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Augur Reach is a set mod that increases the Ability Range of a Warframe.

Stats[]

Rank Ability Range Cost
0 +5% 2
1 +10% 3
2 +15% 4
3 +20% 5
4 +25% 6
5 +30% 7

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Augur Set: X% of energy spent is converted to shields. This stacks with Mod TT 20px Brief Respite, which has the same effect. However unlike Brief Respite the Augur set can grant overshields which Brief Respite is incapable of.

Mods Equipped Energy Converted
1 40%
2 80%
3 120%
4 160%
5 200%
6 240%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Cetus Bounty Cetus Bounty Lvl 30-50 Stage 4 A 8.79% 1 0.0879
Cetus Bounty Cetus Bounty Lvl 30-50 Stages 2 & 3 A 8.99% 1 0.0899
Cetus Bounty Cetus Bounty Lvl 30-50 Final Stage A 21.62% 1 0.2162

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Recon Commander 100% 11.06% 11.06% 9 1 0.1106

Sourced from official drop table repository.

Notes[]

  • Stacks with Mod TT 20px Stretch, Mod TT 20px Overextended, and Mod TT 20px Cunning Drift for a total of +180% Ability Range.
  • The set bonus does not have any effect on InarosIcon272 Inaros, NidusIcon272 Nidus, and KullervoIcon272 Kullervo, since they do not have any shield to begin with.
  • The set bonus does not have any effect on HildrynIcon272 Hildryn  and LavosIcon272 Lavos they do not use any energy for their abilities.

Patch History[]

Update 32.3 (2023-02-15)

  • Fixed the Augur Mod Set bonus (Energy spent on abilities is converted to Shields) giving you Overshields when your current max Shield is 0 after activating the Helminth Parasitic Armor ability (Sacrifice Shields to reinforce Armor for a period of time).

Hotfix 25.7.5 (2019-09-09)

  • Augur Mod Set Bonus will now continue to grant more Overshields up to the maximum amount of Overshield.

Update 22.0 (2017-10-12)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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