A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

The Battacor is a IconCorpusBCorpus rifle incorporating SentientFactionIcon bSentient technology. Its primary fire shoots fully automatic 2-round bursts and builds charges on kills that powers up its Alternate Fire, an obliterating laser. It can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 5,000
Time: 72 hrs
Prereq: Ocucor
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This weapon deals primarily Magnetic b Magnetic damage on its primary fire and Radiation b Radiation damage on its alt-fire.


  • Primary fire is a fully automatic 2-round burst rifle.
  • Alternate Fire charges a powerful beam.
    • Innate Radiation b Radiation damage – effective against Alloy Armor, Robotic, and Infested Sinew.
    • Kills with primary fire stacks charges up to 3 times, increasing the damage of Alternate Fire.
    • Tied with TnBardRifle Tenora for the second highest critical chance of all charge-up rifles, behind Quellor Quellor.
    • Tied with Tenora and Stahlta Stahlta for the highest critical multiplier of all charge-up rifles.
    • Very fast charge speed.
    • Charge is automatic and does not need to be held down.
    • Innate 2 meters punch through.
    • Beam has a width of 0.5 meters.
      • Sides of the beam can hit enemies if they are close enough.
    • Shots explode in a 3.4 meter radius on impact with an enemy.
    • Shots explode in a 6 meter radius on impact with a surface.
    • Does not use ammo.
  • High magazine capacity.
  • Good ammo efficiency.


  • Primary Fire:
    • Innate Magnetic b Magnetic damage – less effective against Alloy Armor.
    • No Impact b Impact or Slash b Slash damage – less effective against health.
      • Damage cannot be increased with Impact b Impact and Slash b Slash mods.
      • Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
    • Projectiles have travel time.
    • Slowest fire rate of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after TennoMiter Panthera.
  • Alternate Fire:
    • Innate Radiation b Radiation damage – less effective against Shielded, Infested, and Fossilized.
    • Low status chance
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 60% from central impact.
    • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
    • Cannot fire without charges.
      • Charges can only be gained through kills made by the primary fire, or damage from status effects caused by the primary fire.
      • All charges are consumed upon firing.


  • Primary fire accumulates up to 3 charges when killing enemies, allowing the Alternate Fire to unleash an CrpBFG Opticor-like beam that can pierce and hit multiple enemies. This also causes an explosion with the first surface or enemy impact, inflicting the same damage as the beam itself. All charges are used up when the beam fires.
    • Damage multiplier of the charges is equal to the amount of charges stored (e.g. 3 charges does 3x damage).
    • Alt-fire cannot be used without any charges.
    • Charge status is indicated by a quintet of horizontal bars on the right side of the crosshairs.
    • Charge can be cancelled by pressing the alternate fire button again.


  • The Battacor is the first weapon in-game to use the Auto Burst trigger.
  • A Battacor can be seen being tested in a Corpus firing range in the Enrichment Labs area of Orb Vallis, where Conculysts are also being researched on.
  • Though Battacor is a primary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with Ocucor Ocucor.
  • The Battacor's name, like the Ocucor, seems to be a portmanteau, incorporating Battalyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons. Also in line with the Ocucor appearing to be a modified Amp prism, the Battacor appears to be a modified Battalyst arm.


  • Battacor Model Concept
  • Official image from the Fortuna website
  • Corpus testing Battacor
  • Battacor test in action
  • Battacor in Arsenal

Patch HistoryEdit

Update 29.2

  • Fixed Battacor's Alt Fire damage being the same whether fired with 1 charge or 3.

Update 29.0

  • (Undocumented) Number of Alt Fire charges reverted back to 3.

Update 28.3

  • Fixed kills with the Battacor's Alt Fire contributing towards its charges.

Update 28.1

  • (Undocumented) Number of Alt Fire charges increased to 5.

Hotfix 28.0.3

  • Fixed the Battacor having unlimited usage of Alt Fire.

Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Battacor: 40%

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Battacor

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 24.2

  • Reduced the delay until you can use the primary fire after using secondary fire.

Hotfix 24.0.5

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.

Update 24.0

  • Introduced.

Last updated: Hotfix 24.0.5

See AlsoEdit

  • Ocucor Ocucor, the secondary counterpart to this weapon.
  • Kreska Kreska, the melee counterpart to this weapon.
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