WARFRAME Wiki
WARFRAME Wiki
(notes on unarmored enemies giving armor bonus and duration reset to full)
(stats and info matchup)
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<br/>'''Collapse energy cost:''' 0
 
<br/>'''Collapse energy cost:''' 0
 
| cost = 6 / 7 / 8 / 9
 
| cost = 6 / 7 / 8 / 9
| damage = 15 ({{Icon|Proc|Blast|text|white}} damage on device hit)<br/>6 / 8 / 10 / 12 (max targets lifted)<br/>2.5 / 5 / 7.5 / 10 % (armor removal per second)<br/>50 / 50 / 50 / 50 ({{Icon|Proc|Magnetic|text|white}} damage per second in vortex)
+
| damage = 15 ({{Icon|Proc|Blast|text|white}} damage on device hit)<br/>6 / 8 / 10 / 12 (max targets lifted)<br/>2.5 / 5 / 7.5 / 10 % (armor removal per second)<br/>50 ({{Icon|Proc|Magnetic|text|white}} damage per second in vortex)
 
| range = 5 / 7 / 8 / 10 m (capture radius)
 
| range = 5 / 7 / 8 / 10 m (capture radius)
| duration = 8 / 10 / 12 / 15 s (bastille durations)<br/>10 / ? / ? / ? s (vortex duration)<br/>10 / 10 / 10 / 10 s (armor buff duration)<br/>3 / 3 / 3 / 3 s (auto collapse vortex duration)
+
| duration = 8 / 10 / 12 / 15 s (bastille durations)<br/>10 / ? / ? / 15 s (vortex duration)<br/>10 s (armor buff duration)<br/>3 s (auto collapse vortex duration)
 
| misc = ?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>&infin; (armor buff duration in field)<br/>1,000 (armor bonus cap)<br/>?% ({{Icon|Proc|Magnetic|text|white}} status chance)
 
| misc = ?% ({{Icon|Proc|Blast|text|white}} status chance)<br/>&infin; (armor buff duration in field)<br/>1,000 (armor bonus cap)<br/>?% ({{Icon|Proc|Magnetic|text|white}} status chance)
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
|info =
 
|info =
*Vauban throws a modular device in an arcing trajectory toward the aiming reticle. On impact with an enemy, the device inflicts '''15''' {{Icon|Proc|Blast|text}} damage with a '''?%''' status chance; on impact with an enemy or surface, the device erects an energy containment field that suspends up to '''? / ? / ? / 12''' enemies into the air within a '''5 / 7 / 8 / 10''' meter radius. Armored enemies suspended by Bastille permanently lose '''? / ? / ? / 10%''' of their total [[Armor]] points per second, whilst unarmored enemies are simply held captive; simultaneously, Vauban and allies standing inside the containment field gain an armor bonus up to '''1,000''' armor points, based on the amount stripped from the suspended armored and unarmored enemies within. Bastille armor bonus lasts ''indefinitely'' while inside the field and remains active for '''? / ? / ? / 10''' seconds once outside.
+
*Vauban throws a modular device in an arcing trajectory toward the aiming reticle. On impact with an enemy, the device inflicts '''15''' {{Icon|Proc|Blast|text}} damage with a '''?%''' status chance; on impact with an enemy or surface, the device erects an energy containment field that suspends up to '''6 / 8 / 10 / 12''' enemies into the air within a '''5 / 7 / 8 / 10''' meter radius. Armored enemies suspended by Bastille permanently lose '''2.5% / 5% / 7.5% / 10%''' of their total [[Armor]] points per second, whilst unarmored enemies are simply held captive; simultaneously, Vauban and allies standing inside the containment field gain an armor bonus up to '''1,000''' armor points, based on the amount stripped from the suspended armored and unarmored enemies within. Bastille armor bonus lasts ''indefinitely'' while inside the field and remains active for '''10''' seconds once outside.
 
**Device damage on hit, max targets lifted, and armor removal per second are affected by [[Ability Strength]].
 
**Device damage on hit, max targets lifted, and armor removal per second are affected by [[Ability Strength]].
 
**Capture radius is affected by [[Ability Range]].
 
**Capture radius is affected by [[Ability Range]].
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**Bastille containment field will continue to capture enemies up to the max target count throughout its duration, in the event captured enemies are killed and new enemies come into range.
 
**Bastille containment field will continue to capture enemies up to the max target count throughout its duration, in the event captured enemies are killed and new enemies come into range.
   
*After '''? / ? / ? / 15''' seconds have elapsed, the containment field automatically collapses into a '''Vortex''' singularity for '''? / ? / ? / 3''' seconds, constantly drawing in '''all''' enemies within the same radius toward the device and inflicting '''? / ? / ? / 50''' {{Icon|Proc|Magnetic|text}} damage per second with a '''?%''' status chance on affected enemies.
+
*After '''8 / 10 / 12 / 15''' seconds have elapsed, the containment field automatically collapses into a '''Vortex''' singularity for '''3''' seconds, constantly drawing in '''all''' enemies within the same radius toward the device and inflicting '''50''' {{Icon|Proc|Magnetic|text}} damage per second with a '''?%''' status chance on affected enemies.
 
**Field duration and auto collapse vortex duration are affected by [[Ability Duration]].
 
**Field duration and auto collapse vortex duration are affected by [[Ability Duration]].
 
**Damage per second is affected by [[Ability Strength]].
 
**Damage per second is affected by [[Ability Strength]].
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**Vortex also draws in [[Pickups]] within its radius for convenient collection.
 
