FANDOM


(Intruder Stasis)
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Fiery Phoenix
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====Fiery Phoenix====
Leave at rail of fire dealing 200 Damage per second to enemies. Gain 10% speed and 22% damage reduction while active. Accumulates 60 damage per second that unleashes upon deactivation over 175m. Flux Energy Cost :50 on use. 5 per second while active.
+
  +
Leave a trail of fire dealing 200 Damage per second to enemies. Gain 10% speed and 22% damage reduction while active. Accumulates 60 damage per second that unleashes upon deactivation over 175m. Flux Energy Cost: 50 Flux on use. 5 per second while active.
   
 
==Patch History==
 
==Patch History==

Revision as of 04:46, December 20, 2019

Not to be confused with the Avionics component for Landing Craft.

Avionics comprise the modular subsystem components of a Railjack, analogous to Mods for Warframes or weapons.

There are two major components of Avionics: First the "software" modules themselves (divided into three categories of Integrated, Tactical and Battle Avionics) and the "hardware" Avionics Grid into which they are slotted.

Like mods, some versions of these modules can be upgraded, at the cost of some Dirac and an increase in capacity usage, to improve the effectiveness of the module. Whether a module can be upgraded in the first place is denoted by the presence of empty diamonds above the module's name, with each level filling one of these diamonds. Unlike regular mods, however, the slots these mods are placed in can also be upgraded, to a maximum of three times, and at a higher Dirac cost. When upgraded, a slot will increase the effective level of any mod slotted into it by however many times it has been upgraded, even if the mod is already at its maximum rank.

Avionics are tradable amongst players.

Avionics Grid

The Avionics Grid provides the means to slot in the respective modules. It is divided into 9 Integrated and 3 Tactical universal slots to the right (assignable in any desired order) as well as 3 specialized Battle slots to the left (exclusively for ability 1 to 3 Avionics each).

Any of these 15 slots can be additionally upgraded up to 3 times, Rank 1 for 200 Dirac, Rank 2 for 600 Dirac and Rank 3 for 1,800 Dirac. Thus, costing a total of 39,000 Dirac to max out a Grid. These Rank bonuses stack onto any Avionics module slotted into them thus able to increase even ones without any innate ranks or powering them beyond their Maximum Rank (indicated by the blue bonus cells in the charts below).

Integrated Avionics

These modules provide a passive bonus to the stats of the Railjack. Each Sigma Railjack comes with three unique "starter" Integrated Avionics pre-installed, which do not belong to any manufacturer House.

The bonus the avionics give can be described as:

(R0 Bonus) × (Avionic Rank + 1 + Grid Slot Rank)

Cell Coloring

Blue cells = Boosted Avionics due to Grid Rank Bonus of 1 to 3
Red cells = Unavailable

Ablative Shell

Reduce Chem Damage

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 0

+2.5%

Drain: 2

+5%

Drain: 2

+7.5%

Drain: 2

+10%

Drain: 2

HouseVidar House Vidar

Ranks: 4

+4%

Drain: 4

+8%

Drain: 5

+12%

Drain: 6

+16%

Drain: 7

+20%

Drain: 8

+24%

Drain: 8

+28%

Drain: 8

+32%

Drain: 8

HouseZetki House Zetki

Ranks: 4

+5.5%

Drain: 6

+11%

Drain: 7

+16.5%

Drain: 8

+22%

Drain: 9

+27.5%

Drain: 10

+33%

Drain: 10

+38.5%

Drain: 10

+44%

Drain: 10

Anode Cell

Increases Shield Recharge rate.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 4

+6%

Drain: 2

+12%

Drain: 3 

+18%

Drain: 4 

+24%

Drain: 5 

+30%

Drain: 6 

+36%

Drain: 6 

+42%

Drain: 6

+48%

Drain: 6 

HouseVidar House Vidar

Ranks: 1

+11%

Drain: 2

+22%

Drain: 3

+33%

Drain: 3

+44%

Drain: 3

+55%

Drain: 3

HouseZetki House Zetki

Ranks: 7

+7%

Drain: 2

+14%

Drain: 3

+21%

Drain: 4

+28%

Drain: 5

+35%

Drain: 6

+42%

Drain: 7

+49%

Drain: 8

+56%

Drain: 9

+63%

Drain: 9

+70%

Drain: 9

+77%

Drain: 9

Bulkhead

Increases Railjack Hull (health).

