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{{Codex|A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.}}
 
{{Codex|A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.}}
The '''{{PAGENAME}}''' is a [[Corpus]] rifle incorporating [[Sentient]] technology. Its primary fire is a fully automatic 2-round burst and builds charges on kills that powers up its [[Alternate Fire]], an obliterating laser. It can be [[research]]ed from the [[Research/Energy Lab Research Tab|Energy Lab]] in the [[dojo]].
+
The '''{{PAGENAME}}''' is a [[Corpus]] rifle incorporating [[Sentient]] technology. Its primary fire shoots fully automatic 2-round bursts and builds charges on kills that powers up its [[Alternate Fire]], an obliterating laser. While the alternate fire is hitscan, the primary fire is projectile therefore the full auto shots have travel time. It can be [[research]]ed from the [[Research/Energy Lab|Energy Lab]] in the [[dojo]].
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
Line 169: Line 169:
 
'''Advantages:'''
 
'''Advantages:'''
 
*Primary fire is a fully automatic 2-round burst rifle.
 
*Primary fire is a fully automatic 2-round burst rifle.
**Third highest base damage of all fully automatic rifles, behind [[Attica]] and [[Zhuge]]/[[Panthera]].
+
**Innate {{Icon|Proc|Magnetic|Text}} damage – effective against [[Shielded]] and [[Proto Shield]]s.
***Innate {{Icon|Proc|Magnetic|Text}} damage – effective against [[Shielded]] and [[Proto Shield]]s.
+
**High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]].
***High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]].
 
 
**Fully automatic for a burst-fire rifle.
 
**Fully automatic for a burst-fire rifle.
**Second highest [[critical chance]] of all burst-fire rifles behind [[Dex Sybaris]], and highest critical chance of all fully automatic rifles.
+
**Second highest [[critical chance]] of all burst-fire rifles behind {{Weapon|Dex Sybaris}}, and tied with {{Weapon|Acceltra}} for the highest critical chance of all fully automatic rifles.
**Second highest [[critical multiplier]] of all burst-fire rifles, behind [[Tiberon Prime]].
+
**Second highest [[critical multiplier]] of all burst-fire rifles, behind {{Weapon|Tiberon Prime}}.
 
**Good [[status chance]].
 
**Good [[status chance]].
 
**High [[accuracy]] and low recoil for a burst weapon.
 
**High [[accuracy]] and low recoil for a burst weapon.
*Alt-fire charges a powerful beam.
+
*[[Alternate Fire]] charges a powerful beam.
 
**Innate {{Icon|Proc|Radiation|Text}} damage – effective against [[Alloy Armor]], [[Robotic]], and [[Infested Sinew]].
 
**Innate {{Icon|Proc|Radiation|Text}} damage – effective against [[Alloy Armor]], [[Robotic]], and [[Infested Sinew]].
**Kills with primary fire stacks charges up to three times, increasing the damage of alt-fire.
+
**Kills with primary fire stacks charges up to three times, increasing the damage of Alternate Fire.
**Tied with [[Tenora]] for the highest [[critical chance]] and [[critical multiplier]] of all charge-up rifles.
+
**Tied with {{Weapon|Tenora}} for the second highest [[critical chance]] of all charge-up rifles, behind {{Weapon|Quellor}}.
  +
**Tied with Tenora and {{Weapon|Stahlta}} for the highest [[critical multiplier]] of all charge-up rifles.
 
**Very fast charge speed.
 
**Very fast charge speed.
 
**Charge is automatic and does not need to be held down.
 
**Charge is automatic and does not need to be held down.
Line 186: Line 186:
 
**Beam has a width of 0.5 meters.
 
**Beam has a width of 0.5 meters.
 
***Sides of the beam can hit enemies if they are close enough.
 
***Sides of the beam can hit enemies if they are close enough.
**Surface and enemy impacts create a 3-meter explosion inflicting a second instance of the {{Icon|Proc|Radiation|Text}} damage.
+
**Enemy impacts create a '''3.4'''-meter explosion inflicting a second instance of the {{Icon|Proc|Radiation|Text}} damage.
  +
***Explosion can benefit from {{M|Firestorm}}, {{M|Amalgam Furax Body Count}}, and {{M|Cautious Shot}}.
***Does not cause self-damage.
 
