|Artifact since Update 9.0|
Auras are a type of Mod that provides a passive beneficial effect to Warframe(s) during a mission. Unlike Mods, Auras will affect the entire cell rather than the Warframe it is equipped on exclusively. If several players in a cell carry copies of the same Aura, the Aura's effects will stack. These effects are map-wide, except for specific auras that are centered on the frame with the equipped aura. Examples include Infested Impedance and Loot Detector.
Your aura will benefit you individually and then your entire team as a whole. What this means is you have the effect of certain Auras twice such as Steel Charge or any Amp Aura for example. This is why Coaction Drift is written the way it is.
Additionally, Auras add to your total mod capacity rather than deduct from it like regular mods. Furthermore, equipping an Aura in an aura slot of the same polarity further increases mod capacity by double the Aura's drain (e.g. an Aura with a drain of 5 generates an additional mod capacity of 10). In a slot without a polarity, the capacity is the same as the listed drain, and in a slot of a different polarity, the additional capacity is 80% of listed drain, rounded down (e.g. a drain of 5 generates a capacity of 4, a drain of 9 generates a capacity of 7, and so on).
The Aura slot can be polarized with a Forma to fit the user's needs.
Aura Mod CardsEdit
Casting an ability grants additional shields equal to 150% of the energy spent when Overshields are inactive.
Reduces enemy armor rating by 5% (30% at max level). Can be stacked to increase effectiveness, but has no effect beyond 100%.
Increases Sniper weapon damage by 8.75% per rank, up to 52.5% at max. Can be stacked for a maximum of 210% damage.
Reduces the accuracy of Corpus enemies by 2.5% per rank, up to 15% at max.
Increases the Status chance and Status damage of charged melee attacks, but drains the user's shield by 90 per hit.
Causes enemies to be shown on the mini map for you and your team for 5 game meters each level (30 meters at max level). This does not replace the Enemy Sense, a mod that does the same effect, but only affects you, whereas this affects everyone's map. Can be stacked to allow enemies to show up sooner on your mini map.
Adds energy regeneration of 0.1 (0.6 at max level) per second for everyone on your team. Can be stacked to increase effectiveness.
Increases Power Strength by 25% for 6 seconds every time a status is procced by weapons.
Reduces the overall speed, including attacks, by 3% (18% at max level) for all Infested enemies, and can be stacked to increase effectiveness for a max reduction of 72%. Works only against Infested.
A single maxed Infested Impedance on your team is generally weak but sufficient.
Displays resources, breakable containers, and lockers on the minimap for you and other players. It also highlights mods with a yellow glow, visible through walls and other parts of the environment. Will stack with the Thief's Wit mod.
Increases maximum health by 3% (18% at max level) for you and each member of your team. Can be stacked to increase effectiveness for other players who do not have the mod, not the owner.
Increases Sidearm damage by 4.5% (27% at max level) for you and each member of your team. Can be stacked to create a maximum of 108% damage.
Increases the amount of pistol ammo gained when picking up a pistol ammo drop by 25% per level (150% at max level) for you and each member of your team. Can be stacked to increase ammo gained.
Grants all allies +30% Ability Strength at the cost of the player losing 30% of their own Ability Strength.
Adds health regeneration of 0.5 (3 at max level) per second for everyone on your team. Can be stacked to increase effectiveness.
Increases Rifle damage by 4.5% (27% at max level) for you and each member of your team. Can be stacked to create a maximum of 108% damage.
Increases the amount of rifle ammo gained when picking up a rifle ammo drop by 25% per level (150% at max level) for you and each member of your team. Can be stacked to increase ammo gained.
Reduces enemy shields by 4% (24% at max level). Can be stacked to increase effectiveness. This includes shield bonuses given from Shield Ospreys.
Increases Shotgun damage by 3% (18% at max level) for you and each member of your team. Can be stacked to create a maximum of 72% damage.
Increases the amount of shotgun ammo gained when picking up a shotgun ammo drop by 25% per level (150% at max level) for you and each member of your team. Can be stacked to increase ammo gained.
Increases the amount of sniper ammo gained when picking up a sniper ammo drop by 25% per level (150% at max level) for you and each member of your team. Can be stacked to increase ammo gained.
Increases weapon swap speed by 20% per level (120% at max level) for you and each member of your team. Can be stacked for a maximum of 480% holster rate. (needs confirmation on stacking)
Increases sprint speed by 2.5% per rank, for a maximum of 15% at max rank. Stacks with other teammates using it for a maximum of 60% sprint speed bonus.
Increases Armor by 25.5% for you and each member of your team. Can be stacked to create a maximum of 102% additional Armor.
Increases normal melee attack damage by 10% per rank, for a maximum of 60% at max rank. Stacks with other teammates using it for a maximum of 240% normal melee attack damage.
Reduces poison damage by 2.5% per rank, up to 15% at max. This can be stacked with other teammates' to reduce the damage by 60%
- Teammates will not benefit from a player's aura during a mission if that player has died and not revived.
- As of Update 15.1, the aura slot's polarity cannot be swapped with another slot's one.
- Aura Mod cards were converted from user's Artifacts as of Update 9.0, including additional copies if the user obtained more than one artifact before the update.
- For a short time after Update 10.6, some Auras (as well as some mods) could have been acquired via transmutation. This was due to a bug where all mods (including the unreleased ones) became obtainable through transmutation. This has been fixed, though some Auras (such as Dead Eye) have since been released. The list of retrieved auras can be found in Category: Retrieved Content.
- Sometimes if a game is lagging, the aura effect may not occur or be delayed.
- Steel Charge and Power Donation has the highest capacity increase, making it an excellent mod for new frames or frames gaining affinity for new equipment.
- Coaction Drift increases the effectiveness of both you and your teammates' aura mods.
|Madurai||Dead Eye • Growing Power • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge|
|Vazarin||EMP Aura • Infested Impedance • Physique • Rejuvenation • Stand United • Toxin Resistance|
|Naramon||Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Loot Detector • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Speed Holster • Sprint Boost|
|Unreleased||Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection|