WARFRAME Wiki
WARFRAME Wiki
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
{{WeaponInfoboxU11
 
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| name = Azima
 
  +
|name =
| image = SundialPistol.png
 
| mastery level = 0
 
| slot = Secondary
 
| type = Pistol
 
| trigger = Auto
 
   
  +
<!--
| projectile speed = Hit-Scan
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| noise level = Alarming
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| rate of fire = 10.0
 
| accuracy = 15.4
 
| zoom =
 
| spread =
 
| recoil =
 
| clip = 75
 
| max ammo = 525
 
| reload = 1.4
 
| disposition = Strong
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| physical damage = 20.0
 
  +
-->
| impact damage = 2.0
 
  +
<!--Statistics-->
| puncture damage = 5.0
 
  +
|image =
| slash damage = 13.0
 
  +
|mastery level =
| crit chance = 10.0
 
  +
|slot =
| crit damage = 2.0
 
  +
|type =
| stat proc = 10.0
 
  +
|trigger =
   
  +
<!--Utility-->
| secondary elemental damage type = {{Icon|Proc|Blast|text}}
 
  +
|ammo type =
| secondary elemental damage = 75.0
 
  +
|flight speed =
| secondary fire rate = 1.0
 
  +
|range =
| secondary crit chance = 0.0
 
  +
|noise level =
<!--| secondary crit damage = 2.0-->
 
  +
|fire rate =
| secondary stat proc = 10.0
 
  +
|spool =
| secondary ammo usage = Remainder Clip
 
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| conclave = 10
 
  +
|normal impact =
| polarities = {{Icon|Pol|Naramon}} {{Icon|Pol|Madurai}}
 
  +
|normal puncture =
| introduced = {{ver|18.5}}
 
  +
|normal slash =
| notes =
 
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|This intricate automatic pistol is able to fire its clip which then spins in the air for a short time, firing lasers at nearby enemies.}}
 
{{Codex|This intricate automatic pistol is able to fire its clip which then spins in the air for a short time, firing lasers at nearby enemies.}}
The '''Azima''' is a machine pistol available through the [[Daily Tribute]] system, as a reward for logging in for 100 cumulative days. Its [[Alternate Fire]] ejects its magazine as a turret, firing at nearby enemies in all directions.
+
The '''Azima''' is a machine pistol available through the [[Daily Tribute]] system, as a reward for logging in for 100 cumulative days. Its [[Alternate Fire]] ejects its magazine as a turret, firing at nearby enemies in all directions.
  +
  +
==Acquisition==
  +
*The Azima is exclusive to the [[Daily Tribute]] system. It will become available every 200 days, beginning at day 100, until chosen as the Milestone reward. The Azima comes with its own weapon slot and a pre-installed [[Orokin Catalyst]].
   
 
==Characteristics==
 
==Characteristics==
Line 48: Line 169:
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*High {{Icon|Proc|Slash|Text}} damage - effective against [[health]].
 
*Good zoomed accuracy.
 
*Good zoomed accuracy.
  +
*Good [[critical chance]].
*Comes with a {{Icon|Pol|Naramon}} and a {{Icon|Pol|V}} polarity slot.
 
  +
*Good [[status chance]].
 
*Very low recoil.
 
*Very low recoil.
*Good rate of fire.
+
*High [[fire rate]].
  +
*High accuracy.
*High ammo pool and magazine size.
 
  +
*High magazine size.
*Good status chance for an automatic weapon.
 
  +
*High ammo reserves.
*Clip can be ejected early and act like an auto turret, shooting at enemies and applying status procs.
 
  +
*Alt-fire ejects the entire magazine into a single shot that spawns an automated turret that shoots enemies.
*Has the second highest damage per bullet of all hitscan automatic pistols, after [[Akstiletto Prime]].
 
  +
**Turret impact deals {{Icon|Proc|Blast|Text}} damage.
*Can cut enemies into pieces with normal and alt fire due to having majority slash damage, making it effective for [[Desecrate]].
 
