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These modules provide powerful abilities that are used similarly to Warframe abilities. Unlike Tactical and Integrated avionics, however, they cannot be slotted freely into any of the available slots. Each Battle Avionic fits into a specific one of the three available spots and no others, and will not show up in as an option in the other two.

Activating any Battle Avionic consumes Flux Energy that can be produced in Railjack Payload & Resource Forge.

Defensive Battle Slot[]

Only equippable in the leftmost slot. All Defensive Battle Avionics consume 25 Flux Energy when activated.

View Defensive Battle Avionics List

Main article: Blackout Pulse

Deploys an electromagnetic pulse that deals damage to enemies and disables them temporarily. Manual detonation increases the blast radius.
Drops from Gyre Taktis (0.1515%) and Elite Exo Taktis (0.156)%.

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Damage 100 125 150 175 200 225 250 300
Disable Range (m) 100 100 100 100 100 100 100 100
Explosion Range (m) 150 180 180 180 190 200 230 250
Drain 4 5 6 7 8

Main article: Countermeasures

Deploys flares that will distract enemy guided projectiles.
Drops from Elite Kosma Cutter (0.1515%). Elite Gyre Cutter (0.129%) and Elite Exo Taktis (0.156%).

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Flares Produced 10 12 14 18 20 24 26 32
Drain 2 3 4 5 6

Main article: Munitions Vortex

Deploys a bubble that absorbs outgoing fire for X seconds. Detonates for all accumulated damage over X meters.
Drops from Elite Gyre Taktis (0.1515%) and Elite Exo Taktis (0.156%).

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Duration (s) 5 5 8 9 10 11 13 15
Range (m) 50 75 85 100 120 130 140 150
Drain 2 3 4 5 6

Offensive Battle Slot[]

Only equippable in the middle slot. All Offensive Battle Avionics consume 50 Flux Energy when activated.

View Offensive Battle Avionics List

Main article: Particle Ram

Creates a cone-shaped plasma ram at the head of the Railjack that deals DmgRadiationSmall64 Radiation damage when it collides into enemies. The ram is roughly 4x as wide and 2x as long as the Railjack. The ram can be launched off the front of the Railjack as a projectile by using the ability key again while active at no extra flux energy cost, dealing damage to anything it contacts until it dissipates. The ram lasts until manually launched, even persisting through mission transitions (but not the Dry Dock).
Drops from Cannon Battery (0.075%) Kosma Taktis (0.075%) and Elite Exo Cutter (0.1545%).

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Launch Duration (s) 2 2.5 3 3.5 4 4.5 5 6
Damage 100 300 500 700 900 1100 1300 1500
Drain 4 5 6 7 8

Main article: Shatter Burst

Launches a rocket that functions similar to Elytron's Thumper in that it creates an area of effect that continuously releases explosions that damage enemies, will detonate on impact with a surface or manually by pressing the ability button again.
Drops from Elite Exo Flak (0.1545%).

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Duration (s) 10 10 10 12 14 16 18 20
Range (m) 20 25 35 40 45 50 55 60
Explosions / s 3.5 4 4.5 5 5.5 6 6.5 7
Damage 200 300 400 300 400 300 400 500
Drain 4 5 6 7 8

Main article: Tether

Emits a field that restricts the movement of enemy targets for a certain time and then detonates, dealing damage to all enemies in a decreased range. The orb can also be shot causing it to detonate early, caution is advised since either nose or wing turrets can cause this i.e. the pilot can fire the orb and the wing turret can detonate it (usually prematurely).
Drops from Cannon Battery (0.075%), Kosma Taktis (0.075%), Gyre Flak (0.1515%) and Elite Exo Flak (0.1545%).

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Duration (s) 8 12 13 14 15 16 18 20
Field Range (m) 75 100 110 120 140 160 180 200
No. of Targets 2 3 4 5 6 7 8 10
Explosion Damage 1000 1200 1400 1600 1800 2000 2500 3000
Explosion Range (m) 50 50 65 75 85 95 100 120
Drain 4 5 6 7 8

Super Battle Slot[]

Only equippable in the rightmost slot. All Super Battle Avionics, with the exception of Fiery Phoenix, consume 100 Flux Energy when activated.

View Super Battle Avionics List

Main article: Fiery Phoenix

Leave a trail that deals continuous Incendiary damage to enemies touching it. Fiery Phoenix accumulates damage every second while active and will unleash it upon deactivation, damaging all enemies in range. The Railjack will also gain a speed boost and damage reduction while active. Unlike other battle avionics which consume a set amount, Fiery Phoenix consumes 50 Flux Energy on activation, then continues to drain 5 per second while active.
Drops from Exo Outrider (0.1515%) and Elite Exo Cutter (0.1545%).

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Trail Damage / s 100 150 175 200 225 250 275 300
Speed Increase (%) 3 5 7 10 12 15 18 20
Damage Reduction (%) 10 15 20 22 24 26 28 30
Accumulated Damage / s 25 40 50 60 70 80 90 100
Explosion Radius (m) 100 125 150 175 200 225 250 275
Drain 6 7 8 9 10

Main article: Seeker Volley

Releases a volley of homing missiles. These missiles can make short work of fighters and Ramsleds outside of the Veil Proxima, but deal negligible damage to Crewships regardless of their level.
Drops from Kosma Cutter (0.1515%) and Elite Exo Cutter (0.1545%).

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Missiles 16 20 24 30 34 38 44 50
Drain 6 7 8 9 10

Main article: Void Hole

Creates a large black hole that sucks in enemies and deals continuous Frost damage every second to all enemies inside.
Drops from Exo Outrider (0.1515%) and Elite Exo Flak (0.1545%).

Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Duration (s) 8 10 13 15 17 20 23 25
Range (m) 75 90 100 110 120 130 140 150
Damage / s 200 210 220 230 240 260 280 300
Drain 6 7 8 9 10

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