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Using sonic attacks and acoustic target detection, Banshee is well suited for stealth gameplay and is capable of filling both attack, and support roles.

This is Banshee, stealthy and ranged.

No one puts Banshee in a corner, Tenno. The element of surprise is in her favor.

Release Date: March 18th, 2013

Banshee is a sound-themed Warframe. Sophisticated acoustic powers enable Banshee to pinpoint enemy positions and weak spots, suppress gunfire sounds in her surrounding environment, and even emit trembling vibrations to topple her foes. Banshee debuted in Update 7.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
Circuits64
150
NeuralSensor64
1
PolymerBundle64
200
Salvage64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
900
Rubedo64
50

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
400
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research
Blueprint • ClanAffinity645,000
Credits64
5,000
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
OrokinCell64
1
Time: 72 hrs
Prereq: N/A
Neuroptics • ClanAffinity641,500
Credits64
10,000
DetoniteInjector64
1
NeuralSensor64
1
NanoSpores64
1,000
PolymerBundle64
500
Time: 72 hrs
Prereq: Banshee
Chassis • ClanAffinity641,500
Credits64
10,000
MutagenMass64
1
ControlModule64
1
Ferrite64
1,000
Rubedo64
500
Time: 72 hrs
Prereq: Banshee
Systems • ClanAffinity641,500
Credits64
10,000
Fieldron64
1
Morphics64
1
Salvage64
1,000
Plastids64
500
Time: 72 hrs
Prereq: Banshee
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Acquisition

Banshee's blueprint can be purchased from the Tenno Lab interface in the Dojo once it has been researched. The blueprint is also required to research its components.

Warframe Guides

See Category:Banshee Guides to read user-made guides on how to play this Warframe.

Trivia

  • The name Banshee comes from the Irish mythological creature which wails loudly if someone is about to die. This corresponds to the Warframes powers as they are all based on sound.
  • Banshee was originally developed under the name Decree and is still referred to as as such internally in the game files.
  • The characteristic large spike on Banshee's left shoulder is considered a customizable Armor part, and will be removed if any other arm plates are used. This makes it possible to make a symmetrical Banshee.

Edit Tab

Banshee Prime assails her foes by manipulating sonic forces to deadly effect. Featuring altered mod polarities for greater customization.

"These like-faced savages, these earth-worn mules, a vast violent ocean at our command. Yet they wither. Mired in massed steel and flesh, casting these hordes from gene molds and flock minds, we inspire nothing.

Our demons of void womb must be different. Unusual. Singular. Crafted without cast, wrought of the finest ore, slender and queer.

Sight without eye. Wrath without sound. Not a soldier, but a myth. Not a warrior... a spirit... Banshee."

Release date: 28 February 2017

Banshee Prime is the Primed variant of Banshee, possessing higher armor, energy capacity, and sprint speed, as well as an additional Naramon Pol polarity. Banshee Prime was released alongside Euphona Prime and Helios Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
NeuralSensor64
2
AlloyPlate64
6,000
Circuits64
1,500
DENitainExtract
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
10
Cryotic
1,500
Rubedo64
2,000
Salvage64
7,000
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
ControlModule64
10
Oxium64
300
Ferrite64
4,500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Axi C3 Uncommon
Meso T2 Uncommon (V)
Neo H1 Uncommon (V)
Neo N7 Uncommon (V)
Neo T1 Uncommon (V)
Neo V7 Uncommon (V)
Axi K3 Uncommon (V)
Neuroptics Lith B5 Common
Neo K2 Common
Neo S7 Common
Lith V5 Common (V)
Meso S4 Common (V)
Chassis Meso B2 Rare
Neo B1 Rare (V)
Neo B2 Rare (V)
Systems Neo B5 Rare
Neo B4 Rare (V)
Axi B1 Rare (V)
Axi B2 Rare (V)

Blueprint Axi C3 Uncommon
Meso T2 Uncommon (V)
Neo H1 Uncommon (V)
Neo N7 Uncommon (V)
Neo T1 Uncommon (V)
Neo V7 Uncommon (V)
Axi K3 Uncommon (V)
Neuroptics Lith B5 Common
Neo K2 Common
Neo S7 Common
Lith V5 Common (V)
Meso S4 Common (V)
Chassis Meso B2 Rare
Neo B1 Rare (V)
Neo B2 Rare (V)
Systems Neo B5 Rare
Neo B4 Rare (V)
Axi B1 Rare (V)
Axi B2 Rare (V)

