Preceded by |
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Artifact since Update 9.0 (2013-07-13) |
Auras are a type of Mod that provides a passive beneficial effect to Warframe(s) during a mission. Unlike Mods, Auras will affect the entire squad rather than the Warframe it is equipped on exclusively. If several players in a squad carry copies of the same Aura, the Aura's effects will stack. These effects are map-wide, except for specific auras that are centered on the frame with the equipped aura. Examples include Infested Impedance and Loot Detector.
Your aura will benefit you individually and then your entire team as a whole. What this means is you have the effect of certain Auras twice such as Steel Charge or any Amp Aura for example. This is why Coaction Drift is written the way it is.
Additionally, Auras add to your total mod capacity rather than deduct from it like regular mods. Furthermore, equipping an Aura in an aura slot of the same polarity further increases mod capacity by double the Aura's drain (e.g. an Aura with a drain of 5 generates an additional mod capacity of 10). In a slot without a polarity, the capacity is the same as the listed drain, and in a slot of a different polarity, the additional capacity is 80% of listed drain, rounded down (e.g. a drain of 5 generates a capacity of 4, a drain of 9 generates a capacity of 7, and so on).
The Aura slot can be polarized with a Forma to fit the user's needs.
Acquisition
Auras are primarily obtained as Alert mission rewards, though some Auras are obtained after completing The Silver Grove quest or as enemy drops.
Aura Mod Cards
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Aerodynamic | Increases Aim Glide/Wall Latch duration Reduces damage taken while Airborne |
Rare | None | |
Brief Respite | Grants shields equal to a % of energy spent | Uncommon | None | |
Combat Discipline | Allies gain Health on kill Aura bearer loses Health on kill |
Rare | None | |
Corrosive Projection | Reduces enemy armor | Uncommon | None | |
Dead Eye | Increases sniper rifle damage | Uncommon | None | |
Dreamer's Bond | Provides constant energy regeneration Provides constant health regeneration |
Uncommon | None | |
EMP Aura | Reduces Corpus enemies' accuracy | Uncommon | None | |
Empowered Blades | Increases status chance and status damage of charged melee attacks | Rare | None | |
Enemy Radar | Pinpoints enemy locations on mini-map | Uncommon | None | |
Energy Siphon | Provides constant energy regeneration | Uncommon | None | |
Growing Power | Increases Ability Strength after status proc | Rare | None | |
Holster Amp | Increases weapon damage on weapon swap | Uncommon | None | |
Infested Impedance | Reduces speed of nearby Infested units | Uncommon | None | |
Loot Detector | Displays location of containers and resources on minimap and makes modifications visible through walls | Uncommon | None | |
Mecha Empowered | Increases damage against marked enemies | Rare | Set Mod | |
Melee Guidance | Reduces Melee Combo duration on self Increases Melee Combo duration on allies |
Rare | None | |
Physique | Increases maximum health | Uncommon | None | |
Pistol Amp | Increases secondary weapon damage | Uncommon | None | |
Pistol Scavenger | Increases ammo recovery for pistols | Uncommon | None | |
Power Donation | Increases allies' Ability Strength Reduces player's Ability Strength |
Rare | None | |
Ready Steel | Increases Initial Combo | Uncommon | None | |
Rejuvenation | Provides constant health regeneration | Uncommon | None | |
Rifle Amp | Increases assault rifle damage | Uncommon | None | |
Rifle Scavenger | Increases ammo recovery for assault rifles | Uncommon | None | |
Shepherd | Increases Companion Armor and Health | Rare | None | |
Shield Disruption | Reduces enemy shields | Uncommon | None | |
Shotgun Amp | Increases shotgun damage | Uncommon | None | |
Shotgun Scavenger | Increases ammo recovery for shotguns | Uncommon | None | |
Sniper Scavenger | Increases ammo recovery for sniper rifles | Uncommon | None | |
Sprint Boost | Increases sprinting speed | Uncommon | None | |
Stand United | Increases armor | Uncommon | None | |
Steel Charge | Increases melee weapon damage | Uncommon | None | |
Swift Momentum | Increases Charge Attack speed Increases Melee Combo duration |
Rare | None | |
Toxin Resistance | Reduces toxin damage | Uncommon | None |
Notes
- Teammates will not benefit from a player's aura during a mission if that player has died and not revived.
- As of Update 15.1 (2014-11-05), the aura slot's polarity cannot be swapped with another slot's one.
Trivia
- Aura Mod cards were converted from user's Artifacts as of Update 9.0 (2013-07-13), including additional copies if the user obtained more than one artifact before the update.
- For a short time after Update 10.6 (2013-10-30), some Auras (as well as some mods) could have been acquired via transmutation.[1] This was due to a bug where all mods (including the unreleased ones) became obtainable through transmutation. This has been fixed, though some Auras (such as Dead Eye) have since been released. The list of retrieved auras can be found in Category: Retrieved Content.
- Sometimes if a game is lagging, the aura effect may not occur or be delayed.
Tips
- Steel Charge and Power Donation has the highest capacity increase, making it an excellent mod for new frames or frames gaining affinity for new equipment.
- Coaction Drift increases the effectiveness of both you and your teammates' aura mods.
Patch History
Hotfix 9.1.4 (2013-07-16)
- Aura mods now *boost* your mod capacity rather than drain it.
Update 9.0 (2013-07-13)
- Aura mod system is here! The Artifacts system has transformed into a new system and has merged with the Arsenal UI. The new “Auras” can be fused just like mods, and they have their own slot! Auras are powerful, but also come at a cost to equip.
See also
Auras | |
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Madurai (Offensive) |
Dead Eye • Growing Power • Melee Guidance • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge • Swift Momentum |
Vazarin (Defensive) |
Aerodynamic • Combat Discipline • EMP Aura • Infested Impedance • Physique • Ready Steel • Rejuvenation • Shepherd • Stand United • Toxin Resistance |
Naramon (Utility) |
Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Holster Amp • Loot Detector • Mecha Empowered • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Sprint Boost |
Zenurik | Brief Respite |
Universal | Dreamer's Bond |
Unreleased | Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection |