- Not to be confused with the Avionics component for Landing Craft. Strictly meant for Railjack.
Avionics comprise the modular subsystem components of a Railjack, analogous to Mods for Warframes or weapons. In-game, they appear as pickups surrounded by a yellow aura.
Avionics can be installed into the Railjack's 15 Grid Sockets: 9 Integrated, 3 Tactical, and 3 Battle. Integrated, Tactical, and Battle Avionics can only be installed into their respective slots, with the additional requirement that Battle Avionics each have a specific Battle Grid Socket into which they must be installed (For instance, Seeker Volley, a slot three Battle Avionic, can only be installed into the third Battle Grid Socket).
The Railjack also has a limited Avionics Capacity, which is determined by the Railjack's Reactor, and is needed to install Avionics.
Avionics can be upgraded up to either zero, one, four, or seven times using Dirac, increasing their potency, as well as their Avionics Capacity Drain. Additionally, Grid Sockets can also be upgraded up to three times, further increasing the potency of any Avionic slotted in, without incurring any addition drain.
Avionic Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Total |
---|---|---|---|---|---|---|---|---|---|
Dirac Cost (Common) |
0 | 10 | 20 | 40 | 80 | — | — | — | 150 |
Dirac Cost (Uncommon) |
0 | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2540 |
Dirac Cost (Rare) |
0 | 30 | 60 | 120 | 240 | 480 | 960 | 1920 | 3810 |
Upgrading Grid Sockets requires successively more Dirac each time, specifically, 200, then 600, then 1800 Dirac (2600 total). Avionics are tradable amongst players.
Integrated Avionics
These modules provide a passive bonus to the stats of the Railjack. Each Sigma Railjack comes with three unique "starter" Integrated Avionics pre-installed, which do not belong to any manufacturer House.
The bonus the avionics give can be described as:
- (R0 Bonus) × (1 + Avionic Rank + Grid Slot Rank)
Cell Coloring:
- Blue cells = Boosted Avionics due to Grid Rank Bonus of 1 to 3
- Red cells = Unavailable
The folowing table show the drain of each rank, and the coresponing bonus without counting the grid. For each rank of the grid slot, the bonus is increas like if the mode have 1 more rank, but the drain is not increas.
Ablative Shell
Reduces Chem Damage. Drops from Kosma Outrider (1.106%), Elite Kosma Cutter (3.794%), Gyre Flak (2.529%), and Elite Gyre Taktis (1.106%).
Anode Cell
Increases Shield Recharge rate. Drops from Cannon Battery (3.794%), Kosma Taktis (3.794%), Elite Kosma Flak (1.106%), Elite Kosma Taktis (3.794%), and Elite Exo Taktis (0.201%).
Bulkhead
Increases Railjack Hull (health). Drops from Kosma Flak (Lavan, 3.794%), Kosma Cutter (Zekti, 0.101%), Exo Cutter (Lavan, 3.794%), Kosma Outrider (Lavan, 3.794%), and Elite Kosma Taktis (Vidar, 1.106%).
Conic Nozzle
Increases (base) Speed. Drops from Kosma Cutter (1.106%), Elite Exo Taktis (3.794%), Gyre Flak (0.101%), Gyre Taktis (3.794%), and Elite Gyre Taktis (3.794%).
Forward Artillery
Increases Forward Artillery (the Tunguska cannon) Damage. Drops from Exo Cutter (0.101%), Kosma Outrider (3.794%), Elite Exo Taktis (1.106%), and Gyre Outrider (3.794%).
Heat Sink
Reduces Incendiary damage (only applies to enemy projectiles, not fire hazards). Drops from Cannon Battery (2.211%), Kosma Taktis (2.211%), Kosma Cutter (3.794%), Elite Gyre Flak (0.737%), and Elite Gyre Taktis (3.794%).
Hull Weave
Increases Railjack armor. Drops from Cannon Battery (3.794%), Kosma Taktis (3.794%), Elite Exo Flak (3.794%), Elite Exo Cutter (3.794%), Gyre Taktis (2.211%), and Gyre Outrider (0.101%).
Hyperflux
Increases Flux Energy. Drops from Kosma Flak (0.201%), Exo Flak (0.101%), and Gyre Flak (2.211%).
Hyperstrike
Increases Turret damage (both pilot and gunner seats). Drops from Elite Kosma Flak (0.201%), Elite Kosma Cutter (1.106%), and Elite Gyre Cutter (0.101%).
