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Beware the fury of the truly patient. Baruuk boasts survivability and crowd control. Pushed beyond restraint, he unleashes the storm within.

This is Baruuk, the reluctant warrior.

Following the path that winds between peace and hate, he maintains restraint before unleashing the storm within.

Release Date: December 18th, 2018

Virtuously guided by his noble discipline, the pacifist monk Baruuk invokes sacred runes to evade conflict and bring blissful calm to endless strife. Reach beyond the brink of his patience, for foes to seek eternal rest within the storm unleashed. Baruuk reached enlightenment in Update 24.2 (2018-12-18).

Acquisition

Baruuk's blueprints can be purchased from Little Duck of VoxSolarisIcon Vox Solaris. The main blueprint requires players to be at Rank 2 - Agent, while component blueprints require Rank 3 - Hand. Each blueprint costs ReputationLarge 5,000 Standing, totaling to ReputationLarge 20,000.

Alternatively, upon completion of The Duviri Paradox, Baruuk's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell Orokin Cell
1
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 325 Blueprint2 Blueprints Price: ReputationLarge5,000
Baruuk Neuroptics Blueprint
Credits
15,000
SolaToroid Sola Toroid
3
AlloyPlate Alloy Plate
2,850
HespazymAlloy Hespazym Alloy
50
SynathidEcosynthAnalyzer Synathid Ecosynth Analyzer
5
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Baruuk Chassis Blueprint
Credits
15,000
VegaToroid Vega Toroid
3
Salvage Salvage
3,250
HespazymAlloy Hespazym Alloy
100
MarquiseThyst Marquise Thyst
5
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Baruuk Systems Blueprint
Credits
15,000
CaldaToroid Calda Toroid
3
Ferrite Ferrite
2,500
TromyzonEntroplasma Tromyzon Entroplasma
10
RadiantZodian Radiant Zodian
5
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

Trivia

  • Baruuk was announced during Devstream 119.
  • Baruuk is described as a "pacifist Warframe" and "reluctant hero", someone who normally avoids combat but is extremely effective at it once pushed past his breaking point.
    • The quote "beware the fury of a patient man" and permutations of it have long been used throughout real-world history. It is likely based upon the fact that some people are noticeably slow to anger. Once these people are angered, however, they often exhibit frightening levels of pent-up rage.
  • Baruuk's abilities are described to revolve around mitigating, suppressing and preventing damage until reaching a certain threshold, after which he switches to all-out offense.
    • Artwork created by Alice Boudry for Baruuk's reveal coincidentally depicts Baruuk deflecting attacks.
  • Baruuk's design is inspired by Sudanese tribes.
  • The word "בָּרוּךְ" (pronounced Bārûḵ) means "blessed" in Tiberian Hebrew. Baruuk is depicted in-game wearing an avnet ('priestly sash') around his waist and up to the base of his ribcage, which was worn only by the High Priest of Israel.
  • Baruuk is the 38th Warframe to be released (excluding Primed and Umbra variants).
  • Baruuk is the first Warframe whose blueprints are obtained from a syndicate, VoxSolarisIcon Vox Solaris, using ReputationLarge Standing.
    • As a result, unlike most other Warframes, acquisition of Baruuk's blueprints doesn't depend on random chance, similar to Warframes that can be acquired from the Tenno Lab.
  • Baruuk's fourth ability, SereneStorm130xWhite Serene Storm, is the first channeled ability, and DesertWind Desert Wind is the first Exalted Weapon, in the game that doesn't require energy, using his unique Restraint that eroded with his other three abilities.
    • Restraint can still be eroded normally while Serene Storm is active.
    • Desert Wind is the second melee Exalted Weapon with innate ranged attacks, the first being ExaltedBladeWeapon Exalted Blade.
  • Baruuk's Exalted Weapon had a placeholder name "Paci Fist" in the developer build.
  • When another Tenno is under the effects of both Baruuk's DesolateHands130xWhite Desolate Hands and any kind of invisibility, orbs will appear in place of the daggers.
  • Unlike most of the Warframes, Baruuk was released with only his signature melee, Cobra&Crane Cobra & Crane.
    • As a pacifist, who is typically against taking offensive actions, this may explain why he doesn't have any signature firearms.
    • Baruuk is the first Warframe to have signature weapon synergy, since his release, before Update 24.6 (2019-04-04).
  • Baruuk is the second Warframe to use another type of ability resource besides energy, after NidusIcon272 Nidus and later HildrynIcon272 Hildryn and GaussIcon272 Gauss. In Baruuk's case, he uses his Restraint.

