Release Date: March 18th, 2013
Banshee is a sound-themed Warframe. Sophisticated acoustic powers enable Banshee to pinpoint enemy positions and weak spots, suppress gunfire sounds in her surrounding environment, and even emit trembling vibrations to topple her foes. Banshee debuted in Update 7.0.
Acquisition
Banshee's blueprints can be researched from the Tenno Lab in the Dojo.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
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Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 200 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 1 |
![]() 900 |
![]() 50 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 400 |
Time: 12 hrs |
Rush: ![]() | |||||
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Banshee Guides to read user-made guides on how to play this Warframe.
Trivia
- The name Banshee comes from the Irish mythological creature which wails loudly if someone is about to die. This corresponds to the Warframes powers as they are all based on sound.
- Banshee was originally developed under the name Decree and is still referred to as as such internally in the game files.
- The characteristic large spike on Banshee's left shoulder is considered a customizable Armor part, and will be removed if any other arm plates are used. This makes it possible to make a symmetrical Banshee.
Banshee has returned from the Prime Vault for a limited time. Please click here for more information about the current Prime Vault offers on the official WARFRAME website. |
Release date: February 28th, 2017
Banshee Prime is the Primed variant of Banshee, possessing higher armor, energy capacity, and sprint speed, as well as an additional
polarity. Banshee Prime was released alongside
Euphona Prime and Helios Prime.
Acquisition
Banshee Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
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Meso E5 Uncommon Axi A12 Uncommon Meso T2 Uncommon (V) Neo H1 Uncommon (V) Neo N7 Uncommon (V) Neo T1 Uncommon (V) Neo V7 Uncommon (V) Axi C3 Uncommon (V) Axi K3 Uncommon (V) |
Lith M7 Common Axi H5 Common Lith B5 Common (V) Lith V5 Common (V) Meso S4 Common (V) Neo K2 Common (V) Neo S7 Common (V) |
Neo B6 Rare Meso B2 Rare (V) Neo B1 Rare (V) Neo B2 Rare (V) |
Lith K5 Uncommon Neo B4 Rare (V) Neo B5 Rare (V) Axi B1 Rare (V) Axi B2 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 5 |
Time: 72 hrs |
Rush: ![]() | |||||
![]() ![]() |
|||||
Neuroptics | |||||
![]() 15,000 |
![]() 2 |
![]() 6,000 |
![]() 1,500 |
![]() 2 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 10 |
![]() 1,500 |
![]() 2,000 |
![]() 7,000 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 2 |
![]() 10 |
![]() 300 |
![]() 4,500 |
Time: 12 hrs |
Rush: ![]() |
Vaultings
- On December 7th, 2018, it was announced that Banshee Prime,
Euphona Prime, and Helios Prime would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built frames will remain as-is.
Notes
- Banshee Prime, compared to
Banshee:
- Higher Armor (125 vs. 100)
- Higher Energy (175/262 vs. 150/225)
- Higher Sprint Speed (1.15 vs. 1.1)
- Different Polarities (
vs.
)
- Higher Mastery Rank required (8 vs. 0)
- As a Prime Warframe, Banshee Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Banshee Prime, along with
Loki Prime,
Nova Prime,
Oberon Prime and
Ivara, has the second highest amount of energy (175 base, with 262.5 at max rank), with
Chroma Prime,
Volt Prime,
Saryn Prime,
Ivara Prime,
Baruuk, and
Wisp having the highest (200 base, with 300 at max rank).
- This can be increased to 525 with a maxed
Flow, 743.8 (rounded) with
Primed Flow, 770 with
Primed Flow and
Endurance Drift.
- This can be increased to 525 with a maxed
Trivia
- Banshee Prime is the third Warframe to have a direct Mastery Rank requirement, the first being
Rhino and the second being
Oberon Prime (as of Update 19.13 the mastery rank requirement for Rhino has been removed). She is also the second Warframe to have a Mastery Rank (direct or indirect) above the common 5, the first being
Titania.
- The Banshee Prime Access Pack was unintentionally teased in console version 19.8.0.
