The beauty of this luxuriously gilded crossbow cannot obscure its lethal purpose.

The Ballistica Prime is the Prime variant of the DEBallistica Ballistica, sporting higher damage, critical chance, critical damage, and status chance, larger magazine, and faster charge-up and reload speed. This weapon has the unique ability to create ghosts that will fight alongside its user with charged shot kills. It should also be noted that the Ballistica Prime doesn't have burst-fire like the standard Ballistica and Rakta versions, instead shooting 4 arrows in a tight spread.

It was released in Update 21.6 alongside Hydroid PrimeIcon272 Hydroid Prime and PrimeNamiSkyla Nami Skyla Prime.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintLith B6 Rare
Lith B2 Rare (V)
Lith B3 Rare (V)
Lith B5 Rare (V)
GenericWeaponPrimeBlade Lower LimbMeso M3 Common
Axi K5 Common
Lith O1 Common (V)
Meso A1 Common (V)
Neo B5 Common (V)
Axi V6 Common (V)
GenericGunPrimeReceiver ReceiverLith P2 Uncommon
Meso P1 Uncommon (V)
Neo H2 Uncommon (V)
Neo L1 Uncommon (V)
Neo S7 Uncommon (V)
GenericGunPrimeStock StringMeso R1 Uncommon
Axi A4 Uncommon
Meso G1 Uncommon (V)
GenericWeaponPrimeBlade Upper LimbNeo N10 Uncommon
Lith T1 Uncommon (V)
Lith V5 Uncommon (V)
Meso S8 Uncommon (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


This weapon deals primarily Puncture b Puncture damage.


  • High Puncture b Puncture and good Slash b Slash damage – effective against armor and health.
  • High critical chance and status chance.
  • Silent.
  • Charged shots have 1 meter Punch Through.
  • Charged shot kills within 50 meters of the user will create a ghost of the enemy that lasts for 7 seconds and will fight alongside the player similar to Specters.
  • High reload speed.
  • Low charge time.
  • No projectile arcing.
  • Has 2 Madurai Pol and a Naramon Pol polarity slot.


  • Low Impact b Impact damage – less effective against shields.
  • Projectiles have travel time.
  • Damage and status chance is split between each of its four bolts, requiring simultaneous hits to maximize damage and status procs.
  • Consumes 4 ammo per shot regardless of charge-up unlike other members of the Ballistica family, resulting in an 8-shot magazine.
  • Slightly lower than average zoom.
  • Spawned ghosts will alert enemies, despite the weapon being silent.


  • Ballistica Prime, compared to Ballistica:
    • Faster charge time (0.8 s vs. 1.0 s)
    • Larger magazine (32 rounds vs. 16 rounds)
    • Faster reload speed (1.2 s vs. 2 s)
    • Different polarities (Naramon PolMadurai PolMadurai Pol vs. Vazarin Pol)
    • Higher Mastery Rank required (14 vs. 2)
  • Ballistica Prime, compared to Rakta Ballistica:
    • Faster charge time (0.8 s vs. 1.0 s)
    • Larger magazine (32 rounds vs. 20 rounds)
    • Faster reload speed (1.2 s vs. 2 s)
    • Lack of an innate Blight effect
    • Different polarities (Naramon PolMadurai PolMadurai Pol vs. Vazarin PolMadurai Pol)
    • Higher Mastery Rank required (14 vs. 6)

Weapon LoadoutsEdit


  • Unlike other members of the Ballistica family, the Ballstica Prime functions as a weapon with innate multishot rather than a burst-fire weapon. As a result, the number in the arsenal reflects the total damage and status per barrage rather than per shot, with the actual damage/status being divided between the number of bolts fired.
  • Enemies killed by this weapon's charged shot will leave behind a ghost that will fight alongside the player similar to Specters.
    • If multiple enemies are killed with the same charged shot with Punch Through, they will all become ghosts.
  • Ghosts do not block bullets/projectiles, similar to MirageIcon272 Mirage's HallOfMirrors130xDark Hall Of Mirrors.
  • Bursas, Juggernaut, and Stalker (except Shadow Stalker) will not leave a ghost.
  • Eximus enemies killed by a charged shot will become ghosts of their non-Eximus versions.
  • A ghost of an enemy that spawns minions, such as Drahk Masters, Hyekka Masters, or Sniper Crewman, can spawn friendly minions but will expire along with the ghost that spawned them.
  • Ghosts are not created if the enemy is killed by a DoT proc such as slash or gas, even if the shot was a charged shot.
    • Ghosts can also not be created from said slash procs to nearby enemies, even if it was a charged shot and even if it kills the nearby enemies. They also cannot be created from the explosions caused by MolecularPrime130xDark Molecular Prime, even if the weapon's kill shot explosion turns the original enemy into a ghost.



  • Ballistica Prime in Codex.
  • Example of a Ghost

Ballistica Prime Skins

Patch HistoryEdit

Update 22.12
  • Mastery Rank increased from 7 to 14.
  • Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but pinky-friendly sprint changes have made this more obvious).

Hotfix 22.8.1

  • Fixed Ballistica Prime not creating proper ‘Ghost’ on Charged Attack kill.

Update 22.8

  • Fixed animation issue when charging an arrow immediately after firing a shot using Bows.

Update 22.6

  • Fixed the Ballistica Prime turning Executioners in Rathuum and Brokers in The Index into ghosts.

Hotfix 21.6.1

  • Fixed instances of Ballistica Prime not properly spawning ghosts.
  • Fixed the color of the Prime Ballistica ghosts flickering for Clients.
  • Fixed Ballistica Prime not unfolding correctly if no primary is equipped.

Update 21.6

  • Introduced.

Last updated: Hotfix 24.1.5

See AlsoEdit