(Added info pertaining to Pistol Arcanes) |
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**Shots have an explosion radius of '''1 / 2 / 2 / 3''' meters. |
**Shots have an explosion radius of '''1 / 2 / 2 / 3''' meters. |
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***Explosion radius is affected by [[Ability Range]]. |
***Explosion radius is affected by [[Ability Range]]. |
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− | **Damage is affected by [[Ability Strength]] and most [[:Category:Secondary Weapons|secondary weapon]] mods, as well as pistol arcanes such as [[Arcane Precision]] and [[Arcane Awakening]] |
+ | **Damage is affected by [[Ability Strength]] and most [[:Category:Secondary Weapons|secondary weapon]] mods, as well as pistol arcanes such as [[Arcane Precision]] and [[Arcane Awakening]]. |
***For example, with {{M|Hornet Strike}}, {{M|Convulsion}} and {{M|Intensify}} equipped, each shot will deal<br>{{MathText|Base Damage {{mul}} (1 + Damage Mods) {{mul}} (1 + Elemental Mods) {{mul}} (1 + Strength Mods) {{eql}}}}<br/>{{Math|500 {{mul}} (1 + 2.2) {{mul}} (1 + 0.9) {{mul}} (1 + 0.3)|mt=y}} damage. |
***For example, with {{M|Hornet Strike}}, {{M|Convulsion}} and {{M|Intensify}} equipped, each shot will deal<br>{{MathText|Base Damage {{mul}} (1 + Damage Mods) {{mul}} (1 + Elemental Mods) {{mul}} (1 + Strength Mods) {{eql}}}}<br/>{{Math|500 {{mul}} (1 + 2.2) {{mul}} (1 + 0.9) {{mul}} (1 + 0.3)|mt=y}} damage. |
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***The mods that affect Balefire Charger include: |
***The mods that affect Balefire Charger include: |
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*While {{A|Aegis Storm}} is active, a second Balefire Charger will be equipped on Hildryn's left arm when using this ability. This is a purely cosmetic effect, and does not provide any tangible combat advantages. |
*While {{A|Aegis Storm}} is active, a second Balefire Charger will be equipped on Hildryn's left arm when using this ability. This is a purely cosmetic effect, and does not provide any tangible combat advantages. |
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|augment = |
|augment = |
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− | |tips = Balefire does not receive bonus damage from headshots, but can still activate effects that require headshots such as [[Arcane Precision]] |
+ | |tips = Balefire does not receive bonus damage from headshots, but can still activate effects that require headshots such as [[Arcane Precision]]. |
|bugs = |
|bugs = |
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*Currently, the arsensal displays a (moddable) reload stat of 1 second that has no effect. <!-- As of U24.6.2.1 --> |
*Currently, the arsensal displays a (moddable) reload stat of 1 second that has no effect. <!-- As of U24.6.2.1 --> |
Revision as of 00:46, 24 July 2019
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Balefire Charge and launch devastating bolts of fire. Introduced in Update 24.4 (2019-03-08) |
Strength:100 / 200 / 350 / 500 (Script error: The function "Proc" does not exist. damage per bolt) | |
Duration:N/A | |||
Range:1 / 2 / 2 / 3 m (explosion radius) |
Info
- Hildryn equips her Exalted Weapon energy rocket launcher sidearm, the Balefire Charger, using 50 shields or overshields to summon and converts 100 shields or overshields into an energy bolt which explodes on impact with enemies and surfaces.
- Balefire Charger will ragdoll enemies if Hildryn has overshield.
- Shield activation cost and cost per shot is affected by Ability Efficiency.
- Balefire Charger has its own unique statistics:
- Base damage is 100 / 200 / 350 / 500 per hit.
- Damage distribution is purely Script error: The function "Proc" does not exist..
- Shots have a 150% critical multiplier, with a 5% critical chance and 10% status chance.