Blueprint Axi C3 Uncommon
Meso T2 Uncommon (V)
Neo H1 Uncommon (V)
Neo N7 Uncommon (V)
Neo T1 Uncommon (V)
Neo V7 Uncommon (V)
Axi K3 Uncommon (V)
Neuroptics Lith B5 Common
Neo K2 Common
Neo S7 Common
Lith V5 Common (V)
Meso S4 Common (V)
Chassis Meso B2 Rare
Neo B1 Rare (V)
Neo B2 Rare (V)
Systems Neo B5 Rare
Neo B4 Rare (V)
Axi B1 Rare (V)
Axi B2 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Banshee Prime, compared to Banshee:
    • Higher Armor (65 vs. 15)
    • Higher Energy (175/262 vs. 150/225)
    • Higher Sprint Speed (1.15 vs. 1.1)
    • Different Polarities (Madurai PolMadurai PolNaramon Pol vs. Madurai PolMadurai Pol)
    • Higher Mastery Rank required (8 vs. 0)
  • As a prime Warframe, Banshee Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Banshee Prime is the Third Warframe to have a direct Mastery Rank requirement, the first being Rhino And the second being Oberon Prime (As of Update 19.13, the mastery rank requirement for Rhino has been removed). She is also the second Warframe to have a Mastery Rank (direct or indirect) above the common 5, the first being Titania.
  • The Banshee Prime Access Pack was unintentionally teased in console version 19.8.0.
  • Players who won the Prime Gaming Giveaway received the Banshee Prime Access Pack on Hotfix 19.11.4, a week before the pack's official release.

Media

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

Suppressor

All of Banshee's equipped weapons, including Gunblades, such as Redeemer, and weapons equipped on Sentinels, should they be present, are treated as silent.

Abilities 

SonicBoomModU15 BansheeSonicBoom
ENERGY
25
KEY
1
Sonic Boom
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Strength:25 / 35 / 40 / 50
Duration:N/A
Range:10 / 12 / 13 / 15 m

Info
  • Banshee channels sound at high velocity to create a shock wave that propagates forward in a 180° cone up to 10 / 12 / 13 / 15 meters away. Enemies caught by the wave are ragdolled several meters and receive 25 / 35 / 40 / 50 Impact b Impact damage.
    • Damage is affected by Ability Strength.
    • The shock wave does not affect enemies behind obstacles in the environment unless Banshee has line of sight.
    • Range is affected by Ability Range.
    • The shock wave will have a very slight delay between activating and knocking down enemies at the maximum range of the ability, as it has a very minute travel time.
  • Some enemies, including most heavy units, have a cooldown before being able to be knocked back again.
  • Some enemies will simply be stunned or be knocked down, but most will be pushed back.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Delay of about 0.8 seconds between uses.

Augment
SonicFracture
Main article: Sonic Fracture

Sonic Fracture is a Warframe Augment Mod for Banshee's Sonic Boom that allows it to temporarily strip armor off enemies.


Rank Armor Reduction Duration Cost
0 30% 2s 6
1 45% 4s 7
2 55% 6s 8
3 70% 8s 9

Tips & Tricks
  • Can be used effectively as a source of instant crowd control to get large amounts of enemies out of your face incredibly quickly.
  • When combined with Energy Siphon and Maximized Ability Range, this ability can be used continuously to keep large crowds of enemies off their feet until death. This is one of the most energy efficient crowd-control effects in the game.
  • Since Sonic Boom can knock most enemies back, it can be used to instantly kill enemies by sending them down a bottomless pit.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • Sonic Boom will leave enemies vulnerable to Finisher attacks long after they have gotten back up from the knockdown, even if she doesn't have Savage Silence equipped or has Silence active.