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
LotusBlack Sigma (None)

Ranks: 1

+ 18%

Drain: 2

+ 36%

Drain: 3

+54%

Drain: 3

+72%

Drain: 3

+90%

Drain: 3

HouseLavan House Lavan

Ranks: 1

+24%

Drain: 4

+48%

Drain: 5

+72%

Drain: 5

+96%

Drain: 5

+120%

Drain: 5

HouseVidar House Vidar

Ranks: 4

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

HouseZetki House Zetki

Ranks: 7

+46%

Drain: 10

+92%

Drain: 11

+138%

Drain: 12

+184%

Drain: 13

+230%

Drain: 14

+276%

Drain: 15

+322%

Drain: 16

+368%

Drain: 17

+414%

Drain: 17

+460%

Drain: 17

+506%

Drain: 17

Conic Nozzle

Increases (base) Speed.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 7

+2.3%

Drain: 6

+4.6%

Drain: 7

+6.9%

Drain: 8

+9.2%

Drain: 9

+11.5%

Drain: 10

+13.8%

Drain: 11

+16.1%

Drain: 12

+18.4%

Drain: 13

+20.7%

Drain: 13

+23%

Drain: 13

+25.3%

Drain: 13

HouseVidar House Vidar

Ranks: 1

+2%

Drain: 4

+4%

Drain: 5

+6%

Drain: 5

+8%

Drain: 5

+10%

Drain: 5

HouseZetki House Zetki

Ranks: 4

+2.4% 

Drain: 10

+4.8%

Drain: 11

+7.2%

Drain: 12

+9.6%

Drain: 13

+12%

Drain: 14

+14.4%

Drain: 14

+16.8%

Drain: 14

+19.2%

Drain: 14

Forward Artillery

Increases Forward Artillery (the Tunguska cannon) Damage.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
HouseLavan House Lavan

Ranks: 1

+6.5%

Drain: 4

+13%

Drain: 5

+19.5%

Drain: 5

+26%

Drain: 5

+32.5%

Drain: 5

HouseVidar House Vidar

Ranks: 4

+5.5%

Drain: 6

+11%

Drain: 7

+16.5%

Drain: 8

+22%

Drain: 9

+27.5%

Drain: 10

+33%

Drain: 10

+38.5%

Drain: 10

+44%

Drain: 10

HouseZetki House Zetki

Ranks: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

Heat Sink

Reduces Incendiary damage (only applies to enemy projectiles, not fire hazards).

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 0

+5%

Drain: 2

+10%

Drain: 2

+15%

Drain: 2

+20%

Drain: 2

HouseVidar House Vidar

Ranks: 4

+7%

Drain: 4

+14%

Drain: 5

+21%

Drain: 6

+28%

Drain: 7

+35%

Drain: 8

+42%

Drain: 8

+49%

Drain: 8

+56%

Drain: 8

HouseZetki House Zetki

Ranks: 1

+8% 

Drain: 6

+16%

Drain: 7

+24%

Drain: 7

+32%

Drain: 7

+40%

Drain: 7

__ __ __ __ __ __

Hull Weave

Increases Railjack armor.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
LotusBlack Sigma (None)

Ranks: 1

+ 7%

Drain: 2

+ 14%

Drain: 3

+21%

Drain: 3

+28%

Drain: 3

+35%

Drain: 3

HouseLavan House Lavan

Ranks: 1

+14%

Drain: 4

+28%

Drain: 5

+42%

Drain: 5

+56%

Drain: 5

+70%

Drain: 5

HouseVidar House Vidar

Ranks: 4

+27%

Drain:4

+54%

Drain:5

+81%

Drain: 6

+108%

Drain: 7

+135%

Drain: 8

+162%

Drain: 8

+189%

Drain: 8

+216%

Drain: 8

HouseZetki House Zetki

Ranks: 7

+23%

Drain: 6

+46%

Drain: 7

+69%

Drain: 8

+92%

Drain: 9

+115%

Drain: 10

+138%

Drain: 11

+161%

Drain: 12

+184%

Drain: 13

+207%

Drain: 13

+230%

Drain: 13

+253%

Drain: 13

Hyperflux

Increases Flux Energy.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
HouseLavan House Lavan

Ranks: 1

+9%

Drain: 6

+18%

Drain: 7

+27%

Drain: 7

+36%

Drain: 7

+45%

Drain: 7

HouseVidar House Vidar

Ranks: 4

+7%

Drain: 4

14%

Drain: 5

21%

Drain: 6

28%

Drain: 7

35%

Drain: 8

42%

Drain: 8

49%

Drain: 8

56%

Drain: 8

HouseZetki House Zetki

Ranks: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

Hyperstrike

Increases Turret damage (both pilot and gunner seats).

