The Tenno: monuments of an ancient warrior caste. For generations you've slept, with no call to awake you. Until now.

—In-game description

Awakening is the introduction quest to WARFRAME, designed to allow players to familiarize themselves with the basics of Warframe control and combat. It was introduced with Update 29.0. Players are given a choice between various starting Warframes: ExcaliburIcon272 Excalibur, MagIcon272 Mag, and VoltIcon272 Volt, along with a small selection of weapons.

Cinematic IntroEdit

For generations, you’ve slept. No purpose.... no call... to wake you. Grineer! Seeds from the ruins of the Old War. Swallowing colonies whole. But there's still hope. The Tenno. Monuments of an ancient warrior caste. Scattered across frail worlds. Together, they fought back. Bringing an end to an empire. Then, they left. Forgotten. Like a dream... Wake up, Tenno. Wake up.

The intro, narrated by the Lotus, tells the tale of the Tenno. They were were once an ancient warrior caste who controlled the Warframes and brought ruin to the Orokin Empire, before abruptly leaving. However, with the rise of the Grineer Empire, seeds from the ruins of The Old War that now swallow colonies whole, the Tenno begin to awaken.

The cinematic opens with a human girl, awakening underwater. Gasping for air, she surfaces, only to find the Grineer burning down the forests of Earth. She flees, discovering ruins of an ancient temple where three Warframes are kneeling: ExcaliburIcon272 Excalibur, MagIcon272 Mag, and VoltIcon272 Volt.

The girl approaches Excalibur and offers a Lotus flower in front of it. The scene cuts to the past, showing Excalibur petting his Kubrow as they watch a Bolkor dropship land in a Grineer camp. It then shows Excalibur sliding and performing a Stealth Finisher using his DESkana Skana on a guard; the other guard turns and spots him, but is then attacked by the Kubrow. In the camp, the Bolkor is unloading supplies, and Excalibur drops in the middle and attacks with his Skana and Kunai2 Kunai. This does not go unnoticed by the entire camp, and Excalibur and his Kubrow fight their way through. Excalibur runs along the cliff and wields his EWExaltedBlade Exalted Blade, slamming into the middle of the field and wiping out his enemies. His Kubrow approaches, dropping one of his Kunai next to him.

The girl steps back and places a Lotus flower in front of Mag. The scene then shows Mag flying in her Elytron Archwing before being shot down, under heavy fire from ground troops. Using her Magnetize130xDark Magnetize, she stops the bullets in their tracks before throwing them back, exploding in the reflection of her face. In the present, the girl wipes off the dirt on Mag's visor.

The girl places her last Lotus flower for Volt. The speedy Warframe is shown using Speed130xDark Speed to rush to Excalibur and supporting him against Dax battalion with his BoStaff Bo, ElectricShield130xDark Electric Shield, and Shock130xDark Shock, while Excalibur fights off his attackers with his Skana and Exalted Blade. Volt is then shown electrocuting his enemies, while Mag telekinetically pulls several Dax and Crush130xDark Crushing them. The Grineer and Dax, clearly outmatched by the Warframes, begin to flee in their Bolkor and Firbolg ships, but Mag Pull130xDark Pulls some of its troops out who are then cut down by Excalibur. He shoots an arrow from his Paris Paris at one of the Bolkor's engines, causing it to crash into other ships. The trio enter the temple that is shown in present day, as the battlefield lingers with the corpses of their enemies and the sounds of retreating ships. The trio bow before particles escape from their bodies and they collapse on their knees, now inactive.

Back in the present, the Grineer has reached the temple. The girl drops her hood and stares at the Warframes, before mysteriously vanishing in the same particles that left the Warframes. Stormy clouds suddenly appear and put the Grineer on alert as a thunder strikes the trio of Warframes. The scene ends with a close-up of Mag's fist, now reawake and clenching.


For countless centuries, the Tenno have been dormant, but with the Grineer Empire on the rise, the Lotus begins tracking down and awakening the Tenno. Unfortunately for the Lotus, Captain Vor has been one step ahead of her so far and has been killing off the Tenno as they awaken, before they are strong enough to stop him. His latest find takes him to Earth, near an Ostron village, where he finds a dormant Tenno just as the Lotus reawakens them.

This time, however, he has a different plan—to capture said Tenno. He attaches an Ascaris device to the Warframe, ordering his soldiers to spare it; he intends to use the Ascaris to control the Tenno, and take it to the Twin Queens as his prize. Presumably the first of many or a proof of concept, Vor would then seek to capture more Tenno; once armed with loyal Tenno soldiers, the Grineer Empire would become unstoppable.

The player must evade Vor and his soldiers, arm themselves, restore a ship to functioning order with the help of ship Cephalon Ordis, and ultimately confront Vor to put a stop to his plans.


The Lotus cannot allow the Warframe to be captured by Captain Vor, as losing them is bad enough already. She surges the Warframe's systems remotely, allowing the Tenno to fight back against the soldiers nearby using their innate powers. With the immediate threat dispatched, the Tenno must now find weapons and escape. This level plays out as a tutorial, with weak enemies and gradual progression through gameplay elements starting with Warframe Powers and moving onto melee weapons (along with stealth and blocking), then secondary weapons, then primary weapons, and finally hacking and timed defense, interspersed with movement tutorials covering sliding, wall-running, bullet jumping, and so on. The weapons of choice provided in this mission are:

  • Melee
    • DESkana Skana, a Sword class weapon, the standard weapon with moderate damage, range, and speed.
    • BoStaff MK1-Bo, a Staff class weapon, a strong and long-ranged weapon, albeit slow in speed.
  • Sidearm
    • Lato Lato, an accurate sidearm, ideal for all-range encounters.
    • Kunai2 MK1-Kunai, a set of throwing knives, ideal for stealth.
  • Primary
    • Braton MK1-Braton, a full-auto rifle, standard for all situations.
    • Paris MK1-Paris, a silent bow, ideal for high damage and stealth, but falls short against multiple opponents.

Upon arrival at the checkpoint, Vor uses his Janus Key to destroy the first extraction craft before the Tenno can escape. After fighting back and depleting Vor's shields, he expresses great interest in the Tenno before leaving. The Tenno soon finds their old ship, an Orokin-Era Liset, impounded by the Grineer. Ordis, its onboard AI (or "Cephalon"), originally mistakes the Tenno (referred to as 'the Operator') for a Grineer soldier, but quickly comes around when it realizes their true identity, and begins charging the ship's engines. The Tenno must hold out against Grineer soldiers for a couple of minutes whilst the drives charge and then escapes.

Despite the Tenno's escape, Vor nonetheless declares that he has marked them.


  • The cinematic opening cutscene can be rewatched through the "View Cinematic" button, without replaying the quest.




Patch HistoryEdit

Hotfix 29.0.8

  • The ‘Awakening’ cinematic now supports translated subtitles.

Hotfix 29.0.2

  • Add a ‘View Cinematic’ button for Awakening in the Quest Codex section! This allows you to view the opening cinematic without going into the full tutorial.

Hotfix 29.0.1

  • Fixed a progression stop in the New Player Experience (Awakening) if an enemy gets stuck outside the first room.
  • Fixed staying in a squad when playing the Awakening tutorial.

Update 29.0

  • Introduced.
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