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RestraintEdit

BaruukIcon272 Baruuk's tolerance for violence wanes as his hand is forced by his foes. Restraint is a resource unique to Baruuk that provides up to 50% damage resistance when the meter is completely depleted.

  • Restraint meter is displayed in the lower-right on the HUD, above the ability icons.
  • Restraint meter is initially filled, then gradually depletes when the following events occur throughout a mission:
    • Each attack evaded through Elude130xDark Elude erodes 0.6% from the meter.
    • Each enemy affected by Lull130xDark Lull erodes 0.81% from the meter.
    • Each enemy disarmed by DesolateHands130xDark Desolate Hands erodes 1.6% from the meter.
  • Damage resistance and erode amount are not affected by Mods.
  • Baruuk's fourth ability SereneStorm130xDark Serene Storm utilizes Restraint instead of Energy to cast and maintain. Using this ability causes Restraint meter to gradually refill until full or the ability is deactivated.
    • Restraint can still erode from using Baruuk's other abilities during this ability.

Abilities Edit

EludeModx256 Elude130xWhite
ENERGY
25
KEY
1
Elude
Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.

Energy Drain: 2.5 s-1

Strength:N/A
Duration:N/A
Range:120° / 130° / 150° / 180° (evasion angle)
Misc:0.2 s (reactive delay)
0.6% (Restraint erosion per attack dodged)

Info
  • Baruuk enters a stance that causes incoming enemy projectiles and melee attacks to harmlessly phase through his body at angle of 120° / 130° / 150° / 180° relative to the direction Baruuk himself is facing (not the player's camera), but only while not attacking.
    • Evasion angle is affected by Ability Range.
    • Casting speed and deactivation speed are affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift.
    • Attacking counts as any form of firing a weapon or during a melee animation. Charging a gun does not count as attacking but charging a melee does.
    • After attacking, there is an approximately 0.2 second delay before Elude reactivates. The delay will start once a gun has stopped being fired or after a melee animation is finished.
      • Detonating explosives which require a secondary input will not interrupt Elude; however, the initial act of throwing or firing them will.
  • Ability Synergy:
    • Baruuk's Restraint erodes by ~0.6% per attack dodged.
    • While Elude is active, the seeking range of DesolateHands130xDark Desolate Hands daggers is doubled.
  • Elude consumes 2.5 energy per second while active and will remain active until Baruuk's energy is depleted, or the ability is deactivated by pressing the ability key again.
  • Baruuk's idle animation changes to a nonchalant-looking stance as his torso visibly vibrates constantly while Elude is active. Flowing Void energy waves emit from his upper body to visually represent the angle of evasion.
    • Evaded attacks cause transparent holes to briefly open at the contact spots on Baruuk's body, while a stream of energy particles move through at high speed as each hole closes.

Tips & Tricks
  • 360° dodge can be achieved with a minimum of 200% Ability Range.
  • Pairs well with weapons with a charge trigger type, since Baruuk doesn't take damage while charging the weapon until firing.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

activation cost to 6.25 energy, minimum channeling cost to 0.63 energy per second


LullModx256 Lull130xWhite
ENERGY
50
KEY
2
Lull
A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.
Strength:N/A
Duration:2 / 3 / 4 / 5 s (wave duration)
10 / 13 / 18 / 25 s (sleep duration)
Range:10 / 15 / 20 / 25 m
Misc:0.81% (Restraint erosion per enemy lulled)

Info
  • Baruuk casts a calming wave over an area of 10 / 15 / 20 / 25 meters that lingers for 2 / 3 / 4 / 5 seconds. Enemies in sight or aware of Baruuk's presence that enter the area will gradually slow and then fall asleep for 10 / 13 / 18 / 25 seconds. Sleeping enemies awaken early when damaged, suffering disorientation for a brief moment, along with amnesia causing their alertness level to reset.
  • Ability Synergy:
    • Baruuk's Restraint erodes by ~0.81% for each enemy affected.
    • Damage dealt by DesolateHands130xDark Desolate Hands daggers does not awaken sleeping enemies.
  • Can be cast while airborne.
  • Cannot be recast while Lull field is active.
  • Casting Lull is a full-body animation that stops Baruuk's grounded movement and other actions.