  +
*Comes with a {{Icon|Pol|Naramon}} and a {{Icon|Pol|V}} polarity slot.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Low base damage.
 
*Low base damage.
  +
**Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage - less effective against [[shield]]s and [[armor]].
*Low ammo efficiency.
 
  +
*Poor ammo efficiency, especially with alt-fire depleting entire magazines in a single shot.
**Even worse when entire magazines are ejected at a time, using up to 75 ammo at a time.
 
*The magazine, when fired via alt-fire flies at an arc, limiting its range.
+
*Alt-fire magazine ejection has travel time and travels in an arc.
 
==Acquisition==
 
*The Azima is exclusive to the [[Daily Tribute]] system, and can only be attained after 100 accumulated log-ins. The Azima comes with its own weapon slot and a pre-installed [[Orokin Catalyst]].
 
   
 
==Notes==
 
==Notes==
  +
*It is advised not to dispose of the Azima as there is no way to reobtain it.
*The Azima's secondary fire function has the unique ability to shoot off the magazine, which will bounce around for a couple seconds then settling, before raising off the ground to fire the remaining ammo in a circle around it. The disc will continue firing until it has expended its ammunition.
 
  +
*The Azima's secondary fire function is quite unique - upon use, the current magazine is launched from the gun as a disc-shaped turret. It will bounce around the environment briefly, settle on the ground, then levitate while firing. The ammo within the magazine is fired outwards in a circular pattern; once depleted, the disc explodes after expending all ammo within the clip that it was launched with.
**The magazine can be launched as long as there is at least one bullet left in the magazine.
 
  +
**Four rounds are fired in a cross "+" shape. The header of this shape rotates slowly as the disc fires.
**The height of the clip's levitation is a fixated value, independent of ammo left or ceiling elevation.
 
  +
***The rotation is unaffected by mods, adding fire rate increases the density of the projectiles.
**The levitating disc shoots one spread of 4 bullets for every bullet that was left on the magazine at the moment of firing.
 
  +
**Fully loaded, an unmodified Azima magazine-turret will fire for approximately 10 seconds.
**The inclination of the disc's shooting pattern is independent of the inclination of the terrain on which it lands. It will always shoot in an horizontal manner.
 
  +
***This can be increased with magazine size mods such as {{M|Slip Magazine}}, and it is reduced by fire rate.
**Multiple instances of the disc can be active simultaneously.
 
  +
**The disc can be launched as long as there is at least one bullet left in the magazine.
**Mods that increase fire rate, like [[Gunslinger]], will also increases the disc's fire rate, decreasing the potential "lifespan" of the disc.
 
  +
**The height of the disc's levitation is a fixed value, independent of the ammo within or dimensions of the containing room.
**[[Multishot]] mods like [[Barrel Diffusion]] do not increase the amount of bullets firing from the disc, but instead affect the number of discs fired, massively increasing the damage output. This can be demonstrated by using a [[Magnum Force]] mod.
 
  +
**The disc is always aligned horizontally, regardless of the surrounding terrain.
**As the disc lasts until all its rounds are fired, mods that increase magazine size, like [[Slip Magazine]], can result in a disc that lasts longer.
 
  +
**Multishot affects the number of discs launched.{{tt|*|Easily testable by equipping mods such as Magnum Force that reduce accuracy to see multiple discs fly from a single shot.}}
**Bullets fired from the disc will be fired in an "X" pattern which rotates clockwise, meaning that fast moving enemies may be able to run past the disc without taking damage.
 
  +
**Multiple discs may be active simultaneously.
**Bullets from the disc are not silenced by [[Suppress]]. However it ''will'' prevent the alt-fire from temporarily breaking Ivara's Prowl.
 
  +
**Mods that increase fire rate, like {{M|Gunslinger}}, will also increase the disc's fire rate.
***The discs will temporarily break Ivara's [[Prowl]] Ability when launched, but she will recloak soon after while the disc remains firing.
 
