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Using sonic attacks and acoustic target detection, Banshee is well suited for stealth gameplay and is capable of filling both attack, and support roles.

This is Banshee, stealthy and ranged.

No one puts Banshee in a corner, Tenno. The element of surprise is in her favor.

Release Date: March 18th, 2013

Banshee is a sound-themed Warframe. Sophisticated acoustic powers enable Banshee to pinpoint enemy positions and weak spots, suppress gunfire sounds in her surrounding environment, and even emit trembling vibrations to topple her foes. Banshee debuted in Update 7.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
Circuits64
150
NeuralSensor64
1
PolymerBundle64
200
Salvage64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
900
Rubedo64
50

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
400
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research
Blueprint • ClanAffinity645,000
Credits64
5,000
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
OrokinCell64
1
Time: 72 hrs
Prereq: N/A
Neuroptics • ClanAffinity641,500
Credits64
10,000
DetoniteInjector64
1
NeuralSensor64
1
NanoSpores64
1,000
PolymerBundle64
500
Time: 72 hrs
Prereq: Banshee
Chassis • ClanAffinity641,500
Credits64
10,000
MutagenMass64
1
ControlModule64
1
Ferrite64
1,000
Rubedo64
500
Time: 72 hrs
Prereq: Banshee
Systems • ClanAffinity641,500
Credits64
10,000
Fieldron64
1
Morphics64
1
Salvage64
1,000
Plastids64
500
Time: 72 hrs
Prereq: Banshee
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Acquisition

Banshee's blueprint can be purchased from the Tenno Research Lab interface in the Clan Dojo once it has been researched. It costs Credits6435,000 to replicate (purchase) the main blueprint and Credits6415,000 for each component blueprint for a total of Credits6480,000.

Warframe Guides

See Category:Banshee Guides to read user-made guides on how to play this Warframe.

Trivia

  • The name Banshee comes from the Irish mythological creature which wails loudly if someone is about to die. This corresponds to the Warframes powers as they are all based on sound.
  • Banshee was originally developed under the name Decree and is still referred to as as such internally in the game files.
  • The characteristic large spike on Banshee's left shoulder is considered a customizable Armor part, and will be removed if any other arm plates are used. This makes it possible to make a symmetrical Banshee.

Edit Tab

Banshee Prime assails her foes by manipulating sonic forces to deadly effect. Featuring altered mod polarities for greater customization.

"These like-faced savages, these earth-worn mules, a vast violent ocean at our command. Yet they wither. Mired in massed steel and flesh, casting these hordes from gene molds and flock minds, we inspire nothing.

Our demons of void womb must be different. Unusual. Singular. Crafted without cast, wrought of the finest ore, slender and queer.

Sight without eye. Wrath without sound. Not a soldier, but a myth. Not a warrior... a spirit... Banshee."

Release date: February 28th, 2017

Banshee Prime is the Primed variant of BansheeIcon272 Banshee, possessing higher armor, energy capacity, and sprint speed, as well as an additional Naramon Pol polarity. Banshee Prime was released alongside EuphoraPrime Euphona Prime and Helios Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
NeuralSensor64
2
AlloyPlate64
6,000
Circuits64
1,500
DENitainExtract2
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
10
Cryotic
1,500
Rubedo64
2,000
Salvage64
7,000
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
ControlModule64
10
Oxium64
300
Ferrite64
4,500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso T2 Uncommon (V)
Neo H1 Uncommon (V)
Neo N7 Uncommon (V)
Neo T1 Uncommon (V)
Neo V7 Uncommon (V)
Axi C3 Uncommon (V)
Axi K3 Uncommon (V)
Neuroptics Lith B5 Common (V)
Lith V5 Common (V)
Meso S4 Common (V)
Neo K2 Common (V)
Neo S7 Common (V)
Chassis Meso B2 Rare (V)
Neo B1 Rare (V)
Neo B2 Rare (V)
Systems Neo B4 Rare (V)
Neo B5 Rare (V)
Axi B1 Rare (V)
Axi B2 Rare (V)

Blueprint Meso T2 Uncommon (V)
Neo H1 Uncommon (V)
Neo N7 Uncommon (V)
Neo T1 Uncommon (V)
Neo V7 Uncommon (V)
Axi C3 Uncommon (V)
Axi K3 Uncommon (V)
Neuroptics Lith B5 Common (V)
Lith V5 Common (V)
Meso S4 Common (V)
Neo K2 Common (V)
Neo S7 Common (V)
Chassis Meso B2 Rare (V)
Neo B1 Rare (V)
Neo B2 Rare (V)
Systems Neo B4 Rare (V)
Neo B5 Rare (V)
Axi B1 Rare (V)
Axi B2 Rare (V)