Tips & Tricks
  • Lowering duration allows Lull to be used more often, eroding Restraint more quickly.
  • Can be used in a choke point to cause enemies to slow down and sleep as they pass through.
  • As the ability resets aggression on enemies, it can be used to obtain easy stealth kills during mission.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

wave duration to 15.3 seconds and sleep duration to 61.2 seconds.
area radius to 70 meters.


DesolateHandsModx256 DesolateHands130xWhite
ENERGY
75
KEY
3
Desolate Hands
Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.
Strength:100 / 150 / 200 / 250 (damage)
3 / 4 / 6 / 8 (number of charges)
Duration:N/A
Range:6 m (seek range)
3 m (explosion radius)
Misc:1.6% (Restraint erosion per enemy disarmed)
10% (damage reduction per dagger)
90% (damage reduction cap)

50% (dagger cap per ally)

Info
  • Baruuk summons a protective ring of 3 / 4 / 6 / 8 levitating energy daggers around him that passively provide him with 10% damage reduction per dagger orbiting in the ring. The daggers will seek enemies in sight and within 6 meters, launching one by one to Disarm their targets on impact, then explode dealing 100 / 150 / 200 / 250 Blast b Blast damage to all enemies within a 3 meter radius.
    • Damage and number of daggers are affected by Ability Strength.
      • Damage reduction percentage per dagger is not affected by Mods. The Arsenal lists the damage reduction with maximum daggers.
      • Damage reduction can not exceed 90% under any circumstance, capping out at 9 daggers.
    • Seek and explosion range are affected by Ability Range.
    • Casting speed is affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift.
  • Ability Synergy:
    • Baruuk's Restraint erodes by ~1.6% per enemy disarmed.
    • While Elude130xDark Elude is active, the daggers' seeking range is doubled.
    • Damage dealt by Desolate Hand's dagger explosion will not awaken sleeping enemies under Lull130xDark Lull's influence.
  • Enemies that have already been disarmed will not be targeted by the daggers.
  • Daggers can jump to ally Warframes within Baruuk's dagger seek range. Daggers provide both damage reduction and disarm charges to affected allies; each ally can carry up to half of the modded number of daggers.
  • Can be recast while active to restore the number of daggers to full.
    • New instance of Desolate Hands will cause daggers to retarget previously disarmed enemies if within range.
  • Casting Desolate Hands is a full-body animation that stops Baruuk's grounded movement and other actions.

Tips & Tricks
  • Low range values can help prevent the daggers from seeking out enemies, making it easier to keep them for damage reduction.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

Call missing from Template:Maximization


SereneStormModx256 SereneStorm130xWhite
ENERGY
0
KEY
4
Serene Storm
With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.


Restraint Restore: 0.83% s-1

Strength:100 / 125 / 200 / 250 (damage)
10% / 15% /20% / 25% (damage reduction)
Duration:N/A
Range:N/A

Info
  • Baruuk foregoes his restraints to empower his fists with volatile energies, commanding the Desert Wind Desert Wind and wielding it as his melee Exalted Weapon. While Serene Storm is active, Baruuk also receives 10% / 15% / 20% / 25% damage reduction against enemy attacks.
  • Rather than using energy, Baruuk regenerates his Restraint, recovering ? Restraint on activation and then restores 0.83% Restraint per second.
    • Restraint restore is not affected by mods.
    • Baruuk can still erode his Restraint while Serene Storm is active by using his other abilities.
    • Baruuk does not need to have completely eroded his Restraint meter to use Serene Storm. He is free to activate it as long as his Restraint is not full, and can deactivate it at any time to stop restoring his Restraint if he wishes.

