“Market forces dictate that you need to evolve or die.” The Void Relics for this item have been removed from the drop tables at this time and are no longer available.
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The Ballistica Prime is the Prime variant of the Ballistica, sporting higher damage, critical chance, critical multiplier, and status chance, larger magazine, and faster charge-up and reload speed. Unlike the standard Ballistica, the Ballisca Prime shoots four arrows simultaneously in a semi-automatic tight spread rather than a recoiling burst-fire spray, making it more accurate. Killing an enemy with a charged shot creates their ghosts that will fight alongside the weapon's user. It was released alongside
Hydroid Prime and
Nami Skyla Prime.
Characteristics[edit | edit source]
This weapon deals primarily Puncture damage.
Advantages:
- High
Puncture and good
Slash damage – effective against armor and health.
- High critical chance.
- High overall status chance.
- Silent.
- Charged shots have 1 meter Punch Through.
- Charged shot kills within 50 meters of the user will create a ghost of the enemy that lasts for 7 seconds and will fight alongside the player similar to Specters.
- Innate multishot of 4 bolts.
- Fast reload speed.
- Low charge time.
- Innate two
and one
polarities.
Disadvantages:
- Low
Impact damage – less effective against shields.
- Projectiles have travel time.
- Consumes 4 ammo per shot regardless of charge-up unlike other members of the Ballistica family, resulting in an 8-shot magazine.
- Slightly lower than average zoom.
- Spawned ghosts will alert enemies, despite the weapon being silent.
Comparisons:
- Ballistica Prime, compared to Ballistica:
- Faster charge time (0.8 s vs. 1.0 s)
- Larger magazine (32 rounds vs. 16 rounds)
- Faster reload speed (1.2 s vs. 2 s)
- Different polarities (
vs.
)
- Higher Mastery Rank required (14 vs. 2)
- Lower disposition (1.2 vs. 1.25)
- Ballistica Prime, compared to Rakta Ballistica:
- Faster charge time (0.8 s vs. 1.0 s)
- Larger magazine (32 rounds vs. 20 rounds)
- Faster reload speed (1.2 s vs. 2 s)
- Lack of an innate Blight effect
- Different polarities (
vs.
)
- Higher Mastery Rank required (14 vs. 6)
Acquisition
Ballistica Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint | ![]() |
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Lith B2 Rare (V) Lith B3 Rare (V) Lith B5 Rare (V) Lith B6 Rare (V) |
Lith O1 Common (V) Meso A1 Common (V) Meso M3 Common (V) Neo B5 Common (V) Axi K5 Common (V) Axi V6 Common (V) |
Lith P2 Uncommon (V) Meso P1 Uncommon (V) Neo H2 Uncommon (V) Neo L1 Uncommon (V) Neo S7 Uncommon (V) |
Meso G1 Uncommon (V) Meso R1 Uncommon (V) Axi A4 Uncommon (V) |
Lith T1 Uncommon (V) Lith V5 Uncommon (V) Meso S8 Uncommon (V) Neo N10 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
Vaultings[edit | edit source]
- On June 28, 2019, it was announced that Ballistica Prime would enter the Prime Vault and be retired from the reward tables on July 6, 2019. Any preexisting components or fully-built weapons will remain as is.
Notes[edit | edit source]
- Unlike other members of the Ballistica family, the Ballstica Prime functions as a weapon with innate multishot rather than a burst-fire weapon.
- Enemies killed by this weapon's charged shot will leave behind a ghost that will fight alongside the player similar to Specters.
- If multiple enemies are killed with the same charged shot with Punch Through, they will all become ghosts.
- Ghosts do not block bullets/projectiles, similar to
Mirage's
Hall Of Mirrors.
- Bursas, Juggernaut, and Stalker (except Shadow Stalker) will not leave a ghost.
- Eximus enemies killed by a charged shot will become ghosts of their non-Eximus versions.
- A ghost of an enemy that spawns minions, such as Drahk Masters, Hyekka Masters, or Sniper Crewman, can spawn friendly minions but will expire along with the ghost that spawned them.
- Ghosts are not created if the enemy is killed by a damage over time proc effect as
Slash procs, even if the shot was a charged shot.
- Ghosts can also not be created from said
Slash procs to nearby enemies, even if it was a charged shot and even if it kills the nearby enemies. They also cannot be created from the explosions caused by
Molecular Prime, even if the weapon's kill shot explosion turns the original enemy into a ghost.
- Ghosts can also not be created from said
Tips[edit | edit source]
- Ghosts, created by charged shot kills, can be scanned with Codex Scanner or Synthesis Scanner, even when the original enemies were already scanned.
- Rare enemies can yield more scans with this method.
- This also works for Kavat when farming Kavat Genetic Codes.
Media[edit | edit source]
Ballistica Prime Skins
Patch History[edit | edit source]
- Fixed the Ballistica Prime not having the new ‘Status’ calculations. It also has multiple fire iterations and are valid for large Status Chance like Shotguns received at their base to address the new Status logic.
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- October 2019 Riven Disposition Change
- Ballistica: 1.05->1.1
- Fixed the Ballistica (Prime) Energy color persisting as default on the strings.
- Mastery Rank increased from 7 to 14.
- Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but pinky-friendly sprint changes have made this more obvious).
- Fixed Ballistica Prime not creating proper ‘Ghost’ on Charged Attack kill.
- Fixed animation issue when charging an arrow immediately after firing a shot using Bows.
- Fixed the Ballistica Prime turning Executioners in Rathuum and Brokers in The Index into ghosts.
- Fixed instances of Ballistica Prime not properly spawning ghosts.
- Fixed the color of the Prime Ballistica ghosts flickering for Clients.
- Fixed Ballistica Prime not unfolding correctly if no primary is equipped.
- Introduced.
Last updated: Update 25.3
See Also[edit | edit source]
Ballistica, the normal counterpart.
Rakta Ballistica, the Red Veil custom counterpart.