House Lavan's Hyperstrike is found at Saturn, Elite Gyre Cutter.
House Zetki Hyperstrike is also found at Saturn, last mission Kasio's Rest.
Ion Burn
Increases Boost Speed. Drops from Kosma Outrider (1.106%), Elite Kosma Cutter (0.101%), and Gyre Cutter (0.201%).
Last Stand
Increases All Turret Damage when Hull is below 20%. Drops from Kosma Cutter (3.794%), Exo Flak (2.211%), and Gyre Cutter (3.794% + 1.106%). This avionic is listed twice under the Gyre Cutter's drop table.
Maxima
Increases Max Shields. Drops from Kosma Flak (1.106%), Exo Flak (3.794% + 0.101%), Elite Kosma Flak (3.794%), and Elite Exo Flak (3.794%). This avionic is listed twice under the Exo Flak's drop table.
Phasic Weave
Reduces Ionic Damage. Drops from Exo Outrider (0.737%), Elite Kosma Cutter (3.794%), Gyre Cutter (1.106%), and Gyre Outrider (3.794%).
Polar Coil
Increases Turret Heat Capacity. Drops from Exo Taktis (3.794%), Elite Kosma Flak (3.794%), Elite Exo Cutter (2.211%), and Elite Gyre Cutter (3.794%).
Predator
Increases all Turret Critical Chance. Drops from Exo Taktis (0.101%), Gyre Taktis (0.101%), and Elite Gyre Flak (0.737%).
Ripload
Decreases Ordnance Reload time. Drops from Exo Flak (3.794%), Elite Exo Taktis (3.794%), Elite Kosma Cutter (1.106%), Gyre Cutter (3.794%), and Elite Gyre Cutter (3.794%).
Section Density
Increase all Turret Critical Damage. Drops from Exo Cutter (0.101%), Kosma Outrider (0.201%), and Elite Exo Flak (2.211%).
Thermatic
Reduces Frost damage. Drops from Exo Taktis (2.211%), Gyre Taktis (3.794%), and Elite Gyre Cutter (2.211%).
Warhead
Increases Ordnance damage. Drops from Kosma Flak (1.106%) and Gyre Outrider (2.211% + 0.101%). This avionic is listed twice under the Gyre Outrider's drop table.
Winged Cyclone
Increases speed of nearby Archwings. Also affects Railjack. Drops from Exo Cutter (3.794%), Exo Outrider (7.588%), Elite Kosma Taktis (1.106%), and Elite Gyre Flak (0.201%).
Winged Force
Increases shields of nearby Archwings. Also affects railjack. Drops from Exo Outrider (0.737%), Elite Kosma Taktis (3.794%), and Elite Gyre Flak (7.588%).
Winged Steel
Increases armor of nearby Archwings. Also affects railjack. Drops from Exo Taktis (3.794%), Exo Cutter (2.211%), Elite Exo Cutter (3.794%), and Gyre Flak (2.529%).
Winged Storm
Increases damage of nearby Archwings. Drops from Cannon Battery (0.050%), Kosma Taktis (0.050%), Elite Kosma Flak (1.106%), and Elite Gyre Taktis (1.106%).
Tactical Avionics
These modules provide special abilities that can be deployed through the tactical map screen.
