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A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

The Battacor is a Corpus rifle incorporating Sentient technology. Its primary fire shoots fully automatic 2-round bursts and builds charges on kills that powers up its Alternate Fire, an obliterating laser. While the alternate fire is hitscan, the primary fire is projectile therefore the full auto shots have travel time. It can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Credits64
25,000
Fieldron64
10
TepaNodule
40
HeartNoctrul
25
Entroplasma
20
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 5,000
Credits64
10,000
FieldronSample64
25
MytocardiaSpore
5
VenerdoAlloy
10
ThermalLaser
1
Time: 72 hrs
Prereq: Ocucor
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Characteristics

This weapon deals primarily Magnetic b Magnetic damage on its primary fire and Radiation b Radiation damage on its alt-fire.

Advantages:

Disadvantages:

  • Primary Fire:
    • Innate Magnetic b Magnetic damage – less effective against Alloy Armor.
    • No Impact b Impact or Slash b Slash damage – less effective against health.
      • Damage cannot be increased with Impact b Impact and Slash b Slash mods.
      • Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
    • Projectiles have travel time.
    • Slowest fire rate of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after TennoMiter Panthera.
  • Alternate Fire:
    • Innate Radiation b Radiation damage – less effective against Shielded, Infested, and Fossilized.
    • Low status chance
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 60% from central impact.
    • Cannot fire without charges.
      • Charges can only be gained through kills made by the primary fire, or damage from status effects caused by the primary fire.

Notes

  • Primary fire accumulates up to three charges when killing enemies, allowing alt-fire to unleash an CrpBFG Opticor-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
    • Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
    • Alt-fire cannot be used without any charges.
    • Charge status is indicated by a trio of horizontal bars on the right side of the crosshairs.
    • Charge can be cancelled by pressing the alternate fire button again.

Trivia

  • The Battacor is the first weapon in-game to use the Auto Burst trigger.
  • A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of Orb Vallis, where Conculysts are also being researched on.
  • Though Battacor is a primary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with Ocucor Ocucor.
  • The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating Battalyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons. Also in line with the Ocucor appearing to be a modified Amp prism, the Battacor appears to be a modified Battalyst arm.

Media

  • Battacor Model Concept
  • Official image from the Fortuna website
  • Corpus testing Battacor
  • Battacor test in action
  • Battacor in Arsenal

Patch History

Hotfix 27.2.2

Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Battacor: 40%

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Battacor

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 24.2

  • Reduced the delay until you can use the primary fire after using secondary fire.

Hotfix 24.0.5

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.

Update 24.0

  • Introduced.

Last updated: Hotfix 24.0.5

See Also

  • Ocucor Ocucor, the secondary counterpart to this weapon.
  • Kreska Kreska, the melee counterpart to this weapon.
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