The Battacor is a Corpus rifle incorporating Sentient technology. Its primary fire shoots fully automatic 2-round bursts and builds charges on kills that powers up its Alternate Fire, an obliterating laser. It can be researched from the Energy Lab in the dojo.
|Time: 24 hrs|
|Market Price: 175||Blueprints Price:15,000|
|Energy Lab Research 5,000|
|Time: 72 hrs|
|x1 x3 x10 x30 x100|
- Primary fire is a fully automatic 2-round burst rifle.
- Innate Magnetic damage – effective against Shielded and Proto Shields.
- High Puncture damage – effective against armor.
- Fully automatic for a burst-fire rifle.
- Second highest critical chance of all burst-fire rifles behind Dex Sybaris, and tied with Acceltra for the highest critical chance of all fully automatic rifles.
- Second highest critical multiplier of all burst-fire rifles, behind Tiberon Prime.
- Good status chance.
- High accuracy and low recoil for a burst weapon.
- Alternate Fire charges a powerful beam.
- Innate Radiation damage – effective against Alloy Armor, Robotic, and Infested Sinew.
- Kills with primary fire stacks charges up to 5 times, increasing the damage of Alternate Fire.
- Tied with Tenora for the second highest critical chance of all charge-up rifles, behind Quellor.
- Tied with Tenora and Stahlta for the highest critical multiplier of all charge-up rifles.
- Very fast charge speed.
- Charge is automatic and does not need to be held down.
- Innate 2 meters Punch Through.
- Beam has a width of 0.5 meters.
- Sides of the beam can hit enemies if they are close enough.
- Shots explode in a 3.4 meter radius on impact with an enemy.
- Shots explode in a 6 meter radius on impact with a surface.
- Does not use ammo.
- High magazine capacity.
- Good ammo efficiency.
- Primary Fire:
- Innate Magnetic damage – less effective against Alloy Armor.
- No Impact or Slash damage – less effective against health.
- Projectiles have travel time.
- Slowest fire rate of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after Panthera.
- Alternate Fire:
- Innate Radiation damage – less effective against Shielded, Infested, and Fossilized.
- Low status chance.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 60% from central impact.
- The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
- Cannot fire without charges.
- Charges can only be gained through kills made by the primary fire, or damage from status effects caused by the primary fire.
- All charges are consumed upon firing.
- Primary fire accumulates up to 5 charges when killing enemies, allowing the Alternate Fire to unleash an Opticor-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself. All charges are used up when the beam fires.
- Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
- Alt-fire cannot be used without any charges.
- Charge status is indicated by a quintet of horizontal bars on the right side of the crosshairs.
- Charge can be cancelled by pressing the alternate fire button again.
- The Battacor is the first weapon in-game to use the Auto Burst trigger.
- A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of Orb Vallis, where Conculysts are also being researched on.
- Though Battacor is a primary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with Ocucor.
- The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating Battalyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons. Also in line with the Ocucor appearing to be a modified Amp prism, the Battacor appears to be a modified Battalyst arm.
Last updated: Hotfix 24.0.5
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