  +
**Bullets from the disc are not silenced by {{M|Suppress}}.
**Can be controlled via [[Ivara]]'s [[Navigator]] ability. If multishot is in effect, only one instance will be controlled while the other will arc towards the ground like normal.
 
  +
***Deploying magazine-turrets will temporarily break Ivara's {{A|Prowl}} ability; however, she will recloak soon after, potentially while the disc is still firing.
***The disc's damage isn't affected by Navigator's damage multiplier.
 
***The disc being controlled by Navigator will not fire while it is active, but instead starts firing when Navigator is deactivated and the disc settles.
+
**The magazine-turret can be controlled via {{WF|Ivara}}'s {{A|Navigator}} ability. If multishot is in effect, only one instance will be controlled while the remaining disc/s will act normally.
  +
***The disc's damage is not affected by Navigator's damage multiplier.
****This can be used to bring the disc to a better position from further away.
 
  +
***While controlled via Navigator, discs will not fire until the ability is disabled and the disc settles on the ground.
****If the disc comes into contact with the ground and resumes travelling with Navigator, it will explode upon expiration or deactivation of Navigator, regardless of any ammunition it was loaded with.
 
  +
****This can be used to relocate the disc to a more strategic position.
  +
****If the disc comes into contact with the ground but resumes traveling via Navigator, it will explode upon expiration or deactivation of Navigator, regardless of any ammunition, it was loaded with.
  +
**Turret's bullets are not attracted by {{A|Magnetize}}.
  +
**While buffed by Reactant in a [[Void Fissure]] mission, the secondary fire still consumes ammo.
   
 
==Tips==
 
==Tips==
*The Azima has a high chance of cutting corpses into pieces. This makes the Azima an ideal candidate for a [[Desecrate|Desecrating]] [[Nekros]] to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
+
*The Azima has a high chance of cutting corpses into pieces. This makes the Azima an ideal candidate for a [[Desecrate|Desecrating]] {{WF|Nekros}} to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
*It's recommended to use the alternate fire only if many enemies are nearby, because of the high ammo consumption of the alternate fire.
+
*It is recommended to use the alternate fire only if many enemies are nearby, because of the high ammo consumption of the alternate fire.
 
*When using the alternate fire, aim high to shoot the disc at a further distance.
 
*When using the alternate fire, aim high to shoot the disc at a further distance.
**Or alternatively aim at the ground to place the disc right in front of you.
+
**Or alternatively, aim at the ground to place the disc right in front of you.
* Try to avoid aiming for lockers, as the secondary fire might get stuck at the point of impact on the lockers. When this happens, it can easily lead to that secondary fire clip being wasted, as it will shoot the locker behind itself too, leading to a partially wasted magazine.
+
* Try to avoid aiming for lockers, as the secondary fire might get stuck at the point of impact on the locker. When this happens, it can easily lead to that secondary fire clip being wasted, as it will shoot the locker behind itself too, leading to a partially wasted magazine.
 
** The same goes, while not very common, for stairs. Seeing as stairs have small gaps between the steps, the secondary fire-clip can get stuck between a pair of steps, And launching it into [[Tar-Mutalist MOA|Infested MOA]] Tar will lock the clip in place, keeping it on the ground, rendering it mostly useless.
 