  +
**Surface impacts create a '''6'''-meter explosion, with '''34%''' [[critical chance]], '''3.0''' [[critical multiplier]], '''8%''' [[status chance]] and no falloff.
 
**Does not use ammo.
 
**Does not use ammo.
 
*High magazine capacity.
 
*High magazine capacity.
Line 193: Line 194:
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Primary fire:
+
*Primary Fire:
 
**Innate {{Icon|Proc|Magnetic|Text}} damage – less effective against [[Alloy Armor]].
 
**Innate {{Icon|Proc|Magnetic|Text}} damage – less effective against [[Alloy Armor]].
**No {{Icon|Proc|Impact|Text}} or {{Icon|Proc|Slash|Text}} damage – less effective against [[shield]]s and [[health]].
+
**No {{Icon|Proc|Impact|Text}} or {{Icon|Proc|Slash|Text}} damage – less effective against [[health]].
 
***Damage cannot be increased with {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} mods.
 
***Damage cannot be increased with {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} mods.
***Linearly less efficient – sometimes a target may only die with two bullets, which requires an entire second burst to be fired.
+
***Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
 
**Projectiles have travel time.
 
**Projectiles have travel time.
**Slowest [[fire rate]] of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after [[Panthera]].
+
**Slowest [[fire rate]] of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after {{Weapon|Panthera}}.
  +
*[[Alternate Fire]]:
*Alt-fire:
 
 
**Innate {{Icon|Proc|Radiation|Text}} damage – less effective against [[Shielded]], [[Damage/Infested|Infested]], and [[Fossilized]].
 
**Innate {{Icon|Proc|Radiation|Text}} damage – less effective against [[Shielded]], [[Damage/Infested|Infested]], and [[Fossilized]].
 
***Damage cannot be increased with {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, and {{Icon|Proc|Slash|Text}} mods.
 
***Damage cannot be increased with {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, and {{Icon|Proc|Slash|Text}} mods.
**Low [[status chance|status chance.]] 
+
**Low [[status chance]]. 
  +
**Explosion inflicts [[Stagger|self-stagger]].
**Impact explosion damage decreases with distance from its epicenter.
 
  +
**Explosion has linear damage falloff from 100% to 60% from central impact.
**Fires as soon as it has reached a full charge, which can lead to premature firing.
+
**The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
 
**Cannot fire without charges.
 
**Cannot fire without charges.
***Charges can only be gained through kills made by the Battacor's primary fire, or damage from status effects caused by the primary fire.
+
***Charges can only be gained through kills made by the primary fire, or damage from status effects caused by the primary fire.
   
 
==Notes==
 
==Notes==
*Primary fire accumulates up to '''three''' charges when killing enemies, allowing alt-fire to unleash an [[Opticor]]-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
+
*Primary fire accumulates up to '''three''' charges when killing enemies, allowing alt-fire to unleash an {{Weapon|Opticor}}-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
 
**Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
 
**Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
 
**Alt-fire cannot be used without any charges.
 
**Alt-fire cannot be used without any charges.
 
**Charge status is indicated by a trio of horizontal bars on the right side of the crosshairs.
 
**Charge status is indicated by a trio of horizontal bars on the right side of the crosshairs.
  +
**Charge can be cancelled by pressing the alternate fire button again.
   
 
==Trivia==
 
==Trivia==
 
*The Battacor is the first weapon in-game to use the Auto Burst trigger.
 
*The Battacor is the first weapon in-game to use the Auto Burst trigger.
 
*A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of [[Orb Vallis]], where [[Conculyst]]s are also being researched on.
 