Breach Quanta
Temporarily stalls Hull Breach. Cooldown of 300s.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 |
Drain | 4 | 5 | 6 | 7 | 8 |
Battle Forge
Reduces Forge Cooldown. Cooldown of 480s.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 30 | 35 | 40 | 60 | 80 | 100 | 110 | 120 |
Drain | 4 | 5 | 6 | 7 | 8 |
Battle Stations
Boosts turret damage for a temporary duration. Cooldown of 240s.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
Damage (%) | 20 | 30 | 50 | 55 | 60 | 65 | 70 | 75 |
Drain | 6 | 7 | 8 | 9 | 10 |
Death Blossom
Removes turret cooldowns for a temporary duration. Cooldown of 300s.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 10 | 15 | 17 | 20 | 23 | 25 | 27 | 30 |
Drain | 6 | 7 | 8 | 9 | 10 |
Fire Suppression
Extinguishes a number of fire hazards. Also works on electrical hazards although this is not in the description text. Cooldown of 300s.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Number of Fires | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Drain | 4 | 5 | 6 | 7 | 8 |
Flow Burn
Temporarily increases Speed and Boost Speed. Cooldown of 240s. Possibly maxes out at rank 7.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Speed increase (%) | 12 | 15 | 17 | 20 | 23 | 25 | 28 | 30 | 30 | 30 | 30 |
Duration (s) | 5 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | 10 | 10 |
Drain | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Form Up
Recalls all Crew Members to the Railjack and heal them. Cooldown of 240s.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Heal (%) | 25 | 35 | 45 | 55 | 65 | ?? | ?? | 100 |
Drain | 6 | 7 | 8 | 9 | 10 |
Intruder Stasis
Temporarily freezes all Enemy Boarding Parties. Cooldown of 300s.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
Drain | 6 | 7 | 8 | 9 | 10 |
Squad Renew
Heals all Railjack squad members. Cooldown of 300s.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Heal (%) | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 100 |
Drain | 6 | 7 | 8 | 9 | 10 |
Void Cloak
Cloaks the Railjack at the expense of engine speed. Cooldown of 120s. The in-mission UI shows a maximum duration of 30s and speed of 25% but this only a visual bug, the actual values match those shown below.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 |
Speed Reduced to (%) | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 50 |
Drain | 6 | 7 | 8 | 9 | 10 |
Battle Avionics
These modules provide powerful abilities that are used similarly to Warframe abilities. Unlike Tactical and Integrated avionics, however, they cannot be slotted freely into any of the available slots. Each Battle Avionic fits into a specific one of the three available spots and no others, and will not show up in as an option in the other two.
First Battle Slot
All Battle Avionics in the first slot consume 25 Flux Energy.
Munitions Vortex
Deploys a bubble that absorbs fire for X seconds. Detonates for all accumulated damage over X meters. Drops from Elite Gyre Taktis (Saturn).
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 5 | 5 | 8 | 9 | 10 | 11 | 13 | 15 |
Range (m) | 50 | 75 | 85 | 100 | 120 | 130 | 140 | 150 |
Drain | 2 | 3 | 4 | 5 | 6 |
(Rank 4 is presumed numbers based off being a Rank 2 Munitions Vortex in a Rank 2 Grid Slot).
Blackout Pulse
Deploys an electromagnetic pulse that deals damage to enemies and disables them temporarily. Manual detonation increases the blast radius. Drops from Gyre Taktis (Saturn).
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Disable Range (m) | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Explosion Range (m) | 150 | 180 | 180 | 180 | 190 | 200 | 230 | 250 |
Damage | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 300 |
Drain | 4 | 5 | 6 | 7 | 8 |
Numbers are presumed from a Max Rank (4) on maxed Grid. Requires 8 Capacity at max Rank.
Countermeasures
Deploys flares that will distract enemy guided projectiles. Drops from Elite Kosma Cutter (Earth Proxima). Also drops from Saturn Proxima.
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Flares Produced | 10 | 12 | 14 | 18 | 20 | 24 | 26 | 32 |
Drain | 2 | 3 | 4 | 5 | 6 |
Second Battle Slot
All Battle Avionics in the second slot consume 50 Flux Energy.
Tether
Emits a field that restricts the movement of enemy targets for a certain time and then detonates, dealing damage to all enemies in a decreased range. Drops from Kosma Taktis (Earth) and Gyre Flak (Saturn). The orb can also be shot causing it to detonate early, caution is advised since either nose or wing turrets can cause this i.e. the pilot can fire the orb and the wing turret can detonate it (usually prematurely).
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 8 | 12 | 13 | 14 | 15 | 16 | 18 | 20 |
Field Range (m) | 75 | 100 | 110 | 120 | 140 | 160 | 180 | 200 |
No. of Targets | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 |
Explosion Damage | 1000 | 1200 | 1400 | 1600 | 1800 | 2000 | 2500 | 3000 |
Explosion Range (m) | 50 | 50 | 65 | 75 | 85 | 95 | 100 | 120 |
Drain | 4 | 5 | 6 | 7 | 8 |
Particle Ram
Creates a cone-shaped plasma ram at the head of the Railjack that deals Script error: The function "Proc" does not exist. damage when it collides into enemies. The ram is roughly 4x as wide and 2x as long as the Railjack. The ram can be launched off the front of the Railjack as a projectile by using the ability key again while active at no extra flux energy cost, dealing damage to anything it contacts until it dissipates. The ram lasts until manually launched, even persisting through mission transitions (but not the Dry Dock). Drops from Kosma Taktis (Earth) and Elite Exo Flak (Veil).
