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The beauty of this luxuriously gilded crossbow cannot obscure its lethal purpose.

The Ballistica Prime is the Prime variant of the DEBallistica Ballistica, sporting higher damage, critical chance, critical multiplier, and status chance, larger magazine, and faster charge-up and reload speed. Unlike the standard Ballistica, the Ballisca Prime shoots four arrows simultaneously in a semi-automatic tight spread rather than a recoiling burst-fire spray, making it more accurate the cost of having its damage and status chance split between each bolt. This weapon has the unique ability to create ghosts that will fight alongside its user with charged shot kills.

It was released in Update 21.6 alongside Hydroid PrimeIcon272 Hydroid Prime and PrimeNamiSkyla Nami Skyla Prime.


Manufacturing Requirements
Credits64
15,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeBlade
1
GenericGunPrimeStock
1
GenericGunPrimeReceiver
1
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintLith B2 Rare (V)
Lith B3 Rare (V)
Lith B5 Rare (V)
Lith B6 Rare (V)
GenericWeaponPrimeBlade Lower LimbLith O1 Common (V)
Meso A1 Common (V)
Meso M3 Common (V)
Neo B5 Common (V)
Axi K5 Common (V)
Axi V6 Common (V)
GenericGunPrimeReceiver ReceiverLith P2 Uncommon (V)
Meso P1 Uncommon (V)
Neo H2 Uncommon (V)
Neo L1 Uncommon (V)
Neo S7 Uncommon (V)
GenericGunPrimeStock StringMeso G1 Uncommon (V)
Meso R1 Uncommon (V)
Axi A4 Uncommon (V)
GenericWeaponPrimeBlade Upper LimbLith T1 Uncommon (V)
Lith V5 Uncommon (V)
Meso S8 Uncommon (V)
Neo N10 Uncommon (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

  • High Puncture b Puncture and good Slash b Slash damage – effective against armor and health.
  • High critical chance and status chance.
  • Silent.
  • Charged shots have 1 meter Punch Through.
  • Charged shot kills within 50 meters of the user will create a ghost of the enemy that lasts for 7 seconds and will fight alongside the player similar to Specters.
  • High reload speed.
  • Low charge time.
  • No projectile arcing.
  • Uniquely fires all four shots in a tight spread simultaneously instead of consecutively, reducing the chance of one missing.
  • Innate two Madurai Pol and one Naramon Pol polarities.

Disadvantages:

  • Low Impact b Impact damage – less effective against shields.
  • Projectiles have travel time.
  • Damage and status chance is split between each of its four bolts, requiring simultaneous hits to maximize damage and status procs.
    • Before 100% status chance, the listed status chance is the base chance per shot that at least one bolt will proc a status; the actual base status chance per bolt is ~5.43%.
  • Consumes 4 ammo per shot regardless of charge-up unlike other members of the Ballistica family, resulting in an 8-shot magazine.
  • Slightly lower than average zoom.
  • Spawned ghosts will alert enemies, despite the weapon being silent.

Comparisons:

  • Ballistica Prime, compared to Ballistica:
    • Faster charge time (0.8 s vs. 1.0 s)
    • Larger magazine (32 rounds vs. 16 rounds)
    • Faster reload speed (1.2 s vs. 2 s)
    • Different polarities (Naramon PolMadurai PolMadurai Pol vs. Vazarin Pol)
    • Higher Mastery Rank required (14 vs. 2)
  • Ballistica Prime, compared to Rakta Ballistica:
    • Faster charge time (0.8 s vs. 1.0 s)
    • Larger magazine (32 rounds vs. 20 rounds)
    • Faster reload speed (1.2 s vs. 2 s)
    • Lack of an innate Blight effect
    • Different polarities (Naramon PolMadurai PolMadurai Pol vs. Vazarin PolMadurai Pol)
    • Higher Mastery Rank required (14 vs. 6)

Weapon LoadoutsEdit

NotesEdit

  • Unlike other members of the Ballistica family, the Ballstica Prime functions as a weapon with innate multishot rather than a burst-fire weapon. As a result, the number in the arsenal reflects the total damage and status per barrage rather than per shot, with the actual damage/status being divided between the number of bolts fired.
  • Enemies killed by this weapon's charged shot will leave behind a ghost that will fight alongside the player similar to Specters.
    • If multiple enemies are killed with the same charged shot with Punch Through, they will all become ghosts.
  • Ghosts do not block bullets/projectiles, similar to MirageIcon272 Mirage's HallOfMirrors130xDark Hall Of Mirrors.
  • Bursas, Juggernaut, and Stalker (except Shadow Stalker) will not leave a ghost.
  • Eximus enemies killed by a charged shot will become ghosts of their non-Eximus versions.
  • A ghost of an enemy that spawns minions, such as Drahk Masters, Hyekka Masters, or Sniper Crewman, can spawn friendly minions but will expire along with the ghost that spawned them.
  • Ghosts are not created if the enemy is killed by a damage over time proc effect as Slash b Slash procs, even if the shot was a charged shot.
    • Ghosts can also not be created from said Slash b Slash procs to nearby enemies, even if it was a charged shot and even if it kills the nearby enemies. They also cannot be created from the explosions caused by MolecularPrime130xDark Molecular Prime, even if the weapon's kill shot explosion turns the original enemy into a ghost.

TipsEdit

MediaEdit

  • Ballistica Prime in Codex.
  • Example of a Ghost

Ballistica Prime Skins

VaultingsEdit

  • On June 28, 2019, it was announced that Ballistica Prime would enter the Prime Vault and be retired from the reward tables on July 6, 2019. Any preexisting components or fully-built weapons will remain as is.

Patch HistoryEdit

Hotfix 25.0.7
  • Fixed the Ballistica (Prime) Energy color persisting as default on the strings.

Update 22.12

  • Mastery Rank increased from 7 to 14.
  • Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but pinky-friendly sprint changes have made this more obvious).

Hotfix 22.8.1

  • Fixed Ballistica Prime not creating proper ‘Ghost’ on Charged Attack kill.

Update 22.8

  • Fixed animation issue when charging an arrow immediately after firing a shot using Bows.

Update 22.6

  • Fixed the Ballistica Prime turning Executioners in Rathuum and Brokers in The Index into ghosts.

Hotfix 21.6.1

  • Fixed instances of Ballistica Prime not properly spawning ghosts.
  • Fixed the color of the Prime Ballistica ghosts flickering for Clients.
  • Fixed Ballistica Prime not unfolding correctly if no primary is equipped.

Update 21.6

  • Introduced.

Last updated: Update 25.3

See AlsoEdit

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