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(Tooltip Revolution, replaced: Attica → {{Weapon|Attica}}, Dex Sybaris → {{Weapon|Dex Sybaris}}, Opticor → {{Weapon|Opticor}}, Panthera → {{Weapon|Panthera}} (2), Tenora → {{Weapon|Tenora}}, Tiberon Prime → {{Wea...)
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'''Advantages:'''
 
'''Advantages:'''
 
*Primary fire is a fully automatic 2-round burst rifle.
 
*Primary fire is a fully automatic 2-round burst rifle.
**Third highest base damage of all fully automatic rifles, behind [[Attica]] and [[Zhuge]]/[[Panthera]].
+
**Third highest base damage of all fully automatic rifles, behind {{Weapon|Attica}} and {{Weapon|Zhuge}}/{{Weapon|Panthera}}.
 
***Innate {{Icon|Proc|Magnetic|Text}} damage – effective against [[Shielded]] and [[Proto Shield]]s.
 
***Innate {{Icon|Proc|Magnetic|Text}} damage – effective against [[Shielded]] and [[Proto Shield]]s.
 
***High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]].
 
***High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]].
 
**Fully automatic for a burst-fire rifle.
 
**Fully automatic for a burst-fire rifle.
**Second highest [[critical chance]] of all burst-fire rifles behind [[Dex Sybaris]], and highest critical chance of all fully automatic rifles.
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**Second highest [[critical chance]] of all burst-fire rifles behind {{Weapon|Dex Sybaris}}, and highest critical chance of all fully automatic rifles.
**Second highest [[critical multiplier]] of all burst-fire rifles, behind [[Tiberon Prime]].
+
**Second highest [[critical multiplier]] of all burst-fire rifles, behind {{Weapon|Tiberon Prime}}.
 
**Good [[status chance]].
 
**Good [[status chance]].
 
**High [[accuracy]] and low recoil for a burst weapon.
 
**High [[accuracy]] and low recoil for a burst weapon.
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**Innate {{Icon|Proc|Radiation|Text}} damage – effective against [[Alloy Armor]], [[Robotic]], and [[Infested Sinew]].
 
**Innate {{Icon|Proc|Radiation|Text}} damage – effective against [[Alloy Armor]], [[Robotic]], and [[Infested Sinew]].
 
**Kills with primary fire stacks charges up to three times, increasing the damage of alt-fire.
 
**Kills with primary fire stacks charges up to three times, increasing the damage of alt-fire.
**Tied with [[Tenora]] for the highest [[critical chance]] and [[critical multiplier]] of all charge-up rifles.
+
**Tied with {{Weapon|Tenora}} for the highest [[critical chance]] and [[critical multiplier]] of all charge-up rifles.
 
**Very fast charge speed.
 
**Very fast charge speed.
 
**Charge is automatic and does not need to be held down.
 
**Charge is automatic and does not need to be held down.
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***Linearly less efficient – sometimes a target may only die with two bullets, which requires an entire second burst to be fired.
 
***Linearly less efficient – sometimes a target may only die with two bullets, which requires an entire second burst to be fired.
 
**Projectiles have travel time.
 
**Projectiles have travel time.
**Slowest [[fire rate]] of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after [[Panthera]].
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**Slowest [[fire rate]] of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after {{Weapon|Panthera}}.
 
*Alt-fire:
 
*Alt-fire:
 
**Innate {{Icon|Proc|Radiation|Text}} damage – less effective against [[Shielded]], [[Damage/Infested|Infested]], and [[Fossilized]].
 
**Innate {{Icon|Proc|Radiation|Text}} damage – less effective against [[Shielded]], [[Damage/Infested|Infested]], and [[Fossilized]].
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==Notes==
 
==Notes==
*Primary fire accumulates up to '''three''' charges when killing enemies, allowing alt-fire to unleash an [[Opticor]]-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
+
*Primary fire accumulates up to '''three''' charges when killing enemies, allowing alt-fire to unleash an {{Weapon|Opticor}}-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
 
**Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
 
**Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
 
**Alt-fire cannot be used without any charges.
 
**Alt-fire cannot be used without any charges.
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*The Battacor is the first weapon in-game to use the Auto Burst trigger.
 
*The Battacor is the first weapon in-game to use the Auto Burst trigger.
 
*A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of [[Orb Vallis]], where [[Conculyst]]s are also being researched on.
 
*A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of [[Orb Vallis]], where [[Conculyst]]s are also being researched on.
*Though Battacor is a primary firearm, there is a ring that looks similar to [[Jai#Jai|Jai]] Link attached to it. This aesthetic is shared with [[Ocucor]].
+
*Though Battacor is a primary firearm, there is a ring that looks similar to [[Jai#Jai|Jai]] Link attached to it. This aesthetic is shared with {{Weapon|Ocucor}}.
 