Blueprint Meso T2 Uncommon (V)
Neo H1 Uncommon (V)
Neo N7 Uncommon (V)
Neo T1 Uncommon (V)
Neo V7 Uncommon (V)
Axi C3 Uncommon (V)
Axi K3 Uncommon (V)
Neuroptics Lith B5 Common (V)
Lith V5 Common (V)
Meso S4 Common (V)
Neo K2 Common (V)
Neo S7 Common (V)
Chassis Meso B2 Rare (V)
Neo B1 Rare (V)
Neo B2 Rare (V)
Systems Neo B4 Rare (V)
Neo B5 Rare (V)
Axi B1 Rare (V)
Axi B2 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Banshee Prime, compared to BansheeIcon272 Banshee:
    • Higher Armor (125 vs. 100)
    • Higher Energy (175/262 vs. 150/225)
    • Higher Sprint Speed (1.15 vs. 1.1)
    • Different Polarities (Madurai PolMadurai PolNaramon Pol vs. Madurai PolMadurai Pol)
    • Higher Mastery Rank required (8 vs. 0)
  • As a Prime Warframe, Banshee Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Banshee Prime, along with Loki PrimeIcon272 Loki Prime, Nova PrimeIcon272 Nova Prime, Oberon PrimeIcon272 Oberon Prime and IvaraIcon272 Ivara, has the second highest amount of energy (175 base, with 262.5 at max rank), with Chroma PrimeIcon272 Chroma PrimeVolt PrimeIcon272 Volt Prime, Saryn PrimeIcon272 Saryn Prime, Ivara PrimeIcon272 Ivara Prime, BaruukIcon272 Baruuk, and WispIcon272 Wisp having the highest (200 base, with 300 at max rank).

Trivia

  • Banshee Prime is the Third Warframe to have a direct Mastery Rank requirement, the first being RhinoIcon272 Rhino And the second being Oberon Prime (As of Update 19.13, the mastery rank requirement for Rhino has been removed). She is also the second Warframe to have a Mastery Rank (direct or indirect) above the common 5, the first being TitaniaIcon272 Titania.
  • The Banshee Prime Access Pack was unintentionally teased in console version 19.8.0.
  • Players who won the Prime Gaming Giveaway received the Banshee Prime Access Pack on Hotfix 19.11.4, a week before the pack's official release.

Media

Vaultings

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.


Edit Tab

Passive

All of BansheeIcon272 Banshee's equipped weapons, including Gunblades, such as TnoGunblade Redeemer, and weapons equipped on Sentinels, should they be present, are treated as silent.

Abilities 

Expand All

SonicBoomModU15 BansheeSonicBoom
ENERGY
25
KEY
1
Sonic Boom
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Strength:25 / 35 / 40 / 50
Duration:N/A
Range:10 / 12 / 13 / 15 m
Expand


SonarModU15 BansheeSonar
ENERGY
50
KEY
2
Sonar
Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Strength:2x / 3x / 4x / 5x
Duration:10 / 15 / 20 / 30 s
Range:20 / 25 / 30 / 35 m
Expand


SilenceModU15 BansheeSilence
ENERGY
75
KEY
3
Silence
Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.
Strength:N/A
Duration:10 / 15 / 20 / 30 s
Range:10 / 13 / 15 / 20 m
Expand


SoundQuakeModU15 BansheeSoundQuake
ENERGY
25
KEY
4
Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
Strength:125 / 150 / 175 / 200
Duration:N/A
Range:12 / 15 / 18 / 20 m
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

BansheeSonicBoom BansheeSonicBoom
BansheeSonar BansheeSonar BansheeSonar
BansheeSilence BansheeSilence
BansheeSoundQuake BansheeSoundQuake BansheeSoundQuake

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Edit Tab

Banshee can be equipped with:

Cosmetics

Augments

See also

Edit Tab

Update 27.4
  • Banshee Ability videos have been added to their respective Arsenals!

Update 27.2

  • Armor Change:
    • Banshee: 15 to 100
    • Banshee Prime: 65 to 125
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Update 25.7

  • Fixed issues with Ayla, Misa Prime and Pyra Syandana offsets on Banshee Prime.

