All of BansheeIcon272 Banshee's equipped weapons, including Gunblades, such as TnoGunblade Redeemer, and weapons equipped on Sentinels, should they be present, are treated as silent.


SonicBoomModU15 BansheeSonicBoom
Sonic Boom
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Strength:25 / 35 / 40 / 50
Range:10 / 12 / 13 / 15 m

  • Banshee channels sound at high velocity to create a shock wave that propagates forward in a 180° cone up to 10 / 12 / 13 / 15 meters away. Enemies caught by the wave are ragdolled several meters and receive 25 / 35 / 40 / 50 Impact b Impact damage.
    • Damage is affected by Ability Strength.
    • The shock wave does not affect enemies behind obstacles in the environment unless Banshee has line of sight.
    • Range is affected by Ability Range.
    • The shock wave will have a very slight delay between activating and knocking down enemies at the maximum range of the ability, as it has a very minute travel time.
  • Some enemies, including most heavy units, have a cooldown before being able to be knocked back again.
  • Some enemies will simply be stunned or be knocked down, but most will be pushed back.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Delay of about 0.8 seconds between uses.

Main article: Sonic Fracture

Sonic Fracture is a Warframe Augment Mod for BansheeIcon272 Banshee's SonicBoom130xDark Sonic Boom that allows it to temporarily strip armor off enemies.

Rank Armor Reduction Duration Cost
0 30% 2s 6
1 45% 4s 7
2 55% 6s 8
3 70% 8s 9

Tips & Tricks
  • Can be used effectively as a source of instant crowd control to get large amounts of enemies out of your face incredibly quickly.
  • When combined with Mod TT 20pxEnergy Siphon and Maximized Ability Range, this ability can be used continuously to keep large crowds of enemies off their feet until death. This is one of the most energy efficient crowd-control effects in the game.
  • Since Sonic Boom can knock most enemies back, it can be used to instantly kill enemies by sending them down a bottomless pit.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

  • Sonic Boom will leave enemies vulnerable to Finisher attacks long after they have gotten back up from the knockdown, even if she doesn't have Savage Silence equipped or has Silence active.

SonarModU15 BansheeSonar
Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Strength:2x / 3x / 4x / 5x
Duration:10 / 15 / 20 / 30 s
Range:20 / 25 / 30 / 35 m

  • Banshee emits a sound wave and reveals the location of every enemy within 20 / 25 / 30 / 35 meters. Tracked enemies will be visible on every player's mini-map, and each enemy will have a body part highlighted. These effects last for 10 / 15 / 20 / 30 seconds. Hitting an enemy in the highlighted area causes the inflicted damage to be multiplied by 200% / 300% / 400% / 500%.
    • Damage multiplier is affected by Ability Strength.
      • Damage can also be increased by body-part multipliers such as the head or unprotected body parts.
    • Duration is affected by Ability Duration.
    • Range is affected by Ability Range.
  • Has a cast delay of about 0.8 seconds and a recast time of about 2.4 seconds.
  • Recasting Sonar while it's still active will cause additional body parts to be highlighted. Highlighted areas can overlap, causing inflicted damage to be further amplified multiplicatively.
  • Sonar does not highlight all enemies within its maximum area of effect immediately, instead the effect propagates outward from the caster's position, traveling at a fixed pace irrespective of Ability Range mods, similar to the mechanics of NovaIcon272 Nova's MolecularPrime130xDark Molecular Prime.

Main article: Resonance

Resonance is a Warframe Augment Mod for BansheeIcon272 Banshee's Sonar130xDark Sonar that triggers an additional Sonar pulse with a fraction of the original pulse's remaining duration if an enemy is killed in a highlighted weakspot.

Rank Duration Cost
0 50% 6
1 65% 7
2 80% 8
3 100% 9

Tips & Tricks
  • Can increase damage done by abilities if the glowing body part is the torso, since most abilities target the torso.
  • This ability can help with ranking up new weapons, as the damage multiplier can increase a weapon's damage to a given area, thereby increasing ammo efficiency. Coupled with Mod TT 20pxRifle Amp, this can greatly improve a weapon's effectiveness before it has enough room for much-needed mods.
  • Because of its multiplicative nature, Sonar is arguably the most potential damage booster currently in the game. A fully modded Banshee combined with a fully modded EquinoxIcon272 Equinox can increase the damage multiplier to 18.95, so a single overlapping area will multiply the damage 359 times. For example: a single rifle shot of 5000 damage on a doubled-weakspot on an unarmored target would deal 1.8 million damage.
  • Sonar's augment mod Mod TT 20pxResonance helps greatly with Ability Efficiency, since it allows Sonars to be automatically cast every few seconds simply by dealing killing damage on weakpoints.
  • Although the enemy reveal effect does not combine with Mod TT 20pxEnemy Radar or Mod TT 20pxEnemy Sense, it is stronger that either of them on their own.
  • It seems the traveling speed of this ability depends on the distance to the target. The wave propagates at ~12 m/s for 24 meters, but at ~15 m/s for 48 meters and at ~16.5 m/s for 80 meters.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

SilenceModU15 BansheeSilence
Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.
Duration:10 / 15 / 20 / 30 s
Range:10 / 13 / 15 / 20 m

  • Banshee emits a sound dampening aura within 10 / 13 / 15 / 20 meters around her for 10 / 15 / 20 / 30 seconds.
  • Enemies entering the aura will experience a sonic disturbance, becoming momentarily stunned. Afterwards affected enemies will become unaware to sounds from gunfire, alarms, and death screams.
    • Stunned enemies are affected by Stealth Damage Multipliers.
    • Players can perform stealth melee attacks on unaware enemies as usual.
      • Contrary to popular belief Silence does not open alerted enemies to finishers.
    • Unaware enemies will still become alerted when sighting players or taking damage.
    • Enemies that are alert before entering Silence's aura will remain alerted.
    • Affected enemies will remain under Silence's effect for the duration of the ability even if they exit the aura's radius.
    • Affected enemies will glow with Banshee's energy color.
  • Has a cast delay of about 0.4 seconds.
  • Cannot be recast while active.
  • Silence will also deafen the caster, muffling all gunfire from friend, foe, and self alike.