SonarModU15 BansheeSonar
ENERGY
50
KEY
2
Sonar
Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Strength:2x / 3x / 4x / 5x
Duration:10 / 15 / 20 / 30 s
Range:20 / 25 / 30 / 35 m

Info
  • Banshee emits a sound wave and reveals the location of every enemy within 20 / 25 / 30 / 35 meters. Tracked enemies will be visible on every player's mini-map, and each enemy will have a body part highlighted. These effects last for 10 / 15 / 20 / 30 seconds. Hitting an enemy in the highlighted area causes the inflicted damage to be multiplied by 200% / 300% / 400% / 500%.
    • Damage multiplier is affected by Ability Strength.
      • Damage can also be increased by body-part multipliers such as the head or unprotected body parts.
    • Duration is affected by Ability Duration.
    • Range is affected by Ability Range.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Has a cast delay of about 0.8 seconds and a recast time of about 2.4 seconds.
  • Recasting Sonar while it's still active will cause additional body parts to be highlighted. Highlighted areas can overlap, causing inflicted damage to be further amplified multiplicatively.
  • Sonar does not highlight all enemies within its maximum area of effect immediately, instead the effect propagates outward from the caster's position, traveling at a fixed pace irrespective of Ability Range mods, similar to the mechanics of Nova's Molecular Prime.

Augment
Resonance
Main article: Resonance

Resonance is a Warframe Augment Mod for Banshee's Sonar that triggers an additional Sonar pulse with a fraction of the original pulse's remaining duration if an enemy is killed in a highlighted weakspot.


Rank Duration Cost
0 50% 6
1 65% 7
2 80% 8
3 100% 9

Tips & Tricks
  • Can increase damage done by abilities if the glowing body part is the torso, since most abilities target the torso.
  • This ability can help with ranking up new weapons, as the damage multiplier can increase a weapon's damage to a given area, thereby increasing ammo efficiency. Coupled with Rifle Amp, this can greatly improve a weapon's effectiveness before it has enough room for much-needed mods.
  • Because of its multiplicative nature, Sonar is arguably the most potential damage booster currently in the game. A fully modded Banshee combined with a fully modded Equinox can increase the damage multiplier to 18.95, so a single overlapping area will multiply the damage 359 times. For example: a single rifle shot of 5000 damage on a doubled-weakspot on an unarmored target would deal 1.8 million damage.
  • Sonar's augment mod Resonance helps greatly with Ability Efficiency, since it allows Sonars to be automatically cast every few seconds simply by dealing killing damage on weakpoints.
  • Although the enemy reveal effect does not combine with Enemy Radar or Enemy Sense, it is stronger that either of them on their own.
  • It seems the traveling speed of this ability depends on the distance to the target. The wave propagates at ~12 m/s for 24 meters, but at ~15 m/s for 48 meters and at ~16.5 m/s for 80 meters.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



SilenceModU15 BansheeSilence
ENERGY
75
KEY
3
Silence
Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.
Strength:N/A
Duration:10 / 15 / 20 / 30 s
Range:10 / 13 / 15 / 20 m

Info
  • Banshee emits a sound dampening aura within 10 / 13 / 15 / 20 meters around her for 10 / 15 / 20 / 30 seconds.
  • Enemies entering the aura will experience a sonic disturbance, becoming momentarily stunned. Afterwards affected enemies will become unaware to sounds from gunfire, alarms, and death screams.
    • Stunned enemies are affected by Stealth Damage Multipliers.
    • Players can perform stealth melee attacks on unaware enemies as usual.
      • Contrary to popular belief Silence does not open alerted enemies to finishers.
    • Unaware enemies will still become alerted when sighting players or taking damage.
    • Enemies that are alert before entering Silence's aura will remain alerted.
    • Affected enemies will remain under Silence's effect for the duration of the ability even if they exit the aura's radius.
    • Affected enemies will glow with Banshee's energy color.
  • Has a cast delay of about 0.4 seconds.
  • Cannot be recast while active.
  • Silence will also deafen the caster, muffling all gunfire from friend, foe, and self alike.

Augment
SavageSilence2
Main article: Savage Silence

Savage Silence is a Warframe Augment Mod for Banshee's Silence that multiplies the damage of standing finisher attacks on affected enemies.


