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---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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{{Codex|A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.}}
 
{{Codex|A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.}}

Revision as of 11:10, 19 November 2018

A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

The Battacor is a Corpus rifle incorporating Sentient technology. Its primary fire is a fully automatic 2-round burst and builds charges on kills that powers up its Alternate Fire, an obliterating laser. It can be researched from the Energy Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Fieldron
10
TepaNodule
40
HeartNoctrul
25
TromyzonEntroplasma
20
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000
Energy Lab ResearchClanAffinity645,000
Credits
10,000
FieldronSample
25
MytocardiaSpore
5
VenerdoAlloy
10
KrillerThermalLaser
1
Time: 3 Day(s)
Prereq: Ocucor
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.

Advantages:

  • Primary fire is a fully automatic 2-round burst rifle.
    • Third highest base damage of all fully automatic rifles, behind Attica and Zhuge/Panthera.
      • Innate Script error: The function "Proc" does not exist. damage – effective against Shielded and Proto Shields.
      • High Script error: The function "Proc" does not exist. damage – effective against armor.
    • Fully automatic for a burst-fire rifle.
    • Second highest critical chance of all burst-fire rifles behind Dex Sybaris, and highest critical chance of all fully automatic rifles.
    • Second highest critical multiplier of all burst-fire rifles, behind Tiberon Prime.
    • Good status chance.
    • High accuracy and low recoil for a burst weapon.
  • Alt-fire discharges a powerful beam.
    • Innate Script error: The function "Proc" does not exist. damage – effective against Alloy Armor, Robotic, and Infested Sinew.
    • Kills with primary fire stacks charges up to three times, increasing the damage of alt-fire.
    • Very high critical chance.
    • Highest critical multiplier of all chargable weapons.
    • Very fast charge speed.
    • Innate 2 meter Punch Through.
    • Beam has a width of 0.5 meters.
      • Sides of the beam can hit enemies if they are close enough.
    • Surface and enemy impacts creates a 3-meter explosion inflicting a second instance of the Script error: The function "Proc" does not exist. damage.
      • Does not cause self-damage.
    • Does not use ammo.
  • High magazine capacity.
  • Good ammo efficiency.

Disadvantages:

  • Primary fire:
    • Innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
    • No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against shields and health.
      • Damage cannot be increased with Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. mods.
      • Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
    • Projectiles have travel time.
    • Slowest fire rate of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after Panthera.
  • Alt-fire:
    • Innate Script error: The function "Proc" does not exist. damage – less effective against Shielded, Infested, and Fossilized.
      • Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. mods.
    • Low status chance.
    • Impact explosion damage decreases with distance from its epicenter.
    • Fires as soon as it has reached a full charge, which can lead to premature firing.
    • Cannot fire without charges.

Notes

  • Primary fire accumulates up to three charges when killing enemies, allowing alt-fire to unleash an Opticor-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
    • Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
    • Alt-fire cannot be used without any charges.

Trivia

  • The Battacor is the first weapon in-game to use the Auto Burst trigger.
  • A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of Orb Vallis.

Media



Patch History

Hotfix 24.0.5 (2018-11-12)

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.

Update 24.0 (2018-11-08)

  • Introduced.

Last updated: Hotfix 24.0.5 (2018-11-12)

See Also

  • Ocucor, the secondary counterpart to this weapon.
  • Kreska, the melee counterpart to this weapon.