A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

The Battacor is a Corpus rifle incorporating Sentient technology. Its primary fire is a fully automatic 2-round burst and builds charges on kills that powers up its Alternate Fire, an obliterating laser. It can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Time: 72 hrs
Prereq: Ocucor
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


This weapon deals primarily Magnetic b Magnetic damage on its primary fire and Radiation b Radiation damage on its alt-fire.


  • Primary fire is a fully automatic 2-round burst rifle.
  • Alt-fire charges a powerful beam.
    • Innate Radiation b Radiation damage – effective against Alloy Armor, Robotic, and Infested Sinew.
    • Kills with primary fire stacks charges up to three times, increasing the damage of alt-fire.
    • Tied with Tenora for the highest critical chance and critical multiplier of all charge-up rifles.
    • Very fast charge speed.
    • Charge is automatic and does not need to be held down.
    • Innate 2 meters Punch Through.
    • Beam has a width of 0.5 meters.
      • Sides of the beam can hit enemies if they are close enough.
    • Surface and enemy impacts create a 3-meter explosion inflicting a second instance of the Radiation b Radiation damage.
      • Does not cause self-damage.
    • Does not use ammo.
  • High magazine capacity.
  • Good ammo efficiency.


  • Primary fire:
    • Innate Magnetic b Magnetic damage – less effective against Alloy Armor.
    • No Impact b Impact or Slash b Slash damage – less effective against shields and health.
      • Damage cannot be increased with Impact b Impact and Slash b Slash mods.
      • Linearly less efficient – sometimes a target may only die with two bullets, which requires an entire second burst to be fired.
    • Projectiles have travel time.
    • Slowest fire rate of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after Panthera.
  • Alt-fire:
    • Innate Radiation b Radiation damage – less effective against Shielded, Infested, and Fossilized.
    • Low status chance. 
    • Impact explosion damage decreases with distance from its epicenter.
    • Fires as soon as it has reached a full charge, which can lead to premature firing.
    • Cannot fire without charges.
      • No charges gained from ability, ally or quiick-melee kills.
      • Kills with the secondary beam also do not grant charges.


  • Primary fire accumulates up to three charges when killing enemies, allowing alt-fire to unleash an Opticor-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself.
    • Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
    • Alt-fire cannot be used without any charges.
    • Charge status is indicated by a trio of horizontal bars on the right side of the crosshairs.


  • The Battacor is the first weapon in-game to use the Auto Burst trigger.
  • A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of Orb Vallis, where Conculysts are also being researched on.
  • Though Battacor is a primary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with Ocucor.
  • The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating Battalyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons.


  • Battacor Model Concept
  • Official image from the Fortuna website

Patch HistoryEdit

Hotfix 24.0.5
  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.

Update 24.0

  • Introduced.

Last updated: Hotfix 24.0.5

See AlsoEdit

  • Ocucor, the secondary counterpart to this weapon.
  • Kreska, the melee counterpart to this weapon.
WeaponsDamageCompare AllCosmetics

WeaponsDamageCompare AllCosmetics