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The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved and or revamped.
Please do not use this article for critical in-game information!
|Plexus since Update 29.10|
- Not to be confused with the Avionics component for Landing Craft. Strictly meant for Railjack.
Mechanics[edit | edit source]
Avionics can be installed into the Railjack's 15 Grid Sockets: 9 Integrated, 3 Tactical, and 3 Battle. Integrated, Tactical, and Battle Avionics can only be installed into their respective slots, with the additional requirement that Battle Avionics each have a specific Battle Grid Socket into which they must be installed (for example, Seeker Volley, a slot three Battle Avionic, can only be installed into the third Battle Grid Socket).
The Railjack has a limited Avionics Capacity, which can be increased by the Railjack's Reactor. Each installed Avionic will reduce the Railjack's available Capacity by its Drain value. If an Avionic's Drain exceeds the current available capacity, it cannot be installed without first removing another Avionic or installing a Reactor with more Avionics Capacity. Also, just like Mods, the same Avionic cannot be installed twice regardless of its rarity.
Currently, all available Avionics can be traded amongst players.
Dirac[edit | edit source]
- Main article: Dirac
Avionics can be upgraded with Dirac to increase their potency, also increasing their Avionics Capacity Drain. Any given Avionic can be upgraded a maximum of one, four, or seven times. The upgrade process expends Dirac, but does not cost credits.
|Dirac to rank||Rank|
|From Rank 0||10||30||70||150||310||630||1270|
|From Rank 0||20||60||140||300||620||1260||2540|
|From Rank 0||30||90||210||450||930||1890||3810|
Additionally, Grid Sockets can be upgraded up to three times each, further increasing the potency of any Avionic slotted into them by one level per upgrade without incurring any additional drain for the slotted Avionic. Upgrading Grid Sockets expends successively more Dirac each time: first 200, then 600, then 1800 Dirac for a total of 2600 per Grid Socket.
Spare Avionics can be scrapped to gain Dirac. The amount received depends on the rank and rarity of the scrapped avionic. Scrapping ranked Avionics refund 75% of the invested Dirac plus the base scrapping Dirac.
|Dirac from scrap||Rank|
Integrated Avionics[edit | edit source]
These modules provide a passive bonus to the stats of the Railjack. Each Sigma Railjack comes with three unique "starter" Integrated Avionics (Houseless versions of Hyperstrike, Bulkhead, and Hull Weave) pre-installed.
|Ablative Shell||Reduces Chem damage taken by Railjack|
|Anode Cell||Increases Railjack shield recharge rate|
|Artillery Cheap Shot||Gives Forward Artillery a chance not to consume Dome Charges|
|Breach Adrenaline||Increases Railjack shield recharge rate during a hull breach|
|Bulkhead||Increases Railjack health|
|Conic Nozzle||Increases Railjack base speed|
|Cruising Speed||Increases Railjack base speed when no enemies are nearby|
|Deep Hold||Increases Resource Forge maximum capacity|
|Forward Artillery||Increases Forward Artillery damage|
|Hardened Casing||Reduces the chance of a hull breach|
|Heat Sink||Reduces Incendiary damage taken by Railjack|
|Hull Weave||Increases Railjack armor|
|Hyperflux||Increases Railjack Flux Energy capacity|
|Hyperstrike||Increases turret damage|
|Ion Burn||Increases Railjack boost speed|
|Last Stand||Increases turret damage when Railjack health is low|
|Maxima||Increases Railjack shield|
|Ordnance Cheap Shot||Gives Ordnance a chance not to consume Munitions when used|
|Ordnance Velocity||Increases Ordnance projectile speed|
|Overloader||Increases maximum Munitions capacity|
|Phasic Weave||Reduces Ionic damage taken by Railjack|
|Polar Coil||Increases turret heat capacity|
|Predator||Increases turret critical chance|
|Quicklock||Decreases Ordnance lock-on time|
|Revo Reducer||Reduces Revolite usage|
|Ripload||Decreases Ordnance reload time|
|Section Density||Increases turret critical damage|
|Sentient Fortitude||Reduces damage done to Railjack shields by Sentient enemies|
|Sentient Scalpel||Increases turret damage against Sentient enemies|
|Thermatic||Reduces Frost damage taken by Railjack|
|Turret Velocity||Increases turret range and projectile speed|
|Warhead||Increases Ordnance damage|
|Winged Cyclone||Increases nearby Archwings' speed|
|Winged Force||Increases nearby Archwings' shields|
|Winged Steel||Increases nearby Archwings' armor|
|Winged Storm||Increases nearby Archwings' damage|
Tactical Avionics[edit | edit source]
These modules provide special abilities that can be deployed through the tactical map screen.
|Battle Forge||Reduces Resource Forge cooldown time|
|Battle Stations||Temporarily boosts turret damage|
|Breach Quanta||Temporarily stalls a hull breach|
|Death Blossom||Temporarily prevents turrets from overheating|
|Fire Suppression||Fixes a single fire hazard|
|Flow Burn||Temporarily increases Railjack speed and boost speed|
|Form Up||Recalls all teammates to the Railjack and heals them|
|Intruder Stasis||Temporarily freezes all enemy boarding parties|
|Squad Renew||Heals all Railjack squad members|
|Void Cloak||Makes the Railjack invisible at the expense of engine speed|
Battle Avionics[edit | edit source]
These modules provide powerful abilities that are used similarly to Warframe abilities. Unlike Tactical and Integrated avionics, however, they cannot be slotted freely into any of the available slots. Each Battle Avionic fits into a specific one of the three available spots and no others, and will not show up in as an option in the other two.
Activating any Battle Avionic consumes Flux Energy that can be produced in Railjack Payload & Resource Forge.
|Blackout Pulse||Emit a pulse that disables and damages ships|
|Countermeasures||Deploys flares to destract enemy projectiles|
|Munitions Vortex||Deploys a bubble that absorbs damage and projectiles|
|Particle Ram||Creates a damaging shield-like projection|
|Shatter Burst||Deploys an explosive area of effect|
|Tether||Ensnares enemies, increasing vulnerability to Railjack weaponry|
|Fiery Phoenix||Enhances the Railjack, leaving a trail of damaging fire|
|Seeker Volley||Deploys a volley of homing missiles|
|Void Hole||Creates a field that draws enemies to its center|
Patch History[edit | edit source]
|House Sigma • House Lavan • House Vidar • House Zetki|
|Defensive||Blackout Pulse • Countermeasures • Munitions Vortex|
|Offensive||Particle Ram • Shatter Burst • Tether|
|Super||Fiery Phoenix • Seeker Volley • Void Hole|
|Railjack|| Battle Forge • Breach Quanta|
Fire Suppression • Flow Burn • Void Cloak
|Turret||Battle Stations • Death Blossom|
|Tenno||Form Up • Squad Renew|
|Hull||Bulkhead • Hull Weave • Hardened Casing|
|Shields||Anode Cell • Maxima • Sentient Fortitude • Breach Adrenaline|
|Elemental||Ablative Shell • Heat Sink • Phasic Weave • Thermatic|
|Engines||Conic Nozzle • Cruising Speed • Ion Burn|
|Turrets|| Hyperstrike • Last Stand • Polar Coil • Predator|
Section Density • Sentient Scalpel • Turret Velocity
|Ordnance|| Ordnance Cheap Shot • Ordnance Velocity • Overloader|
Quicklock • Ripload • Warhead
|Artillery||Artillery Cheap Shot • Forward Artillery|
|Forge||Deep Hold • Hyperflux • Revo Reducer|
|Archwing|| Winged Cyclone • Winged Force|
Winged Steel • Winged Storm