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Please do not use this article for critical in-game information!
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Not to be confused with the Avionics component for Landing Craft. Strictly meant for Railjack.

Avionics comprise the modular subsystem components of a Railjack, analogous to Mods for Warframes or weapons. In-game, they appear as pickups surrounded by a yellow aura.


Avionic Grid that is over Avionics Capacity. Notice how Avionics that are over capacity are locked from use.

Avionics can be installed into the Railjack's 15 Grid Sockets: 9 Integrated, 3 Tactical, and 3 Battle. Integrated, Tactical, and Battle Avionics can only be installed into their respective slots, with the additional requirement that Battle Avionics each have a specific Battle Grid Socket into which they must be installed (for example, Seeker Volley, a slot three Battle Avionic, can only be installed into the third Battle Grid Socket).

The Railjack has a limited Avionics Capacity, which can be increased by the Railjack's Reactor. Each installed Avionic will reduce the Railjack's available Capacity by its Drain value. If an Avionic's Drain exceeds the current available capacity, it cannot be installed without first removing another Avionic or installing a Reactor with more Avionics Capacity. Also, just like Mods, the same Avionic cannot be installed twice regardless of its rarity.

Currently, all available Avionics can be traded amongst players.


Main article: Dirac

Avionics can be upgraded with Dirac to increase their potency, also increasing their Avionics Capacity Drain. Any given Avionic can be upgraded a maximum of one, four, or seven times. The upgrade process expends Dirac, but does not cost credits.

Dirac to rank Rank
1 2 3 4 5 6 7
Common From Previous 10 20 40 80 160 320 640
From Rank 0 10 30 70 150 310 630 1270
Uncommon From Previous 20 40 80 160 320 640 1280
From Rank 0 20 60 140 300 620 1260 2540
Rare From Previous 30 60 120 240 480 960 1920
From Rank 0 30 90 210 450 930 1890 3810

Additionally, Grid Sockets can be upgraded up to three times each, further increasing the potency of any Avionic slotted into them by one level per upgrade without incurring any additional drain for the slotted Avionic. Upgrading Grid Sockets expends successively more Dirac each time: first 200, then 600, then 1800 Dirac for a total of 2600 per Grid Socket.

Spare Avionics can be scrapped to gain Dirac. The amount received depends on the rank and rarity of the scrapped avionic. Scrapping ranked Avionics refund 75% of the invested Dirac plus the base scrapping Dirac.

Dirac from scrap Rank
0 1 2 3 4 5 6 7
Common 5 13 28 58 118 238 478 958
Uncommon 10 25 55 115 235 475 955 1915
Rare 15 38 83 173 353 713 1433 2873

Integrated Avionics[]

These modules provide a passive bonus to the stats of the Railjack. Each Sigma Railjack comes with three unique "starter" Integrated Avionics (Houseless versions of HouseVidar.png Hyperstrike, HouseVidar.png Bulkhead, and HouseVidar.png Hull Weave) pre-installed.

