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WARFRAME Wiki
Preceded by
Artifact since Update 9.0 (2013-07-13)

Auras are a type of Mod that provides a passive beneficial effect to the entire squad rather than the Warframe it is equipped on exclusively. If several players in a squad carry copies of the same Aura, the Auras' effects will stack. Additionally, Auras add to your total mod capacity (rather than deduct from it like regular mods), hence higher rank Aura mods are typically more desirable to maximize mod capacity for other mods without the need of Formas.


Mechanics[]

An Aura slot with a Naramon Pol.svg polarity, from top to bottom, without any Auras equipped, with an aura of the same polarity equipped (in this case, Mod TT 20px.png Energy Siphon) and an aura with a different polarity equipped (in this case, Mod TT 20px.png Steel Charge which has a Madurai Pol.svg polarity)

Aura effects are map-wide, except specific auras that are explicitly limited on the effect within a player's range like Mod TT 20px.png Enemy Radar, Mod TT 20px.png Infested Impedance and Mod TT 20px.png Loot Detector.

Furthermore, equipping an Aura with a matching polarity increases mod capacity even more, specifically by double of the Aura's "drain" parameter (e.g. an Aura with a drain of 5 equipped in a matching polarity slot generates an additional mod capacity of 10). In a slot without a polarity, the capacity is the same as the listed drain, and in a slot of a different polarity, the additional capacity is 80% of listed drain, rounded down (e.g. a drain of 5 generates a capacity of 4, a drain of 9 generates a capacity of 7, and so on).

The Aura slot can be polarized, either (just as a regular mod slot) with a Forma2.png Forma for a specific polarity, or with a special OmegaForma.png Aura Forma to be universally compatible with any Aura Mod Polarity.

Acquisition[]

Auras are primarily obtained as a Cred Offering, though some Auras are obtained as enemy drops, The Silver Grove Specters, or Arbitrations.

The following Auras are only dropped from Grove Specters:

Aura Mods[]

Name Description Polarity Rarity Subcategory
Mod TT 20px.png Aerodynamic Increases Aim Glide/Wall Latch duration
Reduces damage taken while Airborne
Vazarin Pol.svg Rare None
Mod TT 20px.png Brief Respite Grants shields equal to a % of energy spent Zenurik Pol.svg Uncommon None
Mod TT 20px.png Combat Discipline Allies gain Health on kill
Aura bearer loses Health on kill
Vazarin Pol.svg Rare None
Mod TT 20px.png Corrosive Projection Reduces enemy armor Naramon Pol.svg Uncommon None
Mod TT 20px.png Dead Eye Increases sniper rifle damage Madurai Pol.svg Uncommon None
Mod TT 20px.png EMP Aura Reduces IconCorpusB.svg Corpus enemies' accuracy Vazarin Pol.svg Uncommon None
Mod TT 20px.png Empowered Blades Increases status chance and status damage of charged melee attacks Naramon Pol.svg Rare None
Mod TT 20px.png Enemy Radar Pinpoints enemy locations on mini-map Naramon Pol.svg Uncommon None
Mod TT 20px.png Energy Siphon Provides constant energy regeneration Naramon Pol.svg Uncommon None
Mod TT 20px.png Growing Power Increases Ability Strength after status proc Madurai Pol.svg Rare None
Mod TT 20px.png Infested Impedance Reduces speed of nearby Infestation b.svg Infested units Vazarin Pol.svg Uncommon None
Mod TT 20px.png Loot Detector Displays location of containers and resources on minimap and makes modifications visible through walls Naramon Pol.svg Uncommon None
Mod TT 20px.png Mecha Empowered Increases damage against marked enemies Naramon Pol.svg Rare Set Mod
Mod TT 20px.png Melee Guidance Reduces Melee Combo duration on self
Increases Melee Combo duration on allies
Madurai Pol.svg Rare None
Mod TT 20px.png Physique Increases maximum health Vazarin Pol.svg Uncommon None
Mod TT 20px.png Pistol Amp Increases secondary weapon damage Madurai Pol.svg Uncommon None
Mod TT 20px.png Pistol Scavenger Increases ammo recovery for pistols Naramon Pol.svg Uncommon None
Mod TT 20px.png Power Donation Increases allies' Ability Strength
Reduces player's Ability Strength
Madurai Pol.svg Rare None
Mod TT 20px.png Rejuvenation Provides constant health regeneration Vazarin Pol.svg Uncommon None
Mod TT 20px.png Rifle Amp Increases assault rifle damage Madurai Pol.svg Uncommon None
Mod TT 20px.png Rifle Scavenger Increases ammo recovery for assault rifles Naramon Pol.svg Uncommon None
Mod TT 20px.png Shepherd Increases Companion Armor and Health Vazarin Pol.svg Rare None
Mod TT 20px.png Shield Disruption Reduces enemy shields Naramon Pol.svg Uncommon None
Mod TT 20px.png Shotgun Amp Increases shotgun damage Madurai Pol.svg Uncommon None
Mod TT 20px.png Shotgun Scavenger Increases ammo recovery for shotguns Naramon Pol.svg Uncommon None
Mod TT 20px.png Sniper Scavenger Increases ammo recovery for sniper rifles Naramon Pol.svg Uncommon None
Mod TT 20px.png Speed Holster Increases weapon switch speed Naramon Pol.svg Uncommon None
Mod TT 20px.png Sprint Boost Increases sprinting speed Naramon Pol.svg Uncommon None
Mod TT 20px.png Stand United Increases armor Vazarin Pol.svg Uncommon None
Mod TT 20px.png Steel Charge Increases melee weapon damage Madurai Pol.svg Uncommon None
Mod TT 20px.png Swift Momentum Increases Charge Attack speed
Increases Melee Combo duration
Madurai Pol.svg Rare None
Mod TT 20px.png Toxin Resistance Reduces toxin damage Vazarin Pol.svg Uncommon None