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Doomed are the fools who attack the peace and exhaust the restraint of this reluctant warrior.

Release Date: December 14th, 2022

Baruuk Prime is the Primed variant of BaruukIcon272 Baruuk, possessing enhanced Shields and Armor, as well as altered polarities. Baruuk Prime was released alongside Cobra&CranePrime Cobra & Crane Prime and AfurisPrime Afuris Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Baruuk Prime's Relic Drops
Chassis Blueprint Systems Blueprint BaruukPrimeIcon272 Blueprint Neuroptics Blueprint
LithRelicIntact Lith P8 Uncommon
MesoRelicIntact Meso V9 Uncommon
NeoRelicIntact Neo A8 Uncommon (V)
NeoRelicIntact Neo K7 Uncommon (V)
NeoRelicIntact Neo N23 Uncommon (V)
NeoRelicIntact Neo S17 Uncommon (V)
AxiRelicIntact Axi P7 Common
AxiRelicIntact Axi W3 Common (V)
MesoRelicIntact Meso H4 Common (V)
MesoRelicIntact Meso H6 Common (V)
MesoRelicIntact Meso P14 Common (V)
MesoRelicIntact Meso R5 Common (V)
MesoRelicIntact Meso B9 Rare
LithRelicIntact Lith B10 Rare (V)
LithRelicIntact Lith B11 Rare (V)
MesoRelicIntact Meso B8 Rare (V)
AxiRelicIntact Axi B8 Rare
AxiRelicIntact Axi B5 Rare (V)
AxiRelicIntact Axi B6 Rare (V)
AxiRelicIntact Axi B7 Rare (V)


Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell Orokin Cell
5
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Baruuk Prime Neuroptics Blueprint
Credits
15,000
Neurodes Neurodes
8
NitainExtract Nitain Extract
2
PolymerBundle Polymer Bundle
1,050
AlloyPlate Alloy Plate
3,750
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Baruuk Prime Chassis Blueprint
Credits
15,000
Tellurium Tellurium
2
ControlModule Control Module
4
Circuits Circuits
1,200
Ferrite Ferrite
4,250
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Baruuk Prime Systems Blueprint
Credits
15,000
ArgonCrystal Argon Crystal
2
Gallium Gallium
5
Rubedo Rubedo
1,675
Salvage Salvage
5,250
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

  • Baruuk Prime, compared to BaruukIcon272 Baruuk:
    • Higher Shield (365/465 vs. 270/370)
    • Higher Armor (240 vs. 185)
    • Altered polarities (Naramon PolVazarin PolMadurai Pol vs. Vazarin PolVazarin Pol)
  • If Baruuk Prime wields his signature Cobra&Crane Cobra & Crane/Cobra&CranePrime Cobra & Crane Prime, every first hit on an enemy will put them to sleep for 2 seconds.
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Baruuk Prime's Lull130xWhite Lull and Mod TT 20px Serene Storm's Final Sunrise feature Energy color mandala surrounded by metallic ornament arrowheads, with his chosen Accent color, instead of typically drawn mandala arrowheads.
    • Accent color inherited by his Elude130xWhite Elude and DesolateHands130xWhite Desolate Hands are more vibrant than his normal counterpart.

Trivia

Media

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Passive

BaruukIcon272 Baruuk's tolerance for violence wanes as his hand is forced by his foes. Restraint is a resource unique to Baruuk that provides up to 50% Damage Reduction when the meter is completely depleted.

  • Restraint meter is displayed in the lower-right on the HUD, above the ability icons.
  • Restraint meter starts fully filled, and is depleted using Baruuk's abilities:
    • Each attack evaded through Elude130xWhite Elude erodes 1.2% from the meter.
    • Each enemy affected by Lull130xWhite Lull erodes 0.8% from the meter.
    • Each enemy disarmed by DesolateHands130xWhite Desolate Hands erodes 1.6% from the meter.
  • Baruuk's fourth ability SereneStorm130xWhite Serene Storm utilizes Restraint instead of Energy to cast and maintain. Using this ability refills Restraint meter by 4% on activation and by 0.8% per second until the ability is deactivated.
    • Restraint can still erode from using Baruuk's other abilities during this ability.

Abilities 

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This section is transcluded from Elude . To change it, please edit the transcluded page.
EludeModx256 Elude130xWhite
1
EnergyOrb25
+2.5/s
Elude

Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.