Update 25.6

Sonic Fracture - Sonic Boom Augment - Banshee
  • Armor Reduction is applied even if Ragdoll fails.

Update 24.6

  • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Banshee Sound Quake

Hotfix 24.2.13

  • Fixed Banshee Sonar reading "CRITICAL MULTIPLIER" when it’s actually "DAMAGE MULTIPLIER".

Update 22.20

  • Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).

Update 22.12

  • Mod TT 20pxResonating Quake (Augment)
    • Although still a singular cast allowing free movement, Resonating Quake will only hit enemies once as it expands outward.

Hotfix 22.0.2

  • Fixed a shader issues with Banshee.

Hotfix 21.7.1

  • Fixed casting Banshee’s Soundquake when hitting an enemy with a "grappling hook weapon" allowing you to move around.

Hotfix 21.0.4

  • Fixed a script error when casting Banshee’s Sonar.

Hotfix 20.6.2

  • Fixed Banshee’s Silent stopping the Conculyst Whirlwind attack, rendering the Sentient invincible.

Update 20.6

  • Fixed Banshee's Sound Quake doing slightly less damage at low frame-rates (1.7% less at 30 FPS, 0.8% at 60 FPS).

Hotfix 20.2.3

  • Fixed a bug that would cause Banshee's Silence to last longer depending on your frame-rate (approximately 5% longer at 60 FPS, 30% longer at 30 FPS).
  • Buffed Silence's base Duration to 10/15/20/30 (20% at max rank) which now matches Sonar so you can cast them in tandem.

Update 20.0

  • Fixed aggressive flickering lighting when loading into Warframe with Banshee Prime on the diorama.
  • Fixed Banshee being able to cast a perpetual Soundquake by initiating a handshake then pausing.
  • Fixed the Teplo Syandana sitting too high on Banshee Prime and Banshee Prime with the default Banshee skin.

Update 19.12

  • Fixed Banshee Sound Quake ability causing her Syandana to fly straight up.
  • Fixed Banshee Prime’s Helmet antennas flying straight up during her Sound Quake ability.

Hotfix 19.11.5

  • Banshee Prime introduced.

Update 19.0

  • Fixed Banshee’s Silence ability permanently turning off enemy barks.

Update 18.13

  • Passive: All weapons are treated as silent.

Update 18.11

Update 18.9

  • Fixed hearing headshot sounds while Silence is active.
  • Fixed Silence freezing Sargas Ruk during his boss fight.

Update 18.6

  • Fixed Sonar creating outdated enemy markers on the minimap.

Update 18.5

  • Sonic Boom, Silence, and Sound Quake will no longer be able to push, stun, or stagger boss-type enemies.
  • Augment: Fixed Sonar Resonance not properly functioning when an enemy is ragdolled during the killing blow.

Hotfix 18.4.7

  • Fixed Sound Quake audio FX still playing after a Host Migration occurs.

Hotfix 17.8.1

  • Fixed Sonar indefinitely stacking Resonance in the same location without a delay.
  • Fixed Sonar visual FX displaying as super bright.

Hotfix 17.2.2

  • Fixed an issue preventing some abilities (such as Sound Quake) from being deactivated using the Power Menu.

Hotfix 17.0.5

  • Added Apex particles to Push.
  • Added visual trails FX to Banshee’s Ability powers.

Hotfix 17.0.3

  • Fixed an issue with Banshee’s idle animation.

Hotfix 16.10.2

  • Fixed enemies focusing their attacks on player Sentinels after Silence has been cast.

Update 16.9

  • Fixed Sonic Fracture Mod not affecting all enemies when used by Clients.

Update 16.7

  • Augment: Fixed Sonic Fracture FX lingering if the target became immediately ragdolled.

Update 16.6

Hotfix 16.5.6

  • Fixed Immortal Skin not properly applying to their shoulder pads.

Update 15.7

  • Fixed Resonance Augment Mod not functioning.

Update 15.6

Update 15.5

  • Augment: Enemies affected by Savage Silence Mod are now open to finishes while under the effects of crowd control.

Hotfix 15.0.1

  • Fixed a bug that was incorrectly scaling Syandanas down on Banshee by 20%.
    • Should address some physics issues with Syandanas.

Update 15.0

Update 14.7

  • Trinity's Energy Vampire will no longer provide energy to Banshees performing Sound Quake so as to prevent infinite energy usage.