Notes[]

  • Teammates will not benefit from a player's aura during a mission if that player is dead.
  • The aura slot's polarity cannot be swapped with another slot's one.
  • Sometimes if a game is lagging, the aura effect may not occur or be delayed.

Tips[]

Trivia[]

  • Aura Mod cards were converted from user's Artifacts as of Update 9.0 (2013-07-13), including additional copies if the user obtained more than one artifact before the update.
  • For a short time after Update 10.6 (2013-10-30), some Auras (as well as some mods) could have been acquired via transmutation.[1] This was due to a bug where all mods (including the unreleased ones) became obtainable through transmutation. This has been fixed, though some Auras (such as Mod TT 20px.png Dead Eye) have since been released. The list of retrieved auras can be found in Category: Retrieved Content.

Patch History[]

Update 28.3 (2020-08-12)

  • Fixed Warframe Mod capacity percentage bar not showing the correct drain when a Universal Aura Slot is equipped with an Aura Mod.

Hotfix 25.7.6 (2019-09-18)
New Arbitration Rewards:
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*

  • New Aura Mods:
    • Aerodynamic: 6 seconds added to Aim Glide/Wall Latch time, decreases damage taken while Airborne by 24%*
    • Swift Momentum: 30% faster Charge Attack speed, 6 seconds added to Melee Combo time*
    • Shepherd: Increases Companion Armor by 180 and Companion Health by 300*
    • Combat Discipline: Allies gain 20 Health when they make a kill, but the aura bearer loses 10 Health when the bearer makes a kill.*
    • Melee Guidance: Reduces Melee Combo timer on Self by 6 seconds, increases Melee Combo timer for Allies by 12 seconds*

Hotfix 25.7.2 (2019-08-30)

  • Fixed Aura Mods not functioning.

Hotfix 25.2.3 (2019-06-25)

  • Fixed Aura Mods stacking twice while using Operator mode with Umbra.

Update 24.8 (2019-04-24)

Arbitrations ‘Iteration 1’ Changes

A new Arbitrations reward has been added: The elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.

Update 15.1 (2014-11-05)

  • The aura slot's polarity can no longer be swapped with another slot's one.

Hotfix 9.1.4 (2013-07-16)

  • Aura mods now *boost* your mod capacity rather than drain it.

Update 9.0 (2013-07-13)

Introduced
  • Aura mod system is here! The Artifacts system has transformed into a new system and has merged with the Arsenal UI. The new “Auras” can be fused just like mods, and they have their own slot! Auras are powerful, but also come at a cost to equip.

See also[]

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