*A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of [[Orb Vallis]], where [[Conculyst]]s are also being researched on.
*Though Battacor is a primary firearm, there is a ring that looks similar to [[Jai#Jai|Jai]] Link attached to it. This aesthetic is shared with [[Ocucor]].
+
*Though Battacor is a primary firearm, there is a ring that looks similar to [[Jai#Jai|Jai]] Link attached to it. This aesthetic is shared with {{Weapon|Ocucor}}.
*The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating [[Battalyst]] (a Sentient enemy) and the suffix ''-cor'', seen in some other Corpus weapons.
+
*The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating [[Battalyst]] (a Sentient enemy) and the suffix ''-cor'', seen in some other Corpus weapons. Also in line with the Ocucor appearing to be a modified Amp prism, the Battacor appears to be a modified Battalyst arm.
   
 
==Media==
 
==Media==
Line 225: Line 228:
 
Sentient-Corpus_Weapins_(2).png|Battacor Model Concept
 
Sentient-Corpus_Weapins_(2).png|Battacor Model Concept
 
Corpus-Rifle-(Battacor).jpg|Official image from the Fortuna website
 
Corpus-Rifle-(Battacor).jpg|Official image from the Fortuna website
  +
Warframe.x64_2019-03-25_14-31-54.png|Corpus testing Battacor
  +
Warframe.x64_2019-03-25_14-32-17.png|Battacor test in action
  +
Lucas-hug-crpsenthybrid1.jpg
  +
Screenshot_493.png|Battacor in Arsenal
  +
Screenshot_494.png
 
</gallery>
 
</gallery>
   
 
<gallery position="center" widths="300" spacing="small" hideaddbutton=true>
 
<gallery position="center" widths="300" spacing="small" hideaddbutton=true>
 
Warframe Battacor - 4 Forma Build-2
 
Warframe Battacor - 4 Forma Build-2
  +
BATTACOR BUILD - Beam Bonanza 5 forma - Warframe
  +
Warframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)
  +
Warframe - All Corpus Weapon Reloads in 1 minute (2012 - 2019)
  +
Warframe Concept Art - Weapons
 
</gallery>
 
</gallery>
   
 
==Patch History==
 
==Patch History==
{{Scrollbox/Article|{{ver|24.2}}
+
{{Scrollbox/Article|
  +
{{ver|28.0.3}}
  +
*Fixed the Battacor having unlimited usage of Alt Fire.
  +
  +
{{ver|27.2.2}}<br/>
  +
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
  +
*Battacor: 40%
  +
  +
{{ver|27.2}}
  +
;Self Damage Changes:
  +
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
  +
  +
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
  +
  +
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
  +
  +
In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:
  +
*Battacor
  +
  +
In the original Dev Workshop, we said:<br />
  +
''As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.''
  +
  +
This is no longer accurate after continued testing. What we are doing now is:
  +
  +
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
  +
  +
''Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.''
  +
  +
{{ver|24.2}}
 
*Reduced the delay until you can use the primary fire after using secondary fire.
 
*Reduced the delay until you can use the primary fire after using secondary fire.
   
Line 239: Line 279:
   
 
{{ver|24}}
 
{{ver|24}}
*Introduced.}}
+
*Introduced.
  +
}}
 
{{ver/Lu|24.0.5}}
 
{{ver/Lu|24.0.5}}
   
 
==See Also==
 
==See Also==
*[[Ocucor]], the secondary counterpart to this weapon.
+
*{{Weapon|Ocucor}}, the secondary counterpart to this weapon.
*[[Kreska]], the melee counterpart to this weapon.
+
*{{Weapon|Kreska}}, the melee counterpart to this weapon.
   