*The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating [[Battalyst]] (a Sentient enemy) and the suffix ''-cor'', seen in some other Corpus weapons.
 
*The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating [[Battalyst]] (a Sentient enemy) and the suffix ''-cor'', seen in some other Corpus weapons.
   
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==See Also==
 
==See Also==
*[[Ocucor]], the secondary counterpart to this weapon.
+
*{{Weapon|Ocucor}}, the secondary counterpart to this weapon.
*[[Kreska]], the melee counterpart to this weapon.
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*{{Weapon|Kreska}}, the melee counterpart to this weapon.
   
 
{{ResearchNav}}
 
{{ResearchNav}}

Revision as of 19:04, 21 January 2019

A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

The Battacor is a Corpus rifle incorporating Sentient technology. Its primary fire is fully automatic (firing 2-round bursts) and builds charges on kills that powers up its Alternate Fire, an obliterating laser. While the alternate fire is hitscan, the primary fire is projectile therefore the full auto shots have travel time. It can be researched from the Energy Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Fieldron
10
TepaNodule
40
HeartNoctrul
25
TromyzonEntroplasma
20
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000
Energy Lab ResearchClanAffinity645,000
Credits
10,000
FieldronSample
25
MytocardiaSpore
5
VenerdoAlloy
10
KrillerThermalLaser
1
Time: 3 Day(s)
Prereq: Ocucor
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.

Advantages:

  • Primary fire is a fully automatic 2-round burst rifle.
    • Third highest base damage of all fully automatic rifles, behind Attica Attica and Zhuge Zhuge/Panthera Panthera.
      • Innate Script error: The function "Proc" does not exist. damage – effective against Shielded and Proto Shields.
      • High Script error: The function "Proc" does not exist. damage – effective against armor.
    • Fully automatic for a burst-fire rifle.
    • Second highest critical chance of all burst-fire rifles behind DexSybaris Dex Sybaris, and highest critical chance of all fully automatic rifles.
    • Second highest critical multiplier of all burst-fire rifles, behind TiberonPrime Tiberon Prime.
    • Good status chance.
    • High accuracy and low recoil for a burst weapon.
  • Alt-fire charges a powerful beam.
    • Innate Script error: The function "Proc" does not exist. damage – effective against Alloy Armor, Robotic, and Infested Sinew.
    • Kills with primary fire stacks charges up to three times, increasing the damage of alt-fire.
    • Tied with Tenora Tenora for the highest critical chance and critical multiplier of all charge-up rifles.
    • Very fast charge speed.
    • Charge is automatic and does not need to be held down.
    • Innate 2 meters Punch Through.
    • Beam has a width of 0.5 meters.
      • Sides of the beam can hit enemies if they are close enough.
    • Surface and enemy impacts create a 3-meter explosion inflicting a second instance of the Script error: The function "Proc" does not exist. damage.
      • Does not cause self-damage.
    • Does not use ammo.
  • High magazine capacity.
  • Good ammo efficiency.

Disadvantages:

  • Primary fire:
    • Innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
    • No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against shields and health.
      • Damage cannot be increased with Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. mods.
      • Linearly less efficient – sometimes a target may only die with two bullets, which requires an entire second burst to be fired.
    • Projectiles have travel time.
    • Slowest fire rate of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after Panthera Panthera.
  • Alt-fire:
    • Innate Script error: The function "Proc" does not exist. damage – less effective against Shielded, Infested, and Fossilized.
      • Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. mods.
    • Low status chance. 
    • Impact explosion damage decreases with distance from its epicenter.
    • Fires as soon as it has reached a full charge, which can lead to premature firing.
    • Cannot fire without charges.
      • Charges can only be gained through kills made by the Battacor's primary fire, or damage from status effects caused by the primary fire.

Notes

  • Primary fire accumulates up to three charges when killing enemies, allowing alt-fire to unleash an Opticor Opticor-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
    • Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
    • Alt-fire cannot be used without any charges.
    • Charge status is indicated by a trio of horizontal bars on the right side of the crosshairs.

Trivia

  • The Battacor is the first weapon in-game to use the Auto Burst trigger.
  • A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of Orb Vallis, where Conculysts are also being researched on.
  • Though Battacor is a primary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with Ocucor Ocucor.
  • The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating Battalyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons.

Media

Patch History

Update 24.2 (2018-12-18)

  • Reduced the delay until you can use the primary fire after using secondary fire.

Hotfix 24.0.5 (2018-11-12)

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.

Update 24.0 (2018-11-08)

  • Introduced.

Last updated: Hotfix 24.0.5 (2018-11-12)

See Also

  • Ocucor Ocucor, the secondary counterpart to this weapon.
  • Kreska Kreska, the melee counterpart to this weapon.