** The same goes, while not very common, for stairs. Seeing as stairs have small gaps between the steps, the secondary fire-clip can get stuck between a pair of steps, And launching it into [[Tar-Mutalist MOA|Infested MOA]] Tar will lock the clip in place, keeping it on the ground, rendering it mostly useless.
*While the weapon consumes a lot of ammo it also has a large ammo reserve compared to other pistols, meaning that picking up pistol ammo can more effectively store up your reserve, making ammo mutation only needed for higher level missions where the weapon begins to kill enemies less often.
+
*While the weapon consumes a lot of ammo it also has a large ammo reserve compared to other pistols, meaning that picking up pistol ammo can more effectively restore your reserve, making ammo mutation only needed for higher level missions where the weapon begins to kill enemies less often.
*The clip will detonate when empty, dealing a moderate amount of blast damage. The range of this blast however is very small and only effective against tightly packed enemies, such as enemies in [[Vortex]].
+
*The clip will detonate when empty, dealing a moderate amount of blast damage. The range of this blast, however, is very small and only effective against tightly packed enemies, such as enemies in {{A|Bastille}}'s Vortex.
   
 
==Trivia==
 
==Trivia==
 
*The Azima's name likely stems from ''[[wikipedia:azimuth|azimuth]]'', whereas its design is based on a [[wikipedia:Sundial|sundial]].
 
*The Azima's name likely stems from ''[[wikipedia:azimuth|azimuth]]'', whereas its design is based on a [[wikipedia:Sundial|sundial]].
*The Azima is the second weapon in Warframe that uses piece(s) of itself as part of its damage output, the first being [[Helios]]'s [[Deconstructor]] which ejects parts of itself to damage enemies.
+
*The Azima is the second weapon in Warframe that uses piece(s) of itself as part of its damage output, the first being [[Helios]]'s {{Weapon|Deconstructor}} which ejects parts of itself to damage enemies.
*The Azima cannot be linked in the chat by using the brackets.
+
*The Azima can only be linked in the chat by using brackets if the player owns the weapon.
  +
*The Azima's design may be based on the [[wikipedia:Turret gun|Cochran Turret Revolver]].
 
  +
**This would explain the ability to fire outwards when ejected. During regular firing, the muzzle flash appears to be coming from above the magazine, indicating cartridges aren't normally fired directly from the magazine.
 
 
   
 
==Media==
 
==Media==
  +
<gallery type="slideshow" widths="600" position="center">
  +
DiscPistol.png|Azima in Codex.
  +
</gallery>
  +
 
<gallery widths="300" position="center" pacing="small" hideaddbutton="true">
 
<gallery widths="300" position="center" pacing="small" hideaddbutton="true">
<!--Videos go here-->
+
<!--Videos-->
 
Warframe Test Drive Azima 3 Forma
 
Warframe Test Drive Azima 3 Forma
 
Warrame Azima, Whipping Out My Disk - 5 Forma thequickdraw
 
Warrame Azima, Whipping Out My Disk - 5 Forma thequickdraw
 
AZIMA - Tribute to the greatest gun in the world 2 forma - Warframe
 
AZIMA - Tribute to the greatest gun in the world 2 forma - Warframe
 
</gallery>
 
</gallery>
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|22.17.1}}
  +
*Azima will now show in your Profile.
  +
  +
{{ver|22.12}}
  +
*Mastery Rank increased from 5 to 6.
  +
*Status chance increased from 10% to 16%.
  +
*Critical chance increased from 10% to 16%.
  +
*Adjusted firing animation.
  +
  +
{{ver|20.2.3}}
  +
*Fixed an issue with the Azima doing more damage than intended in Conclave.
  +
  +
{{ver|20}}
  +
*Alt-fire statistics added to Arsenal preview.
  +
  +
{{ver|19.13}}
  +
*Fixed Azima's disc lingering forever which could result in a performance dip.
  +
  +
{{ver|19.6.3}}
  +
*Fixed a script error with the Azima.
  +
  +
{{ver|19.5}}
  +
*Reduced Azima's magazine from 75 to 30 in Conclave.
  +
  +
{{ver|The Index Preview 4}}
  +
*Fixed the Azima's Alt-Fire lasting a fraction of a second.
  +
  +
{{ver|19}}
  +
*Fixed Mag’s Magnetize ability preventing use of Azima’s Secondary Fire.
  +
*Fixed an issue with Azima’s Secondary Fire not being affected by Magnetize’s attraction field.
  +
*Fixed an issue where receiving rewards requiring inventory slots prompted the “Invalid Inventory Slots” message. This included the Azima when acquired as the 100-day login reward.
  +
  +
{{ver|18.7}}
  +
*Fixed the Azima continuously firing as if the trigger was stuck.
  +
  +
{{ver|18.6.3}}
  +
*Corrected the Azima's ammo pool in Conclave.
  +
  +
{{ver|18.5}}
  +
*Introduced.
  +
}}{{ver/Lu|24.1.5}}
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
[[de:Azima]]
 
