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(Corrected useable mods)
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***Damage distribution is '''purely''' {{Icon|Proc|Electricity|Text}}.
 
***Damage distribution is '''purely''' {{Icon|Proc|Electricity|Text}}.
 
**Shots have a '''150%''' [[critical multiplier]], with a '''5%''' [[critical chance]] and '''10%''' [[status chance]].
 
**Shots have a '''150%''' [[critical multiplier]], with a '''5%''' [[critical chance]] and '''10%''' [[status chance]].
**Shots can be charged to increase the damage inflicted but consumes more shields, scaling with the amount charged (e.g. 50% charge deals 50% more damage), up to a maximum of '''100%''' damage and '''450''' shields at full charge. Has a [[Fire Rate|charge time]] of '''2''' seconds.
+
**Shots can be charged to increase the damage inflicted but consumes more shields:
  +
***Scales with the amount charged (e.g. 50% charge deals 50% more damage), up to a maximum of '''100%''' damage and '''450''' shields at full charge.
  +
***Has a [[Fire Rate|charge time]] of '''2''' seconds.
 
**Shots have a [[fire rate]] of '''0.833''' rounds per second.
 
**Shots have a [[fire rate]] of '''0.833''' rounds per second.
 
**Shots have an explosion radius of '''1 / 2 / 2 / 3''' meters.
 
**Shots have an explosion radius of '''1 / 2 / 2 / 3''' meters.
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****damage (e.g., {{M|Pistol Amp}} and {{M|Hornet Strike}})
 
****damage (e.g., {{M|Pistol Amp}} and {{M|Hornet Strike}})
 
****elemental (e.g., {{M|Convulsion}})
 
****elemental (e.g., {{M|Convulsion}})
****[[Critical chance]] and [[critical multiplier]] (e.g., {{M|Pistol Gambit}} and {{M|Target Cracker}})
+
****[[multishot]] (e.g. {{M|Barrel Diffusion}})
****[[Status chance]] (e.g., {{M|Sure Shot}} and {{M|Jolt}})
+
****[[Critical_Hit#Critical_Hit_Chance|critical]] (e.g., {{M|Pistol Gambit}} and {{M|Target Cracker}})
****[[:Category:Faction Damage Mods|faction]] (e.g., {{M|Expel Infested}})
+
****[[Status Effect|status chance]] (e.g. {{M|Jolt}})
****[[Fire rate]] (e.g., {{M|Gunslinger}})
+
****[[Fire Rate|fire rate]] (e.g. {{M|Gunslinger}})
****[[Reload speed]] (e.g., {{M|Quickdraw}})
+
****[[:Category:Faction Damage Mods|faction damage]] (e.g., {{M|Expel Infested}})
****[[Multishot]] (e.g., {{M|Barrel Diffusion}})
+
****[[Punch Through|punch through]] (e.g., {{M|Seeker|Seeker}})
  +
*****However, the projectile won't deal any damage while traveling through enemies.
****[[Ammo#Magazine_Capacity|magazine capacity]] (e.g., {{M|Slip Magazine}})
 
 
**[[Riven Mods]] are '''not''' generated for the Balefire Charger.
****[[Punch Through]] (e.g., {{M|Seeker}})
 
**[[Riven Mods]] are '''not''' generated for Balefire Charger.
 
 
*While [[Aegis Storm]] is active, a second Balefire Charger will be equipped on Hildryn's left arm when using this ability. This is a purely cosmetic effect, and does not provide any tangible combat advantages.
 
*While [[Aegis Storm]] is active, a second Balefire Charger will be equipped on Hildryn's left arm when using this ability. This is a purely cosmetic effect, and does not provide any tangible combat advantages.
 
|augment =
 
|augment =
 
|tips =
 
|tips =
 
|bugs =
 
|bugs =
  +
*Currently, the arsensal displays a (moddable) reload stat of 1 second that has no effect. <!-- As of U24.6.2.1 -->
 
|max = {{ShowMax|{{WFmax|main|hildryn1}}|<noinclude>show=true</noinclude>}}
 
|max = {{ShowMax|{{WFmax|main|hildryn1}}|<noinclude>show=true</noinclude>}}
 
}}</onlyinclude>
 
}}</onlyinclude>

Revision as of 12:58, 6 April 2019

BalefireModx256 Balefire130xWhite
1
IconShield50
Balefire

Charge and launch devastating bolts of fire.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:100 / 200 / 350 / 500 (Script error: The function "Proc" does not exist. damage per bolt)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:1 / 2 / 2 / 3 m (explosion radius)

Info

  • Hildryn equips her Exalted Weapon energy rocket launcher sidearm, the BalefireCharger Balefire Charger, using 50 shields or overshields to summon and converts 100 shields or overshields into an energy bolt which explodes on impact with enemies and surfaces.
    • Balefire Charger will ragdoll enemies if Hildryn has overshield.
    • Shield activation cost and cost per shot is affected by Ability Efficiency.
  • Balefire Charger has its own unique statistics:
  • While Aegis Storm is active, a second Balefire Charger will be equipped on Hildryn's left arm when using this ability. This is a purely cosmetic effect, and does not provide any tangible combat advantages.

Weapon

BalefireCharger
Main article: Balefire Charger

The Balefire Charger is HildrynIcon272 Hildryn's and HildrynPrimeIcon272 Hildryn Prime's signature Exalted Weapon, summoned by activating Balefire130xWhite the ability with the same name. This pistol launches bolts of DmgElectricitySmall64 Electricity that deal area-of-effect damage in a large area, and can be charged to deal more damage. Its massive damage is offset by its low critical chance, critical multiplier, and status chance.


Advantages

Disadvantages

Augment

BalefireSurgeMod
Main article: Balefire Surge

Balefire Surge is a Warframe Augment Mod for HildrynIcon272 Hildryn's Balefire130xWhite Balefire that allows it to restore shields on direct hits from fully charged shots, and giving the ability to instantly destroy nullifier shields.

Rank Shield Restore Nullifier Restore Cost
0 100 300 6
1 150 450 7
2 200 600 8
3 250 750 9

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • Currently, the arsensal displays a (moddable) reload stat of 1 second that has no effect.

Expand/Collapse

See Also