Preceded by
Artifact since Update 9.0

Auras are a type of Mod that provides a passive beneficial effect to Warframe(s) during a mission. Unlike Mods, Auras will affect the entire squad rather than the Warframe it is equipped on exclusively. If several players in a squad carry copies of the same Aura, the Aura's effects will stack. These effects are map-wide, except for specific auras that are centered on the frame with the equipped aura. Examples include Infested Impedance and Loot Detector.

Aura mech

An Aura slot with a Naramon Pol polarity, from top to bottom, without any Auras equipped, with an aura of the same polarity equipped (in this case, Energy Siphon) and an aura with a different polarity equipped (in this case, Steel Charge which has a Madurai Pol polarity)

Additionally, Auras add to your total mod capacity rather than deduct from it like regular mods. Furthermore, equipping an Aura in an aura slot of the same polarity further increases mod capacity by double the Aura's drain (e.g. an Aura with a drain of 5 generates an additional mod capacity of 10). In a slot without a polarity, the capacity is the same as the listed drain, and in a slot of a different polarity, the additional capacity is 80% of listed drain, rounded down (e.g. a drain of 5 generates a capacity of 4, a drain of 9 generates a capacity of 7, and so on).

The Aura slot can be polarized with a Forma2 Forma to fit the user's needs. With addition of OmegaForma Aura Forma in Update 24.8, the Aura slot can be modified to be universally compatible with any Mod Polarity.


Auras are primarily obtained as a Cred Offering, though some Auras are obtained after completing The Silver Grove quest or as enemy drops.

Aura Mod CardsEdit

Name Description Polarity Rarity Subcategory
Brief Respite Grants shields equal to a % of energy spent Zenurik Pol Uncommon None
Corrosive Projection Reduces enemy armor Naramon Pol Uncommon None
Dead Eye Increases sniper rifle damage Madurai Pol Uncommon None
EMP Aura Reduces IconCorpusBCorpus enemies' accuracy Vazarin Pol Uncommon None
Empowered Blades Increases status chance and status damage of charged melee attacks Naramon Pol Rare None
Enemy Radar Pinpoints enemy locations on mini-map Naramon Pol Uncommon None
Energy Siphon Provides constant energy regeneration Naramon Pol Uncommon None
Growing Power Increases Ability Strength after status proc Madurai Pol Rare None
Infested Impedance Reduces speed of nearby Infestation bInfested units Vazarin Pol Uncommon None
Loot Detector Displays location of containers and resources on minimap and makes modifications visible through walls Naramon Pol Uncommon None
Mecha Empowered Increases damage against marked enemies Naramon Pol Rare Set Mod
Physique Increases maximum health Vazarin Pol Uncommon None
Pistol Amp Increases secondary weapon damage Madurai Pol Uncommon None
Pistol Scavenger Increases ammo recovery for pistols Naramon Pol Uncommon None
Power Donation Increases allies' Ability Strength
Reduces player's Ability Strength
Madurai Pol Rare None
Rejuvenation Provides constant health regeneration Vazarin Pol Uncommon None
Rifle Amp Increases assault rifle damage Madurai Pol Uncommon None
Rifle Scavenger Increases ammo recovery for assault rifles Naramon Pol Uncommon None
Shield Disruption Reduces enemy shields Naramon Pol Uncommon None
Shotgun Amp Increases shotgun damage Madurai Pol Uncommon None
Shotgun Scavenger Increases ammo recovery for shotguns Naramon Pol Uncommon None
Sniper Scavenger Increases ammo recovery for sniper rifles Naramon Pol Uncommon None
Speed Holster Increases weapon switch speed Naramon Pol Uncommon None
Sprint Boost Increases sprinting speed Naramon Pol Uncommon None
Stand United Increases armor Vazarin Pol Uncommon None
Steel Charge Increases melee weapon damage Madurai Pol Uncommon None
Toxin Resistance Reduces toxin damage Vazarin Pol Uncommon None


  • Teammates will not benefit from a player's aura during a mission if that player has died and not revived.
  • As of Update 15.1, the aura slot's polarity cannot be swapped with another slot's one.


  • Aura Mod cards were converted from user's Artifacts as of Update 9.0, including additional copies if the user obtained more than one artifact before the update.
  • For a short time after Update 10.6, some Auras (as well as some mods) could have been acquired via transmutation.[1] This was due to a bug where all mods (including the unreleased ones) became obtainable through transmutation. This has been fixed, though some Auras (such as Dead Eye) have since been released. The list of retrieved auras can be found in Category: Retrieved Content.
  • Sometimes if a game is lagging, the aura effect may not occur or be delayed.


  • Steel Charge and Power Donation has the highest capacity increase, making it an excellent mod for new frames or frames gaining affinity for new equipment.
  • Coaction Drift increases the effectiveness of both you and your teammates' aura mods.

Patch HistoryEdit

Update 24.8

Arbitrations ‘Iteration 1’ Changes

A new Arbitrations reward has been added
The elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.

Hotfix 9.1.4

  • Aura mods now *boost* your mod capacity rather than drain it.

Update 9.0

  • Aura mod system is here! The Artifacts system has transformed into a new system and has merged with the Arsenal UI. The new “Auras” can be fused just like mods, and they have their own slot! Auras are powerful, but also come at a cost to equip.

See alsoEdit

Start a Discussion Discussions about Aura

  • Aura mods affecting you twice

    2 messages
    • Your aura will benefit you individually and then your entire team as a whole. What this means is you get the effect of certain Auras twice s...
    • what? no, why would it do that, it's just saying how the game calculates it, it gives you the buff and then it gives everyone else a buff...
  • Is there any good reason to NOT use Energy Siphon?

    27 messages
    • Guys what's wrong with you? Is a 2 years old blog
    • wrote:I pretty much use it on all my frames thus far (save Trinity due to Energy Vampire), and have seen no reason against using i...