Rank Effect Cost
0 +150% 6
1 +200% 7
2 +250% 8
3 +300% 9

Tips & Tricks
  • Silence can be used as a form of crowd control due to the momentary stun dealt to enemies entering its field. This is most useful for Banshees engaging in melee combat, as they can stun ranged enemies simply by approaching them, giving them time to close the distance and engage.
  • Silence can also be used to keep Infested enemies at bay, giving more time to attack them from range.
  • With a maximized range build, Silence can be used to clear a room of enemies using firearms without alerting enemies in adjacent rooms. Keep in mind however, that enemies will still react if they see you, or if they see one of their own killed.
  • Despite the excellent utility provided, Silence can also render Banshee deaf, preventing her from anticipating nearby enemies or enemies from behind while attacking enemies.
  • Too much range may reduce the utility of this ability, as enemies are only stunned once and may be out of attack range (behind walls, etc.), allowing them to recover.
  • Enemies are more likely to target the player's Sentinel when Silence is active, which can prove to be harmful for weaker Sentinels.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • At times, Silence can be cast yet be unable to affect enemies, indicated by the lack of an energy glow on them. The sound reduction for the player and energy ripples on Banshee will remain until mission ends, however.
    • The skill can most likely not be recast while this bug is in active.


SoundQuakeModU15 BansheeSoundQuake
ENERGY
25
KEY
4
Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
Strength:125 / 150 / 175 / 200
Duration:N/A
Range:12 / 15 / 18 / 20 m

Info
  • Banshee plants her hands on the ground, releasing ultrasonic reverberations around her which inflict 125 / 150 / 175 / 200 Blast b Blast damage per second and stagger all enemies within 12 / 15 / 18 / 20 meters.
  • Sound Quake drains 25 / 18 / 15 / 12 energy per second, and will remain active so long as Banshee has energy. Sound Quake will end if Banshee runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
  • Banshee is not invincible during the animation.
  • Enemies inside the area of effect are staggered for the duration of the skill. However, it's possible for an enemy to stumble outside of Sound Quake's range if they are too close the edge of the effective area.
  • Will destroy lights in the area of effect, but not Reinforced Glass or other objects.
  • Can be activated while sliding but not while in mid-air, wall-running or wall-clinging.
  • Has a cast delay of 1 second and post-cast delay of 1 second.

Augment
ResonatingQuakeMod
Main article: Resonating Quake

Resonating Quake is an Warframe Augment Mod for Banshee that replaces Sound Quake's channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.


Rank Damage Cost
0 x10 6
1 x12 7
2 x15 8
3 x20 9

Tips & Tricks
  • Using Sound Quake can be a very effective crowd control technique to give your team some breathing room to do some of the following:
    • Revive a fallen teammate.
    • Clear out some heavy mobs without retaliation.
    • Re-orient themselves to dish out some CC of their own.
  • As Sound Quake's duration is based on the amount of energy one has, (Primed) Flow and/or the Arcane Reverb Helmet is very useful in extending the effective duration of the ability.
  • Moas are extremely susceptible to Sound Quake, and it generally works well against other Corpus enemies. Though decent against Grineer, it performs the worst out of the three due to their innate high armor.
  • While standing on the cryo floors in the Void, Sound Quake's drain is reduced. However, the cast delay is increased and the damage tick occurs once every 2 seconds.
  • Since Banshee is immobilized when the ability is active, it's highly suggested to bring a Sentinel with Vacuum equipped to pick up nearby Energy Orbs and prolong the duration Sound Quake is active.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • Caused by minimizing the game during the use of Sound Quake. The animation will continue afterward, disallowing any actions. Only leaving or dying will fix it.
  • While casting, getting knocked back into a bottomless pit or otherwise falling into one (the casting animation moves Banshee forward a little bit), will cause the Sound Quake to persist. It will continue to do damage and stun enemies at the cast point, but will not drain energy. Banshee can move around after coming back up from the fall, but can't do most actions like shooting. Recasting Sound Quake will cancel the damage inflicted by Sound Quake, but will leave the visual effects (camera blur and shake) in the area permanently.
  • Sound Quake's Blast procs do not actually knock down afflicted enemies (except on the initial shockwave) because the repeated stagger animation caused by the quakes overrides the knockdown. The proc indicator will flash when it occurs, but the enemy that it occurred to will remain standing and staggering around as if it wasn't affected by the Blast proc.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

BansheeSonicBoom BansheeSonicBoom
BansheeSonar BansheeSonar BansheeSonar
BansheeSilence BansheeSilence
BansheeSoundQuake BansheeSoundQuake BansheeSoundQuake

Edit Tab

Banshee can be equipped with:

Cosmetics

Augments

See also

Edit Tab

Update 22.20
  • Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).