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
LotusBlack Sigma (None)

Ranks: 1

+ 8%

Drain: 4

+ 16%

Drain: 5

+24%

Drain: 5

+32%

Drain: 5

+40%

Drain: 5

HouseLavan House Lavan

Ranks: 4

+9.5%

Drain: 4

+19%

Drain: 5

+28.5%

Drain: 6 

+38%

Drain: 7

+47.5%

Drain: 8

+57%

Drain: 8

+66.5%

Drain: 8

+76%

Drain: 8

HouseVidar House Vidar

Ranks: 7

+9.2%

Drain: 6

+18.4%

Drain: 7

+27.6%

Drain: 8

+36.8%

Drain: 9

+46%

Drain: 10

+55.2%

Drain: 11

+64.4%

Drain: 12

+73.6%

Drain: 13

+82.8%

Drain: 13

+92%

Drain: 13

+101.2%

Drain: 13

HouseZetki House Zetki

Ranks: 7

+11%

Drain: 6

+22%

Drain: 7

+33%

Drain: 8

+44%

Drain: 9

+55%

Drain: 10

+66%

Drain: 11

+77%

Drain: 12

+88%

Drain: 13

+99%

Drain: 13

+110%

Drain: 13

+121%

Drain: 13

Ion Burn

Increases Boost Speed.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 7

+3.6%

Drain: 6

+7.2%

Drain: 7

+10.8%

Drain: 8

+14.4%

Drain: 9

+18%

Drain: 10

+21.6%

Drain: 11

+25.2%

Drain: 12

+28.8%

Drain: 13

+32.4%

Drain: 13

+36%

Drain: 13

+39.6%

Drain: 13

HouseVidar House Vidar

Ranks: 1

+4.5%

Drain: 4

+9%

Drain: 5

+13.5%

Drain: 5

+18%

Drain: 5

+22.5%

Drain: 5

HouseZetki House Zetki

Ranks: 4

+4.2%

Drain: 4

+8.4%

Drain: 5

+12.6%

Drain: 6

+16.8%

Drain: 7

+21%

Drain: 8

+25.2%

Drain: 8

+29.4%

Drain: 8

+33.6%

Drain: 8

Last Stand

Increases All Turret Damage when Hull is below 20%.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
HouseLavan House Lavan