**Vortex also draws in [[Pickups]] within its radius for convenient collection.
   
*Hold down the ability key (default {{key|4}}) without any containment fields active to throw a new device set to vortex mode. Hold down the ability key to collapse all active Bastille containment fields into vortexes. Both methods of manually creating vortexes resets the new and existing devices to last for '''? / ? / ? / 15''' seconds.
+
*Hold down the ability key (default {{key|4}}) without any containment fields active to throw a new device set to vortex mode. Hold down the ability key to collapse all active Bastille containment fields into vortexes. Both methods of manually creating vortexes resets the new and existing devices to last for '''10 / ? / ? / 15''' seconds.
 
**Vortex duration is affected by [[Ability Duration]].
 
**Vortex duration is affected by [[Ability Duration]].
 
**If Bastille fields are in range of each other, manually collapsing them into vortexes causes them to converge on the location of the first active Bastille, based on the order of creation. Enemies and pickups captured by the vortexes will be dragged along toward the new destination.
 
**If Bastille fields are in range of each other, manually collapsing them into vortexes causes them to converge on the location of the first active Bastille, based on the order of creation. Enemies and pickups captured by the vortexes will be dragged along toward the new destination.

Revision as of 14:39, 26 November 2019

BastilleModx256 Bastille130xWhite
4
EnergyOrb100
Bastille

Erect a containment field to capture enemies and suspended them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:15 (Script error: The function "Proc" does not exist. damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (Script error: The function "Proc" does not exist. damage per second in vortex)
AbilityDurationBuff Duration:8 / 10 / 12 / 15 s (bastille durations)
10 / ? / ? / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
AbilityRangeBuff Range:5 / 7 / 8 / 10 m (capture radius)

Misc: ?% (Script error: The function "Proc" does not exist. status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (Script error: The function "Proc" does not exist. status chance)

Info

  • Vauban throws a modular device in an arcing trajectory toward the aiming reticle. On impact with an enemy, the device inflicts 15 Script error: The function "Proc" does not exist. damage with a ?% status chance; on impact with an enemy or surface, the device erects an energy containment field that suspends up to 6 / 8 / 10 / 12 enemies into the air within a 5 / 7 / 8 / 10 meter radius. Armored enemies suspended by Bastille permanently lose 2.5% / 5% / 7.5% / 10% of their total Armor points per second, whilst unarmored enemies are simply held captive; simultaneously, Vauban and allies standing inside the containment field gain an armor bonus up to 1,000 armor points, based on the amount stripped from the suspended armored and unarmored enemies within. Bastille armor bonus lasts indefinitely while inside the field and remains active for 10 seconds once outside.
    • Device damage on hit, max targets lifted, and armor removal per second are affected by Ability Strength.
    • Capture radius is affected by Ability Range.
    • Armor bonus duration is affected by Ability Duration.
    • Status chance and armor bonus cap are not affected by Mods.
    • Bastille still grants Vauban and his allies an armor bonus if the suspended enemies are unarmored. The armor bonus is gained at a reduced rate compared to directly stripping armor from armored enemies.
    • Bastille armor bonus duration is reset to full when moving into any Bastille containment fields.
    • Suspended enemies are lifted into the air and completely immobilized, allowing headshots to hit their mark without resistance.
    • Bastille containment field will continue to capture enemies up to the max target count throughout its duration, in the event captured enemies are killed and new enemies come into range.
  • After 8 / 10 / 12 / 15 seconds have elapsed, the containment field automatically collapses into a Vortex singularity for 3 seconds, constantly drawing in all enemies within the same radius toward the device and inflicting 50 Script error: The function "Proc" does not exist. damage per second with a ?% status chance on affected enemies.
    • Field duration and auto collapse vortex duration are affected by Ability Duration.
    • Damage per second is affected by Ability Strength.
    • Status chance is not affected by mods.
    • Enemies captured by the vortex are ragdolled and clustered together at the center of the ability.
    • Vortex also draws in Pickups within its radius for convenient collection.
  • Hold down the ability key (default 4 ) without any containment fields active to throw a new device set to vortex mode. Hold down the ability key to collapse all active Bastille containment fields into vortexes. Both methods of manually creating vortexes resets the new and existing devices to last for 10 / ? / ? / 15 seconds.
    • Vortex duration is affected by Ability Duration.
    • If Bastille fields are in range of each other, manually collapsing them into vortexes causes them to converge on the location of the first active Bastille, based on the order of creation. Enemies and pickups captured by the vortexes will be dragged along toward the new destination.
  • Ability Synergy:
    • PhotonStrike130xWhite Photon Strike's targeting beacon is attracted to Bastille's vortex mode, causing the beacon to home in on the device with the laser striking all enemies within range.
  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.
  • If cast while in midair, the casting animation changes with Vauban hovering briefly in the air as he throws the device.

Augment

RepellingBastilleMod
Main article: Repelling Bastille

Repelling Bastille is a Warframe Augment Mod for VaubanIcon272 Vauban's Bastille130xWhite Bastille that repels new enemies when it reaches the maximum amount of enemies it can contain, and increases Vortex's duration for every additional Vortex thrown into it.

Repelling Bastille

Tips & Tricks

  • When used in narrow hallways or choke-points, enemies that are held up in the field block the path of others behind, negating the enemy limit and blocking all the enemies from advancing.
  • Bastille spawns from a ball that Vauban throws in an arc, so it can be deployed where aimed.
  • Suspended enemies who suffer ragdoll effect will be permanently released from that instance of Bastille. However, they can still be trapped in another instance.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Expand/Collapse

See Also