View Integrated Avionics List
Icon Name Description
AblativeShellAvi.png HouseLavan.png Ablative Shell Reduces Chem damage taken by Railjack
AnodeCellAvi.png HouseZetki.png Anode Cell Increases Railjack shield recharge rate
ArtilleryCheapShotAvi.png HouseZetki.png Artillery Cheap Shot Gives Forward Artillery a chance not to consume Dome Charges
BreachAdrenalineAvi.png HouseLavan.png Breach Adrenaline Increases Railjack shield recharge rate during a hull breach
BulkheadAvi.png HouseVidar.png Bulkhead Increases Railjack health
ConicNozzleAvi.png HouseZetki.png Conic Nozzle Increases Railjack base speed
CruisingSpeedAvi.png HouseZetki.png Cruising Speed Increases Railjack base speed when no enemies are nearby
DeepHoldAvi.png HouseLavan.png Deep Hold Increases Resource Forge maximum capacity
ForwardArtilleryAvi.png HouseZetki.png Forward Artillery Increases Forward Artillery damage
HardenedCasingAvi.png HouseLavan.png Hardened Casing Reduces the chance of a hull breach
HeatSinkAvi.png HouseLavan.png Heat Sink Reduces Incendiary damage taken by Railjack
HullWeaveAvi.png HouseVidar.png Hull Weave Increases Railjack armor
HyperfluxAvi.png HouseLavan.png Hyperflux Increases Railjack Flux Energy capacity
HyperstrikeAvi.png HouseVidar.png Hyperstrike Increases turret damage
IonBurnAvi.png HouseZetki.png Ion Burn Increases Railjack boost speed
LastStandAvi.png HouseZetki.png Last Stand Increases turret damage when Railjack health is low
MaximaAvi.png HouseZetki.png Maxima Increases Railjack shield
OrdnanceCheapShotAvi.png HouseLavan.png Ordnance Cheap Shot Gives Ordnance a chance not to consume Munitions when used
OrdnanceVelocityAvi.png HouseLavan.png Ordnance Velocity Increases Ordnance projectile speed
OverloaderAvi.png HouseLavan.png Overloader Increases maximum Munitions capacity
PhasicWeaveAvi.png HouseLavan.png Phasic Weave Reduces Ionic damage taken by Railjack
PolarCoilAvi.png HouseVidar.png Polar Coil Increases turret heat capacity
PredatorAvi.png HouseVidar.png Predator Increases turret critical chance
QuicklockAvi.png HouseLavan.png Quicklock Decreases Ordnance lock-on time
RevoReducerAvi.png HouseLavan.png Revo Reducer Reduces Revolite usage
RiploadAvi.png HouseLavan.png Ripload Decreases Ordnance reload time
SectionDensityAvi.png HouseVidar.png Section Density Increases turret critical damage
SentientFortitudeAvi.png HouseLavan.png Sentient Fortitude Reduces damage done to Railjack shields by Sentient enemies
SentientScalpelAvi.png HouseVidar.png Sentient Scalpel Increases turret damage against Sentient enemies
ThermaticAvi.png HouseLavan.png Thermatic Reduces Frost damage taken by Railjack
TurretVelocityAvi.png HouseVidar.png Turret Velocity Increases turret range and projectile speed
WarheadAvi.png HouseLavan.png Warhead Increases Ordnance damage
WingedCycloneAvi.png HouseZetki.png Winged Cyclone Increases nearby Archwings' speed
WingedForceAvi.png HouseZetki.png Winged Force Increases nearby Archwings' shields
WingedSteelAvi.png HouseZetki.png Winged Steel Increases nearby Archwings' armor
WingedStormAvi.png HouseZetki.png Winged Storm Increases nearby Archwings' damage

Tactical Avionics[]

These modules provide special abilities that can be deployed through the tactical map screen.

View Tactical Avionics List
Icon Name Description
BattleForgeAvi.png Avionics dark.png Battle Forge Reduces Resource Forge cooldown time
BattleStationsAvi.png Avionics dark.png Battle Stations Temporarily boosts turret damage
BreachQuantaAvi.png Avionics dark.png Breach Quanta Temporarily stalls a hull breach
DeathBlossomAvi.png Avionics dark.png Death Blossom Temporarily prevents turrets from overheating
FireSuppressionAvi.png Avionics dark.png Fire Suppression Fixes a single fire hazard
FlowBurnAvi.png Avionics dark.png Flow Burn Temporarily increases Railjack speed and boost speed
FormUpAvi.png Avionics dark.png Form Up Recalls all teammates to the Railjack and heals them
IntruderStasisAvi.png Avionics dark.png Intruder Stasis Temporarily freezes all enemy boarding parties
SquadRenewAvi.png Avionics dark.png Squad Renew Heals all Railjack squad members
VoidCloakAvi.png Avionics dark.png Void Cloak Makes the Railjack invisible at the expense of engine speed

Battle Avionics[]

These modules provide powerful abilities that are used similarly to Warframe abilities. Unlike Tactical and Integrated avionics, however, they cannot be slotted freely into any of the available slots. Each Battle Avionic fits into a specific one of the three available spots and no others, and will not show up in as an option in the other two.

