Battering Maneuver is a Exilus mod that increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latch, and adds
Impact damage to Bullet Jump.
Stats[]
| Rank | Bullet Jump | Aim Glide & Wall Latch | Cost | |
|---|---|---|---|---|
| 0 | +3% | +3% | +10% | 4 |
| 1 | +6% | +6% | +20% | 5 |
| 2 | +9% | +9% | +30% | 6 |
| 3 | +12% | +12% | +40% | 7 |
| 4 | +15% | +15% | +50% | 8 |
| 5 | +18% | +18% | +60% | 9 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Sabotage | Sealab Sabotage Resource Caches | B | 4.51% | 1 | 0.0451 | |
| The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
| The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Drekar Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Also increases the distance/speed of rolls.
- At max rank, Battering Maneuver adds a concussive effect that deals 160
Impact damage with a 200% status chance within a 3-meter radius as well as a guaranteed knockdown within a 0.75-meter radius from where a player initiates a Bullet Jump. - Visual effects added during Bullet Jumps will always be the same color, regardless of Warframe Energy or Emission colors.
Media[]
Patch History[]
Update 17.0 (2015-07-31)
- Introduced.
| Drift | |
| Bullet Jump | |
| Movement | |
| Resistance | |
| Other Utility | |
| Augments | |
| Peculiar | |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