  • Normal, slide, and aerial attacks will emit a wind wave in the direction of aim. Wind waves have the same base damage as the melee attacks that release them.
    • The wind waves and Serene Storm itself are considered separate entities and will both deal damage separately.
    • Wind waves will punch through and hit enemies and terrain regardless of thickness up to their maximum range.
    • Wave damage falls off with distance.
    • Wave range, damage fall off, and flight speed are not affected by mods.
    • Enemies hit by the waves will suffer a stagger.
    • Enemy projectiles hit by the waves will be redirected toward their originating direction.
  • Serene Storm comes installed with its own unique stance. Additional combos will be unlocked as Serene Storm increases in rank.
    • Forward melee combo thrusts Baruuk's fists toward his enemies to generate a powerful push that inflicts damage, stagger, and ragdoll effects.
    • Hold melee combo creates an upward draft that drifts forward and gradually lifts enemies high into the air.
    • Block melee combo creates a suctioning pull to drag enemies toward Baruuk.
    • Slide melee combo bends gravity around Baruuk to radially lift all nearby enemies into the air.
    • Slam melee combo creates a radial blast that knocks back all enemies in range.
    • Slam melee combo while blocking creates a radial vortex that pulls in all enemies in range.
  • Any hits made directly by the impact of Baruuk's fist or the waves of energy caused by Desert Wind, have a chance to permanently Disarm the enemy.

Weapon
Desert Wind
Main article: Desert Wind

Desert Wind is BaruukIcon272 Baruuk's signature Exalted Weapon, which can only be used upon activating the SereneStorm130xDark Serene Storm. The weapon exclusively uses the Serene Storm stance.


Stance
Main article: Serene Storm (Stance)

Serene Storm is an stance exclusively used by BaruukIcon272 Baruuk while his exalted weapon, Desert Wind, is equipped.

CombosEdit

Combo Name Button Combination
Father's Lesson BlackBasex64BlackBasex64BlackBasex64
Trespass Denied* BlackBasex64BlackUpx64BlackBasex64BlackBasex64BlackBasex64
Final Sunrise* BlackBasex64BlackChargex64BlackBasex64BlackBasex64BlackBasex64
Patience Shattered* BlackBasex64BlackBlockx64+  BlackBasex64BlackBasex64BlackBasex64BlackBasex64
Charge Attack  BlackBasex64BlackChargex64

Sand Viper Slide + BlueBasex64

Midnight Thrush In Air + RedBasex64

Through Strike Wall Dash + BlackBasex64

[[Finisher#Ground Finisher|Error from T:SharedCombos]] Knockdowned Enemy + BlackBasex646x500%
BlueBasex64 360° Attack  RedBasex64 Slam Attack  PurpleBasex64 Proc

 Melee Attacks

BlackBasex64   Melee  
BlackBlockx64   Block  
BlackUpx64   Direction (Up)  
BlackChargex64 Hold  
BlackPausex64   Pause  

 Multipliers and Hits

BlackBasex64200%   Attack does double damage  
BlackBasex642x   Attack hits twice  

 Exclusive Procs

Knockdown b   Knockdown  
Ragdoll b   Ragdoll  
Finisher b   Ground Finisher  

Combo Name Button Combination
Father's Lesson EEE
Trespass Denied* EUparrow +EEEE
Final Sunrise* E  HoldEEEE
Patience Shattered* ERMB +EEEE
E  HoldE Hold E , Release
Sand Viper Slide + E
Midnight Thrush In Air + E
Through Strike Wall Dash + E
Knockdowned Enemy + E400%
Normal    All Targets    Slam/Ragdoll    Proc
  • PS4:     E  = Combops4circle   RMB  = R2
  • XBOX:  E  = B    RMB  = RTrigger

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

Call missing from Template:Maximization


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

Elude130xWhite Elude130xWhite
Lull130xWhite Lull130xWhite
DesolateHands130xWhite DesolateHands130xWhite
SereneStorm130xWhite
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