- Shots can be charged to increase the damage inflicted, at the cost of consuming more shields:
- Scales with the amount charged (e.g. 50% charge deals 50% more damage), up to a maximum of 100% damage and 450 shields at full charge.
- Has a charge time of 2 seconds.
- Shots have a fire rate of 0.833 rounds per second.
- Shots have an explosion radius of 1 / 2 / 2 / 3 meters.
- Explosion radius is affected by Ability Range.
- Damage is affected by Ability Strength and most secondary weapon mods, as well as pistol arcanes such as Arcane Precision and Arcane Awakening.
- For example, with Hornet Strike, Convulsion and Intensify equipped, each shot will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
500 × (1 + 2.2) × (1 + 0.9) × (1 + 0.3) = 3,952 damage. - The mods that affect Balefire Charger include:
- damage (e.g., Pistol Amp and Hornet Strike)
- elemental (e.g., Convulsion)
- multishot (e.g. Barrel Diffusion)
- critical (e.g., Pistol Gambit and Target Cracker)
- status chance (e.g. Jolt)
- fire rate (e.g. Gunslinger)
- faction damage (e.g., Expel Infested)
- punch through (e.g., Seeker)
- However, the projectile won't deal any damage while traveling through enemies.
- For example, with Hornet Strike, Convulsion and Intensify equipped, each shot will deal
- Balefire can not be equipped with Acolyte Mods (e.g., Sharpened Bullets) or Amalgam Mods (e.g., Amalgam Barrel Diffusion).
- Riven Mods are not generated for the Balefire Charger.
- Base damage is 100 / 200 / 350 / 500 per hit.
- While Aegis Storm is active, a second Balefire Charger will be equipped on Hildryn's left arm when using this ability. This is a purely cosmetic effect, and does not provide any tangible combat advantages.
Weapon
- Main article: Balefire Charger
The Balefire Charger is Hildryn's and Hildryn Prime's signature Exalted Weapon, summoned by activating the ability with the same name. This pistol launches bolts of Electricity that deal area-of-effect damage in a large area, and can be charged to deal more damage. Its massive damage is offset by its low critical chance, critical multiplier, and status chance.
- This weapon deals primarily Electricity damage.
- Innate two polarities.
- Can benefit from Fulmination ( Primed).
Advantages
- Highest base damage of all Exalted Weapon secondaries.
- Releases shots that explode in a 1/2/3 meter radius.
- Does not inflict self-stagger.
- No damage falloff.
- Pinpoint accuracy.
- Magnum Force's accuracy penalty is minimal on this weapon.
- Balefire Surge augment allows fully charged shots to replenish shields and overshields, as well as destroy nullifier shields.
- Does not use ammunition and does not need to reload.
Disadvantages
- Very low critical chance.
- Low critical multiplier and status chance.
- Slowest fire rate of all secondaries in the game.
- Projectile has travel time.
- Requires shields to activate and consumes shields per shot.
- As an Exalted Weapon it cannot contribute towards the Set Bonus of any Set Mods.
- Cannot equip Acolyte Mods (e.g., Sharpened Bullets) or Amalgam Mods (e.g., Amalgam Barrel Diffusion).
- This includes mods based on Acolyte mods, such as Galvanized Crosshairs.
- Does not have an Exilus slot.
- Cannot equip Secondary Arcane Enhancements.
Augment
- Main article: Balefire Surge
Balefire Surge is a Warframe Augment Mod for Hildryn's Balefire that allows it to restore shields on direct hits from fully charged shots, and giving the ability to instantly destroy nullifier shields.
Rank | Shield Restore | Nullifier Restore | Cost |
---|---|---|---|
0 | 100 | 300 | 6 |
1 | 150 | 450 | 7 |
2 | 200 | 600 | 8 |
3 | 250 | 750 | 9 |
Tips & Tricks
Balefire does not receive bonus damage from headshots, but can still activate effects that require headshots such as Arcane Precision.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- Currently, the arsensal displays a (moddable) reload stat of 1 second that has no effect.