Ranks: 0

+19%

Drain: 2

+38%

Drain: 2

+57%

Drain: 2

+76%

Drain: 2

HouseVidar House Vidar

Ranks: 0

19%

Drain: 4

+38%

Drain 4

+57%

Drain: 4

+76%

Drain: 4

HouseZetki House Zetki

Ranks: 4

19%

Drain 6

+38%

Drain 7

+57%

Drain: 8

+76%

Drain: 9

95%

Drain: 10

114%

Drain: 10

133%

Drain: 10

152%

Drain: 10

Maxima

Increases Max Shields.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 4

+6%

Drain: 4

+12%

Drain: 5

+18%

Drain: 6

+24%

Drain: 7

+30%

Drain: 8

+36%

Drain: 8

+42%

Drain: 8

+48%

Drain: 8

HouseVidar House Vidar

Ranks: 4

+7%

Drain: 4

+14%

Drain: 5

+21%

Drain: 6

+28%

Drain: 7

+35%

Drain: 8

+42%

Drain: 8

+49%

Drain: 8

+56%

Drain: 8

HouseZetki House Zetki

Ranks: 7

+6.5%

Drain: 6

+13%

Drain: 7

+19.5%

Drain: 8

+26%

Drain: 9

+32.5%

Drain: 10

+39%

Drain: 11

+45.5%

Drain: 12

+52%

Drain: 13

+58.5%

Drain: 13

+65%

Drain: 13

+71.5%

Drain: 13

Phasic Weave

Reduces Ionic Damage.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 1

+5.5%

Drain: 2

+11%

Drain: 2

+16.5%

Drain: 2

+22%

Drain: 2

HouseVidar House Vidar

Ranks: 7

+4.5%

Drain: 4

+9%

Drain: 5

+13.5%

Drain: 6

+18%

Drain: 7

+22.5%

Drain: 8

+27%

Drain: 9

+31.5%

Drain: 10

+36%

Drain: 11

+40.5%

Drain: 11

+45%

Drain: 11

+49.5%

Drain: 11

HouseZetki House Zetki

Ranks: 4

+5%

Drain: 6

+10%

Drain: 7

+15%

Drain: 8

+20%

Drain: 9

+25%

Drain: 10

+30%

Drain: 10

+35%

Drain: 10

+40%

Drain: 10

Polar Coil

Increases Turret Heat Capacity.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 1

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

HouseVidar House Vidar

Ranks: 1

+8.5%

Drain: 2

+17%

Drain: 3

+25.5%

Drain: 3

+34%

Drain: 3

+42.5%

Drain: 3

HouseZetki House Zetki

Ranks: 7

+6%

Drain: 4

+12%

Drain: 5

+18%

Drain: 6

+24%

Drain: 7

+30%

Drain: 8

+36%

Drain: 9

+42%

Drain: 10

+48%

Drain: 11

+54%

Drain: 11

+60%

Drain: 11

+66%

Drain: 11

Predator

Increases all Turret Critical Chance.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 0

+10%

Drain: 2

+20%

Drain: 2

+30%

Drain: 2

+40%

Drain: 2

HouseVidar House Vidar

Ranks: 1

+9.5%

Drain: 2

+19%

Drain: 3

+28.5%

Drain: 3

+38%

Drain: 3

+47.5%

Drain: 3

HouseZetki House Zetki

Ranks: 7

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

Ripload

Decreases Ordnance Reload time.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
HouseLavan House Lavan +4%

Drain: 4

+8%

Drain: 5

+12%

Drain: 6

+16%

Drain: 7

+20%

Drain: 8

+24%

Drain: 8

+28%

Drain: 8

+32%

Drain: 8

HouseVidar House Vidar +5%

Drain: 6

+10%

Drain: 7

+15%

Drain: 7

+20%

Drain: 7

+25%

Drain: 7

HouseZetki House Zetki +??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

Section Density

Increase all Turret Critical Damage.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
HouseLavan House Lavan

+8.5%

Drain: 2

+17%

Drain: 3

+25.5%

Drain: 3

+34%

Drain: 3

+42.5%

Drain: 3

HouseVidar House Vidar

+8%

Drain: 4

+16%

Drain: 5

+24%

Drain: 6

+32%

Drain: 7

+40%

Drain: 8

+48%

Drain: 8

+56%

Drain: 8

+64%

Drain: 8

HouseZetki House Zetki  ??  ??  ??  ??  ?? ?? ?? ??

Thermatic

Reduces Frost damage.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
HouseLavan House Lavan +6.5%

Drain: 2

+13%

Drain: 2

+19.5%

Drain: 2

+26%

Drain: 2

HouseVidar House Vidar +5.5%

Drain: 4

11%

Drain: 5

+16.5%

Drain: 6

+22%

Drain: 7

27.5%

Drain: 8

+33%

Drain: 8

+38.5%

Drain: 8

44%

Drain: 8

HouseZetki House Zetki +??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

Warhead

Increases Ordnance damage.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6

Rank 7

Rank 8 Rank 9 Rank 10
HouseLavan House Lavan +7%

Drain: 4

+14%

Drain: 5

+21%

Drain: 6

+28%

Drain: 7

+35%

Drain: 8

+42%

Drain: 8

+49%

Drain: 8

+56%

Drain: 8

HouseVidar House Vidar +5.5%

Drain: 6

+11%

Drain: 7

+16.5%

Drain: 8

+22%

Drain: 9

+27.5%

Drain: 10

+33%

Drain: 11

+38.5%

Drain: 12

+44%

Drain: 13

+49.5%

Drain: 13

+55%

Drain: 13

+60.5%

Drain: 13

HouseZetki House Zetki +6.5%

Drain: 10

+13%

Drain: 11

+19.5%

Drain: 12

+26%

Drain: 13

+32.5%

Drain: 14

+39%

Drain: 15

+45.5%

Drain: 16

+52%

Drain: 17

+58.5%

Drain: 17

+65%

Drain: 17

+71.5%

Drain: 17

Winged Storm

Increase nearby ally ArchWing Damage by X% within XXm.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