Update 14.5

  • Sonar ignore security cameras and turrets.
  • Sonar now uses Energy Colour.

Update 14.2

  • Silence no longer affects the Stalker.
  • Fixed an issue with Silence not properly affecting Specters or player opponents in Dark Sector missions.

Hotfix 14.1.4

  • Sonar Fixes:
    • Fixed the weak spot indicators not appearing correctly for clients.
    • Fixed AI frames only being able to cast the ability once.
    • Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
    • Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
    • Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.

Hotfix 14.0.8

  • Fixed an issue with Banshee's Immortal Skin always appearing white.

Hotfix 14.0.2

  • Fixed Banshee's toggle-able powers being broken by pause menu.

Hotfix 13.9.1

  • Silence now includes new Aura and stun properties.

Update 13.9

  • Shifted Banshee's shoulder pad back slightly to reduce clipping.

Update 13.8

  • Fixed issue where the FX of Silence does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).

Update 13.5

  • Adjusted the positioning of Chest Armor.

Hotfix 13.4.1

  • Fixed issue where Sonar was not recastable.

Update 13.4

  • Tweaked Sound Quake sound effects.
  • Fixed Sonar having a cool down discrepancy between host and client.
  • Fixed an issue with players getting stuck in Sound Quake animation if cast right as they entered into the downed state.

Update 13.3

  • Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.
  • Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off. Sound Quake will consume energy per second while active.
  • Toggling changes will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management, rather than being stuck in place at the cost of X energy.
  • Tweaked the ability and energy visuals.

Update 13.2

  • Fixed an issue with Sonar highlighting nonexistent weak points on Vay Hek.
  • Fixed an issue with Banshee's visual effects lingering after usage when experiencing heavy lag.

Update 13.0

  • Improved the code performance on Sonic Boom.

Hotfix 12.5.1

  • Fixed Imperator Syandana appearing on Banshee’s waist.

Hotfix 12.4.5

  • Fixed Sonar effects lingering after enemies have been killed.

Update 12.1

  • Fixed Banshee’s Sonar not showing enemies on clients.

Update 12.0

  • Banshee parts now researchable in the Dojo Labs.

Update 11.2

  • Armor buff from 10 to 15.

Hotfix 11.0.4

  • Fixed Banshee Immortal skin not being tintable.

Update 10.8

  • Sonic Boom now stunlocks opponents. A cooldown of 5 seconds has been added to Sonic Boom in Duels.

Hotfix 10.7.1

  • Fixed Sonar leaving mini-map icons for dead enemies.

Update 10.3

  • Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.

Update 10.0

  • Added idle FX.
  • Fixed Sonar not applying damage multipliers to shields.

Update 9.6

  • Fixed Silence not using correct energy colours.

Hotfix 9.1.1

  • Fix for crash with Soundquake if gore was disabled.

Hotfix 8.1.2

  • Fixed Sonar "Power in Use" issue.

Hotfix 8.0.7.1

  • Fix for clients not seeing Silence.

Hotfix 8.0.7

  • Fixed Silence not affecting enemies.

Update 8.0

  • Infested enemy types now play reaction to Soundquake.

Update 7.11

  • Sound Quake has been balanced to do more intended damage amounts on use.

Update 7.10

  • Fixed mods not affecting Sonar.

Update 7.9

  • Fixed Soundquake causing visibility issues for other players (not the caster).

Update 7.8

  • Fixed Push not working against Chargers.

Hotfix 7.7.3

  • Blueprints moved to the uncommon pool.

Update 7

  • Added into game.
Last updated:Hotfix 22.20.9.2

Edit Tab

Images

Videos

Warframe BEST SOLO ENDGAME BANSHEE BUILD & SETUP THE SLEEPER

Warframe BEST SOLO ENDGAME BANSHEE BUILD & SETUP THE SLEEPER

Abilities-Only

Start a Discussion Discussions about Banshee

  • what is she

    4 messages
    • thanks
    • Personnally, Banshee is a good crowd control frame. Use her 4 on max reach and efficiency, and you can pretty much paralyse whole waves on defe...
  • How do I achieve M A X I M U M corpse launch?

    2 messages
    • I've been trying to figure out how to build this for a while, are there any mods that would affect corpse launch, do her 1 and 4 even hav...
    • edit: I am aware that her 1 has a pushing force to it but is it capable of launching enemies long distances?
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