A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

The Battacor is a Corpus rifle incorporating Sentient technology. Its primary fire shoots fully automatic 2-round bursts and builds charges on kills that powers up its Alternate Fire, an obliterating laser. While the alternate fire is hitscan, the primary fire is projectile therefore the full auto shots have travel time. It can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 5,000
Time: 72 hrs
Prereq: Ocucor
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This weapon deals primarily Magnetic b Magnetic damage on its primary fire and Radiation b Radiation damage on its alt-fire.


  • Primary fire is a fully automatic 2-round burst rifle.
  • Alternate Fire charges a powerful beam.
    • Innate Radiation b Radiation damage – effective against Alloy Armor, Robotic, and Infested Sinew.
    • Kills with primary fire stacks charges up to three times, increasing the damage of Alternate Fire.
    • Tied with TnBardRifle Tenora for the highest critical chance and critical multiplier of all charge-up rifles.
    • Very fast charge speed.
    • Charge is automatic and does not need to be held down.
    • Innate 2 meters Punch Through.
    • Beam has a width of 0.5 meters.
      • Sides of the beam can hit enemies if they are close enough.
    • Surface and enemy impacts create a 3-meter explosion inflicting a second instance of the Radiation b Radiation damage.
      • Does not cause self-damage.
    • Does not use ammo.
  • High magazine capacity.
  • Good ammo efficiency.


  • Primary Fire:
    • Innate Magnetic b Magnetic damage – less effective against Alloy Armor.
    • No Impact b Impact or Slash b Slash damage – less effective against health.
      • Damage cannot be increased with Impact b Impact and Slash b Slash mods.
      • Linearly less efficient – sometimes a target may only die with two bullets, which requires an entire second burst to be fired.
    • Projectiles have travel time.
    • Slowest fire rate of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after TennoMiter Panthera.
  • Alternate Fire:
    • Innate Radiation b Radiation damage – less effective against Shielded, Infested, and Fossilized.
    • Low status chance
    • Impact explosion damage decreases with distance from its epicenter.
    • Cannot fire without charges.
      • Charges can only be gained through kills made by the primary fire, or damage from status effects caused by the primary fire.


  • Primary fire accumulates up to three charges when killing enemies, allowing alt-fire to unleash an CrpBFG Opticor-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
    • Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
    • Alt-fire cannot be used without any charges.
    • Charge status is indicated by a trio of horizontal bars on the right side of the crosshairs.
    • Charge can be cancelled by pressing the alternate fire button again.


  • The Battacor is the first weapon in-game to use the Auto Burst trigger.
  • A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of Orb Vallis, where Conculysts are also being researched on.
  • Though Battacor is a primary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with Ocucor Ocucor.
  • The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating Battalyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons. Also in line with the Ocucor appearing to be a modified Amp prism, the Battacor appears to be a modified Battalyst arm.


  • Battacor Model Concept
  • Official image from the Fortuna website
  • Corpus testing Battacor
  • Battacor test in action

Patch History

Update 24.2
  • Reduced the delay until you can use the primary fire after using secondary fire.

Hotfix 24.0.5

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.

Update 24.0

  • Introduced.

Last updated: Hotfix 24.0.5

See Also

  • Ocucor Ocucor, the secondary counterpart to this weapon.
  • Kreska Kreska, the melee counterpart to this weapon.
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