HouseVidar House Vidar

Ranks: 4 Range: 60m

+2%

Drain: 4

+4%

Drain: 5

+6%

Drain: 6

+8%

Drain: 7

+11%

Drain: 8

+13%

Drain: 8

+15%

Drain: 8

+17%

Drain: 8

HouseZetki House Zetki

Ranks: 7 Range: 100m

+1%

Drain: 4

+3%

Drain: 5

+5%

Drain: 6

+7%

Drain: 7

+9%

Drain: 8

+11%

Drain: 9

+13%

Drain: 10

+15%

Drain: 11

+17%

Drain: 11

+20?%

Drain: 11

+20%

Drain: 11

Winged Cyclone

Increase Archwing Speed by X% within 100m.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

HouseVidar House Vidar

Ranks: 4

+3%

Drain: 2

+6%

Drain: 3

+9%

Drain: 4

+12%

Drain: 5

+16%

Drain: 6

+19%

Drain: 6

+22%

Drain: 6

+25%

Drain: 6

HouseZetki House Zetki

Ranks: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+30%

Drain: 13

Winged Force

Increase Archwing Shields by X% within XXm.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

HouseVidar House Vidar

Ranks: 1 Range: 64m

+4%

Drain: 4

+8%

Drain: 5

+12%

Drain: 5

+16%

Drain: 5

+20%

Drain: 5

__ __ __ __ __ __
HouseZetki House Zetki

Ranks: 4  Range: 100m

+3%

Drain: 4

+6%

Drain: 5

+9%

Drain: 6

+12%

Drain: 7

+16%

Drain: 8

+19%

Drain: 8

+22%

Drain: 8

+25%

Drain: 8

Winged Steel

Increase nearby ally Archwing Armor by X% within XXm.

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
HouseLavan House Lavan

Ranks: 0 Range: 90m

+6%

Drain: 2

+12%

Drain: 2

+18%

Drain: 2

+24%

Drain: 2

HouseVidar House Vidar

Ranks: 1 Range: 60m

+5%

Drain: 4

+10%

Drain: 5

+15%

Drain: 5

+20%

Drain: 5

+25%

Drain: 5

HouseZetki House Zetki

Ranks: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

+??%

Drain: ??

Tactical Avionics

These modules provide special abilities that can be deployed through the tactical map screen.

Battle Forge

Reduces Forge Cooldown. Cooldown of 480s.

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
30 seconds

35 seconds

40 seconds

45 seconds

80 seconds

100 seconds 120 seconds  ?? seconds
Drain: 4 Drain: 5 Drain: 6 Drain: 7 Drain: 8 Drain: 8 Drain: 8 Drain: 8

Fire Suppression

Extinguishes fire hazards. Cooldown of 300s.

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 7 Rank 8
Fires: 1

Fires: 2

Fires: 3

Fires: 4

Fires: 5

Fires: 6 Fires: 7 Fires: 8
Drain: 4 Drain: 5 Drain: 6 Drain: 7 Drain: 8 Drain: 8 Drain: 8 Drain: 8

Flow Burn

Increases Speed and Speed Boost for 5s. Cooldown of 240s.

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
+12% +15% +17% +20% +22% +25% +27% +30% for 10 s

Form Up

Recall all Crew Members to the Railjack and heal them. Cooldown of 240s.

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
25% Heal 35% Heal 45% Heal 55% Heal 65% Heal ??% Heal ??% Heal 100% Heal
Drain: 6 Drain: 7 Drain: 8 Drain: 9 Drain: 10 Drain: 10 Drain: 10 Drain: 10

Intruder Stasis

Freezes all Enemy Boarding Parties. Cooldown of 300s.

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
10 seconds 15 seconds 20 seconds 25 seconds 30 seconds 35 seconds 40 seconds 45 seconds

Squad Renew

Heal all Railjack squad members by 50%. Cooldown of 300s.

