|Artifact since Update 9.0|
Auras are a type of Mod that provides a passive beneficial effect to the entire squad rather than the Warframe it is equipped on exclusively. If several players in a squad carry copies of the same Aura, the Aura's effects will stack. These effects are map-wide, except for specific auras that are centered on the frame with the equipped aura. Examples include Infested Impedance and Loot Detector.
Additionally, Auras add to your total mod capacity (rather than deduct from it like regular mods do), hence higher rank Aura mods are always more desirable. Furthermore, equipping an Aura with a matching polarity increases mod capacity even more, specifically by double of the Aura's "drain" parameter (e.g. an Aura with a drain of 5 equipped in a matching polarity slot generates an additional mod capacity of 10). In a slot without a polarity, the capacity is the same as the listed drain, and in a slot of a different polarity, the additional capacity is 80% of listed drain, rounded down (e.g. a drain of 5 generates a capacity of 4, a drain of 9 generates a capacity of 7, and so on).
Acquisition[edit | edit source]
The following Auras are only dropped from Grove Specters:
Aura Mods[edit | edit source]
|Aerodynamic||Increases Aim Glide/Wall Latch duration
Reduces damage taken while Airborne
|Brief Respite||Grants shields equal to a % of energy spent||Uncommon||None|
|Combat Discipline||Allies gain Health on kill
Aura bearer loses Health on kill
|Corrosive Projection||Reduces enemy armor||Uncommon||None|
|Dead Eye||Increases sniper rifle damage||Uncommon||None|
|EMP Aura||Reduces Corpus enemies' accuracy||Uncommon||None|
|Empowered Blades||Increases status chance and status damage of charged melee attacks||Rare||None|
|Enemy Radar||Pinpoints enemy locations on mini-map||Uncommon||None|
|Energy Siphon||Provides constant energy regeneration||Uncommon||None|
|Growing Power||Increases Ability Strength after status proc||Rare||None|
|Infested Impedance||Reduces speed of nearby Infested units||Uncommon||None|
|Loot Detector||Displays location of containers and resources on minimap and makes modifications visible through walls||Uncommon||None|
|Mecha Empowered||Increases damage against marked enemies||Rare||Set Mod|
|Melee Guidance||Reduces Melee Combo duration on self
Increases Melee Combo duration on allies
|Physique||Increases maximum health||Uncommon||None|
|Pistol Amp||Increases secondary weapon damage||Uncommon||None|
|Pistol Scavenger||Increases ammo recovery for pistols||Uncommon||None|
|Power Donation||Increases allies' Ability Strength
Reduces player's Ability Strength
|Rejuvenation||Provides constant health regeneration||Uncommon||None|
|Rifle Amp||Increases assault rifle damage||Uncommon||None|
|Rifle Scavenger||Increases ammo recovery for assault rifles||Uncommon||None|
|Shepherd||Increases Companion Armor and Health||Rare||None|
|Shield Disruption||Reduces enemy shields||Uncommon||None|
|Shotgun Amp||Increases shotgun damage||Uncommon||None|
|Shotgun Scavenger||Increases ammo recovery for shotguns||Uncommon||None|
|Sniper Scavenger||Increases ammo recovery for sniper rifles||Uncommon||None|
|Speed Holster||Increases weapon switch speed||Uncommon||None|
|Sprint Boost||Increases sprinting speed||Uncommon||None|
|Stand United||Increases armor||Uncommon||None|
|Steel Charge||Increases melee weapon damage||Uncommon||None|
|Swift Momentum||Increases Charge Attack speed
Increases Melee Combo duration
|Toxin Resistance||Reduces toxin damage||Uncommon||None|
Notes[edit | edit source]
- Teammates will not benefit from a player's aura during a mission if that player has died and not revived.
- The aura slot's polarity cannot be swapped with another slot's one.
- Sometimes if a game is lagging, the aura effect may not occur or be delayed.
Tips[edit | edit source]
- Steel Charge and Power Donation have the highest capacity increase, making them excellent mods for new frames or frames gaining affinity for new equipment.
- Coaction Drift increases the effectiveness of both you and your teammates' aura mods.
Trivia[edit | edit source]
- Aura Mod cards were converted from user's Artifacts as of Update 9.0, including additional copies if the user obtained more than one artifact before the update.
- For a short time after Update 10.6, some Auras (as well as some mods) could have been acquired via transmutation. This was due to a bug where all mods (including the unreleased ones) became obtainable through transmutation. This has been fixed, though some Auras (such as Dead Eye) have since been released. The list of retrieved auras can be found in Category: Retrieved Content.
Patch History[edit | edit source]
See also[edit | edit source]
|Dead Eye • Growing Power • Melee Guidance • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge • Swift Momentum|
|Aerodynamic • Combat Discipline • EMP Aura • Infested Impedance • Physique • Rejuvenation • Shepherd • Stand United • Toxin Resistance|
|Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Loot Detector • Mecha Empowered • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Speed Holster • Sprint Boost|
|Unreleased||Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection|