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Bane of Grineer is a mod that increases the damage of rifles against Grineer. The mod increases both the base damage and elemental damage of a weapon.

Stats[]

Normal
Rank Effect Cost
0 x1.05 4
1 x1.1 5
2 x1.15 6
3 x1.2 7
4 x1.25 8
5 x1.3 9


Flawed
Rank Effect Cost
0 x1.025 2
1 x1.05 3
2 x1.075 4
3 x1.1 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Demolisher Bailiff 15% 25% 3.75% 27 1 0.0375
Demolisher Devourer 15% 25% 3.75% 27 1 0.0375
Demolisher Expired 15% 25% 3.75% 27 1 0.0375
Demolisher Heavy Gunner 15% 25% 3.75% 27 1 0.0375
Demolisher Kuva Guardian 15% 25% 3.75% 27 1 0.0375
Demolisher Nox 15% 25% 3.75% 27 1 0.0375
Ghoul Auger 10% 5.53% 0.553% 181 1 0.00553
Kuva Scorch 3% 5.64% 0.1692% 591 1 0.001692
Narmer Scorch 3% 5.64% 0.1692% 591 1 0.001692
Scorch 3% 5.64% 0.1692% 591 1 0.001692

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Has no effect on Corrupted and Narmer Grineer (e.g. Corrupted Lancer, Narmer Lancer).
  • Despite being listed as a multiplier, it will stack additively with other sources of Damage to Grineer.
    • For example, if you had a Riven Mod with x0.5 Damage to Grineer and a max rank Bane of Grineer with x1.3 Damage to Grineer, you would have a 1 - 0.5 + 0.3 = x0.8 multiplier for damage against Grineer with both mods equipped.

Media[]

Patch History[]

Update 34.0 (2023-10-18)

  • Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
    • For example: Smite Corpus (at max rank)
      • Was: “+30% Damage to Corpus.”
      • Now: “x1.3 Damage to Corpus.”
    • This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula!

Update 29.10 (2021-03-19)

  • Fixed the Bane Mods applying the increased Damage twice.

Update 9.0 (2013-07-13)

  • 12x new Mods: Faction "Bane" (melee, pistol, shotgun, rifle).
  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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