Introduced in Update 24.2 (2018-12-18)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:120° / 130° / 150° / 180° (evasion angle)

Misc: 100% (dodge chance)
0.2 s (reactive delay)
1.2% (Restraint erosion per attack dodged)

Expand/Collapse
This section is transcluded from Lull . To change it, please edit the transcluded page.
LullModx256 Lull130xWhite
2
EnergyOrb50
Lull

A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.


Introduced in Update 24.2 (2018-12-18)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:2 / 3 / 4 / 5 s (wave duration)
10 / 13 / 18 / 20 s (sleep duration)
AbilityRangeBuff Range:10 / 15 / 20 / 25 m

Misc: 0.80% (Restraint erosion per enemy lulled)
100 % (alertness reset)

Subsumable to Helminth
Expand/Collapse
This section is transcluded from Desolate Hands . To change it, please edit the transcluded page.
DesolateHandsModx256 DesolateHands130xWhite
3
EnergyOrb75
Desolate Hands

Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.


Introduced in Update 24.2 (2018-12-18)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (DmgBlastSmall64 Blast damage)
3 / 4 / 6 / 8 (number of charges)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:6 m (seek range)
3 m (explosion radius)

Misc: 1.6% (Restraint erosion per enemy disarmed)
10% (damage reduction per dagger)
90% (damage reduction cap) 50% (dagger cap per ally)

Expand/Collapse
This section is transcluded from Serene Storm . To change it, please edit the transcluded page.
SereneStormModx256 SereneStorm130xWhite
4
EnergyOrb25
Serene Storm

With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.


Introduced in Update 24.2 (2018-12-18)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (DmgImpactSmall64 Impact damage)
10% / 15% / 20% / 25% (damage reduction)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 40% (damage reduction cap)
? % (disarm chance on hit)
100 % (wind wave projectile deflection)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

Elude130xWhite Elude130xWhite
Lull130xWhite Lull130xWhite
DesolateHands130xWhite DesolateHands130xWhite
SereneStorm130xWhite

Edit Tab

BaruukIcon272 Baruuk can be equipped with the following items:

Cosmetics

Augments

See Also

Edit Tab

{{Scrollbox | maxheight = 950px | Update 36.0 (2024-06-18)

Baruuk Reactive Storm Changes

We’ve updated his “Serene Storm” Augment to properly adapt to the new Vulnerabilities, rather than the optimal Health Type as was before.

  • Adjusted Baruuk’s Reactive Storm to utilize the new Vulnerabilities system rather than the Health Type system - Reactive Storm will behave the same way it did before, but we’re just ensuring it works properly with the new system!

Update 35.5 (2024-03-27)

NEW WARFRAME AUGMENT MODS

11 new Warframe Augment Mods are available from Syndicate Offerings!

Stats below are shown at Max Rank.

Elusive Retribution (Baruuk - Elude)
Every attack Baruuk Eludes increases his Melee Attack Speed and Melee Critical Damage by 5% up to 6 stacks. Stacks last 6s.

Available in the Arbiters of Hexis and New Loka offerings.

Update 35.0 (2023-12-13)

  • Fixed casting Baruuk’s Desolate Hands ability in Teshin’s Cave targeting the kneeling Warframes, which was also causing a script error.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

BARUUK
Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 185 (from 175)
Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300)

BARUUK PRIME
Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Shields: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Armor: Base Rank - 240 (from 225)
Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 33.6.4 (2023-08-15)

  • Fixed shields (from Sword and Shield Melee weapons) sitting backwards on Baruuk’s arm when his Doan Skin is equipped.

Hotfix 33.5.5 (2023-07-06)

  • Fixed Baruuk’s Lull ability SFX not playing in their entirety if cast quickly in succession.

Hotfix 33.5.3 (2023-06-23)

  • Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
    • Fixed Baruuk’s Desolate Hands damage reduction being capped at 50% instead of the intended 90%.

Update 33.0 (2023-04-26)

  • Fixed a script error with Baruuk’s Lull.

Hotfix 32.2.9 (2023-01-11)

  • Fixed script errors caused by Baruuk’s Lull and Serene Storm.

Hotfix 32.2.7 (2022-12-15)

  • Fixed Baruuk not gaining Energy from Energy Restores while Serene Storm is active.
  • Fixed offset issues with the Embolist Leg Growths Armor and Galvanik Leg Plates when equipped on Baruuk Prime.
  • Fixed Baruuk’s Elude deactivate sound FX not always playing.

Hotfix 32.2.6 (2022-12-14)

  • Fixed offset issues with the Ransha Prime Shoulder Plates when equipped on Baruuk Prime.
    • We will continue fixing other known offset issues over time.

Hotfix 32.2.5 (2022-12-14)

  • Introduced Baruuk Prime.