Update 22.12

  • Resonating Quake (Augment)
    • Although still a singular cast allowing free movement, Resonating Quake will only hit enemies once as it expands outward.

Hotfix 22.0.2

  • Fixed a shader issues with Banshee.

Hotfix 21.7.1

  • Fixed casting Banshee’s Soundquake when hitting an enemy with a "grappling hook weapon" allowing you to move around.

Hotfix 21.0.4

  • Fixed a script error when casting Banshee’s Sonar.

Hotfix 20.6.2

  • Fixed Banshee’s Silent stopping the Conculyst Whirlwind attack, rendering the Sentient invincible.

Update 20.6

  • Fixed Banshee's Sound Quake doing slightly less damage at low frame-rates (1.7% less at 30 FPS, 0.8% at 60 FPS).

Hotfix 20.2.3

  • Fixed a bug that would cause Banshee's Silence to last longer depending on your frame-rate (approximately 5% longer at 60 FPS, 30% longer at 30 FPS).
  • Buffed Silence's base Duration to 10/15/20/30 (20% at max rank) which now matches Sonar so you can cast them in tandem.

Update 20.0

  • Fixed aggressive flickering lighting when loading into Warframe with Banshee Prime on the diorama.
  • Fixed Banshee being able to cast a perpetual Soundquake by initiating a handshake then pausing.
  • Fixed the Teplo Syandana sitting too high on Banshee Prime and Banshee Prime with the default Banshee skin.

Update 19.12

  • Fixed Banshee Sound Quake ability causing her Syandana to fly straight up.
  • Fixed Banshee Prime’s Helmet antennas flying straight up during her Sound Quake ability.

Hotfix 19.11.5

  • Banshee Prime introduced.

Update 19.0

  • Fixed Banshee’s Silence ability permanently turning off enemy barks.

Update 18.13

  • Passive: All weapons are treated as silent.

Update 18.11

Update 18.9

  • Fixed hearing headshot sounds while Silence is active.
  • Fixed Silence freezing Sargas Ruk during his boss fight.

Update 18.6

  • Fixed Sonar creating outdated enemy markers on the minimap.

Update 18.5

  • Sonic Boom, Silence, and Sound Quake will no longer be able to push, stun, or stagger boss-type enemies.
  • Augment: Fixed Sonar Resonance not properly functioning when an enemy is ragdolled during the killing blow.

Hotfix 18.4.7

  • Fixed Sound Quake audio FX still playing after a Host Migration occurs.

Hotfix 17.8.1

  • Fixed Sonar indefinitely stacking Resonance in the same location without a delay.
  • Fixed Sonar visual FX displaying as super bright.

Hotfix 17.2.2

  • Fixed an issue preventing some abilities (such as Sound Quake) from being deactivated using the Power Menu.

Hotfix 17.0.5

  • Added Apex particles to Push.
  • Added visual trails FX to Banshee’s Ability powers.

Hotfix 17.0.3

  • Fixed an issue with Banshee’s idle animation.

Hotfix 16.10.2

  • Fixed enemies focusing their attacks on player Sentinels after Silence has been cast.

Update 16.9

  • Fixed Sonic Fracture Mod not affecting all enemies when used by Clients.

Update 16.7

  • Augment: Fixed Sonic Fracture FX lingering if the target became immediately ragdolled.

Update 16.6

Hotfix 16.5.6

  • Fixed Immortal Skin not properly applying to their shoulder pads.

Update 15.7

  • Fixed Resonance Augment Mod not functioning.

Update 15.6

Update 15.5

  • Augment: Enemies affected by Savage Silence Mod are now open to finishes while under the effects of crowd control.

Hotfix 15.0.1

  • Fixed a bug that was incorrectly scaling Syandanas down on Banshee by 20%.
    • Should address some physics issues with Syandanas.

Update 15.0

Update 14.7

  • Trinity's Energy Vampire will no longer provide energy to Banshees performing Sound Quake so as to prevent infinite energy usage.