- Players who won the Prime Gaming Giveaway received the Banshee Prime Access Pack on Hotfix 19.11.4, a week before the pack's official release.
Media
See Also
- Prime, the Orokin enhancement to a Warframe or weapon.
Passive
All of Banshee's equipped weapons, including Gunblades, such as
Redeemer, and weapons equipped on Sentinels, should they be present, are treated as silent.
Abilities
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![]() ENERGY: 0 / 1 / 2 / 3 KEY 1 |
Sonic Boom Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers. |
Strength:25 / 35 / 40 / 50 ( |
Duration:N/A | |||
Range:10 / 12 / 13 / 15 m |
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![]() ENERGY: 4 / 5 / 6 / 7 KEY 2 |
Sonar Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad. |
Strength:2x / 3x / 4x / 5x |
Duration:10 / 15 / 20 / 30 s | |||
Range:20 / 25 / 30 / 35 m |
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![]() ENERGY: 6 / 7 / 8 / 9 KEY 3 |
Silence Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks. |
Strength:N/A |
Duration:10 / 15 / 20 / 30 s | |||
Range:10 / 13 / 15 / 20 m | |||
Misc:2 s (stun duration) |
![]() |
![]() ENERGY: 10 / 11 / 12 / 13 KEY 4 |
Sound Quake Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground. Energy Drain: 25 / 18 / 15 / 12 s-1 |
Strength:125 / 150 / 175 / 200 (![]() |
Duration:N/A | |||
Range:12 / 15 / 18 / 20 m |
Strength Mods | Duration Mods | Range Mods |
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Banshee can be equipped with:
Cosmetics
Augments
See Also
- Improved performance when playing with Banshee.
- Banshee Ability videos have been added to their respective Arsenals!
- Armor Change:
- Banshee: 15 to 100
- Banshee Prime: 65 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed issues with Ayla, Misa Prime and Pyra Syandana offsets on Banshee Prime.
- Sonic Fracture - Sonic Boom Augment - Banshee
- Armor Reduction is applied even if Ragdoll fails.
- The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
- Banshee Sound Quake
- Fixed Banshee Sonar reading "CRITICAL MULTIPLIER" when it’s actually "DAMAGE MULTIPLIER".
- Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).
Resonating Quake (Augment)
- Although still a singular cast allowing free movement, Resonating Quake will only hit enemies once as it expands outward.
- Fixed a shader issues with Banshee.
- Fixed casting Banshee’s Soundquake when hitting an enemy with a "grappling hook weapon" allowing you to move around.
- Fixed a script error when casting Banshee’s Sonar.
- Fixed Banshee’s Silent stopping the Conculyst Whirlwind attack, rendering the Sentient invincible.
- Fixed Banshee's Sound Quake doing slightly less damage at low frame-rates (1.7% less at 30 FPS, 0.8% at 60 FPS).
- Fixed a bug that would cause Banshee's Silence to last longer depending on your frame-rate (approximately 5% longer at 60 FPS, 30% longer at 30 FPS).
- Buffed Silence's base Duration to 10/15/20/30 (20% at max rank) which now matches Sonar so you can cast them in tandem.
- Fixed aggressive flickering lighting when loading into Warframe with Banshee Prime on the diorama.
- Fixed Banshee being able to cast a perpetual Soundquake by initiating a handshake then pausing.
- Fixed the Teplo Syandana sitting too high on Banshee Prime and Banshee Prime with the default Banshee skin.
- Fixed Banshee Sound Quake ability causing her Syandana to fly straight up.
- Fixed Banshee Prime’s Helmet antennas flying straight up during her Sound Quake ability.
- Banshee Prime introduced.
- Fixed Banshee’s Silence ability permanently turning off enemy barks.
- Passive: All weapons are treated as silent.
- Augment: Sound Quake -
Resonating Quake
- Fixed hearing headshot sounds while Silence is active.
- Fixed Silence freezing Sargas Ruk during his boss fight.
- Fixed Sonar creating outdated enemy markers on the minimap.
- Sonic Boom, Silence, and Sound Quake will no longer be able to push, stun, or stagger boss-type enemies.