 
{{ResearchNav}}
 
{{ResearchNav}}
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Battacor]]
  +
[[es:Battacor]]
 
[[Category:Update 24]]
 
[[Category:Update 24]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
Line 256: Line 299:
 
[[Category:Corpus]]
 
[[Category:Corpus]]
 
[[Category:Burst Fire]]
 
[[Category:Burst Fire]]
  +
[[Category:Radiation Damage Weapons]]
  +
[[Category:Weapons with Alt Fire]]
  +
[[Category:Sentient Weapons]]

Revision as of 23:41, 8 July 2020

A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

The Battacor is a Corpus rifle incorporating Sentient technology. Its primary fire shoots fully automatic 2-round bursts and builds charges on kills that powers up its Alternate Fire, an obliterating laser. While the alternate fire is hitscan, the primary fire is projectile therefore the full auto shots have travel time. It can be researched from the Energy Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Fieldron
10
TepaNodule
40
HeartNoctrul
25
TromyzonEntroplasma
20
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000
Energy Lab ResearchClanAffinity645,000
Credits
10,000
FieldronSample
25
MytocardiaSpore
5
VenerdoAlloy
10
KrillerThermalLaser
1
Time: 3 Day(s)
Prereq: Ocucor
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.

Advantages:

  • Primary fire is a fully automatic 2-round burst rifle.
  • Alternate Fire charges a powerful beam.
    • Innate Script error: The function "Proc" does not exist. damage – effective against Alloy Armor, Robotic, and Infested Sinew.
    • Kills with primary fire stacks charges up to three times, increasing the damage of Alternate Fire.
    • Tied with Tenora Tenora for the second highest critical chance of all charge-up rifles, behind Quellor Quellor.
    • Tied with Tenora and Stahlta Stahlta for the highest critical multiplier of all charge-up rifles.
    • Very fast charge speed.
    • Charge is automatic and does not need to be held down.
    • Innate 2 meters Punch Through.
    • Beam has a width of 0.5 meters.
      • Sides of the beam can hit enemies if they are close enough.
    • Enemy impacts create a 3.4-meter explosion inflicting a second instance of the Script error: The function "Proc" does not exist. damage.
    • Surface impacts create a 6-meter explosion, with 34% critical chance, 3.0 critical multiplier, 8% status chance and no falloff.
    • Does not use ammo.
  • High magazine capacity.
  • Good ammo efficiency.

Disadvantages:

  • Primary Fire:
    • Innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
    • No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against health.
      • Damage cannot be increased with Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. mods.
      • Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
    • Projectiles have travel time.
    • Slowest fire rate of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after Panthera Panthera.
  • Alternate Fire:
    • Innate Script error: The function "Proc" does not exist. damage – less effective against Shielded, Infested, and Fossilized.
      • Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. mods.
    • Low status chance
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 60% from central impact.
    • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
    • Cannot fire without charges.
      • Charges can only be gained through kills made by the primary fire, or damage from status effects caused by the primary fire.

Notes

  • Primary fire accumulates up to three charges when killing enemies, allowing alt-fire to unleash an Opticor Opticor-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
    • Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
    • Alt-fire cannot be used without any charges.
    • Charge status is indicated by a trio of horizontal bars on the right side of the crosshairs.
    • Charge can be cancelled by pressing the alternate fire button again.

Trivia

  • The Battacor is the first weapon in-game to use the Auto Burst trigger.
  • A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of Orb Vallis, where Conculysts are also being researched on.
  • Though Battacor is a primary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with Ocucor Ocucor.
  • The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating Battalyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons. Also in line with the Ocucor appearing to be a modified Amp prism, the Battacor appears to be a modified Battalyst arm.

Media

Patch History

Hotfix 28.0.3 (2020-06-12)

  • Fixed the Battacor having unlimited usage of Alt Fire.

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Battacor: 40%

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Battacor

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 24.2 (2018-12-18)

  • Reduced the delay until you can use the primary fire after using secondary fire.

Hotfix 24.0.5 (2018-11-12)

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.

Update 24.0 (2018-11-08)

  • Introduced.

Last updated: Hotfix 24.0.5 (2018-11-12)

See Also

  • Ocucor Ocucor, the secondary counterpart to this weapon.
  • Kreska Kreska, the melee counterpart to this weapon.