Update 14.5

  • Sonar ignore security cameras and turrets.
  • Sonar now uses Energy Colour.

Update 14.2

  • Silence no longer affects the Stalker.
  • Fixed an issue with Silence not properly affecting Specters or player opponents in Dark Sector missions.

Hotfix 14.1.4

  • Sonar Fixes:
    • Fixed the weak spot indicators not appearing correctly for clients.
    • Fixed AI frames only being able to cast the ability once.
    • Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
    • Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
    • Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.

Hotfix 14.0.8

  • Fixed an issue with Banshee's Immortal Skin always appearing white.

Hotfix 14.0.2

  • Fixed Banshee's toggle-able powers being broken by pause menu.

Hotfix 13.9.1

  • Silence now includes new Aura and stun properties.

Update 13.9

  • Shifted Banshee's shoulder pad back slightly to reduce clipping.

Update 13.8

  • Fixed issue where the FX of Silence does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).

Update 13.5

  • Adjusted the positioning of Chest Armor.

Hotfix 13.4.1

  • Fixed issue where Sonar was not recastable.

Update 13.4

  • Tweaked Sound Quake sound effects.
  • Fixed Sonar having a cool down discrepancy between host and client.
  • Fixed an issue with players getting stuck in Sound Quake animation if cast right as they entered into the downed state.

Update 13.3

  • Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.
  • Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off. Sound Quake will consume energy per second while active.
  • Toggling changes will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management, rather than being stuck in place at the cost of X energy.
  • Tweaked the ability and energy visuals.

Update 13.2

  • Fixed an issue with Sonar highlighting nonexistent weak points on Vay Hek.
  • Fixed an issue with Banshee's visual effects lingering after usage when experiencing heavy lag.

Update 13.0

  • Improved the code performance on Sonic Boom.

Hotfix 12.5.1

  • Fixed Imperator Syandana appearing on Banshee’s waist.

Hotfix 12.4.5

  • Fixed Sonar effects lingering after enemies have been killed.

Update 12.1

  • Fixed Banshee’s Sonar not showing enemies on clients.

Update 12.0

  • Banshee parts now researchable in the Dojo Labs.

Update 11.2

  • Armor buff from 10 to 15.

Hotfix 11.0.4

  • Fixed Banshee Immortal skin not being tintable.

Update 10.8

  • Sonic Boom now stunlocks opponents. A cooldown of 5 seconds has been added to Sonic Boom in Duels.

Hotfix 10.7.1

  • Fixed Sonar leaving mini-map icons for dead enemies.

Update 10.3

  • Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.

Update 10.0

  • Added idle FX.
  • Fixed Sonar not applying damage multipliers to shields.

Update 9.6

  • Fixed Silence not using correct energy colours.

Hotfix 9.1.1

  • Fix for crash with Soundquake if gore was disabled.

Hotfix 8.1.2

  • Fixed Sonar "Power in Use" issue.

Hotfix 8.0.7.1

  • Fix for clients not seeing Silence.

Hotfix 8.0.7

  • Fixed Silence not affecting enemies.

Update 8.0

  • Infested enemy types now play reaction to Soundquake.

Update 7.11

  • Sound Quake has been balanced to do more intended damage amounts on use.

Update 7.10

  • Fixed mods not affecting Sonar.

Update 7.9

  • Fixed Soundquake causing visibility issues for other players (not the caster).

Update 7.8

  • Fixed Push not working against Chargers.

Hotfix 7.7.3

  • Blueprints moved to the uncommon pool.

Update 7

  • Added into game.
Last updated:Hotfix 22.20.9.2

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Start a Discussion Discussions about Banshee

  • What is good Banshee build?

    16 messages
    • There is no meta build for banshee build What is always change on her build is Power Range Becasue her survivability is base around her Silen...
    • I find it funny how all the 2017 answers back to people from 2013, back then banshee didnt use Duration for sound quake hence why their saying that.
  • What are the best Weapons for Banshee and Why?

    28 messages
    • I disagree with the use of accurate weapons for a sonar build. Before you call me an idiot, let me explain: Tigris Prime. With a decent spre...
    • Ignis, Just let the galaxy burn.