Main article: Savage Silence

Savage Silence is a Warframe Augment Mod for BansheeIcon272 Banshee's Silence130xDark Silence that multiplies the damage of standing finisher attacks on affected enemies.

Rank Effect Cost
0 +150% 6
1 +200% 7
2 +250% 8
3 +300% 9

Tips & Tricks
  • Silence can be used as a form of crowd control due to the momentary stun dealt to enemies entering its field. This is most useful for Banshees engaging in melee combat, as they can stun ranged enemies simply by approaching them, giving them time to close the distance and engage.
  • Silence can also be used to keep Infested enemies at bay, giving more time to attack them from range.
  • With a maximized range build, Silence can be used to clear a room of enemies using firearms without alerting enemies in adjacent rooms. Keep in mind however, that enemies will still react if they see you, or if they see one of their own killed.
  • Despite the excellent utility provided, Silence can also render Banshee deaf, preventing her from anticipating nearby enemies or enemies from behind while attacking enemies.
  • Too much range may reduce the utility of this ability, as enemies are only stunned once and may be out of attack range (behind walls, etc.), allowing them to recover.
  • Enemies are more likely to target the player's Sentinel when Silence is active, which can prove to be harmful for weaker Sentinels.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

  • At times, Silence can be cast yet be unable to affect enemies, indicated by the lack of an energy glow on them. The sound reduction for the player and energy ripples on Banshee will remain until mission ends, however.
    • The skill can most likely not be recast while this bug is in active.

SoundQuakeModU15 BansheeSoundQuake
Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
Strength:125 / 150 / 175 / 200
Range:12 / 15 / 18 / 20 m

  • Banshee plants her hands on the ground, releasing ultrasonic reverberations around her which inflict 125 / 150 / 175 / 200 Blast b Blast damage per second and stagger all enemies within 12 / 15 / 18 / 20 meters.
  • Sound Quake drains 25 / 18 / 15 / 12 energy per second, and will remain active so long as Banshee has energy. Sound Quake will end if Banshee runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
  • Banshee is not invincible during the animation.
  • Enemies inside the area of effect are staggered for the duration of the skill. However, it's possible for an enemy to stumble outside of Sound Quake's range if they are too close the edge of the effective area.
  • Will destroy lights in the area of effect, but not Reinforced Glass or other objects.
  • If cast in midair, Banshee will instantly drop to the ground to perform this ability.
  • Has a cast delay of 1 second and post-cast delay of 1 second.

Main article: Resonating Quake

Resonating Quake is an Warframe Augment Mod for BansheeIcon272 Banshee that replaces SoundQuake130xDark Sound Quake's channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.

Rank Damage Cost
0 x10 6
1 x12 7
2 x15 8
3 x20 9

Tips & Tricks
  • Using Sound Quake can be a very effective crowd control technique to give your team some breathing room to do some of the following:
    • Revive a fallen teammate.
    • Clear out some heavy mobs without retaliation.
    • Re-orient themselves to dish out some CC of their own.
  • As Sound Quake's duration is based on the amount of energy one has, (Mod TT 20pxPrimed) Mod TT 20pxFlow and/or the Arcane Reverb Helmet is very useful in extending the effective duration of the ability.
  • Moas are extremely susceptible to Sound Quake, and it generally works well against other Corpus enemies. Though decent against Grineer, it performs the worst out of the three due to their innate high armor.
  • While standing on the cryo floors in the Void, Sound Quake's drain is reduced. However, the cast delay is increased and the damage tick occurs once every 2 seconds.
  • Since Banshee is immobilized when the ability is active, it's highly suggested to bring a Sentinel with Mod TT 20pxVacuum equipped to pick up nearby Energy Orbs and prolong the duration Sound Quake is active.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

  • Caused by minimizing the game during the use of Sound Quake. The animation will continue afterward, disallowing any actions. Only leaving or dying will fix it.
  • While casting, getting knocked back into a bottomless pit or otherwise falling into one (the casting animation moves Banshee forward a little bit), will cause the Sound Quake to persist. It will continue to do damage and stun enemies at the cast point, but will not drain energy. Banshee can move around after coming back up from the fall, but can't do most actions like shooting. Recasting Sound Quake will cancel the damage inflicted by Sound Quake, but will leave the visual effects (camera blur and shake) in the area permanently.
  • Sound Quake's Blast procs do not actually knock down afflicted enemies (except on the initial shockwave) because the repeated stagger animation caused by the quakes overrides the knockdown. The proc indicator will flash when it occurs, but the enemy that it occurred to will remain standing and staggering around as if it wasn't affected by the Blast proc.

Strength Mods


Duration Mods


Range Mods


BansheeSonicBoom BansheeSonicBoom
BansheeSonar BansheeSonar BansheeSonar
BansheeSilence BansheeSilence
BansheeSoundQuake BansheeSoundQuake BansheeSoundQuake
Community content is available under CC-BY-SA unless otherwise noted.