The Azima is a machine pistol available through the Daily Tribute system, as a reward for logging in for 100 cumulative days. Its Alternate Fire ejects its magazine as a turret, firing at nearby enemies in all directions.
This weapon cannot be sold.
Characteristics[]
- This weapon deals primarily Slash damage.
- Alt-fire ejects the entire magazine into a single shot that spawns an automated turret that shoots enemies.
- Turret impact deals Blast damage.
- Comes with a and a polarity slot.
Advantages over other Secondary weapons (excluding modular weapons):
- Good zoomed accuracy.
- Very low recoil.
- High accuracy.
- Normal Attack (wiki attack index 1)
- High magazine (75)
- Very high ammo max (525)
- High fire rate (10.00 attacks/sec)
- Turret Expiry (wiki attack index 2)
- Very high magazine (75)
- Very high ammo max (525)
- Very high fire rate (10.00 attacks/sec)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Poor ammo efficiency, especially with alt-fire depleting entire magazines in a single shot.
- Alt-fire magazine ejection has travel time and travels in an arc.
- Normal Attack (wiki attack index 1)
- Very low total damage (20)
- Turret Expiry (wiki attack index 2)
- Below average crit chance (16.00%)
- Low total damage (75)
- Below average status chance (16.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
The Azima is exclusive to the Daily Tribute system. It will become available every 200 days, beginning at day 100, until chosen as the Milestone reward. The Azima comes with its own weapon slot and a pre-installed Orokin Catalyst.
Additional blueprints can be bought from Cephalon Simaris for 100,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
Morphics 4 |
Circuits 450 |
Polymer Bundle 500 |
Salvage 2,750 |
Time: 1 Day(s) |
N/A | |||||
Market Price: N/A | Blueprints Price:100,000 |
Notes[]
- The Azima's secondary fire function is quite unique - upon use, the current magazine is launched from the gun as a disc-shaped turret. It will bounce around the environment briefly, settle on the ground, then levitate while firing. The ammo within the magazine is fired outwards in a circular pattern; once depleted, the disc explodes after expending all ammo within the clip that it was launched with.
- Four rounds are fired in a cross "+" shape. The header of this shape rotates slowly as the disc fires.
- The rotation is unaffected by mods, adding fire rate increases the density of the projectiles.
- Fully loaded, an unmodified Azima magazine-turret will fire for approximately 10 seconds.
- This can be increased with magazine size mods such as Slip Magazine, and it is reduced by fire rate.
- Ammo Efficiency bonuses multiply the turret duration and will take effect for the entire lifetime of the turret even if the bonuses expire. However, the duration is capped at 30 seconds.
- The disc can be launched as long as there is at least one bullet left in the magazine.
- The height of the disc's levitation is a fixed value, independent of the ammo within or dimensions of the containing room.
- The disc is always aligned horizontally, regardless of the surrounding terrain.
- Multishot affects the number of discs launched.*
- Multiple discs may be active simultaneously.
- Mods that increase fire rate, like Gunslinger, will also increase the disc's fire rate.
- Bullets from the disc are not silenced by Suppress.
- Deploying magazine-turrets will temporarily break Ivara's Prowl ability; however, she will recloak soon after, potentially while the disc is still firing.
- The magazine-turret can be controlled via Ivara's Navigator ability. If multishot is in effect, only one instance will be controlled while the remaining disc/s will act normally.
- The disc's damage is not affected by Navigator's damage multiplier.
- While controlled via Navigator, discs will not fire until the ability is disabled and the disc settles on the ground.
- This can be used to relocate the disc to a more strategic position.
- If the disc comes into contact with the ground but resumes traveling via Navigator, it will explode upon expiration or deactivation of Navigator, regardless of any ammunition, it was loaded with.
- Turret's bullets are not attracted by Magnetize.
- While buffed by Reactant in a Void Fissure mission, the secondary fire still consumes ammo.
- Four rounds are fired in a cross "+" shape. The header of this shape rotates slowly as the disc fires.
Tips[]
- The Azima has a high chance of cutting corpses into pieces. This makes the Azima an ideal candidate for a Desecrating Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
- It is recommended to use the alternate fire only if many enemies are nearby, because of the high ammo consumption of the alternate fire.
- When using the alternate fire, aim high to shoot the disc at a further distance.
- Or alternatively, aim at the ground to place the disc right in front of you.