[[de:Azima]]
  +
[[es:Azima]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Secondary Weapons]]
 
[[Category:Secondary Weapons]]

Revision as of 20:19, 7 November 2019

This intricate automatic pistol is able to fire its clip which then spins in the air for a short time, firing lasers at nearby enemies.

The Azima is a machine pistol available through the Daily Tribute system, as a reward for logging in for 100 cumulative days. Its Alternate Fire ejects its magazine as a turret, firing at nearby enemies in all directions.

Acquisition

  • The Azima is exclusive to the Daily Tribute system. It will become available every 200 days, beginning at day 100, until chosen as the Milestone reward. The Azima comes with its own weapon slot and a pre-installed Orokin Catalyst.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage - effective against health.
  • Good zoomed accuracy.
  • Good critical chance.
  • Good status chance.
  • Very low recoil.
  • High fire rate.
  • High accuracy.
  • High magazine size.
  • High ammo reserves.
  • Alt-fire ejects the entire magazine into a single shot that spawns an automated turret that shoots enemies.
    • Turret impact deals Script error: The function "Proc" does not exist. damage.
  • Comes with a Script error: The function "Pol" does not exist. and a Script error: The function "Pol" does not exist. polarity slot.

Disadvantages:

  • Low base damage.
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - less effective against shields and armor.
  • Poor ammo efficiency, especially with alt-fire depleting entire magazines in a single shot.
  • Alt-fire magazine ejection has travel time and travels in an arc.

Notes

  • It is advised not to dispose of the Azima as there is no way to reobtain it.
  • The Azima's secondary fire function is quite unique - upon use, the current magazine is launched from the gun as a disc-shaped turret. It will bounce around the environment briefly, settle on the ground, then levitate while firing. The ammo within the magazine is fired outwards in a circular pattern; once depleted, the disc explodes after expending all ammo within the clip that it was launched with.
    • Four rounds are fired in a cross "+" shape. The header of this shape rotates slowly as the disc fires.
      • The rotation is unaffected by mods, adding fire rate increases the density of the projectiles.
    • Fully loaded, an unmodified Azima magazine-turret will fire for approximately 10 seconds.
      • This can be increased with magazine size mods such as Mod TT 20px Slip Magazine, and it is reduced by fire rate.
    • The disc can be launched as long as there is at least one bullet left in the magazine.
    • The height of the disc's levitation is a fixed value, independent of the ammo within or dimensions of the containing room.
    • The disc is always aligned horizontally, regardless of the surrounding terrain.
    • Multishot affects the number of discs launched.*
    • Multiple discs may be active simultaneously.
    • Mods that increase fire rate, like Mod TT 20px Gunslinger, will also increase the disc's fire rate.
    • Bullets from the disc are not silenced by Mod TT 20px Suppress.
      • Deploying magazine-turrets will temporarily break Ivara's Prowl130xWhite Prowl ability; however, she will recloak soon after, potentially while the disc is still firing.
    • The magazine-turret can be controlled via IvaraIcon272 Ivara's Navigator130xWhite Navigator ability. If multishot is in effect, only one instance will be controlled while the remaining disc/s will act normally.
      • The disc's damage is not affected by Navigator's damage multiplier.
      • While controlled via Navigator, discs will not fire until the ability is disabled and the disc settles on the ground.
        • This can be used to relocate the disc to a more strategic position.
        • If the disc comes into contact with the ground but resumes traveling via Navigator, it will explode upon expiration or deactivation of Navigator, regardless of any ammunition, it was loaded with.
    • Turret's bullets are not attracted by Magnetize130xWhite Magnetize.
    • While buffed by Reactant in a Void Fissure mission, the secondary fire still consumes ammo.