- Augment: Fixed Sonar Resonance not properly functioning when an enemy is ragdolled during the killing blow.
- Fixed Sound Quake audio FX still playing after a Host Migration occurs.
- Fixed Sonar indefinitely stacking Resonance in the same location without a delay.
- Fixed Sonar visual FX displaying as super bright.
- Fixed an issue preventing some abilities (such as Sound Quake) from being deactivated using the Power Menu.
- Added Apex particles to Push.
- Added visual trails FX to Banshee’s Ability powers.
- Fixed an issue with Banshee’s idle animation.
- Fixed enemies focusing their attacks on player Sentinels after Silence has been cast.
- Fixed Sonic Fracture Mod not affecting all enemies when used by Clients.
- Augment: Fixed Sonic Fracture FX lingering if the target became immediately ragdolled.
- Augment: Sonic Boom -
Sonic Fracture.
- Fixed Immortal Skin not properly applying to their shoulder pads.
- Fixed Resonance Augment Mod not functioning.
- Augment: Sonar -
Resonance.
- Augment: Enemies affected by Savage Silence Mod are now open to finishes while under the effects of crowd control.
- Fixed a bug that was incorrectly scaling Syandanas down on Banshee by 20%.
- Should address some physics issues with Syandanas.
- Augment: Silence -
Savage Silence.
- Trinity's Energy Vampire will no longer provide energy to Banshees performing Sound Quake so as to prevent infinite energy usage.
- Sonar ignore security cameras and turrets.
- Sonar now uses Energy Colour.
- Silence no longer affects the Stalker.
- Fixed an issue with Silence not properly affecting Specters or player opponents in Dark Sector missions.
- Sonar Fixes:
- Fixed the weak spot indicators not appearing correctly for clients.
- Fixed AI frames only being able to cast the ability once.
- Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
- Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
- Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.
- Fixed an issue with Banshee's Immortal Skin always appearing white.
- Fixed Banshee's toggle-able powers being broken by pause menu.
- Silence now includes new Aura and stun properties.
- Shifted Banshee's shoulder pad back slightly to reduce clipping.
- Fixed issue where the FX of Silence does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).
- Adjusted the positioning of Chest Armor.
- Fixed issue where Sonar was not recastable.
- Tweaked Sound Quake sound effects.
- Fixed Sonar having a cool down discrepancy between host and client.
- Fixed an issue with players getting stuck in Sound Quake animation if cast right as they entered into the downed state.
- Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.
- Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off. Sound Quake will consume energy per second while active.
- Toggling changes will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management, rather than being stuck in place at the cost of X energy.
- Tweaked the ability and energy visuals.
- Fixed an issue with Sonar highlighting nonexistent weak points on Vay Hek.
- Fixed an issue with Banshee's visual effects lingering after usage when experiencing heavy lag.
- Improved the code performance on Sonic Boom.
- Fixed Imperator Syandana appearing on Banshee’s waist.
- Fixed Sonar effects lingering after enemies have been killed.
- Fixed Banshee’s Sonar not showing enemies on clients.
- Banshee parts now researchable in the Dojo Labs.
- Armor buff from 10 to 15.
- Fixed Banshee Immortal skin not being tintable.
- Sonic Boom now stunlocks opponents. A cooldown of 5 seconds has been added to Sonic Boom in Duels.
- Fixed Sonar leaving mini-map icons for dead enemies.
- Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.
- Added idle FX.
- Fixed Sonar not applying damage multipliers to shields.
- Fixed Silence not using correct energy colours.
- Fix for crash with Soundquake if gore was disabled.
- Fixed Sonar "Power in Use" issue.
- Fix for clients not seeing Silence.
- Fixed Silence not affecting enemies.
- Infested enemy types now play reaction to Soundquake.
- Sound Quake has been balanced to do more intended damage amounts on use.
- Fixed mods not affecting Sonar.
- Fixed Soundquake causing visibility issues for other players (not the caster).
- Fixed Push not working against Chargers.
- Blueprints moved to the uncommon pool.
- Added into game.
Warframes | ||
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