- Try to avoid aiming for lockers, as the secondary fire might get stuck at the point of impact on the locker. When this happens, it can easily lead to that secondary fire clip being wasted, as it will shoot the locker behind itself too, leading to a partially wasted magazine.
- The same goes, while not very common, for stairs. Seeing as stairs have small gaps between the steps, the secondary fire-clip can get stuck between a pair of steps, and launching it into Mutalist MOA Tar will lock the clip in place, keeping it on the ground, rendering it mostly useless.
- While the weapon consumes a lot of ammo it also has a large ammo reserve compared to other pistols, meaning that picking up pistol ammo can more effectively restore your reserve, making ammo mutation only needed for higher level missions where the weapon begins to kill enemies less often.
- The clip will detonate when empty, dealing a moderate amount of blast damage. The range of this blast, however, is very small and only effective against tightly packed enemies, such as enemies in Bastille's Vortex.
Trivia[]
- The Azima's name likely stems from azimuth, whereas its design is based on a sundial.
- The Azima is the second weapon in Warframe that uses piece(s) of itself as part of its damage output, the first being Helios's Deconstructor which ejects parts of itself to damage enemies.
- The Azima can only be linked in the chat by using brackets if the player owns the weapon.
- The Azima's design may be based on the Cochran Turret Revolver.
- This would explain the ability to fire outwards when ejected. During regular firing, the muzzle flash appears to be coming from above the magazine, indicating cartridges aren't normally fired directly from the magazine.
Media[]
Patch History[]
Update 35.0 (2023-12-13)
- Fixed Azima Alt Fire indefinitely rising upwards instead of at its fixed height. As reported here: https://forums.warframe.com/topic/1359463-azima-alt-fire-indefinitely-rises-upwards/
Update 32.3 (2023-02-15)
- Changed Synth Charge’s bonus damage on final shot applying to the the Azima’s alt-fire.
- Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on the Azima were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot.
Update 32.1 (2022-11-02)
- Changed the Azima’s Alt-Fire disc maximum duration to 30 seconds.
- In Update 32, we set this to 11 seconds as a reaction to players using the Azima with a very specific Mod configuration which resulted in a math bug and the disc unintentionally lasting over 5 minutes. That kind of AFK strategy is not what we want to encourage in Warframe. After further review and reading feedback, we agreed with the feedback that 11 seconds is too short and cuts into what you could achieve with legitimate Modding. With the new duration of 30 seconds we hope to strike a compromise between having your Mods and Abilities matter, without returning to an entirely AFK gameplay strategy.
Update 28.0 (2020-06-11)
- Added login milestone reward blueprints to Simaris' Offerings.
- Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.
Update 27.4 (2020-05-01)
- Fixed the Azima playing double the amount of shots per “fire” sound FX for other players.
Hotfix 22.17.1 (2018-04-05)
- Azima will now show in your Profile.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 5 to 6.
- Status chance increased from 10% to 16%.
- Critical chance increased from 10% to 16%.
- Adjusted firing animation.
Hotfix 20.2.3 (2017-04-19)
- Fixed an issue with the Azima doing more damage than intended in Conclave.
Update 20.0 (2017-03-24)
- Alt-fire statistics added to Arsenal preview.
Update 19.13 (2017-03-09)
- Fixed Azima's disc lingering forever which could result in a performance dip.
Hotfix 19.6.3 (2017-01-17)
- Fixed a script error with the Azima.
Update 19.5 (2016-12-22)
- Reduced Azima's magazine from 75 to 30 in Conclave.
Hotfix: The Index Preview 4 (2016-10-25)
- Fixed the Azima's Alt-Fire lasting a fraction of a second.
Update 19.0 (2016-11-11)
- Fixed Mag’s Magnetize ability preventing use of Azima’s Secondary Fire.
- Fixed an issue with Azima’s Secondary Fire not being affected by Magnetize’s attraction field.
- Fixed an issue where receiving rewards requiring inventory slots prompted the “Invalid Inventory Slots” message. This included the Azima when acquired as the 100-day login reward.
Update 18.7 (2016-03-30)
- Fixed the Azima continuously firing as if the trigger was stuck.
Hotfix 18.6.3 (2016-03-23)
- Corrected the Azima's ammo pool in Conclave.
Update 18.5 (2016-03-04)
- Introduced.
Last updated: Hotfix 24.1.5 (2018-12-13)