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
50% Heal 55% Heal 60% Heal 65% Heal 70% Heal 75% Heal 80% Heal 100% Heal
Drain: 6 Drain: 7 Drain: 8 Drain: 9 Drain: 10 Drain: 10 Drain: 10 Drain: 10

Void Cloak

Cloaks the Railjack at the expense of engine speed. Cooldown of 120s.

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Duration (s) 10 15 20 25 50(30) 50 50 50
Speed Reduced to (%) 5 10 15 20 50(25) 50 50 50
Drain 6 7 8 9 10 10 10 10
  • Note: Void Cloak seems to reach its cap at rank 4. It is currently unknown if this is the intended behaviour.
* Rank 3 + Grid 3 : Duration 40sec Speed Reduced 30% Drain 9
* Rank 4              : Duration 50 sec Speed Reduced 50% Drain 10

Battle Avionics

These modules provide powerful abilities that are used similarly to Warframe abilities. Unlike Tactical and Integrated avionics, however, they cannot be slotted freely into any of the available slots. Each Battle Avionic fits into one of the three available spots and only in that one, and will not show up in as an option in the other two. Grid upgrades consume Dirac, needing 200 for rank 1, 600 for rank 2 and 1800 for rank 3.

First Battle Slot  (Flux Energy Cost: 25)

Munitions Vortex

Deploys a bubble that absorbs fire for X seconds. Detonates for all accumulated damage over X meters.

Flux Energy Cost: 25. Base Avionics Capacity usage: 2. Stats: Rank 0 - 5s, 50m. Rank 1 - 5s 75m. Rank 2 - 8s, 85m. Rank 3 - 9s 100m Rank 4 - 10s, 120m (Rank 4 is presumed numbers based off being a Rank 2 Munitions Vortex in a Rank 2 Grid Slot).

Blackout Pulse

Deploys an electro-magnetic pulse, dealing damage to enemies withing 100m and disabling them temporarily. Manually detonate to increase the Blast Radius to 250m.

Flux Energy Cost: 25. Numbers are presumed from a Max Rank (4) on maxed Grid. Requires 8 Capacity at max Rank.


Second Battle Slot  (Flux Energy Cost: 50)

Tether

Emits a field that restricts the movement of 6(10) enemy targets within 140m(200m) for 15s(20s). Detonates for 1800(3000) Damage over 85m(120m).

Particle Ram

Creates a cone-shaped plasma ram at the head of the Railjack (cone is around 3-4x as wide as the Railjack at the widest point and around 2x as long) damaging things that collide with its hitbox (ram has no HP, sustain cost or duration). This ram can be launched off the front of the Railjack as a projectile, dealing damage to anything it contacts until it dissipates (duration 2s +0.5s per rank). Dissipation has no extra cost. Deals 1500 damage at rank 4 in a rank 3 grid and lasts 6s if launched.

Shatter Burst

(rank 4, grid 3) Launches a rocket that sticks to a  surface and creates a barrage of 7 explosions per second over 20s, dealing 500 dmg in 60m.


Third Battle Slot  (Flux Energy Cost: 100)

Seeker Volley

Releases a volley of homing missiles at the cost of 100 Flux Energy. 16 missiles are fired from an unranked Avionic, while a max ranked Volley will fire 38 for the same cost. These missiles make short work of fighters and Ramsleds, but deal negligible damage to Crewships regardless of their level. Damage increases with the Warhead Avionic, but not with upgraded (MKI, MKII, MKIII rockets.

Seeker Volley
Grid Unranked Rank 1 Rank 2 Rank 3 Rank 4
Rank 0 16 20 24 28 38

Rank 3

30 34 38 44 50

Void Hole

Creates a 150m black hole that sucks in enemies, dealing 300 damage per second over 25s.  Flux Energy Cost: 100 (Rank 4, Grid 3).


Fiery Phoenix

Leave a trail of fire dealing 200 Damage per second to enemies. Gain 10% speed and 22% damage reduction while active. Accumulates 60 damage per second that unleashes upon deactivation over 175m. Flux Energy Cost: 50 Flux on use. 5 per second while active.

Patch History

Hotfix 27.0.6
  • You can now trade Avionics in your Dojo or Maroo’s Bazaar!

Update 27.0

  • Introduced.
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