Activating any Battle Avionic consumes Flux Energy that can be produced in Railjack Payload & Resource Forge.

View Battle Avionics List
Slot Icon Name Description
BlackoutPulseAvi.png Avionics dark.png Blackout Pulse Emit a pulse that disables and damages ships
CountermeasuresAvi.png Avionics dark.png Countermeasures Deploys flares to destract enemy projectiles
MunitionsVortexAvi.png Avionics dark.png Munitions Vortex Deploys a bubble that absorbs damage and projectiles
ParticleRamAvi.png Avionics dark.png Particle Ram Creates a damaging shield-like projection
ShatterBurstAvi.png Avionics dark.png Shatter Burst Deploys an explosive area of effect
TetherAvi.png Avionics dark.png Tether Ensnares enemies, increasing vulnerability to Railjack weaponry
FieryPhoenixAvi.png Avionics dark.png Fiery Phoenix Enhances the Railjack, leaving a trail of damaging fire
SeekerVolleyAvi.png Avionics dark.png Seeker Volley Deploys a volley of homing missiles
VoidHoleAvi.png Avionics dark.png Void Hole Creates a field that draws enemies to its center

Patch History[]

Update 28.0 (2020-06-11)

  • Scrapping ranked Avionics refund more of the invested Dirac (75% just like Mods).

Update 27.4 (2020-05-01)

Avionics Changes:

When it comes to Avionics changes, there’s an overarching goal: Simplify Avionic management.

  • Each Integrated Avionic Type will now only exist with a single Manufacturer rather than three Manufacturer flavors. What this means is that there won’t be 3x variants of the same Avionic.
  • Consolidated Avionics have had their Avionic Capacity Drain altered so that on average the Integrated Avionics now consume 20% less. This ensures players can more comfortably fit the builds they want in the new consolidated system based on Feedback from the Public Test Cluster.
  • The ‘retired’ Integrated Avionics will be removed from players inventory via a script on login.
  • The remaining Integrated Avionic for each Type will take on the values of the previously highest valued Avionic of its Type.
  • ALL Dirac used to upgrade Integrated Avionics will be refunded. This applies to both retired and remaining Avionics.
  • ALL remaining Integrated Avionics will have their Upgrades drained.
  • Added ‘Incomplete’ tab/category to the Avionics screen in the ‘Configure Railjack’ panel, Mods Segment screen, and the Codex.
    • Avionics, Mods, and Arcanes that are not owned are marked as ‘preview’ in this category and those that you own but have not ranked to Max are also in this category.
  • You can now Chat Link Avionics!

Hotfix 27.0.11 (2020-01-16)

  • Changed base Avionics so they all have at least one rank to address difficulty knowing which ones you can scrap and which ones you can't, due to the ‘no ranks’ Avionics stacking with all other unrankeds:
    • Lavan Ablative Shell
    • Lavan Heat Sink
    • Lavan Last Stand
    • Lavan Thermatic
    • Lavan Phasic Weave
    • Lavan Predator
    • Lavan Winged Force
    • Lavan Winged Steel
    • Vidar Last Stand
  • To accomodate for the base Avionic change above, other Avionics have been changed:
    • Vidar Predator: Higher base stat and higher drain
    • Vidar Winged Steel: Lower drain
    • Vidar Winged Force: Lower drain
  • Increased the Range of Winged Cyclone, Winged Force, Winged Steel, and Winged Storm to 1000m.
    • This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.
  • Toned down the FX for both the Particle Ram and Fiery Phoenix Battle Avionic when aboard the Railjack.
    • This change is being made due to plenty of feedback requesting less visibility-inhibiting FX.

Hotfix 27.0.6 (2019-12-18)

  • You can now trade Avionics in your Dojo or Maroo’s Bazaar!

Update 27.0 (2019-12-13)

  • Introduced.