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Launch Duration (s) | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 | 5 | 6 |
Damage | 100 | 300 | 500 | 700 | 900 | 1100 | 1300 | 1500 |
Drain | 4 | 5 | 6 | 7 | 8 |
Shatter Burst
Launches a rocket that functions similar to Elytron's Thumper in that it creates an area of effect that continuously releases explosions that damage enemies, will detonate on impact with a surface or manually by pressing the ability button again. Drops from Elite Exo Flak (Veil).
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 10 | 10 | 10 | 12 | 14 | 16 | 18 | 20 |
Range (m) | 20 | 25 | 35 | 40 | 45 | 50 | 55 | 60 |
Explosions / s | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 |
Damage | 200 | 300 | 400 | 300 | 400 | 300 | 400 | 500 |
Drain | 4 | 5 | 6 | 7 | 8 |
Third Battle Slot
All Battle Avionics, with the exception of Fiery Phoenix, in the third slot consume 100 Flux Energy.
Seeker Volley
Releases a volley of homing missiles. These missiles can make short work of fighters and Ramsleds outside of the Veil Proxima, but deal negligible damage to Crewships regardless of their level. Damage increases with the Warhead Avionic. Drops from Kosma Cutter (Earth) and Elite Exo Cutter (Veil).
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Missiles | 16 | 20 | 24 | 30 | 34 | 38 | 44 | 50 |
Drain | 6 | 7 | 8 | 9 | 10 |
Void Hole
Creates a large black hole that sucks in enemies and deals continuous Script error: The function "Proc" does not exist. damage every second to all enemies inside. Drops from Exo Outrider (Veil).
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Duration (s) | 8 | 10 | 13 | 15 | 17 | 20 | 23 | 25 |
Range (m) | 75 | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
Damage / s | 200 | 210 | 220 | 230 | 240 | 260 | 280 | 300 |
Drain | 6 | 7 | 8 | 9 | 10 |
Fiery Phoenix
Leave a trail that deals continuous Script error: The function "Proc" does not exist. damage to enemies touching it. Fiery Phoenix accumulates damage every second while active and will unleash it upon deactivation, damaging all enemies in range. The Railjack will also gain a speed boost and damage reduction while active. Unlike other battle avionics which consume a set amount, Fiery Phoenix consumes 50 Flux Energy on activation, then continues to drain 5 per second while active. Drops from Exo Outrider (Veil).
Unranked | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | |
---|---|---|---|---|---|---|---|---|
Trail Damage / s | 100 | 150 | 175 | 200 | 225 | 250 | 275 | 300 |
Speed Increase (%) | 3 | 5 | 7 | 10 | 12 | 15 | 18 | 20 |
Damage Reduction (%) | 10 | 15 | 20 | 22 | 24 | 26 | 28 | 30 |
Accumulated Damage / s | 25 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Explosion Radius (m) | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 275 |
Drain | 6 | 7 | 8 | 9 | 10 |
Patch History
Hotfix 27.0.6 (2019-12-18)
- You can now trade Avionics in your Dojo or Maroo’s Bazaar!
Update 27.0 (2019-12-13)
- Introduced.
Avionics | |||
---|---|---|---|
Battle (Offense) |
Defensive | Blackout Pulse • Countermeasures • Munitions Vortex | |
Offensive | Particle Ram • Shatter Burst • Tether | ||
Super | Fiery Phoenix • Seeker Volley • Void Hole | ||
Tactical (Utility) |
Railjack | Battle Forge • Breach Quanta Fire Suppression • Flow Burn • Void Cloak | |
Turret | Battle Stations • Death Blossom | ||
Tenno | Form Up • Squad Renew | ||
Boarder | Intruder Stasis | ||
Integrated (Passive) |
Hull | Bulkhead • Hull Weave • Hardened Casing | |
Shields | Anode Cell • Maxima • Sentient Fortitude • Breach Adrenaline | ||
Elemental | Ablative Shell • Heat Sink • Phasic Weave • Thermatic | ||
Engines | Conic Nozzle • Cruising Speed • Ion Burn | ||
Turrets | Hyperstrike • Last Stand • Polar Coil • Predator Section Density • Sentient Scalpel • Turret Velocity | ||
Ordnance | Ordnance Cheap Shot • Ordnance Velocity • Overloader Quicklock • Ripload • Warhead | ||
Artillery | Artillery Cheap Shot • Forward Artillery | ||
Forge | Deep Hold • Hyperflux • Revo Reducer | ||
Archwing | Winged Cyclone • Winged Force Winged Steel • Winged Storm |