Tips

  • The Azima has a high chance of cutting corpses into pieces. This makes the Azima an ideal candidate for a Desecrating NekrosIcon272 Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
  • It is recommended to use the alternate fire only if many enemies are nearby, because of the high ammo consumption of the alternate fire.
  • When using the alternate fire, aim high to shoot the disc at a further distance.
    • Or alternatively, aim at the ground to place the disc right in front of you.
  • Try to avoid aiming for lockers, as the secondary fire might get stuck at the point of impact on the locker. When this happens, it can easily lead to that secondary fire clip being wasted, as it will shoot the locker behind itself too, leading to a partially wasted magazine.
    • The same goes, while not very common, for stairs. Seeing as stairs have small gaps between the steps, the secondary fire-clip can get stuck between a pair of steps, And launching it into Infested MOA Tar will lock the clip in place, keeping it on the ground, rendering it mostly useless.
  • While the weapon consumes a lot of ammo it also has a large ammo reserve compared to other pistols, meaning that picking up pistol ammo can more effectively restore your reserve, making ammo mutation only needed for higher level missions where the weapon begins to kill enemies less often.
  • The clip will detonate when empty, dealing a moderate amount of blast damage. The range of this blast, however, is very small and only effective against tightly packed enemies, such as enemies in Bastille130xWhite Bastille's Vortex.

Trivia

  • The Azima's name likely stems from azimuth, whereas its design is based on a sundial.
  • The Azima is the second weapon in Warframe that uses piece(s) of itself as part of its damage output, the first being Helios's Deconstructor Deconstructor which ejects parts of itself to damage enemies.
  • The Azima can only be linked in the chat by using brackets if the player owns the weapon.
  • The Azima's design may be based on the Cochran Turret Revolver.
    • This would explain the ability to fire outwards when ejected. During regular firing, the muzzle flash appears to be coming from above the magazine, indicating cartridges aren't normally fired directly from the magazine.

Media

Patch History

Hotfix 22.17.1 (2018-04-05)

  • Azima will now show in your Profile.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 5 to 6.
  • Status chance increased from 10% to 16%.
  • Critical chance increased from 10% to 16%.
  • Adjusted firing animation.

Hotfix 20.2.3 (2017-04-19)

  • Fixed an issue with the Azima doing more damage than intended in Conclave.

Update 20.0 (2017-03-24)

  • Alt-fire statistics added to Arsenal preview.

Update 19.13 (2017-03-09)

  • Fixed Azima's disc lingering forever which could result in a performance dip.

Hotfix 19.6.3 (2017-01-17)

  • Fixed a script error with the Azima.

Update 19.5 (2016-12-22)

  • Reduced Azima's magazine from 75 to 30 in Conclave.

Hotfix: The Index Preview 4 (2016-10-25)

  • Fixed the Azima's Alt-Fire lasting a fraction of a second.

Update 19.0 (2016-11-11)

  • Fixed Mag’s Magnetize ability preventing use of Azima’s Secondary Fire.
  • Fixed an issue with Azima’s Secondary Fire not being affected by Magnetize’s attraction field.
  • Fixed an issue where receiving rewards requiring inventory slots prompted the “Invalid Inventory Slots” message. This included the Azima when acquired as the 100-day login reward.

Update 18.7 (2016-03-30)

  • Fixed the Azima continuously firing as if the trigger was stuck.

Hotfix 18.6.3 (2016-03-23)

  • Corrected the Azima's ammo pool in Conclave.

Update 18.5 (2016-03-04)

  • Introduced.

Last updated: Hotfix 24.1.5 (2018-12-13)