Hotfix 32.0.12 (2022-10-12)

  • Fixed the Theorem Demulcent Arcane applying its weapon damage increase buff to Baruuk’s Desolate Hands.
    • Theorem Demulcent is designed to only increase weapon damage and should not be able to affect any Warframe ability.

Update 32.0 (2022-09-07)

  • Fixed script error with Baruuk’s Serene Storm.

Update 31.6 (2022-06-09)

  • Fixed Baruuk being unable to damage Eximus units with his Serene Storm waves.

Update 31.5 (2022-04-27)

  • Fixed Lull not refreshing on normal kills when Client activates Baruuk's Lull ability with the Endless Lullaby equipped.

Update 30.9 (2021-11-11)

  • Fixed the Tenet Agendus’ shield appearing partially upside down when equipped with Baruuk.

Update 29.7 (2021-02-01)

  • Fixed Baruuk’s Desolate Hands dagger projectile sounds becoming repetitious over time.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Baruuk Serene Storm

The full breakdown can be read here.

Hotfix 27.5.6 (2020-05-26)

  • Fixed Baruuk’s Desolate Hands daggers not fully working with your Companion.

Hotfix 27.5.5 (2020-05-21)

  • Fixed a script crash that could occur on Clients if a dagger from Baruuk's Desolate Hands tried to fire at an enemy that was killed immediately.

Hotfix 27.5.4 (2020-05-20)

  • Baruuk’s Desolate Hands will no longer consume a charge from Baruuk when sharing with Allies.
  • Fixed inability to target Baruuk’s Desolate Hands on Defendable objects.

Hotfix 27.3.16 (2020-04-22)

  • Fixed a script error when loading into a mission and casting Baruuks Lull ability.

Hotfix 27.3.15.1 (2020-04-17)

  • Fixed a script error with Baruuk's Lull ability when used with Railjack Ability Kinesis.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Baruuk: 150 to 175
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.1.0.1 (2020-02-04)

  • Fixed Baruuk’s Reactive Storm Augment resetting the Status Chance back to non-Augmented values after a direct punch to someone.

Update 27.1 (2020-02-04)

Update 25.7 (2019-08-29)

  • Fixed Baruuk taking much longer to deploy Spectres.
  • Fixed Baruuk’s Meroe helmet tassel sometimes disappearing when viewing his diorama at certain angles.

Hotfix 25.2.3 (2019-06-25)

  • Fixed Baruuk’s Desolate Hands charge indicator not updating for Clients after Transferring to the Operator.

Update 24.6 (2019-04-04)

  • Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim key.

Update 24.4 (2019-03-08)

  • Melee combo damage multiplier now affects Baruuk Desert Wind waves.

Hotfix 24.2.8 (2019-01-15)

  • Baruuk’s Elude conal indicator FX will now only be seen by the local player (person casting the ability).
  • Slight tweak to Baruuk’s Elude ability FX that unnecessarily pulsed.
  • Fixed using Transference while Baruuk’s Savagery is active resulting in breaking his custom UI.

Hotfix 24.2.7 (2018-01-09)

  • Baruuk’s end of Elude animation no longer prevents movement.
  • Improvements towards performance/visual issues with Baruuk's Elude ability by removing the blur FX if using the ‘Low Particle Quality’ setting based on feedback: https://forums.warframe.com/topic/1048903-warning-baruuk-causes-epileptic-attacks/
  • Reduced the FX density of Baruuk’s Lull fog to fix reported performance issues.
  • Fixed Baruuk’s Desert Wind weapon displaying as having Impact, Puncture, and Slash in the Arsenal when it's just Impact.
  • Fixed Baruuk’s Serene Storm Desert Wind waves not hitting ragdolled enemies.
  • Fixed Baruuk’s Serene Storm Desert Wind waves not matching FX direction.
  • Fixed a script error when casting Baruuk’s Serene Storm ability.
  • Fixed a script error when casting Baruuk’s Desolate Hands ability.

Hotfix 24.2.5 (2018-12-20)

  • Animals will be less stressed the closer you are to them when casting Baruuk’s Lull ability.

Hotfix 24.2.3 (2018-12-19)

  • Fixed a script error that could occur if you died and revived shortly after casting Baruuk's Lull, resulting in affected enemies being permanently asleep.

Hotfix 24.2.2 (2018-12-18)

  • Fixed inability to edit the Baruuk Mandala Decoration after placing it.
  • Fixed Baruuk’s [PH] NOT EDGY ENOUGH UI text.

Update 24.2 (2018-12-18)

  • Introduced.

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