
|tips =
* Using this in combination with Watchful Swarm grants near perfect safety.
+
* Using this in combination with Watchful Swarm grants near perfect immunity from attacks.
* Using this while Vengeful Rush is active will improve its healing multiplier its radius and heal radius and its duration.
+
* Using this while [[Vengeful Rush]] is active will improve its healing multiplier, healing radius and its duration.
  +
* Benevolent Decoy is capable of healing any damage dealt to Archwing [[Mobile Defense]] Satellites, making it useful in keeping the objective from being destroyed.
 
|max=
 
|max=
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
   
*[[Maximized Power Duration]] ?
+
*[[Maximized Ability Duration]] increases bubble duration to '''32.5''' seconds.
 
**Has no negative effect on this ability.
 
**Has no negative effect on this ability.
*[[Maximized Power Efficiency]] ?
+
*[[Maximized Ability Efficiency]] reduces activation cost to '''22.5''' energy.
 
**Has no negative effect on this ability.
 
**Has no negative effect on this ability.
  +
*[[Maximized Ability Range]] increases bubble radius to '''128''' meters and healing radius to '''160''' meters.
*[[Maximized Power Range]] ?
 
 
**Has no negative effect on this ability.
 
**Has no negative effect on this ability.
*[[Maximized Power Strength]] ?
+
*[[Maximized Ability Strength]] increases heal multiplier to '''232.5%'''.
 
**Has no negative effect on this ability.
 
**Has no negative effect on this ability.
  +
}}
|bugs =
 
*
 
|damage = ? / ? / ? 1.5x healing multiplier}}
 
 
</onlyinclude>
 
</onlyinclude>
  +
[[es:Señuelo benevolente]]
 
[[de:Benevolent Decoy]]
 
 
 
[[Category:Amesha]]
 
[[Category:Amesha]]
 
[[Category:Update 19]]
 
[[Category:Update 19]]

Revision as of 17:04, 11 September 2018

BenevolentDecoyMod BenevolentDecoy
2
EnergyOrb50
Benevolent Decoy

Creates beacons that draw enemy fire, converting the damage into healing pulses.


Introduced in Update: Specters of the Rail 0.0 (2016-07-08)

AbilityStrengthBuff Strength:1 / 1.25 / 1.3 / 1.5x healing multiplier
AbilityDurationBuff Duration:10 / 15 / 20 /25 s
AbilityRangeBuff Range:20 / 40 / 60 / 80 m bubble radius
40 / 60 / 80 / 100 m heal radius

Info

  • In Archwing missions, Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring 20 / 40 / 60 / 80 meters in radius surrounding it. The smaller bubble blocks all projectiles (friendly and hostile) from passing through it. Damage dealt to this bubble by enemies causes allies within 40 / 60 / 80 / 100 meters to be healed for 1 / 1.25 / 1.3 / 1.5x of the damage dealt. The larger bubble also redirects all incoming hostile fire towards the smaller central bubble.
    • In Landscape missions, the range of this ability is reduced down to 2 / 4 / 6 / 8 meters in bubble radius and 4 / 6 / 8 / 10 meters in healing radius.
    • Healing multiplier is affected by Ability Strength.
    • Bubble radius and healing range are affected by Ability Range.
    • Bubble duration is affected by Ability Duration.
  • It is possible to stack Benevolent Decoy multiple times at the same location to increase its duration by the base duration, to a maximum of 3x the base duration.
  • Three separate instances of Benevolent Decoy may be active at a time, stacked Benevolent Decoys only count for one instance.
  • Has an instant cast and does not interrupt other activities.

Tips & Tricks

  • Using this in combination with Watchful Swarm grants near perfect immunity from attacks.
  • Using this while Vengeful Rush is active will improve its healing multiplier, healing radius and its duration.
  • Benevolent Decoy is capable of healing any damage dealt to Archwing Mobile Defense Satellites, making it useful in keeping the objective from being destroyed.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Expand/Collapse